Fort Creedy: Difference between revisions

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{| cellpadding=5 cellspacing=0 border=2
{| cellpadding=5 cellspacing=0 border=2
| align=left valign=top  width=110px | Barricade Level
| align=left valign=top  width=110px | Barricade Level
| align=left valign=top | Armoury: None, Gatehouse: None, Storehouse: None, Infirmary:  None, W Barracks: None, NE Barracks: None, Vehicle depot: None
| align=left valign=top | Armoury: EHB, Gatehouse: None, Storehouse: EHB, Infirmary:  QSB, W Barracks: HB, NE Barracks: EHB, Vehicle depot: ?
|-
|-
| align=left valign=top | Outside Graffiti
| align=left valign=top | Outside Graffiti
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|-
|-
| align=left valign=top | Zombies Outside
| align=left valign=top | Zombies Outside
| align=left valign=top | Armoury: 1, Gatehouse: 1, Storehouse: 1, Infirmary: 1, W Barracks: 1, NE Barracks: 1, Vehicle depot:1     (numbers approximates only)
| align=left valign=top | Armoury: 1, Gatehouse: 3, Storehouse: 0, Infirmary: 3, W Barracks: 0, NE Barracks: 0, Vehicle depot:0     (numbers approximates only)
|-
|-
| align=left valign=top | Bodies Outside
| align=left valign=top | Bodies Outside
| align=left valign=top | 0
| align=left valign=top | ?
|-
|-
| align=left valign=top | Inside Graffiti
| align=left valign=top | Inside Graffiti
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|-
|-
| align=left valign=top | Humans Inside
| align=left valign=top | Humans Inside
| align=left valign=top | Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximate only)
| align=left valign=top | Armoury: ?, Gatehouse: 0, Storehouse: 3, Infirmary: ~10, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximate only)
|-
|-
| align=left valign=top | Zombies Inside
| align=left valign=top | Zombies Inside
| align=left valign=top | Armoury: 0, Gatehouse: 1, Storehouse: 0, Infirmary: 1, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0  (numbers approximate only)                       
| align=left valign=top | Armoury: 0, Gatehouse: 3, Storehouse: 0, Infirmary: 1, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0  (numbers approximate only)                       
|-
|-
| align=left valign=top | Bodies Inside
| align=left valign=top | Bodies Inside
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|-
|-
| align=left valign=top | Comments
| align=left valign=top | Comments
| align=left valign=top | In zombie hands but only lightly occupied
| align=left valign=top | Survivours starting to retake: Infirmary, Armoury and Storehouse lit, buildings mostly barricaded and defended.
| align=left valign=top |  
| align=left valign=top |  
|}
|}


--[[User:Gersch|Gersch]] 15:12, 15 August 2012 (BST)
==Latest Fort Status==
==Latest Fort Status==
{{Fort Creedy Status Map}}
{{Fort Creedy Status Map}}

Revision as of 14:12, 15 August 2012

Mall-in zombie hands-small.jpg

[78,47] - [80,49] (bic) (statuses) (update)
Fort Creedy
Permanently ruined, efforts to reclaim are immediately repelled
Dislycan (talk) 18:32, 16 August 2024 (UTC)
Fort Creedy

Peppardville [78,47] – [80,49] Pitneybank

the Kitchingman Monument
(Peppardville)
Raikes Bank
(Peppardville)
Sebright Drive Railway Station
(Peppardville)
Gumm Alley
(Pitneybank)
Norgan Library
(Pitneybank)
the Canning Motel
(Peppardville)
Fort Creedy Infirmary Fort Creedy Storehouse Fort Creedy Barracks a junkyard
(Pitneybank)
Tennear Bank
(Peppardville)
Fort Creedy Barracks Fort Creedy Armoury Fort Creedy Gatehouse Ebdon Drive
(Pitneybank)
St. Benedict's Hospital
(Peppardville)
Fort Creedy Exercise Yard Fort Creedy Training Ground Fort Creedy Vehicle Depot the Hunter Building
(Pitneybank)
a junkyard
(Edgecombe)
Club Noake
(Edgecombe)
a warehouse
(Edgecombe)
Hamlen Auto Repair
(Pegton)
Promel Towers
(Pegton)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups of the fort:
Survivor Groups of Fort Creedy

Zombie Groups of Fort Creedy

Hostile Groups of Fort Creedy

Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.

  • Radio Transmitters: The recognized radio frequency is 25.97. (See discussion.)
  1. A cemetery [81, 45] is run by the CDF.
  2. A cemetery [82, 51]


Barricade Policy

Gatehouse barricades: VSB at all times
Armory, Infirmary: VSB at all times
Barracks, Storehouse and Vehicle Depot: EHB at all times

Recent News

Please be advised that recognized radio frequency for Fort Creedy has changed from 26.70 MHz to 25.97 MHz, per the discussion on the Fort Creedy talk page. Squideshi 20:07, 16 March 2012 (UTC)


this supersoviet2 i moving to Mazzie Towers all men that want to try take fort back move there and get ready for attack Info.More info at Mazzie Towers wiki page -supersoviet2

Current Date: May 13/2012:

Attemtping to Take back Fort Creedy in 3 Days from now. Bring As many people as we can to revive the dead and hold the Fort -Bloodymassakr3

Please remember to sign your posts.

Archives

Old news is archived here (2006 - 2008) and here (2009 - 2011).

Fort Movement Rules

CreedyFR.jpg CreedyOM.jpg

Status

Recent Fort Status

Barricade Level Armoury: EHB, Gatehouse: None, Storehouse: EHB, Infirmary: QSB, W Barracks: HB, NE Barracks: EHB, Vehicle depot: ?
Outside Graffiti Unknown
Humans Outside 0
Zombies Outside Armoury: 1, Gatehouse: 3, Storehouse: 0, Infirmary: 3, W Barracks: 0, NE Barracks: 0, Vehicle depot:0 (numbers approximates only)
Bodies Outside ?
Inside Graffiti Unknown
Humans Inside Armoury: ?, Gatehouse: 0, Storehouse: 3, Infirmary: ~10, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximate only)
Zombies Inside Armoury: 0, Gatehouse: 3, Storehouse: 0, Infirmary: 1, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximate only)
Bodies Inside Few
Comments Survivours starting to retake: Infirmary, Armoury and Storehouse lit, buildings mostly barricaded and defended.

--Gersch 15:12, 15 August 2012 (BST)

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Infirmary
Inside: ?
Outside: 2
Storehouse
Inside: 0
Outside: 0
Barracks
Inside: 0
Outside: 0
Barracks
Inside: 0
Outside: 0
Armoury
Inside: 2
Outside: 0
Gatehouse
Inside: 3
Outside: 0
Exercise Yard

Outside: 0

Training Ground

Outside: 0

Vehicle Depot
Inside: 0
Outside: 0

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

This Map | Edit This Map

Last updated by: Clayton Carmine (talk) 23:57, 29 September 2021 (UTC)

History

First Ruining of Fort Creedy

Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV.  Nalikill  TALK  E!  W!  M!  USAI  02:00, 2 January 2008 (UTC)

Second Ruining of Fort Creedy

see also Creedystock.

Subsequent Ruinings

Took place over a few days, (aprox)From Aug 21 2011 to Aug 27 2011. All buildings ruined or just about there. I hope that someday soon we can reunite creedy against the zeds.User:Icbi1 06:26, 29 Aug 2011 (UTC)

Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.
McZeds.png McZeds™
This location has a McZeds™ restaurant.
Now Open! Serving you 24 hours every day through the apocalypse.