Dakerstown: Difference between revisions
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===January 2011=== | ===January 2011=== | ||
====January 2<sup>nd</sup>==== | ====January 2<sup>nd</sup>==== | ||
Still a ghost town for the most part. There's a building here and there that's barricaded, but most are ruined with a zombie in most of the buildings. A new | Still a ghost town for the most part. There's a building here and there that's barricaded, but most are ruined with a zombie in most of the buildings. A new survivor group named the Urban Knight's is establishing their base of operations here--[[User:Zakarus|Zakarus]] 04:10, 2 January 2011 (UTC) | ||
===November=== | ===November=== |
Revision as of 14:47, 2 January 2011
Suburb of Dakerstown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Dakerstown:
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Suburb Number: 1 |
Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.
Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.
Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.
Dakerstown is a suburb that has seen a lot of action. It has a long history of conflict between the Imperial War Machine and communist groups. It is currently a battleground between the Urban Guerillas, FUACK, and their allies on the side of communism and other leftist ideologies, Extinction on the zombie side, and the IWM against communism, with significant numbers of unaligned players.
Resource Buildings
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Dakerstown Information Resources
The Dakerstown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dakerstown from External Military Reports and NecroWatch.
Fun things to do!
Improve your Marksmanship Dakerstown has four police stations, and plenty of targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!
Revive Points
FUACK has designated a junkyard (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.
The Urban Knight's also use a junkyard (6,7) (1 NW of the Pask NT Building) as an indoor revive point. They will tear down barricades if it is barricaded up.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
January 2011
January 2nd
Still a ghost town for the most part. There's a building here and there that's barricaded, but most are ruined with a zombie in most of the buildings. A new survivor group named the Urban Knight's is establishing their base of operations here--Zakarus 04:10, 2 January 2011 (UTC)
November
November 8th
Suburb is mostly ruined. Both hospitals down. PD status unknown. Pask Building under attack, unlikely to hold for long. Many zombies inside buildings. --Fenian 05:15, 9 November 2010 (UTC)
November 7th
Dakerstown is indeed exceptionally dangerous. Every building is smashed, although not all the ruins have zombies inside. Survivors are advised to stay away from the suburb for the time being. -- Jenkem 17:39, 7 November 2010 (UTC)
November 6th
25.96 MHz: "... leaving Dakerstown, counted over a hundred outside ... a few big groups, but they're spread out ... no lights on down there ... it's a wasteland down there ... looks like the Pask Building has fallen ..." --Peterone 13:16, 6 November 2010 (UTC)
Barricade Plan
See Dakerstown Barricade Plan for more information on the plan, including emergency policies.
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