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Fort Creedy Permanently ruined, efforts to reclaim are immediately repelled
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Fort Creedy
Peppardville [78,47] – [80,49] Pitneybank
Basic Info:
- There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
- An Armoury is a Dark building.
- Difficult to defend because it cannot be freerun into.
- Tagging an armoury earns 2 XP.
- Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
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Known groups of the fort:
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Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.
- Radio Transmitters: The recognized radio frequency is 26.70.
- A cemetery [81, 45] is run by the CDF.
- A cemetery [82, 51]
Barricade Policy
Gatehouse barricades: VSB at all times
Armory and Infirmary: VSB at all times
Barracks, Storehouses and Vehicle Depot: EHB
Recent News
October 2009
12th October, 2009 F0RT T1MMY SAFE JUST SUM Z3DZ OUTS1D3 & SUM N00BZ 1NS1D3 T1MMY TH3 TR3NCH13 07:34, 12 October 2009 (BST)
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5th October, 2009 Still up and safe, one mrh cow inside. John Ibans 14:18, 5 October 2009 (BST)
Archives
Old news moved to the archives, 2006 to 2008 here with 2009 and beyond located right here.
Fort Movement Rules
Status
Recent Fort Status
Barricade Level
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Armoury:VSB, Gatehouse: VSB, Storehouse: VSB, Infirmary: EHB, W Barracks: VSB, NE Barracks: VSB, Vehicle depot: EHB
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Outside Graffiti
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Somebody has spraypainted hey zeds! how's everything today? share and enjoy! onto a wall.
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Humans Outside
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0
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Zombies Outside
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Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
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Bodies Outside
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84 outside Gatehouse.
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Inside Graffiti
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F0RT T1MMY R00LZ!!!
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Humans Inside
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Armoury: Over a hundred, Gatehouse: under a hundred, Storehouse: over fifty, Infirmary: over fifty, W Barracks: under twenty, NE Barracks: under ten, Vehicle depot: over ten (numbers approximates only)
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Zombies Inside
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Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
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Bodies Inside
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None.
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Comments
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Fort being held well, occasional break in but thats not a problem. Seems to be mainly feral zombies attacking.
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Latest Fort Status
Number of standing zombies and current barricade levels
(When updating the status please do not forget to leave your signature below)
Infirmary
Outside: none
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Storehouse
Outside: none
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Barracks
Outside: none
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Barracks
Outside: none
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Armoury
Outside: none
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Gatehouse
Outside: 1 zombie, 75 bodies, 2 humans
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Exercise Yard
Outside: none
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Training Ground
Outside: none
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Vehicle Depot
Outside:
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Key to Barricade Levels:
--Jpanzer 18:32, 4 October 2009 (BST)
History
Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV. Nalikill TALK E! W! M! USAI 02:00, 2 January 2008 (UTC)
see also Creedystock.
If you support the survivors defending or reclaiming Fort Creedy, put {{FortCreedy}} on your user or group page.
If you support the zombies attacking or controlling Fort Creedy, put {{DeadFortCreedy}} in your user or group page.
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McZeds™
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This location has a McZeds™ restaurant. Now Open! Serving you 24 hours every day through the apocalypse.
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