Suggestions/15th-Feb-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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VOTING ENDS: 1st-Mar-2006

Zombie Snakes on Planes

This unfunny suggestion has been Spaminated with 7 spams and 2 Keeps and moved to humorous. --Shadow213 03:10, 15 Feb 2006 (GMT)

  • - Why are you putting unfunny suggestions in Humorous? Ignatius Newcastle 16:15, 15 Feb 2006
  • Remember, kids: Urban Dead is serious business. As are zombie snakes on planes. --John Ember 18:24, 15 Feb 2006 (GMT)
  • John, tell your jokes on the forum, don't waste everyones time with them here (and certainly ones that aren't funny) --Blahblahblah 22:04, 15 Feb 2006 (GMT)

Diagnosis Shows Resulting Health Level When Using FAK

Timestamp: 02:09, 15 Feb 2006 (GMT)
Type: Alteration to FAK & Diagnosis Use
Scope: Survivors
Description: This is an attempt to fix a minor annoyance I've found when healing survivors in large groups of excess of 50. Once I see who is in need of medical attention, I constantly have to re-open the 'List Name' listing to see what their current health level is with Diagnosis after I've healed them, to see if I must still heal them or if someone else has already administered to their remaining wounds.

To fix this minor (but cumulitivly annoying) issue, I would like to suggest that when someone with Diagnosis (and naturally Surgery) heals someone with a first aid kit, rather than just seeing: You restore # hit points to <Name>. as even unskilled first aid kit using survivors do, you instead see: You restore # hit points to <Name>, increasing their health to <New Health #>.

Currently, you can see the new health value of a character when you damage them. Why can't at least skilled characters with Diagnosis then see the new health value of a character when you heal someone?

Votes

  1. Keep Meh, why not --McArrowni 02:27, 15 Feb 2006 (GMT)
  2. Keep - Can't think of a reason why not... I mean you don't need diagnosis to see the health of enemies you damage, so why not when you heal with diagnosis? --Shadow213 02:35, 15 Feb 2006 (GMT)
  3. Keep - Makes sense to me --CPQD 02:41, 15 Feb 2006 (GMT)
  4. Keep Small but useful. Probably simple to implement too. --Jon Pyre 02:56, 15 Feb 2006 (GMT)
  5. Keep - doing alot of fak'ing since i got all survivor skills this is needed... --dragonboy218 03:05, 15 Feb 2006 (GMT)
  6. Kill - The server will asplode. (Nice idea. this vote is really a keep) --mikm W! 03:13, 15 Feb 2006 (GMT)
  7. Keep-- Excellent --Kirk Howell 03:23, 15 Feb 2006 (GMT)
  8. Keep - This is just the sort of idea that might bring about world peace in our lifetime. --Reverend Loki 03:37, 15 Feb 2006 (GMT)
  9. Keep - makes sense, and I don't really see how this is going to make the sever "asplode;" its a single lookup value (which is probably generated by the action anyway).--Terrgn33u 09:34, 15 Feb 2006 (GMT)
  10. Keep - Nice idea, its simple and would help out a lot. (Also, doesn't it say in the rules for voting, up there ^, that server overload is NOT a good reason to vote kill?) --Sylanya 14:07, 15 Feb 2006 (GMT)
  11. Keep - Would help medics and doctor's --Lord Evans W! 14:34, 15 Feb 2006 (GMT)
  12. Keep - I was just going to suggest this today... --TheTeeHeeMonster 21:23, 15 Feb 2006 (GMT)
  13. Keep - Although I don't feel it is necesserry or needed, looking at the votes their might be other people who think differently. no impact on the game anyway. so if people want it, why not.--Vista 22:27, 15 Feb 2006 (GMT)
  14. Keep - Great Idea ^.^ --Toast Boy 04:47, 17 Feb 2006 (GMT)
    • Tally - 13 Keep, 1 Kill, 0 Spam 19:25, 9 April 2006 (BST)

Contacts Present

Timestamp: 03:17, 15 Feb 2006 (GMT)
Type: Improvement
Scope: Everyone
Description: In a crowded room it can be hard to see if anyone you know is there. I suggest adding a line beneath the description if there are more than fifty people present, and you have any contacts in the room. It'd just look like this: "You recognize some people here [list names]." List names would be a link that would bring up a list of just your contacts that are in the room with you. It'd be nice to know and it's pretty easy to miss names if you're manually scanning over hundreds of people. Plus it takes a really long time.

Votes

  1. Keep - But I think that would eliminate the reason for that function. --ALIENwolve 03:22, 15 Feb 2006 (GMT)
  2. Kill - If you have a big group or just plain lazy, just use control + f and type in the name that you want to find. Don't waste kevans time and make our time longer by having a seprate links to see our contacts. Also, I fixed the vote above mine to count the number --Shadow213 03:40, 15 Feb 2006 (GMT) Changed it to a kill! Hope mod didn't mind if I put moved his comment down so I can have a lil air space.--Shadow213 19:19, 15 Feb 2006 (GMT)
    • Comment - Do not abuse the spam vote. Not only is it unfair to authors, but it weakens the spam vote itself as an institution. I would also like to remind users that you shouldn't be holding RE discussion here (and yes that counts "comment" which you shouldn't be using either). --Zaruthustra-Mod 18:45, 15 Feb 2006 (GMT)
    • Re You still have to waste time by entering two dozen names seperately and searching for them. This lets you know if someone is there or not without having to manually enter every name --Jon Pyre 14:43, 15 Feb 2006 (GMT)
  3. Keep - Good. --mikm W! 03:44, 15 Feb 2006 (GMT)
  4. Keep - It's helpful and doesn't hurt anyone. --Norcross 03:59, 15 Feb 2006 (GMT)
  5. Keep - I'll admit its not the most useful thing ever, more of a connivence really (except for maybe spotting pks). But given that you are already able to recognize zombies if they are on your list, it would seem only fair (providing its implemented is such a way that the sever isn't overloaded)...--Terrgn33u 09:38, 15 Feb 2006 (GMT)
  6. Keep - This idea is very sexy. --VinLumbtin 12:15, 15 Feb 2006 (GMT)
  7. Keep - Hooray for improved interface.--Mookiemookie 12:20, 15 Feb 2006 (GMT)
  8. Keep - I love it. It unclutters and it makes the game easier. MaulMachine 16:53, 15 Feb 2006 (GMT)
  9. Keep - Nice and simple interface change.--The General 18:15, 15 Feb 2006 (GMT)
  10. Keep - Sounds ok. --Blahblahblah 21:33, 15 Feb 2006 (GMT)
  11. Keep - gives the contacts list a meaningful purpose beside zombie identification.--Vista 22:22, 15 Feb 2006 (GMT)
  12. Keep - Good job! --Toast Boy 04:54, 17 Feb 2006 (GMT)
    • Tally - 11 Keep, 1 Kill, 0 Spam 19:24, 9 April 2006 (BST)

Holy Symbol

Timestamp: 10:49, 15th Feb 2006 (GMT)
Type: Improvement to Crucifix
Scope: Survivors
Description: Seeing as how the Zombies in Malton could be seen as the apocalypse and the end of the world by several religions, I figure that they would be much more devoted to their faith than before the Zombie outbreak. Therefore, I think that the following changes should be made to the Crucifix:

1) Change the name to 'Holy Symbol' so it can be from any religion that you want, without having to add in three or more new religious items.

2) Allow the Holy Symbol to be set up in any building, like a Generator. It doesn't need to be powered and remains in the building regardless of whether the occupants change. The Holy Symbol can be destroyed by any attack; there is a 100% chance that an attack will be successful in hitting and destroying it, regardless of the weapon used. Both Survivors and Zombies can destroy Holy Symbols.

3) Allow Survivors to 'Pray' to a Holy Symbol that has been set up in the building that he or she is in. Praying gives an effect like reading a Book: There is a 3% chance that the person praying will be healed by 1HP. There is a 3% chance that the person praying will receive 1XP.

A character can't be healed and gain experience in the same prayer.

If the Holy Symbol is set up in a Church then the chances are doubled. If it is set up in a Cathedral then the chances are tripled. You can have multiple Holy Symbols set up in different corners of a Cathedral.

4) Holy Symbols can be found in Cemeteries, Cathedrals and Churches (5%/10%/7.5% respectively) and also at Monuments (3%). Additionally, there is a very small (1%) chance to find one at a School, Library, Museum, Police Department, Hospital or Fire Station.

[unmissable flashing neon lights]READ THIS[/unmissable flashing neon lights]

Note: the effects of the Holy Symbol are purely psychological; though the character is inspired to greater feats of bravery or finds inner strength through their faith, there is no raising from the dead, possession or other mystical/magical/holy effects.

[unmissable flashing neon lights]READ THIS[/unmissable flashing neon lights]

I think that this gives Crucifixes some form of worth, without taking away too much of their status as flavour items (come on, would you Pray when there's a zombie eating your foot and a Shotgun in your hands?).

Votes

  1. Keep - Author vote, for the last reason stated above. --Lord of the Pies 11:32, 15 Feb 2006 (GMT)
  2. Kill - the effects aren't big enough to warrant losing AP. Sorry but if I have only 6% chance of something happening, I wouldn't do it. GabeMorris 12:05, 15 Feb 2006 (GMT)
    • Re - I originally had it at 5% but I thought that this would be a bit too good in Cathedrals, with a 30% chance of a positive effect. Would 5% be worthwhile if the percentage modifiers for Cathedrals and Churches were lowered? Or if the percentage of each effect was changed to 5% and the bonus for putting a Holy Symbol in a Church or Cathedral affected the HP or XP gained? --Lord of the Pies 12:21, 15 Feb 2006 (GMT)
  3. Spam - This is survival horror, not fantasy. No mystical effects. Yes, I ehard that the effects are 'psycological' but.. that would mean you are healing yoursefl.. wiht your mind? Like.. oh I dunno.. psychic powers? Religious mumbojumbo has no place. NONE. in this game, thus the suggestion is unsalvagable, thus I vote SPAM. --Jak Rhee 12:07, 15 Feb 2006 (GMT)
    • Re - "though the character is inspired to greater feats of bravery or finds inner strength through their faith, there is no raising from the dead, possession or other mystical/magical/holy effects." Miracles of faith probably do happen in real life, they're just not anything mystical or magical. It's just that because people think that they can or should run into that burning building to save the baby and then some of them do (not meaning to offend any religious people, that's just what I think). Like I said, the effects are psychological, not magical or psychic. It's not "healing yourself with your mind" in the sense of psychic powers, it's thinking that you're healed. This wouldn't do much if you have, say, a broken leg or an arm that's had the flesh ripped away from it, however it would help with minor things. --Lord of the Pies 12:17, 15 Feb 2006 (GMT)
  4. Kill - No.--Mookiemookie 12:19, 15 Feb 2006 (GMT)
    • Re - I read that before thinking about this. The first example given there involves healing other people with prayer, which is rather obviously magical (and when I skimmed over it I think I saw something about revival with prayer, which I've already said this item does not do). The second example is completely nonsensical. Like I said, this item is about psychology rather than magic. --Lord of the Pies 12:29, 15 Feb 2006 (GMT)
  5. Keep - If for no other reason than I find it amusing to picture a zombie going "Mhar Grahar, mmm arr nn Harran..." --Gene 12:33, 15 Feb 2006 (GMT)
  6. Kill - Whether or not it is intended to be psychological rather than mystical, mystical is how it will be treated as by role-players. And power-gamers will ignore it completely, as the effects as described are weak compared to already existing methods. Bringing it up to be competitive with existing methods would definitely take the effects beyond psychological by any stretch of the imagination. Rhialto 13:08, 15 Feb 2006 (GMT)
    • Re - "Whether or not it is intended to be psychological rather than mystical, mystical is how it will be treated as by role-players." Of course it would be treated as mystical by roleplayers. If you're roleplaying a Christian, you also roleplay their beliefs. Miracles, to Christians, are essentially magic. Therefore, someone RPing a Christian would make their character see the effects of the Holy Symbol as actual intervention by God, which is mystical, magical, psychic...whatever you want to call it.
  7. Spam - It doesn't matter whether or not it's called a crucifix. No magical healing powers. --mikm W! 13:12, 15 Feb 2006 (GMT)
  8. Kill - I don't think that magic should be added to this game. --Abi79 13:39, 15 Feb 2006 (GMT)
    • Re - ...Alright, I give up. I really can't be bothered to argue with people who somehow think that psychiatrists, because of their knowledge of psychology, have future-seeing third eyes and can shoot laser beams from their hands (that doesn't apply to people that didn't accuse this of being an attempt to work magic into the game). Psychological does not mean psychic, or magical, or divine, or mystical. It's the study of the mind. Seriously, if learning about psychology granted you the ability to shoot fireballs from your arse then I think there would be a lot more shrinks in the world. --Lord of the Pies 13:46, 15 Feb 2006 (GMT)
  9. Kill Praying is done by talking. "Our father who art in heaven..." People can already do that. The benefits conferred are minor (and magicky feeling) to the point that they wouldn't add gameplay value, and the ability to roleplay religion is already there. --Jon Pyre 14:46, 15 Feb 2006 (GMT)
  10. Keep Jewish people have rights too! No, realy this is a good sugestion, it is like asking "How benaficial is reading a good book going to be to teach you about smacking a zombie with a baseball bat?" or "How is giving an injection going to teach you about spray painting (taging)?" Ignoring your wounds or learning something from reflecting on your past because you belive it is the end of the world, isn't a strech of thought.--Mr NoName 15:26, 15 Feb 2006 (GMT)
  11. Kill - Wouldn't it be easier to search a spraycan and FAK and use those instead, based on those percentages? It's a nice novelty item but impractical. --Kraxxis 17:10, 15 Feb 2006 (GMT)
  12. Kill - The power of Christ does not compel you. --Blue Wild Angel 17:20, 15 Feb 2006 (GMT)
  13. Kill - And then we can turn cathedrals into high occupancy non-denominational worship centers. Malton isn't the place for political correctness. Too watered down and out of keeping with game ethos for RP, too worthless for gamers. --Zaruthustra-Mod 18:23, 15 Feb 2006 (GMT)
  14. Kill - Zombie Jesus eats people who don't read the Frequently Suggested page. Velkrin 19:26, 15 Feb 2006 (GMT)
  15. Keep - I think this is actually a reasonable crucifix idea. Personally I think religion's a farce, and magic is crap - but this is a decent representation of faith healings (IMHO). That said, you will never be able to get a version of this through - so you probably shouldn't waste your time retrying. :) --Blahblahblah 21:51, 15 Feb 2006 (GMT)
  16. Kill No. Now I shall kill 20 babies, and 30 puppies (Puts on ceremonial robe and picks up kitchen knife). AllStarZ 22:06, 15 Feb 2006 (GMT)
  17. Kill - My survivors belong to the "Beneath the Planet of the Apes" cult, and as such they worship a nuclear bomb. I worry that if a zombie were to destroy their holy symbol, it might wipe out all of Malton. You need to think about all the possibilities when you make a suggestion. Seriously, there shouldn't be any faith healings in this game. --CPQD 22:59, 15 Feb 2006 (GMT)
  18. Kill -all effects of this are useless in game and only meant to give religion some effect in game. I'm against just introducing effects to give something some special aura. If you want to be religious in game, just roleplay it, the best way to represent psychological effect in a game like this isn't through game mechanics but through psychology it self. just use your imagination, visualize it and act it out.--Vista 23:05, 15 Feb 2006 (GMT)
  19. Keep -I'm kinda still a bit sceptic, but I won't burn the only chance at a decent religious item suggestion. The 3% healing and idiots describing it as magic bothers me, but there are already idiots waking around with "silver power armor" and "electric claws", amongts other things--McArrowni W! 23:09, 15 Feb 2006 (GMT)
    • Tally - 5 Keep, 12 Kill, 2 Spam, 19 Total --Reverend Loki 17:15, 16 Feb 2006 (GMT)
  20. Kill - For reasons listed above. There's even something about this on the suggestions guidelines page. Bentley Foss 17:24, 16 Feb 2006 (GMT)
    • Tally - 5 Keep, 13 Kill, 2 Spam Velkrin 19:23, 9 April 2006 (BST)

Big Red Button

Spaminated with 7 Spams and no Keeps. Moved to humorous.--The General 19:09, 15 Feb 2006 (GMT)