Talk:News: Difference between revisions
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:Also note that the defiled characters are red in-game, something that Dumbwit doesn't translate into its recording. (Will have to grab Scoth about this one...) --{{User:Spiderzed/Sandbox/Sig}} 13:01, 29 October 2010 (BST) | :Also note that the defiled characters are red in-game, something that Dumbwit doesn't translate into its recording. (Will have to grab Scoth about this one...) --{{User:Spiderzed/Sandbox/Sig}} 13:01, 29 October 2010 (BST) | ||
::No fog this year :( But Defile is cool. I hope Kevan keeps the mechanic after the holiday passes. {{User:Vapor/sig}} 17:25, 29 October 2010 (BST) | ::No fog this year :( But Defile is cool. I hope Kevan keeps the mechanic after the holiday passes. {{User:Vapor/sig}} 17:25, 29 October 2010 (BST) | ||
I noticed I can gesture at "a zombie" and "other zombies", is that new? Defile is most excellent. {{User:Monstah/Sig}} 00:39, 30 October 2010 (BST) | |||
==6th October== | ==6th October== |
Revision as of 23:39, 29 October 2010
Discussion Archives
- 2005 News Discussion
- 2006 News Discussion
- 2007 News Discussion
- 2008 News Discussion
- 2009 News Discussion
2010
29th October
Pumpkins - check. Candy - check. Defile graffiti - HEH, THAT'S REALLY NEW! Heh, I can defile graffiti! -- Spiderzed▋ 12:52, 29 October 2010 (BST)
- Also note that the defiled characters are red in-game, something that Dumbwit doesn't translate into its recording. (Will have to grab Scoth about this one...) -- Spiderzed▋ 13:01, 29 October 2010 (BST)
I noticed I can gesture at "a zombie" and "other zombies", is that new? Defile is most excellent. ~m T! 00:39, 30 October 2010 (BST)
6th October
That is totally awesome. I love xkcd. —Aichon— 06:38, 6 October 2010 (BST)
- We are there! Ahahaa :D That is Urban Dead History! Let's hope Kevan see this! --DiSm ~ T 09:01, 7 October 2010 (BST)
- It took a while to find but yes, there we are - the small vaguely Britain-shaped island off the coast of WoW. ~~ Chief Seagull ~~ talk 09:34, 7 October 2010 (BST)
- And another game I play is a small peninsula between MMO Isle and CDC Games. ~~ Chief Seagull ~~ talk 13:39, 7 October 2010 (BST)
- It took a while to find but yes, there we are - the small vaguely Britain-shaped island off the coast of WoW. ~~ Chief Seagull ~~ talk 09:34, 7 October 2010 (BST)
16th August
Great update. New skills for survivors and zombies. Yay! --TheBardofAwesome 12:02, 16 August 2010 (BST)
Do you have to buy any of these skills? How does the change to both Feeding Groan and Tangling Grasp work? I would check, but I played before the update was applied. -- Rahrah is pumped that he's going to lose another Manhunt. 13:39, 16 August 2010 (BST)
- Bellow is a new skill. Tangling grasp not. Not sure on TG yet. Been blowing ap on the safehouse option. --RosslessnessWant a Location Image? 13:41, 16 August 2010 (BST)
- From meager testing it appears that Tangling Grasp in dark buildings loses grip on a miss far less or not at all. If so it's a really nice improvement without being unbalancing and should encourage survivors to keep defenses up. -- Kate
- (ec) Zombies' Bellow is a sub-skill of 'Feeding Groan', and survivors have to buy the military skill 'Scout Safehouse'. Garum 13:43, 16 August 2010 (BST)
It's nice, but still pretty meager, in the meaning that I don't expect this changes how the game is played overall. Is the safehouse bonus for survivors only? And what with that 5AP bonus? Is the cap raised to 55 now? (in safehouses) Questions, Questions. --Thadeous Oakley 14:14, 16 August 2010 (BST)
- Hope it's not a cap raise to 55, I don't think I've ever let it reach 50, faster AP regen would be ideal. -- ▧ : : : : : : : : : : : : : : : : 14:36, 16 August 2010 (BST)
- Haven't tried yet. 30AP is really hard to swallow! And Z's should be attacking all building now, as survivors all lost 30AP to test their new skill ^^ When you have 1AP and you enter your safe house... Do you now have 6AP? If your within the safehouse with 1AP and you go out, do you find yourself with -4? hum. This deserves more empirical testing. ---DiSm ~ T 14:48, 16 August 2010 (BST)
- I suspect its gradual, ie. for every 10 ap you regen, you get a bonus one, or something. --
- Either way it seems expensive. And survivor only. Zombies should get a similar benefit for keeping their home building ruined. It might even spawn some kind of zombie group whose only purpose was to keep a building ruined. --RosslessnessWant a Location Image? 15:13, 16 August 2010 (BST)
- DS.--User:Yonnua Koponen/signature2 15:20, 16 August 2010 (BST)
- DS#Please_Read_Before_Posting Final point. --RosslessnessWant a Location Image? 15:23, 16 August 2010 (BST)
- Grumble mumble. But I want it NOW!--User:Yonnua Koponen/signature2 15:28, 16 August 2010 (BST)
- DS#Please_Read_Before_Posting Final point. --RosslessnessWant a Location Image? 15:23, 16 August 2010 (BST)
- DS.--User:Yonnua Koponen/signature2 15:20, 16 August 2010 (BST)
15:02, 16 August 2010 (BST)
- Either way it seems expensive. And survivor only. Zombies should get a similar benefit for keeping their home building ruined. It might even spawn some kind of zombie group whose only purpose was to keep a building ruined. --RosslessnessWant a Location Image? 15:13, 16 August 2010 (BST)
- I suspect its gradual, ie. for every 10 ap you regen, you get a bonus one, or something. --
- Haven't tried yet. 30AP is really hard to swallow! And Z's should be attacking all building now, as survivors all lost 30AP to test their new skill ^^ When you have 1AP and you enter your safe house... Do you now have 6AP? If your within the safehouse with 1AP and you go out, do you find yourself with -4? hum. This deserves more empirical testing. ---DiSm ~ T 14:48, 16 August 2010 (BST)
Holy shit on a stick. New things happened that weren't decorative. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:06, 16 August 2010 (BST)
So, i bought the skill and tryed to scout the building. I received this message You spend some time clearing sight lines, and surveying and memorising the layout of the building. You have run out of Action Points. The last part is because i clicked having 15 AP and now i am a -15 AP!!! Don't know if it's a bug or not. Besides i think it will be something like that every 1AP action that you do inside your safehouse has 1/10th probability to be free of AP cost. --MamaMantis 19:00, 16 August 2010 (BST)
- You move quickly through your safehouse. You search and find nothing. I spent no ap with that action. I think the supposition of the 1/10th probability has to be verified, but it's more or less correct. --MamaMantis 09:29, 17 August 2010 (BST)
- Not a bug, there are many other ways to get into negative AP --~~~~ [talk] 19:29, 16 August 2010 (BST)
- Allow me to introduce you to Big Game Ruin Hunting, and the Extreme Repair Gallery, for starters. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:02, 16 August 2010 (BST)
The safehouse setting-thang seems to be a sort-of equivalent for long standing ruins caused by zombies. Interesting.-- AHLGTG THE END IS NIGH! 22:22, 16 August 2010 (BST)
I couldn't do a screenshot but if you scout you sometimes get a note saying you move quickly around your safehouse. I got it twice while searching and it seemed to not use up AP, though I'm not 100% sure fully.--Dragon fang 03:17, 17 August 2010 (BST)
- Correct! Just tested that, I did indeed not use an AP when that message appeared. - User:Whitehouse 03:21, 17 August 2010 (BST)
- Oh really? Then this update just got a lot more pointless. Honestly, if bonus AP can be only used inside the scouted building, then there is no point in ever picking a building that isn't a Mall or TRP where a survivor spends most his time searching and (possibly if it works) killing. A shame really, since this only further diminishes the impact this update has on the game. Probably have to wait for another 2 years before a real update too :( I would prolly take this back if you had the same effect mentioned above in an in-door revive point.--Thadeous Oakley 10:33, 17 August 2010 (BST)
- Especially if it was a junkyard. --RosslessnessWant a Location Image? 10:34, 17 August 2010 (BST)
- Oh, that would be just cruel in an OP way. Survivors aren't likely to be that lucky unless Kevan programmed the effect to any action in a building rather then a specific action. Meh, now that the searching effect has been confirmed, I'm going to try killing before checking reviving. --Thadeous Oakley 10:42, 17 August 2010 (BST)
- I can confirm barricade works in the same manner: "You move quickly through your safehouse. *barricade action*"--Thadeous Oakley 10:45, 17 August 2010 (BST)
- If revives work, they could well just cost 9AP rather than 10.--User:Yonnua Koponen/signature2 10:49, 17 August 2010 (BST)
- the way it seems this is good for sieges? killing zeds that get in and barricading perhaps? but its actual usefulness is yet to be tested:::: >LLednecroturn<
- I can confirm barricade works in the same manner: "You move quickly through your safehouse. *barricade action*"--Thadeous Oakley 10:45, 17 August 2010 (BST)
- Oh, that would be just cruel in an OP way. Survivors aren't likely to be that lucky unless Kevan programmed the effect to any action in a building rather then a specific action. Meh, now that the searching effect has been confirmed, I'm going to try killing before checking reviving. --Thadeous Oakley 10:42, 17 August 2010 (BST)
- Especially if it was a junkyard. --RosslessnessWant a Location Image? 10:34, 17 August 2010 (BST)
- Oh really? Then this update just got a lot more pointless. Honestly, if bonus AP can be only used inside the scouted building, then there is no point in ever picking a building that isn't a Mall or TRP where a survivor spends most his time searching and (possibly if it works) killing. A shame really, since this only further diminishes the impact this update has on the game. Probably have to wait for another 2 years before a real update too :( I would prolly take this back if you had the same effect mentioned above in an in-door revive point.--Thadeous Oakley 10:33, 17 August 2010 (BST)
Found another unmentioned update. In drop-down lists, when it used to default to the first thing in the list, it now appears to show "---" instead as the default.--User:Yonnua Koponen/signature2 23:59, 17 August 2010 (BST)
Not sure what happened during the night, but now I have no Scout button whatsoever. -- ▧ : : : : : : : : : : : : : : : : 12:28, 18 August 2010 (BST)
- Was the building ruined?
- Did you die?
- Are you a zombie?
- Are you in your safehouse?
- --User:Yonnua Koponen/signature2 12:32, 18 August 2010 (BST)
For those of you who are still curious about the scouting part of the update, there's a pretty good article about safehouses that answers most of your questions.--GANG Giles Sednik CAPD 12:39, 18 August 2010 (BST)
- Aha, thanks Yonnua, yes, hadn't set building as my safehouse, didn't realize that was necessary. Button immediately reappears. -- ▧ : : : : : : : : : : : : : : : : 12:46, 18 August 2010 (BST)
Not sure if this still needs confirming, but You move quickly through your safehouse. You attack ### and miss. --~~~~ [talk] 17:11, 18 August 2010 (BST)
Found another new thing - "the floor is slick with pools of blood". Am pretty sure that's a new bloodstain description, right? -- ▧ : : : : : : : : : : : : : : : : 19:03, 20 August 2010 (BST)
- Afraid not. Bloodstains --RosslessnessWant a Location Image? 19:27, 20 August 2010 (BST)
- You obviously haven't been around enough carnage. ᚱᛁᚹᛖᚾᚨᚾᛏ 07:07, 21 August 2010 (BST)
The free action in a safehouse works on texting too. Though that seems abit out of the flavor of the skill.--Dragon fang 07:26, 21 August 2010 (BST)
16th August - Bellow
Got the message yet? Heard the message yet? --RosslessnessWant a Location Image? 11:46, 21 August 2010 (BST)
- You heard a loud bellowing 2 blocks to the east and 9 blocks to the north. Bolded text is present in-game. 01:52, 22 August 2010 (BST)
- Parachuted a rotter into a hospital. Bellowing costs 10AP, and brings up this: You bellow threateningly, your call echoing around the room. It's quite possible that the text would be different if the cades had been down. 02:19, 22 August 2010 (BST)
- I couldn't find this info anywhere else. If you happen to Bellow while inside a caded building, does anyone know if it can be heard outside? After breaking into a hospital I had cades raised around me before I could bellow. I got the text You bellow threateningly, your call echoing around the room. Did I just waste 10AP? ~ 23:34, 14 September 2010 (BST)
- Parachuted a rotter into a hospital. Bellowing costs 10AP, and brings up this: You bellow threateningly, your call echoing around the room. It's quite possible that the text would be different if the cades had been down. 02:19, 22 August 2010 (BST)
16th August - Tangling Grasp
Any raw data we can work out the effect with? --RosslessnessWant a Location Image? 11:46, 21 August 2010 (BST)
2nd August
Early August? As in, October? --User:Hector von Tyson
- October? I don't even know her! --~~~~ [talk] 18:18, 5 August 2010 (BST)
- Would love to know what this will all be about... Do we have the slightest clue? There's really tons of "peer reviewed things" but it's useless, almost none of them are implemented. No matter how cool a change could be ^^--DiSm 12:58, 8 August 2010 (BST)
3rd July
Cardboard hats? Definitely appropriate!
Looking forward to the further changes. --Alcatraz311T|ACC|A45 22:00, 3 July 2010 (BST)
- According to a Brainstock post, something is coming "in mid-July". (Take the date with a good soup ladle of salt, as usual...) -- Spiderzed▋ 22:45, 3 July 2010 (BST)
- Or you could just take him at his word when his news for today says that updates are coming later this month. ;) —Aichon— 23:27, 3 July 2010 (BST)
- Personally, I'm fine with the way things are. Do I wish there could be a few alterations to the game like people learning to lock doors and wash clothes and accessories instead of discarding them for clean? Yeah, sure I do, but it's not that big of a deal. --TheBardofAwesome 06:50, 23 July 2010 (BST)
5th February
Outside of buildings seem to have descriptions now.
"You are standing outside the Maine Building, a derelict yellow-stone building with stern gargoyles along its guttering."
--Lt.G Deathnut | TheStayPuftMan 03:34, 6 February 2010 (UTC)
22nd January
Snow is gone. --RosslessnessWant a Location Image? 20:32, 22 January 2010 (UTC)