Dakerstown
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Known groups in this suburb:
Key buildings in Dakerstown:
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Suburb Number: 1 |
Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.
Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.
Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.
Dakerstown is a suburb that has seen a lot of action. It has a long history of conflict between the Imperial War Machine and communist groups. It is currently a battleground between the Urban Guerillas, FUACK, and their allies on the side of communism and other leftist ideologies, Extinction on the zombie side, and the IWM for fascism, with significant numbers of unaligned players.
Resource Buildings
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Dakerstown Information Resources
The Dakerstown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dakerstown from External Military Reports, Scentoral scan data charts and NecroWatch.
Fun things to do!
- Join the revolution - Notable as being the reddest suburb in Malton, with a long tradition of socialism, anarchism and anti-fascism, the Dakerstown Republic is an excellent place for anyone in the mood for a workers' revolution.
- Read a book - With the above average five libraries, Dakerstown is no doubt a good place catch up on some much delayed reading. Education is always nice. A bit of Marx and Engels, perhaps?
- Improve your Marksmanship - Dakerstown has four police stations, and plenty of targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!
- Visit the end - Come see Bird Boulevard, the end - or beginning, depending on who you ask - of Malton. As the most northern-western corner of Suburb One, this street has the coordinates [00,00].
- Join the Nazi Zombies - Foreigners roam the land plundering and murdering. But of course that is cultural enrichment, right? Kill the communists and anarchists!
Revive Points
FUACK has designated a junkyard (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.
The Urban Knight's also use a junkyard (6,7) (1 NW of the Pask NT Building) as an indoor revive point. They will tear down barricades if it is barricaded up.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
November
11/29/2011
...3 ruined TRPs & the Pask Building is unsafe atm ...i counted about 5-8 survivors, maybe 7-10 ...some buildings are 'caded & powered ...don't know how long they'll be "safe" though ...will upload a scentoral scan later if i die → TheSonOfSin ← 17:27, 29 November 2011 (UTC)
11/27/2011
25.96 MHz: "... flying over Dakerstown, it's looking empty ... a lot of buildings with lights on ... infrastructure looks intact ... the Pask Building has lights on ..." (1 hour and 1 minute ago) →Son of Sin← 04:22, 27 November 2011 (UTC)
Barricade Plan
See Dakerstown Barricade Plan for more information on the plan, including emergency policies.
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