User talk:Poodle of doom
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End of Pking
How are things in Kempsterbank, Poodle of Doom? The Hellfighters migrated north to attack the zombie hordes. If you haven't noticed, the zombies have doubled in strength over these last couple weeks. In response, we have abandoned Pking and have focused on countering the advance of the zombies. We are now the Sons of Liberty. We now reside in Shackleville and were hoping that we could be allies. Let's work together in preventing the spread of the zombie scourge. --Gehennanow 23:31, 3 March 2007 (UTC)
Have you noticed that all the generators and radios in Kempsterbank are failing? It's due to a bunch of Gkers known as the Knights of the New Order. I know that you are upset with me and you have every right to be, but things have changed now. You told me once that it is better to make allies then make war. It is crucial for us both that the NT buildings in Kempsterbank remain fully functional. I apologize for causing trouble last year and even if you remain angry with me, I will still help out the best that I can. --Gehennanow† 21:24, 5 April 2007 (BST)
- Hey,... long time no see.... one of my other colleges said he talked to you. I'm very interested in letting you be in my neck of the woods until your on you heels again. (We're setting up a special ops team,... maybe they could take a run a building and secure it for you if needed?) On that note, the only request I make is to help support our gennies, and radios. Keep the radios to our frequency (27.55). And follow our cade plan, and revive point plan. So long as you do that,... you're welcome here with us. --Poodle of doom 00:02, 6 April 2007 (BST)
If you want a mentor as bad as me...
Feel free to ask me anything you want in my talk page, ANYTHING. I'll leave you some tips here: read them, especially the part about how to sign with a timestamp, and do it always. Anyways, let me tell you that I may not be the guy you'll want to befriend in order to be a popular guy on the community ^_^, as you can see here. --Matthew Fahrenheit YRC☺T☺+1 02:37, 9 January 2007 (UTC)
- Thanks for welcoming me. I'm going to get into the newbie help program. Thanks a lot for everything. --Poodle of doom 02:45, 9 January 2007 (UTC)
Do not
Do this again, please. Old mod bids are archived, not deleted wholesale. –Xoid M•T•FU! 07:48, 9 January 2007 (UTC)
Group Stuff
Hmmm, those poor Hellfighter guys are straight up newbies. How about you let them run that NT place, since no one else in your suburb bothers to sleep there (though NT buildings should be protected, but I digress)? I bet those guys don't even have Construction, so they can't mess with 'cade plans anyway. Let them hold that building, learn how everything works, and maybe one day you'll have a lovely ally. Do it for the newbs, man.--Lachryma 01:25, 10 January 2007 (UTC)
- No.... these guys just can't waltz in and demand that we bow to them. They work with us, and at the very least.... for us. And even at that, being noobs and all! How dare they tell us what we're going to be doing! You'd think it would be the other way around, with them being noobs and all!--Poodle of doom 01:59, 10 January 2007 (UTC)
I will admit that these fools claimed a building in the worst way possible. When my group started, we chose a random building as a HQ and didn't even bother to check if anyone else was using that. We got lucky, but at least these guys gave you the courtesy of letting you know they were moving in. Now, as for your claim that they work for you...are you saying that because you have a larger group? The PTT thought it was above PKing lists because of its size, but that pride just pissed people off. If you are throwing your group's weight around to bully smaller groups, that's fascism, which is bad for everybody's health. All they told you was that they'd be living in that building. They did it in a horrible, stupid, insulting way, but you don't slaughter people for that. You teach them that such behavior is not acceptable by ignoring their stupidity. Start killing them and they know they got a rise out of you, but ignore their little group and maybe they'll just wither away...But hey, it's your suburb, so deal with miscreants as you see fit. Don't forget the zombies though!--Lachryma 01:46, 10 January 2007 (UTC)
- I think that you missed my point entirly. I didn't say they worked for us. I used a metaphore. My point was that they can't just stumble in and expect to call all the shots,... espcially being noobs. And by no means are we going to slaughter them. We don't pk! We won't attack anyone unprovoked! Even then, we require all our members provide a screen shot to prove what they have said about other people before we attack them. We only fight zeds. My overal point in all of this is that they can't tell us what to do, since we're the head honcho's around here. And they certainly can't be that forceful with us. They implyed they'd fight over it,... if thats the case... my group will defend itself. Nothing more.--Poodle of doom 01:59, 10 January 2007 (UTC)
Gotcha. Well, GC supports you guys %100, then.--Lachryma 02:13, 10 January 2007 (UTC)
- I'm glad you understand then. Sorry I wasn't clear before. Who's the GC?--Poodle of doom 02:17, 10 January 2007 (UTC)
*drops head in despair* Ghetto Cow. You know, one of your esteemed allies? The one I'm cofounder of? Can't you keep track of your friends?! (I'm just joking. I'm sure you have other concerns).--Lachryma 02:30, 10 January 2007 (UTC)
- You wouldn't know this, but in my defense, I figured it out after the fact. It's just everything happend so fast that my head spun, and I had gone to about 3 other pages before I figured it out.--Poodle of doom 02:35, 10 January 2007 (UTC)
I believe you, as I saw you putting stuff on various group talk pages...Yeah, I'm addicted to Recent Changes. That's pretty funny though.--Lachryma 02:39, 10 January 2007 (UTC)
- Thanks for telling me though. Sorry I didn't figure it out sooner. --Poodle of doom 02:46, 10 January 2007 (UTC)
Dark Chuckle
Those newbs have struck again. Check this out. I wouldn't worry though. Zed groups have lots of targets, as there are many tempting safe suburbs in Malton, and I won't listen to some fool who posted on my group's talk page telling me where to go. And look how he tries to be anonymous, even though anyone can check the history. Durr.--Lachryma 22:58, 10 January 2007 (UTC)
PS: Oh, he's gone to the RRF for help! I'm sure that giant zombie horde will just come running to help some random guy! Maybe he'll even drag Shacknews out of retirement to come trash Kempsterbank!--Lachryma 23:12, 10 January 2007 (UTC)
- Thanks for the update. I have let my group know. It's hilarious. Ever since I have said on the Knights Templar talk page that I would annihilate them, and me and my allies would make them permantly dead if they ever wanted to step up and go,... I haven't been able to locate any of them in Kempsterbank. Thats Funny,.... where'd they go? (Sense the sarcasm there?) Enjoy the laugh! --Poodle of doom 04:46, 11 January 2007 (UTC)
I convinced them to leave Kempersterbank and come to Caiger Mall. Now there's a few less newbs in your suburb...Hell, maybe I can whip them into shape one day! Or the zombies will...--Lachryma 05:00, 11 January 2007 (UTC)
- And to believe what I just offered them on our talk page! Their going to be wondering whats up now! I was hoping to whoop them into shape! --Poodle of doom 05:29, 11 January 2007 (UTC)
Yeah, well, you were too late...or something. Who knows what goes through their minds? Well, I got some more meat shields...er, brave defenders of Caiger, and maybe one day they'll come back to Kempersterbank, ready to fight for you. Or they'll join my group ;)--Lachryma 05:33, 11 January 2007 (UTC)
- Whatever the case may be,... I wish them the best of luck! --Poodle of doom 05:37, 11 January 2007 (UTC)
My bad
OK, you're right. I made a boo-boo, but I think others will too. Perhaps you should work on the wording to prevent 'stupid' votes from killing it in the future? The wording was unclear. Here is the suggestion:
Familiar Zeds vs. Non Familiar Zeds
Timestamp: | Poodle of doom 05:14, 19 January 2007 (UTC) |
Type: | Improvement to game mechanics. |
Scope: | Everyone who ever wished to differentiate between a zed they don't know, and a zed who is their fallen commarade. See below for details. |
Description: | I think that it would be wonderous to be able to differentiate between a zed that you are familar with, and one you aren't familar with. As it stands right now, the game will say "You reconize [insert name here]". However, if you were going to attack some of the zeds in that spot, you have no clue who your shooting at. If there is a zed that you reconize, you have the option of targeting them directly. However, the oppistite is not true. This is what my suggestion pertains to. I believe that it would be helpful to be able to chose not to shoot a certain zed. Instead of firing randomly, and finding out later, you shot someone in your group, or your best bud, I think that a game improvement is needed here. One that allows you to differentiate between zeds, and be capable of targeting unfamilar zeds, rather then zeds at random. |
Keep Votes
For Votes here
Kill Votes
Against Votes here
Spam/Dupe Votes
Spam/Dupe Votes here
Please reword it to where your intent is more clear. I had to IM a few other moderators to see what you meant here. I'm sorry.--Gage 03:26, 20 January 2007 (UTC)
- I was going to re-write this suggestion, because I thought it may be a good idea, but it suddenly dawned on me why it would be unacceptable... it nerfs brainrot by allowing you to add any rotter to your contact list, and then missing by missing them, you can get to the rest of the pile underneath them -- boxy T L ZS Nuts2U DA 12:38, 7 February 2007 (UTC)
- I think you noticed something I didn't. I think its still a good suggestion. Perhaps you and I could rewrite the suggestion togethor, so that it doesn't nerf the rot, but follows the inteneded purpose? --Poodle of doom 23:43, 20 February 2007 (UTC)
Use the template
I took your suggestion off the suggestions page because you didn't use the template. Here it is back for you. --Funt Solo 21:22, 9 April 2007 (BST)
- IF YOU LOOK CLOSLY,.... I DID....!!!!! --Poodle of doom 21:39, 9 April 2007 (BST)
Familiar Zeds vs. Non Familiar Zeds
Timestamp: --Poodle of doom 21:15, 9 April 2007 (BST) Type: Improvement to game mechanics.
Scope: Everyone who ever wished to differentiate between a zed they don't know, and a zed who is their fallen commarade. See below for details.
Description: I think that it would be wonderous to be able to differentiate between a zed that you are familar with, and one you aren't familar with. As it stands right now, the game will say "You reconize [insert name here]". However, if you were going to attack some of the zeds in that spot, you have no clue who your shooting at. If there is a zed that you reconize, you have the option of targeting them directly. However, the oppistite is not true. This is what my suggestion pertains to. I believe that it would be helpful to be able to chose not to shoot a certain zed. Instead of firing randomly, and finding out later, you shot someone in your group, or your best bud, I think that a game improvement is needed here. One that allows you to differentiate between zeds, and be capable of targeting unfamilar zeds, rather then zeds at random.
The mechanic I am addressing is that you can't choose not to attack a specific zombie when you attack a random zombie. For example, that when you attack a group of zombies, the specific zombies that you recognize should be excluded so that you don't accidentally hit a zombified teammate. It would be an "Unfamiliar Zombie" function. Example: "I have three known pker's in this stack of zombies, 7 people I do not know, four syringes, and want to actively avoid sticking the guys I do not want to revive."
Basically, this would allow you to target individuals specifically without having them in your contacts list. Make sense?
Keep Votes For Votes here
Kill Votes Against Votes here
Spam/Dupe Votes Spam/Dupe Votes here
RE: Templates
- Step One- Make the template-
Lyk, template, lol. |
- Step Two- Create a page for it, using the "Template:" prefix.
- Step Three- Post it onto the page you want it on.
{{template name}}
It's pretty simple, really.--Labine50 MH|ME|TNT'07 05:02, 10 April 2007 (BST)
- Thank you. I've been trying so hard to get people to help me learn to make one. I appreciate the help. --Poodle of doom 05:07, 10 April 2007 (BST)
Any time.--Labine50 MH|ME|TNT'07 05:09, 10 April 2007 (BST)
Also, your "template" doesn't have to be named "Template:NameHere". As you may have noticed from updating the NT Status map, any old page can be used as a template. The map uses 100 pages called "User:NT Status/Suburb" as templates, for example. ANY page can be used as a template; by slapping the curly brackets around the page name, you insert everything that is on that page. The "Template:" namespace is just reserved for such use, and has the special feature that you can ignore the word "template" when making a call to it. --Seb_Wiers VeM 20:07, 6 May 2007 (BST)
Recruitment page
I regret to inform you that I had to cut your ad to 200 words as it was over 300 words. I also removed the group box as I do not allow them on the page, your ad is meant to lead to your groups page. Not act as it. Feel free to edit your ad as long as you keep it under 200 words. Feel free to ad an image as long as you do not use your groupbox. If you feel this is unjust then take it to the recruitment talk page and we can discuss. Whitehouse 15:39, 28 April 2007 (BST)
NT Mappers
NT Mappers | |
This user helps to maintain or update the NT Status Map. |
Thanks! --Seb_Wiers VeM 20:03, 6 May 2007 (BST)
Great Job
The begginers guide looks great. A lot of info and very well organized. Im sure it will be usefull to anyone who reads it.
Templates
Well I've finally gotten around to sprucing up my wiki page, and I thought I'd drop you a template that you could use on your:
Knights Templar supporter | |
The Knights Templar, fighting zombies in nightshirts since 1119. |
Feel free to edit the text or color if you want, 'cause I sure have! - JD 08:30, 14 May 2007 (BST) DDDD00
Suggestion Cycling
Anyone can cycle the antiquated suggestions, but cycling them w/ the old format takes a lot of time, so not very many people want to do it. I cycled a few days once, and then I quit because I ran out of patience. ;) --T 16:14, 4 June 2007 (BST)
- Oh,.... I see,... Any one cued up to cycle the last little bit of it? --Poodle of doom 23:45, 4 June 2007 (BST)
Wierd
Your help page may actually come in handy. Lucky! --User:Axe27/Sig 04:18, 20 June 2007 (BST)
- I assume by help page, you mean my Begginers guide? --Poodle of doom 04:32, 20 June 2007 (BST)
151st Brigade
The crisis of the zombie hordes destroying Surviving human efforts. It would be great if you joined our cause as allies and plot against these hordes and future events. Please message me back once you get this message.
B0ba Fett 17:25, 5 August 2007 (BST)
- Actually,... I can no longer be of any service to you, as I have been displaced as leadership, and am currently no longer with this particular group. I am, however, establishing another group. Perhaps we could talk then. --Poodle of doom 19:54, 5 August 2007 (BST)
- Alright, please message me when you do have a group. We will willingly help you out. B0ba Fett 21:12, 6 August 2007 (BST)
Hello from a current KT
Hi Poodle, I'm Roddy Winters. I am currently in the KT, which I understand you had much to do with in the early days. I'm trying to put together a history of KT, and I was wondering if you would be kind enough to share some info, stories, details etc? Please let me know. Thanks! Roddy Winters 02:13, 28 May 2009 (BST)