Fort Creedy: Difference between revisions

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''Please remember to sign your posts''.
''Please remember to sign your posts''.
==September 2011==
'''28th September''' - Fort Creedy is in the hands of 80-100 survivors versus at most 40 zeds. Gatehouse has held for at least 2 days now, probably longer; I can't say for sure being as I only got here Monday. I suspect that the falling zombie population gamewide has resulted in the weakening of feral forces to the extent that the fort could theoretically hold until a focused Dead or RRF strikeforce heads over to kill us all. Given that Giddings' zombie occupiers just fought off a survivor attempt to retake the mall, I expect they'll mosey on over in a week or so. In the meantime, I plan to tag everything in sight with moderately obscene graffiti. [[User:Mordred|Mordred]] 17:05, 28 September 2011 (BST)
==August 2011==
==August 2011==
'''28th August''' - After two weeks of intense siege the Fort falls to zombie hands. --[[User:Waak|Waak]] 15:48, 29 August 2011 (BST)
'''28th August''' - After two weeks of intense siege the Fort falls to zombie hands. --[[User:Waak|Waak]] 15:48, 29 August 2011 (BST)

Revision as of 16:05, 28 September 2011

Mall-in zombie hands-small.jpg

[78,47] - [80,49] (bic) (statuses) (update)
Fort Creedy
Permanently ruined, efforts to reclaim are immediately repelled
Dislycan (talk) 18:32, 16 August 2024 (UTC)
Fort Creedy

Peppardville [78,47] – [80,49] Pitneybank

the Kitchingman Monument
(Peppardville)
Raikes Bank
(Peppardville)
Sebright Drive Railway Station
(Peppardville)
Gumm Alley
(Pitneybank)
Norgan Library
(Pitneybank)
the Canning Motel
(Peppardville)
Fort Creedy Infirmary Fort Creedy Storehouse Fort Creedy Barracks a junkyard
(Pitneybank)
Tennear Bank
(Peppardville)
Fort Creedy Barracks Fort Creedy Armoury Fort Creedy Gatehouse Ebdon Drive
(Pitneybank)
St. Benedict's Hospital
(Peppardville)
Fort Creedy Exercise Yard Fort Creedy Training Ground Fort Creedy Vehicle Depot the Hunter Building
(Pitneybank)
a junkyard
(Edgecombe)
Club Noake
(Edgecombe)
a warehouse
(Edgecombe)
Hamlen Auto Repair
(Pegton)
Promel Towers
(Pegton)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups of the fort:
Survivor Groups of Fort Creedy

Zombie Groups of Fort Creedy

Hostile Groups of Fort Creedy

Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.

  • Radio Transmitters: The recognized radio frequency is 26.70. (See discussion.)
  1. A cemetery [81, 45] is run by the CDF.
  2. A cemetery [82, 51]


Barricade Policy

Gatehouse barricades: VSB at all times
Armory, Infirmary: VSB at all times
Barracks, Storehouse and Vehicle Depot: EHB at all times

Recent News

Please remember to sign your posts.

September 2011

28th September - Fort Creedy is in the hands of 80-100 survivors versus at most 40 zeds. Gatehouse has held for at least 2 days now, probably longer; I can't say for sure being as I only got here Monday. I suspect that the falling zombie population gamewide has resulted in the weakening of feral forces to the extent that the fort could theoretically hold until a focused Dead or RRF strikeforce heads over to kill us all. Given that Giddings' zombie occupiers just fought off a survivor attempt to retake the mall, I expect they'll mosey on over in a week or so. In the meantime, I plan to tag everything in sight with moderately obscene graffiti. Mordred 17:05, 28 September 2011 (BST)

August 2011

28th August - After two weeks of intense siege the Fort falls to zombie hands. --Waak 15:48, 29 August 2011 (BST)

June 2011

23rd June - Fort has once again fallen in to undead hands . --Tch0rt 10:14, 23 June 2011 (BST)

18th June - Fort is rebuilt! Superhuman efforts all around, thanks to everyone involved. --Karloth Vois ¯\(°_o)/¯ 19:38, 18 June 2011 (BST)

Creedy Prison Experiment, coming soon to a fort near you. --Ash  |  T  |  яя  | 11:42, 6 June 2011 (BST)

April 2011

11 April, 2011 - Infested and ruined.


March 2011

30 March, 2011 - Fort mostly ruined but the Infirmary has been retaken and caded to EHB with two survivors. Appears a Barracks was also retaken and the Vehicle Depot is still in survivor hands. Zeds have decreased by a little but not much. --Karine 05:30, 30 March 2011 (UTC)

29 March, 2011 - Fort still overrun, but Vehicle Depot is in survivor hands. Gatehouse empty of zeds but ruined.--Karine 14:42, 29 March 2011 (UTC)

19 March, 2011 - Fort is fully ruined and dark by feral zombies. Last survivors eliminated and buildings ruined over the last 24 hours.--Sam 2334 20:06, 19 March 2011 (UTC)

16 March, 2011 - Fort is fully rebuilt and lit by X1111, CDF and allies. Constant attacks on the gatehouse over the last 24 hours.--Tassajaramonk 22:17, 16 March 2011 (UTC)

02 March, 2011 - Zombies have still got Creedy overrun. Not to many there, about 2-5 per section. Worrying, the nearby Hospitals are in danger too. --Tim 21:13, 02 March 2011 (UTC)

Archives

Old news moved to the archives, 2006 to 2008 here with 2009 and beyond located right here.

Fort Movement Rules

CreedyFR.jpg CreedyOM.jpg

Status

Recent Fort Status

Barricade Level Armoury:VSB, Gatehouse: VSB, Storehouse: EHB, Infirmary: VSB, W Barracks: EHB, NE Barracks: VSB, Vehicle depot: EHB
Outside Graffiti
Humans Outside 20
Zombies Outside Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot:0 (numbers approximates only)
Bodies Outside 38 outside Gatehouse.
Inside Graffiti None
Humans Inside Armoury: 100, Gatehouse: 80, Storehouse: 1, Infirmary: 20, W Barracks: 10, NE Barracks: 5, Vehicle depot: 10 (numbers approximates only)
Zombies Inside Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximates only)
Bodies Inside None.
Comments Safe, but the barrricades by the gatehouse are constantly going up and down

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Infirmary
Inside: ?
Outside: 2
Storehouse
Inside: 0
Outside: 0
Barracks
Inside: 0
Outside: 0
Barracks
Inside: 0
Outside: 0
Armoury
Inside: 2
Outside: 0
Gatehouse
Inside: 3
Outside: 0
Exercise Yard

Outside: 0

Training Ground

Outside: 0

Vehicle Depot
Inside: 0
Outside: 0

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

This Map | Edit This Map

Last updated by: Clayton Carmine (talk) 23:57, 29 September 2021 (UTC)

History

First Ruining of Fort Creedy

Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV.  Nalikill  TALK  E!  W!  M!  USAI  02:00, 2 January 2008 (UTC)

Second Ruining of Fort Creedy

see also Creedystock.

Third Ruining of Fort Creedy

Took place over a few days, (aprox)From Aug 21 2011 to Aug 27 2011. All buildings ruined or just about there. I hope that someday soon we can reunite creedy against the zeds.User:Icbi1 06:26, 29 Aug 2011 (UTC)

Fortress.jpg AoFC
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