Talk:Screw the Dead: Difference between revisions
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* rejecting the advice of every single survivor and calling the resulting argument "the usual survivor clusterfuck". Hint: you're wrong. | * rejecting the advice of every single survivor and calling the resulting argument "the usual survivor clusterfuck". Hint: you're wrong. | ||
time to begin making up 5 more strawmen i guess --[[User:Karloth_vois|Karloth Vois]] <sup>[[¯\(°_o)/¯]]</sup> 10:28, 3 June 2011 (BST) | time to begin making up 5 more strawmen i guess --[[User:Karloth_vois|Karloth Vois]] <sup>[[¯\(°_o)/¯]]</sup> 10:28, 3 June 2011 (BST) | ||
Guess what - It's not a secret plan! When did I claim it was? | |||
Oh crap - Now I've let the cat out of the bag... | |||
[[User:Mayor MC Cheese|Mayor MC Cheese]] 12:39, 3 June 2011 (BST) |
Revision as of 11:39, 3 June 2011
Mass harman organisation? No wonder they voted someone else mayor... 04:54, 2 June 2011 (BST)
This would essentially be Escape all over again. Once the zombies reach a critical mass, which is somewhere around 100, there's very little the survivors can do against them. The Dead have more than enough for critical mass, so trying to hold out in conflict like you suggest is suicide, and this is coming from someone who has been in leadership positions with some of the biggest and best survivor and zombie groups currently in the game. Once you get to that size, zombies win. Period. Especially so since any survivors you round up will be less organized than The Dead, who have a Firefox extension available to them that helps them track where the brains are in the city.
Right now, smart survivors are having no trouble staying alive and finding revives, and there are entire suburbs that are nearly fully repaired if you know where to look. The trick is to know who to talk to and which groups are doing okay. If you're having trouble getting revives, move to a new suburb, put out feelers with other groups, and start sleeping in plain sight. —Aichon— 07:24, 2 June 2011 (BST)
- Actually critical mass is roughly around 2000. 100 is almost inconsequential when it comes to sieges. --Karekmaps 2.0?! 08:06, 2 June 2011 (BST)
- In the old days, yes, 2000, but not since zombie interference was introduced. It's FAR less these days, and active survivors can only get you so far, as Blackmore 4(04) demonstrated (IP hits become a major issue). That said, my 100 number is just silly, and I blame it on being tired. Even so, Escape showed that 400 survivors against 100 organized zeds, all in the same block, results in a zed victory in about a day. —Aichon— 08:53, 2 June 2011 (BST)
- Meh, I don't know much about the blackmore raid but I do know 404's tactics fairly intimately. It's a meta-core strategy but has some issuses, like IP hits you mentioned because they're core meta is too small for it. In meta-coord heavy strategies your required cycle group size increases by a very large factor relative to your group. The factor of increase is dependant on the randomness and consistency of strikes and can be minimized based on your level of knowledge about the enemies activity and your group's use of standbys. --Karekmaps 2.0?! 09:46, 2 June 2011 (BST)
- Actually, it could be easier to explain by what crit mass represents to each side. For zombies critical mass is enough ferals that any break in draws actives that increase the effectiveness of minor coordination. Generally this means at least 5-10 zombies per break in every break-in, at least that's the sign you're getting close. However, survivor crit mass stops that. Survivor crit mass is enough active survivors that any lowering of the cades is instantly repaired. It actually requires a smaller number of players to achive and varies based on the type of building greatly because of the second condition of a possible survivor crit mass(they bhav e two scenarios) which is a large enough resource advantage to nullify or reverse any break in through healing, needling, or gun and dump+cade. It's clearly the harder scenario to achive but in malls or hospitals it's actually easier than the zombie crit mass but, in malls it is harder when a corner falls because of how much that would reduce the average cost of Zombies to kill. The second method is more effective against strike teams, the first against ferals. --Karekmaps 2.0?! 09:56, 2 June 2011 (BST)
- I'd rather the Dead have to spend time and effort fetching me and my allies rather than all of us gathering their food for them.--Penguinpyro 09:09, 2 June 2011 (BST)
- Meh, I don't know much about the blackmore raid but I do know 404's tactics fairly intimately. It's a meta-core strategy but has some issuses, like IP hits you mentioned because they're core meta is too small for it. In meta-coord heavy strategies your required cycle group size increases by a very large factor relative to your group. The factor of increase is dependant on the randomness and consistency of strikes and can be minimized based on your level of knowledge about the enemies activity and your group's use of standbys. --Karekmaps 2.0?! 09:46, 2 June 2011 (BST)
- In the old days, yes, 2000, but not since zombie interference was introduced. It's FAR less these days, and active survivors can only get you so far, as Blackmore 4(04) demonstrated (IP hits become a major issue). That said, my 100 number is just silly, and I blame it on being tired. Even so, Escape showed that 400 survivors against 100 organized zeds, all in the same block, results in a zed victory in about a day. —Aichon— 08:53, 2 June 2011 (BST)
All survivors gathering in one place?
This can only end well -- boxy 09:22, 2 June 2011 (BST)
You go there, and while the dead are distracted, I'll repair my museum on the other side of the city and start collecting paintings.--Yonnua Koponen T G P ^^^ 10:33, 2 June 2011 (BST)
- Sadly, you'd only get rid of one third of The Dead. They need to keep their 2+ other The Dead alts away, after all. -- Spiderzed█ 12:42, 2 June 2011 (BST)
- This is true. Unlike you we discourage zerging and do as much as possible to force our various zombies into different sections of the map. Sort of like spreading the love except it's teeth and claws. --||||||||||||||||||||||||||| 13:22, 2 June 2011 (BST)
- Unlike me, you actively ask all your members to join the same group and work towards the same goal. That they do so in different corners of the map doesn't make that less alt abuse than what Extinction Alliance and DEM pulled off years ago. As for zerging, I still await your submission of your so-called "evidence" to the Zerg Liste to get it reviewed by an independent third party. Alternatively, provide Soph finally with that ominous "script" that removes full stops from the game output for no apparent reason. Or as an even better alternative, Kate and Sykic could finally stop to weasel around the topic and admit that their screenies have been forgeries (and very poor ones at that). Everything else you might have to say on that topic will go down much better once that has happened. -- Spiderzed█ 14:42, 2 June 2011 (BST)
- Who the fuck is Kate? --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 15:59, 2 June 2011 (BST)
- I still await you submitting that report or were you too fucking stupid to pick up upon the very very subtle hints?--||||||||||||||||||||||||||| 16:06, 2 June 2011 (BST)
- Alt abuse, or zerging, as defined by almighty great lord and amazingly talented programmer Kevan says your characters can't act together. No attacking the same person, no healing or reviving each other, no nothing where they interact directly. Anything other than that is you adding your own morals onto it and fuck you and your morals because they don't mean shit. And seriously, who the fuck is Kate? --||||||||||||||||||||||||||| 16:29, 2 June 2011 (BST)
- The hilarious part is, if we split into separate group tags, we'd suddenly mysteriously no longer be zerging by his (stupid) definition. Despite literally nothing else changing. At all. Whatsoever. So really, what he's arguing against is group tags. Therefore, BAN GROUP TAGS. Also who the fuck is Kate? --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 17:02, 2 June 2011 (BST)
- Actually, if I remember correctly, the DEM did that with the MFD, the MPD, and others. It didn't work for them. --AORDMOPRI ! T 21:34, 2 June 2011 (BST)
- but but but guys the .:~*shared command*~:.--||||||||||||||||||||||||||| 17:16, 2 June 2011 (BST)
- The hilarious part is, if we split into separate group tags, we'd suddenly mysteriously no longer be zerging by his (stupid) definition. Despite literally nothing else changing. At all. Whatsoever. So really, what he's arguing against is group tags. Therefore, BAN GROUP TAGS. Also who the fuck is Kate? --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 17:02, 2 June 2011 (BST)
- Unlike me, you actively ask all your members to join the same group and work towards the same goal. That they do so in different corners of the map doesn't make that less alt abuse than what Extinction Alliance and DEM pulled off years ago. As for zerging, I still await your submission of your so-called "evidence" to the Zerg Liste to get it reviewed by an independent third party. Alternatively, provide Soph finally with that ominous "script" that removes full stops from the game output for no apparent reason. Or as an even better alternative, Kate and Sykic could finally stop to weasel around the topic and admit that their screenies have been forgeries (and very poor ones at that). Everything else you might have to say on that topic will go down much better once that has happened. -- Spiderzed█ 14:42, 2 June 2011 (BST)
- This is true. Unlike you we discourage zerging and do as much as possible to force our various zombies into different sections of the map. Sort of like spreading the love except it's teeth and claws. --||||||||||||||||||||||||||| 13:22, 2 June 2011 (BST)
ALRIGHT, GUNS UP
LETS DO THIS! MAYYYYYYOOOOOOOOORRRRRRRRRRRRR MCCHHHHHEEEEEEEEEESSSSSSSSEEEEEEEEE!--||||||||||||||||||||||||||| 11:05, 2 June 2011 (BST)
- THHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhHOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMASSSSSSSSSSSSSS -- ϑanceϑanceℜevolution 12:25, 2 June 2011 (BST)
Yes please
it has been most difficult to find targets these last few months, so I commend your attempt to provide us with some, my good man. --Karloth Vois ¯\(°_o)/¯ 11:33, 2 June 2011 (BST)
Yeah!
Lets all go and repair a suburb with no Necrotech facilities! Thats a fantastic plan! --Rosslessness 12:40, 2 June 2011 (BST)
Proves one thing...
After contacting only half of the active Survivor groups (and ONLY contacting pro-survivor elements) we have all kinds of zombies salivating (drooling really) at the prospect of this initiative. I have long suspected that most every Survivor group has been infiltrated by zombie elements - this all but proves it to me.
I don't care who was voted mayor - I seek to lead out of necessity rather than political mandate. This is not simply the latest UD event; when we succeed this initiative will lead to new-found cooperation - a new Survivor philosophy for Malton.
Unless all of you are cowards and remain content to play along with the status quo as your zombie alts.
"Toute nation a le gouvernement qu’elle mérite" - Joseph de Maistre (1811)
Mayor MC Cheese 12:47, 2 June 2011 (BST)
- Every worthwhile survivor group is strongly "infiltrated by zombie elements". You need to have played a zombie to become a survivor player of any worth. Couldn't throw a dead cat without hitting a zombie player in 404, and so I couldn't in any other worthwhile survivor group. -- Spiderzed█ 12:55, 2 June 2011 (BST)
- OMG Zombi SPAI!!1! --Kirsty Cotton 12:59, 2 June 2011 (BST)
- "(diff | hist) . . Talk:The Malton Globetrotters; 00:15 . . (+49) . . Mayor MC Cheese (Talk | contribs) (→Please read this asap: new section)" Might want to rethink your definition of the word pro-survivor chief. --||||||||||||||||||||||||||| 13:22, 2 June 2011 (BST)
- Yo zombies how dare you read what I spammed on the public wiki (the logical conclusion: zombie conspiracy controls all harmanz)
- Je suis une baguette - Napoleon Bonaparte (1632 AD) --Karloth Vois ¯\(°_o)/¯ 13:42, 2 June 2011 (BST)
- P.S. Mayor McCheese, you are a special breed of retarded --Karloth Vois ¯\(°_o)/¯ 13:43, 2 June 2011 (BST)
- how Special are we talking?--User:Sexualharrison13:46, 2 June 2011 (bst)
- P.S. Mayor McCheese, you are a special breed of retarded --Karloth Vois ¯\(°_o)/¯ 13:43, 2 June 2011 (BST)
- It doesn't prove that at all. What it does prove is that you posted on high-profile talk pages that anyone can read and that you didn't know that The Malton Globetrotters are The Dead's PKing arm. Besides that, it shows that you're a fool, since only a fool would reject advice from and besmirch the very people who he asked for help. Clearly, you can't stay alive, because you are under the incorrect impression that we're all stuck playing as zombies too, but the truth is that I haven't been zombiefied for more than a few hours since The Dead first showed up, and the same goes for most survivors I know. It's simple for smart survivors to stay alive, and most of the smart groups I know are having no difficulty with revives or repairs...and we all seem to think that your idea is a bad one, which should tell you something. The only coward here is the one that tries to blame others for his failures, rather than looking inward. —Aichon— 17:59, 2 June 2011 (BST)
The idea isn't Too bad...
...but you're execution is all wrong. If your goal is simply to revivify as many survivors as possible and get the ratio of zombies down, gathering at one location in a sort of mega RP could work. People would die. A lot. But as long as they're ok with being killed repeatedly and can revivify 3 or so before being put back down/standing back up it would work. That was the idea behind Mrh?stock, which I was going to put forward when the survivor ratio was super low and search rates were absurd. Kind of a protest to the search odds mechanic. Now that survivors are on the rise again and search rates are back to normal, I don't see the point.
It seems like what you're doing here is not not what I described, however. If you're looking to hold a siege against The Dead, you can expect to fail. A lot. Survivors ratio is climbing right now because they are hiding in plain sight, dirt napping, hibernating and whatnot. You can't honestly expect to have every survivor march to their doom against The Dead and survive. The survivor ratio would hit the floor again.
Good luck in finding enough lemmings to blindly follow you into the void. If you do end up getting a following, I suppose we'll get 1 syring per AP search rates again. Just don't expect me to waste them on the stupid herd Mrh'ing in and around Luckcraft Bank. ~ 15:53, 2 June 2011 (UTC)
- What he said. While you're at it, Mr. McMayor, why not also start shooting zombies outside of buildings, stocking up on machine pistols and Japanese swords and repeatedly barricading yourself trapped into forts? It'd fit well with the kind of people that would actually follow this plan. --Penguinpyro 00:47, 3 June 2011 (BST)
This idea is SO FUCKING AWESOME
that I'll take my Death Cultist out of retirement, load up on guns and needles, and turn pro-survivor again to help out.
*Sips cock loads beergun*--||||||||||||||||||||||||||| 21:51, 2 June 2011 (BST)
Top 5 reasons I'm an idiot
1) "There's no NT in that suburb" (even though there are 5 of them all less than 10 blocks away)
2) "Somebody else is mayor" (the current mayor posts recipes - that's helpful!)
3) "You're a retard because the Globetrotters lie about being pro-survivor" (how's that work?)
4) "You have to have a zombie alt to understand this game" (doesn't rate a comment)
5) "The Dead are too strong / too many / too scary, etc..." (F#$@%ING CRYBABIES!!)
Those of you who have taken the time to comment here have demonstrated exactly why we find ourselves in the state that we are in. Survivors spend way too much time bickering and accusing each other of nonsense.
If there is anyone left who believes that unity of purpose will lead to success, then bring yourself, dead or alive, to the center of Malton and prove it. If every survivor fought as one, then success would be the only possible outcome...
TO EVERYONE ELSE:
Kindly post your "better plan" right here or shut up already. Thank you.
Mayor MC Cheese 03:32, 3 June 2011 (BST)
- Better plan to deal with the fact that a zombie apocalypse game now has actual zombies:
- Log in.
- Play as normal.
- Log out.
- Better plan- take off your trenchcoat and fight a guerilla war the right way. You should know about that.
- As "bickering", I'm fairly sure everyone here is on the same page regarding your plan... you're the only dissenter. But hey, whatever works for you. --Penguinpyro 04:44, 3 June 2011 (BST)
- F#$@%ING? Fuck%ing? Fark%ing? Feck%ing? Fsck%ing? Flacking? Flossing? ("do something better or you can't say bad things!" is for 5 year olds and shitty musicians hth) --||||||||||||||||||||||||||| 07:46, 3 June 2011 (BST)
- I'm going to regret this, but better plan: contact each surivivor group individually and in private, most have a forum link on their wiki page. Find out what they are currently doing, find out what support they want and need. Recognise that different groups want different things from the game and that many believe that The Dead shaking things up is a good thing. Recognise that very few people who have been on the survivor side for any length of time play the game because they think they can "win" in some way, shape or form and that many value the sense of community, the meta-game or other things more than the basic game itself. Once you've done the legwork, know who your core allies are, what support they need and what they want from the game then form a plan they can all get behind. This will, almost certainly, involve widespread cading and reviving not a showy stand-off in a lone building. Agree on a chain of command; build an infrastructure for communication and coordination and then work to keep it up and running and to keep everyone talking to everyone else. Recognise this will be very time-consuming, frustrating and difficult and make sure you think it's worth your time and effort and the resulting grief. Don't assume that the survivor groups aren't already talking to each other and coordinating just because they aren't doing it in public and aren't doing what you, personally, think they should be. Don't put up a wiki page announcing your intentions where all the zombies can see it. Don't assume you can make a difference simply by shouting that everyone should do such-and-such and then sitting back to watch it happen. Purple Cat ~ DHPD 10:51, 3 June 2011 (BST)
Mayor?
I thought the Mayor tag was just a stupid name, but you actually believe that you deserve the title because of this stupid plan. Here's why you're actually retarded, and not just your 5 strawmen:
- Posting a secret plan on the public wiki and on The Dead's PKer group (yo! That was especially stupid!)
- gathering all the survivors into a completely useless suburb (5 necrotechs nearby? Why the fuck don't you base in a NT building in a NT heavy suburb? Goddamn son, it's like you think PDs are actually important)
- Complaining all the survivor groups are part of a zombie conspiracy (hint: most people have zombie alts, and the ones that don't are wierdy trenchcoaters like you)
- Thinking the best way to fight The Dead is a straight-up fight with guns, rather than just abusing the NT search rates and mass reviving.
- rejecting the advice of every single survivor and calling the resulting argument "the usual survivor clusterfuck". Hint: you're wrong.
time to begin making up 5 more strawmen i guess --Karloth Vois ¯\(°_o)/¯ 10:28, 3 June 2011 (BST)
Guess what - It's not a secret plan! When did I claim it was?
Oh crap - Now I've let the cat out of the bag...
Mayor MC Cheese 12:39, 3 June 2011 (BST)