Dakerstown
Suburb of Dakerstown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Dakerstown:
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Suburb Number: 1 |
Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.
Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.
Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.
Dakerstown is a suburb that has seen a lot of action. It is currently a battleground between local survivor groups the Urban Guerillas and FUACK on the side of communism, and on the zombie side Extinction.
All Parties are reminded that entries for the suburb pages are to be maintained in an NPOV-encyclopedic format.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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Recent News
News more than one month old can be found in the news archive.
Remember to keep news entries NPOV for this Suburb page.
Don't be a nobody - Sign your posts!
August 2008
August 13th
One survivor, Tobi5792, might not last very long........ currently barricaded in Sinkins Auto Repair the only building still standing......... no other survivors around.......Zeds are plenty, no organised groups, hope I can Survive the night.......................--Armydude5792 06:20, 13 August 2008 (BST)
Tobi5792, moved to Jefferies auto repair.........Sinkins was destroyed...........low on health......hope i can survive the day again........--Armydude5792 17:16, 13 August 2008 (BST)
August 4th
External Military: "... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." Laitaine 17:22, 4 August 2008 (BST)
July 2008
July 30th
External Military: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." Laitaine 01:21, 31 July 2008 (BST)
July 22nd
External Military: "... leaving Dakerstown, counted thirty or so outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." Laitaine 22:10, 22 July 2008 (BST)
July 20th
External Military: "... leaving Dakerstown, counted thirty or so outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." Laitaine 22:21, 20 July 2008 (BST)
July 19th
External Military: "... leaving Dakerstown, counted thirty or so outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." Laitaine 22:01, 19 July 2008 (BST)
July 9th
Dakerstown has settled back into quiet ruin after a brief yet fierce battle between Extinction and a Crimson Clan squad on holiday from far off Havercroft.--Zeug 07:57, 9 July 2008 (BST)
Barricade Plan
See here for more information on the plan, including emergency policies. This is the Barricade Plan for the suburb of Dakerstown.
This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.
If you wish to discuss alterations to this plan, please use the talk page.
If you need to edit the barricade plan, go to Template:Dakerstown. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.
To include the barricade plan on a page use:
{{Dakerstown}} for a fullsize plan
or
{{Dakerstown|Small}} for a smaller version.
UBP Non-Compliant Barricade Plan | |
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 10, 2009. |
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About
Because of the sudden influx of zombies to Dakerstown this suburb is no longer safe for low level players; the barricade plan has been updated to reflect this change. Efforts have been made to leave resource buildings open for low level players but survivors without Free Running would be safer elsewhere. The placement of junkyards in this suburb make them ideal entry points, and the use of the junkyard at 6,7 as an RP allows revivers to save AP.
EHB Emergency Policy
During emergencies, all resource buildings may be raised to EHB as a precautionary measure. Survivors are encouraged to use the nearby entry points as an alternate. Citizens without the Free Running skill are highly encouraged to acquire it to prevent death in case of break-ins to VSB buildings. This status should only be set during times when the danger status for the suburb is at Very Dangerous, although other special circumstances may call for Emergency Status as well. At no time will non-resource buildings marked as VSB be caded above that level.
History
This barricade plan was updated on January 1st, 2011, for a more secure suburb. As of this writing, many of the buildings are ransacked and have zombies inside. A local survivor group is currently in the process of reclaiming the suburb. Survivors without free-running are advised to stay away as most buildings will be at EHB while the zombie threat is pushed out. The policy is subject to change without notice as local conditions dictate. --Zakarus 20:15, 1 JAN 2011 (UTC)