Developing Suggestions: Difference between revisions
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Major dupe (I don't have the time to find them at the moment, but there are probably a half-dozen or more, probably more, related to food). Also, realism is not the point. {{User:Aichon/Signature}} 15:07, 14 April 2010 (BST) | Major dupe (I don't have the time to find them at the moment, but there are probably a half-dozen or more, probably more, related to food). Also, realism is not the point. {{User:Aichon/Signature}} 15:07, 14 April 2010 (BST) | ||
Agree with Aichon on the realism bit. The main question as far as this is concerned is how it would be implemented, because if it was a case of actually having to search for food I couldn't see many people (or indeed anyone) supporting this - after all, we already have to search for ammo, syringes, FAKs, gennys and fuel cans just to keep this city running. <span style="font-family: Bradley Hand ITC, Segoe Script, Comic Sans MS, sans-serif;text-shadow:grey 0.4em 0.4em 0.4em">[[User:Chief Seagull|<span style="color: green;">Chief Seagull</span>]] [[User talk:Chief Seagull|<small>squawk</small>]]</span> [http://tinyurl.com/yfrld3r <sup><small>don't mess with the Seagull!</small></sup>] 15:15, 14 April 2010 (BST) | |||
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Revision as of 14:15, 14 April 2010
Developing Suggestions
This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.
Nothing on this page will be archived.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Please Read Before Posting
- Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. These include Machine Guns and Sniper Rifles.
- Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
- If you decide not to take your suggestion to voting, please remove it from this page to avoid clutter.
- It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
- After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.
How To Make a Suggestion
Adding a New Suggestion
- Copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
- Suggestions with no new discussion in the past week may be removed.
- If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.
This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.
Please add new suggestions to the top of the list
Suggestions
Food
Timestamp: Cornholioo 15:00, 14 April 2010 (BST) | ||||||||||||
Type: Survival | ||||||||||||
Scope: Survivors | ||||||||||||
Description: I think it will be realistic to make survivors require food to stay alive. Both can be found in buildings. You need to eat something every 350 AP you use or you will die. You need to drink something every 75 AP you use or you will die as well. Maybe differend qualities of food can be added. I know this will be a major change in the game... maybe it is best to create a differend city for this? Any suggestions?
Discussion (Food)Major dupe (I don't have the time to find them at the moment, but there are probably a half-dozen or more, probably more, related to food). Also, realism is not the point. —Aichon— 15:07, 14 April 2010 (BST) Agree with Aichon on the realism bit. The main question as far as this is concerned is how it would be implemented, because if it was a case of actually having to search for food I couldn't see many people (or indeed anyone) supporting this - after all, we already have to search for ammo, syringes, FAKs, gennys and fuel cans just to keep this city running. Chief Seagull squawk don't mess with the Seagull! 15:15, 14 April 2010 (BST) Zombie Newspaper
Discussion (Zombie Newspaper)Why not just eat them? 14:01, 13 April 2010 (BST)
Under what logic does being hit with a newspaper translate into "Hide indoors"? -- . . <== DDR Approved Editor 14:07, 13 April 2010 (BST) Gesture at yourself and write into your profile that they should move on. Or go with Mis' proposal, that's even more educational and fun. --Spiderzed 14:09, 13 April 2010 (BST) If zombies can attack with toolboxes, then why not newspapers? --AORDMOPRI ! T 21:22, 13 April 2010 (BST) Somewhere in the past there was a "nibble" suggestion. Zombie version of newspapers, but without the newspaper. Just some nibbling flavour text. --RosslessnessWant a Location Image? 21:46, 13 April 2010 (BST)
Compound Bow, Quiver/Arrow Bundle
Discussion (Compound Bow, Quiver/Arrow Bundle)Base 5% accuracy...does it ever improve? What does the math look like for damage/AP? —Aichon— 09:11, 5 April 2010 (BST)
(Zerging) griefers dream. Create a scout alt, get him a bow plus hundreds of arrows, find your victim and let the "fun" begin. Sure, it will prolly take some time/ap due to low accuracy but who cares? The victim has no chance of actively finding out who's targetting him so the griefer has all the time in the world.--Trevor Wrist 12:14, 5 April 2010 (BST)
I've done a bit of archery, and yes, bows are quiet. But even the compact compound bows make a noise when you let go, if not as loud as a gun, and it's easy to tell when someone is shooting at you, or anyone else. --Enigmatalk 14:17, 5 April 2010 (BST)
The author hasn't mentioned whether the kill message will appear, only the hit message. I suggest adding what skills would affect it. Possibly +10% from Body Building, in addition to a new line of Archery skills? I like the idea of exchanging accuracy for stealth, but you might want to add some limitations. --Anotherpongo 14:37, 5 April 2010 (BST)
I support this idea also the sond you may hear from a bow is the string so txt could be
This sucks. I'm tired. That is all. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:13, 5 April 2010 (BST) so you're saying that (in theory) you can hold 15 arrows to attack? at 4 damage per succesful hit at 5%, a little general math tells me that it is a bit overpowered damagewise. possibly getting rid of the advanced skill for this could balance it out a bit, and possiblt lowering the quiver size too. but still, this is a great idea, and i like it. --Jack Kolt Talk|Chars 04:53, 6 April 2010 (BST) How would firearms training affect bows? While it doesn't matter to me it might matter the the more anally retentive among us. And 6 damage at 65% accuracy makes this better than the pistol if searching for ammo is ignored, but 15 arrows per quiver is excessive. --Anotherpongo 15:59, 6 April 2010 (BST) With the invisibility, this is terribly overpowered (as stated above). Without it, you've got a 5% to hit, 4 damage weapon with 15 ammo. Assuming maxed hit% of 65%, it has more ammo than a pistol, but less damage. Not enough less damage, in my opinion.--Yonnua Koponen Talk ! Contribs 16:56, 6 April 2010 (BST)
Okay, so if I were to use the bow as my primary weapon and I had all skills I would now wield a weapon with an average damage per AP of 3.6 per shot, a clip size of 15, and 65% accuracy? Even without that damning overpower its encumbrance to ammunition ratio is way too low. Example: I carry a standard emergency supply kit that is roughly 10% of my total encumbrance, if I devote the remaining 90 percent to pistols and I do it for combat I will carry 4 pistols and 37 clips. That totals to about 246 shots. If I replace the pistols with one bow (with a clip size of 15 and a damage of six reloading isn't going to be a worry) and the clips with quivers I can now carry 44 quivers. 44*15=660 shots before I have to restock. Do you see the problem? -Devorac 23:07, 6 April 2010 (BST)
Right, since you people apparently can't let this die I suppose I'll have to deal with it. Now, form what I can see the following jumps out at me:
OK, after reading generally negative responses for my suggestion I have decided that 'Basic Firearms Training' would not affect the bow, and only be a prerequisit skill, and 10 arrows a quiver. Would someone kindly do the new math due to these changes. --Lucifer210 10:30, 7 April 2010 (BST)
New Weapons
Discussion (New Weapons)No. -- . . <== DDR Approved Editor 21:44, 2 April 2010 (BST)
Thats not really how developing suggestions work. You tell us the idea and then we tell you how its flawed. Whats the damage, accuracy, and weight of these weapons? --RosslessnessWant a Location Image? 22:16, 2 April 2010 (BST) Yes, they can be added to the game just as soon as you describe how they work in detail (as per Ross' comment), you put it up for voting as a suggestion, it gets approved by wiki users, it gets noticed by Kevan, Kevan is feeling like adding new flavor, and he does so. Otherwise, see what Iscariot said. —Aichon— 05:33, 3 April 2010 (BST)
to answer pesatyel's question, i did read the zombie survival guide. Rule #1: Blades don't need reloading! touché, pesatyel. --Jack Kolt Talk|Chars 04:58, 6 April 2010 (BST) I like Left 4 Dead 2 too, but I think machetes are just asking for bad buff suggestions. Skillets, on the other hand, I would vote for that... if they were found in hotels and stuff, and had no special powers... then again, it seems kinda pointless. BoboTalkClown 19:18, 8 April 2010 (BST) Skillet = Uber flavor text attacks BONG --Wolfgnag Alexzander 05:00, 13 April 2010 (BST) Suggestions up for votingBinocular/Ruin nerfHas gone to voting here. -- 07:33, 4 April 2010 (BST) |