User talk:Aichon
- New conversations should be started at the bottom using a level two header (e.g.
==Header==
). - I like to keep conversations wherever they start, but if a conversation ends up here, I will keep it here.
- I will format comments for stylistic reasons, delete comments for whatever reason, and generally do anything else within reason.
Style up.
Your pages are sexy. Im looking at revamping the zombie skills page, converting it into a hub with each page having its own page. Here's an example, any thoughts on styling it up? --RosslessnessWant a Location Image? 14:51, 16 April 2010 (BST)
- Heh, well, style isn't something that comes naturally for me. I spent a few months figuring out what my pages should look like, and threw out several designs that initially seemed promising. I can recognize decent design usually, but I'm not good at producing it. Anyway, I'm responding now to let you know I'm not ignoring you, but that I want to take a bit more to think over it. Any timeline you have on this? I have one idea regarding displaying the entire hierarchy at the top of each page, but it was taking longer to make than I expected. Aside from that idea, I don't have anything new at the moment. I'd change the shade of green though, since it glares a bit. Something a bit muted would work better, I think (#cec or #aca are decent, though you could go darker to #8a8 or the like if you want). I'll look at it again and think over it a bit more later. —Aichon— 05:24, 17 April 2010 (BST)
- Two pence here. I agree on the darker green, but I'm thinking instead of displaying the whole skill hierarchy, just the particular tree in question (Memories tree, Vigor tree, etc) would be all that is needed. 13:39, 17 April 2010 (BST)
- I was going to display the tree horizontally. Or rather, display each main branch of the tree under its own column. It'd be using the same amount of vertical space as your idea, but it'd fill out the horizontal better, give better utility, and would also give them a clearer idea of where they were in the hierarchy. Anyway, it's almost 8am here...bed time! —Aichon— 13:44, 17 April 2010 (BST)
- Two pence here. I agree on the darker green, but I'm thinking instead of displaying the whole skill hierarchy, just the particular tree in question (Memories tree, Vigor tree, etc) would be all that is needed. 13:39, 17 April 2010 (BST)
UDMap
Hey, Aichon, I made another super easy change to one of your scripts, if you're interested. All I did was replace the redrum map links with links to the DSS map. I'm not sure what the best external map is, but at least DSS works. So, here's the script. - Cam moo 19:00, 21 April 2010 (BST)
- Huh...coulda sworn I had updated that one already, but you're absolutely right, I hadn't. Thanks a lot! I'll update it later today since I'm heading out in just a sec here. And yep, I was planning to switch all of my scripts to use the DSS map soon, since I prefer it to the aypok map that some of them are linking to at the moment. —Aichon— 19:11, 21 April 2010 (BST)
- Actually, shoot, I just realized that I messed that up. The world map links to DSS, but the suburb map links to aypok. I have no idea how I didn't notice that, but this one links to aypok on both of them. The DSS map is nicer, so maybe the first one is better, but I don't know how to have the suburb map link to DSS, since the urls use a different format than the redrum/aypok maps do. Sorry about that! This is why I don't write scripts. - Cam moo 19:29, 21 April 2010 (BST)
- Heh, well, many thanks. I'll take a look at things once I get a chance and see what I can come up with (helping to operate a university lecture at the moment, so unable to work on scripts right now). Regardless of what does or doesn't work, pointing out the problem in the first place is massively helpful, since I don't personally use those links too often (I usually use the similar links in my GPS script). —Aichon— 20:08, 21 April 2010 (BST)
- Actually, shoot, I just realized that I messed that up. The world map links to DSS, but the suburb map links to aypok. I have no idea how I didn't notice that, but this one links to aypok on both of them. The DSS map is nicer, so maybe the first one is better, but I don't know how to have the suburb map link to DSS, since the urls use a different format than the redrum/aypok maps do. Sorry about that! This is why I don't write scripts. - Cam moo 19:29, 21 April 2010 (BST)
DAMN YOU!!!
You deserve the promotion... why not stay in it? It's yours for the taking... -∞ Poodle of Doom ∞ 21:03, 11 July 2010 (BST)
- Even if I did "deserve" it (and that's very questionable, at best), that doesn't mean I actually want it. Anyway, I gave my reasons for withdrawing. They're pretty self-explanatory. I don't have any desire to have the position as a status symbol, nor do I currently want to have the responsibility of choosing who does and doesn't become a sysop. A quick look through some of the more controversial A/PM bids should clue you in why I don't want to deal with it. Becoming a sysop gave me access to buttons that help me do some work, so I was willing to accept that nomination, but being a 'crat only lets me do one more thing, and it's not something I'm interested in doing. I'm definitely being selfish about it, but that's my prerogative. —Aichon— 21:29, 11 July 2010 (BST)
- Guess I didn't realize there was so little difference between the two jobs... -∞ Poodle of Doom ∞ 21:34, 11 July 2010 (BST)
- The only added 'perk' of the position of crat is the ability to change usergroup rights. Given that this wiki only has three usergroups (User, System Operator, Bureaucrat), it's not a major task. The only reason there's even more than one is to stop someone monopolising promotions, not to spread out a workload. If we had more usergoups (compare, say, Wikia's use of Rollback Rights, Autoconfirmed, etc), then it might be more of a job, but if you look through the A/PM archives you'll see that the crats don't actually have much more to do on a day to day basis. 21:37, 11 July 2010 (BST)
- Guess I didn't realize there was so little difference between the two jobs... -∞ Poodle of Doom ∞ 21:34, 11 July 2010 (BST)
Backloggery
Finally got off my arse and registered over there. Aerthos is the name, if you look for me. Only put a few games in right now, but will likely update with the entire collection after I get moved into my new place in a week. --Maverick Talk - OBR 404 23:40, 11 July 2010 (BST)
A/VD help
Yo, that sounds like a good idea, I'll do the same. -- 09:04, 13 July 2010 (BST)- I've actually been doing it for awhile now, but I apparently missed a few folks. Maybe you can help though...I almost have SA's done, but I can't find his warning from November 2009... —Aichon— 09:08, 13 July 2010 (BST)
UD Holiday Colorizer
I have decided to go on an endless crusade to locate and destroy the one remaining Christmas tree. As such, I don't want to not notice when I pass it. When you get back, could you make a Greasemonkey script that highlights holiday stuff? Like the UD Building State Colorizer does? Plez? --VVV RPMBG 07:03, 15 July 2010 (BST)
- Do you use UD Building State Colorizer, by chance? If so, making it do that is such a simple addition (just one line) that I could tell you how to do it yourself. If not, then I could make a special version for you that just has that functionality, since I'd just chop out a lot of lines of text from UDBSC, basically, and replace them all with just one line. —Aichon— 07:29, 15 July 2010 (BST)
- In fact, just in case you do feel comfortable with it, here's the line of code you'd need to add (feel free to change the color to whatever you like):
{ str: 'Christmas tree', colour: '#e53', bold: true, underline: true },
- You'll find a block of code with a lot of lines that resemble this one (they'll start with that
str:
stuff). Just paste it in there anywhere. Doesn't matter, so long as it's after thevar highlights = [
line and before the];
line at the end of that block of similar-looking lines. If you need a custom script just for this use, let me know and I'll fix you up, since it's simply a matter of removing those lines and replacing them with the one I just gave you. —Aichon— 07:39, 15 July 2010 (BST)
- You'll find a block of code with a lot of lines that resemble this one (they'll start with that
- Haha you have no chance. Every time the last one gets destroyed an inactive logs in and places a new one >=D -- 08:03, 15 July 2010 (BST)
policy discussion
DDR made a mistake when writing the policy - he included Template:Inactive (which is a template for inactive sysops,) instead of Template:InactiveGroup (which is a template for inactive groups.) To keep within the rules, if/when he changes the link, he'll need permission of all voters. So I decided I would seek that now.
Basically, are you alright with the link being changed? Linkthewindow Talk 09:16, 16 July 2010 (BST)
- Yep. I had figured it was an obvious mistake (once you pointed it out). I'm actually not entirely convinced he needs our permission since it's only an example, isn't part of what's getting changed, and is framed with "may", though it's always better to be safe than sorry. —Aichon— 09:35, 16 July 2010 (BST)
web counter in private and group page
Hello, i want put into my and my group's pages a counter which will indicated how many people have seen it. Can i do it? —The preceding unsigned comment was added by Hshhhhh (talk • contribs) at an unknown time.
- Yes. Look at the bottom of said page. -- 09:29, 19 July 2010 (BST)
- The Galbraith Hills Defense Union page has been accessed 3,500+ times. That's not terrible, but it's not great either. You need to get you name out. --VVV RPMBG 16:23, 19 July 2010 (BST)
demo3
yo, having the code to be copied and pasted there is looking for trouble. we know some of the retards that come through DS, we'll just have to spend scores of time fixing it when they get said text that's meant to be copied and just replace it with their own code. the rest of what you've done looks bangin, but perhaps the code to be copied should appear below that sexy intro, not hidden as code. -- 01:53, 20 July 2010 (BST)- Yeah, I was thinking about it still. I really wanted to clean up the top, since there is WAY too much unnecessary text there in the current DS, but I think you're right in that I may have gone too far for what is actually practical. I'm still just toying around with it in my spare time though, and by no means is it anywhere close to completion yet. I'm thinking I'll scrap the navigation template as it is and work it into a fancy header that will be uniform across the Suggestions pages (which I also intend to redesign), will junk the list of current suggestions from the bottom of the page and work them into said header, and will figure out a better place to put that dang TOC, since it just looks off where it is. Walls of text for page intros are bad and need to go. —Aichon— 03:36, 20 July 2010 (BST)
- Fair. I really like the simplistic and stylish method of giving the information, it helps and fixes all that clutter, you're doing a fantastic job so far. -- 14:48, 20 July 2010 (BST)
Switch statements for signatures
While I'm here, I'd like a little assistance or a lesson, I once had a status update on my signature that looked somewhat like what is shown here. As you can see, it was a simple code where I'd just implement a variable which linked directly to a template call like User:DanceDanceRevolution/online or User:DanceDanceRevolution/offline.
I want to do this again but without spamming up my namespace with templates. Would there be a way to have all of the statuses on one page in one code and have the specific ones only appear if I use the same variables eg "online" "offline" "idle" etc? I've had a look at if and switch templates and it's a whole new ballpark for me that I've never explored till now, any quick tips? -- 16:41, 20 July 2010 (BST)- So, to make sure I'm clear on this, you have a single page in your namespace which will have the keyword on it, and that word is the variable you are using to reflect your status? And then, you want to include that page in a switch statement which will then select from among various signatures based on that status word? If so, then yes, it should be possible, though I'm not sure that I would advise it.
- In terms of why I'd advise against it, as you know, templates on pages break when the page gets too large. Since you'd effectively be having the code for, say, 6-10 signatures in a single template call, that would mean that even if you're only using one of them at a time, you'd still be having all of that other unused code counting against the size of the page (this is a bit of an oversimplification of the problem, but it gets the gist across; if you want more details, let me know), which would make the pages you post on grow much more quickly than they would otherwise. If you kept the sigs small, it wouldn't be as big of an issue, but making them large would probably become problematic.
- If you want to go ahead with it, the code is relatively straightforward, I think. It'd be along these lines:
{{switch |{{User:DanceDanceRevolution/status}} |case: ooo=CODE_FOR_OUT_OF_ORDER_SIG_HERE |case: online=CODE_FOR_ONLINE_SIG_HERE |... |default=CODE_FOR_PLAIN_SIG_HERE }}
- Assuming that your User:DanceDanceRevolution/status page had the keyword on it, then that's the sort of thing you'd use to do it. And you'd obviously fill in some more signatures in that "..." area. You can see an example of me using a switch statement to do a countdown in my signature here (ignore the messy switch statement at the end, since it was hackish), but that's quite a bit simpler than what you're trying to do. Anyway, let me know if that answers your questions or if I lost you on a point somewhere. I'll be happy to clarify as I can if you have any further questions. —Aichon— 20:43, 20 July 2010 (BST)
- You lost me somewhere...Yea, I know you were talking to DDR, but this conversation is worth my attention too since DDR did set up those status pages for myself... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:15, 21 July 2010 (BST)
must thanked and praised you
for the impressive shadow coloring for text in your signature. so, uh can i use it for my signature? :P :P :P --Evan ArnoldiTalkStoriesTimeMachine 16:35, 20 July 2010 (BST)
- It looks like you've already figured out how to use it, and yep, I definitely think it's fine to borrow stuff from other people's code around here. :P You don't have to worry about crediting me for it either, since I actually borrowed the idea from Chief Seagull. —Aichon— 20:15, 20 July 2010 (BST)
- its fine to borrow ppl codes? holy- brb stealing other ppl sig code :P still, thanks anyway --Evan ArnoldiTalkStoriesTimeMachine 04:20, 21 July 2010 (BST)
SoC
That stuff you're doing in sandbox looks pretty kewl, particularly demo page 13. Did you ever consider using a stealth external link for the forum? Like this: Forum. If you go through the trouble of changing the coloring of your hyperlinks and everything it just looks sleek imo. Just my two cents. ;)--GANG Giles Sednik CAPD 09:45, 21 July 2010 (BST)
- Glad to see you like the blank page best. >_<
- Anyway, I actually had considered it, and was still debating whether to use it or not. My reasoning was that a normal user would want to find the forum link quickly and easily, and having the icon next to it makes it immediately identifiable, since that is the purpose of the icon. Plus, having it look virtually identical to the other links means that people might just click on it thinking it'll take them to another wiki page and would be very surprised when it takes them off-site suddenly, which is good sometimes, but not other times. That said, clearly it detracts from the overall appearance of the page. I'm still on the fence. Maybe I can figure out some better way to make the link unique without the icon, but that'll be a challenge for another day, since I was just wrapping up for the night. —Aichon— 09:50, 21 July 2010 (BST)