Bug Reports: Difference between revisions

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Please don't add any new bugs into this section unless you're moving them from ''Bugs reported once''.
Please don't add any new bugs into this section unless you're moving them from ''Bugs reported once''.
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===Pumpkin Encumbrance over 120%===
{{bug
|bug_time=14:12, 1 November 2009 (UTC)
|bug_author={{User:Giles Sednik/sig}}
|bug_status=new
|bug_severity=minor
|bug_desc=With the halloween update, [[Halloween#Pumpkins|pumpkins]] can be added to a player's inventory even when the player is at 120% encumbrance.  With my character [http://www.urbandead.com/profile.cgi?id=1092512 (profile)] I was able to achieve an encumbrance of 192% by searching for pumpkins. '''[http://img40.imagefra.me/img/img40/2/11/1/bobsacamento/f_xauphi5kiam_871ea2b.png Screenshot]'''
|bug_talk=
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Pretty sure this is '''not a bug''': crates work the same way, and they're a lot more useful than pumpkins. The disadvantage to having your inventory loaded up with items is that you can't seek out other, more specifically useful items until you disencumber yourself. {{User:Revenant/Sig}} 03:57, 10 November 2009 (UTC)
I got to 210% with the same problem; it's likely just a minor oversight, or a small feature to ensure noone misses out on a holiday. Personally, I believe it's the latter.--{{:User:Red Hawk One/sig}} 05:13, 10 November 2009 (UTC)
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===Unable to hit humans as Zombie since getting Tangling grasp ===
{{bug
|bug_time= dunno 2-3 weeks -
|bug_author= bloodlustattoo
|bug_status=new
|bug_severity=unassigned
|bug_desc= Tangling Grasp: 2 hits for 30 trys
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Yeah if you search tangling grasp on this page you'll see other reports of this. It is seriously fucking annoying. Maybe if we spam this page enough Kevan'll fix it...--{{User:J3D/ciggy}} 01:48, 27 September 2008 (BST)
This pisses me off SO MUCH! I can't hit anything and as a zombie who invested the time to get all the combat skills this annoys me greatly. It doesn't even show the flavor line for tangling grasp! ARGH!--[[User:Doctorgun|Doctorgun]] 07:45, 20 October 2008 (BST
:A half assed fix is to attack a different person each time, it worked for me. Eg you go attack John: miss, hit, attack Mary: hit, attack Dave: miss, miss, miss, hit, attack next person, etc. it means you still don't get tangling grasp benefits but you do get 50% hit rate which i wasn't getting before.--{{User:J3D/ciggy}} 07:51, 20 October 2008 (BST)
nobody can fix that for few months? that bad. guys, dont think about new gadgets into game, just fuckin fix that shit.
that sucks, when you try to destroy the cades and you cant kill humans after that.
happy bloody new year
ps sorry im new here and mess a bit
--bloodlustattoo  31 dec 2008
Please fix this bug. The workaround does work, but you cannot hit a human if he is the only target i.e. no other zombies or barricades in place.
--Irritaded Zombie  30 jan 2009
My characters "Jack Aliveagain" and "Joan Arbitrary" have been experiencing the exact same kind of shit!! I thought I was the only one! --The Big Guy 8 Feb 2009
When the frak are you going to fix this frakking bug? --The Big Guy Feb 16 2009
I am suffering this bug with my zombie character. After I successfully land a hands attack with Tangling Grasp on a survivor, no further attack of mine lands on that survivor, I miss each and every time, until I run out of AP. No flavor text about the grasp/loss of grasp either. For the last 4 days I've been unable to hit any character more than once per day. Only thing I can do now is attack barricades... Please, PLEASE fix it -- Narhrarh 03 Mar 2009
I don't know if this helps, but recently, I have been getting really odd things related to the RNG. On a human with no firearms training, I managed to hit 4 times in a row with a flare (2.5%) and later on, on a different character, I got to miss 50 times with a knife at 50% Hit Rate. something must be going on.... -- Janjakko 06 April 2009
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===Inside only part of a large building===
{{bug
|bug_time=08:01, 14 April 2008 (BST)
|bug_author=[[User:Lbgrowl|Lbgrowl]]
|bug_status=new, reproduceable
|bug_severity=low
|bug_desc=During my occupation of Caiger Mall I was killed by a fellow zombie.  Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners.  In order to see into the other corners, I had to move to another square within the mall and then back again.  Here's a [http://i41.photobucket.com/albums/e256/Lbgrowl/eb8d08df.png screenshot] of the incident.
|bug_talk=
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The same thing just happened to me again in the same corner.  I haven't tried to reproduce this with the other corners of the building. [[User:Lbgrowl|Lbgrowl]] 20:34, 14 April 2008 (BST)
:Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. {{User:TastyNougat/Sig}} 20:17, 18 April 2008 (BST)
::This is still an issue.  It's been happening a lot lately for me.--[[User:Kolechovski|Kolechovski]] 21:13, 23 September 2008 (BST)
:This happened to me in Treweeke Mall yesterday. I stood up after being shot, but not dumped. The mini-map looked like I was outside, however the description said I was inside. I moved to another, ransacked, corner before realising I was still inside <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 01:47 13 November 2009 (BST)</small>
::It happened to [http://www.urbandead.com/profile.cgi?id=463136 me] again today, although I expected it, and simply went to my profile page and "back to the city", which cleared it without performing an action <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 00:13 27 November 2009 (BST)</small>
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Revision as of 12:21, 24 March 2010

Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)

Bug reports should contain as much specific information as possible:-

  • Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
  • If it's a bug that affects your character, you should specify your character's name.
  • If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
  • If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
  • Use this template:
===A header name which best describes the bug in under ten words===
{{bug
|bug_time=~~~~~
|bug_author=~~~
|bug_status=new
|bug_severity=unassigned
|bug_desc=Your detailed description of the bug you encountered.
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comments here
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Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.

  • Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
  • Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.

Archived reports can be found here, here and here. Last archived: 12:16, 24 March 2010 (UTC)

Bugs reported more than once

Please don't add any new bugs into this section unless you're moving them from Bugs reported once.


49 Misses in a Row

Timestamp: 01:22, 14 January 2008 (UTC)
Originally
reported by
:
Banana reads Scoundrell for all of Yesterday's News, Today!
Current Status: New
Severity: Highly Obstructive
Description: I logged into my character, Ra'Gru, a member of the Zerg Hunters Unlimited, with plans on hunting zergs, as I had restocked the day before. Moving one block, I spotted a zerg. With my copious amounts of AP and ammo, I considered this an easy kill. I began firing, using shotgun shells, and quickly reached ten misses. Greatly annoyed, I continued firing, using all my shells in the process. I continued onwards with my pistols, subsequently reaching seventeen, twenty two, twenty eight, thirty four, and then forty eight misses. I then APed out on number forty nine, with a miss. Concerned, my fellow ZHU member shot and then attempted to heal me to see if I had tripped a zerg flag. Naturally, this proved a simple task.

Discussion
I had 16 misses in a row with shotties/pistols not an hour earlier and I thought I had just had the worst luck in the history of UD. I wasn't doing anything so honorably as zerg hunting, but I WAS shooting at another human, and I could have kept on missing if I didn't run out of AP. I was pissed though. I find it hard to believe that we were both just really unlucky at the same time.--Suburban Ed 01:29, 14 January 2008 (UTC)

Happens to zombies all the time, at least high high miss streaks do. If you are missing wait a while between attacks, it seems that the game balances for everyone or in cycles or some such thing but streaks happen a lot and if you are in the middle of one it probably won't go away until later in the day.--Karekmaps?! 12:35, 14 January 2008 (UTC)

Even as severe as this is, since you hadn't tripped the zerg flag, it's just shitty luck. I've experienced crap like this as well. Even with damn good hit-rates, misses do happen a lot a number of times.--Kolechovski 16:09, 22 January 2008 (UTC)

I have been having a similar problem for the past 2 weeks or so. It seems I've "tripped the zerg flag", as it were, though I am very careful to never let my alts interact, even going so far as to never having them in the same suburb (at least not intentionally... this may have happened once or twice). Anyhow, all three of my characters go through their entire stock of AP daily without more than one or two hits (their profiles: http://www.urbandead.com/profile.cgi?id=1017827, http://www.urbandead.com/profile.cgi?id=1014948, and http://www.urbandead.com/profile.cgi?id=1016311, in Gibsonton, Pitneybank, and Pegton, respectively). It's getting really frustrating... I can't do anything to any survivors because I miss with almost every attack! This is more than a string of bad luck, as I've gone through about 500 AP or so with only a few hits, which shouldn't happen with a 50% hit rate. Moving to "Bugs reported more than once" in the case that this is indeed a bug.--DeadGerry 8:26, 28 January 2008 (UTC)

let's see... Pegton and Pitneybank... kind of very close as i see. And also an arena of a very big fight at the moment, involving hundreds of other players, amongst whoom the possibility to find someone who shares IP with you (same ISP) is big... --~~~~ [talk] 20:42, 28 January 2008 (UTC)
Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--DeadGerry 21:15, 28 January 2008 (UTC)
Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this. Move them apart more, and your rates should improve.--Kolechovski 16:57, 5 February 2008 (UTC)
So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--DeadGerry 21:39, 09 March 2008 (UTC)
Doubtful that there is a bug just for you. Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --PdeqTalk* 06:21, 10 March 2008 (UTC)
This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--DeadGerry 12:25, 10 March 2008 (UTC)
I have had the problem that my first hit on an enemy strikes, gives me tangling grasp (I'm a zombie.) and then the next 49 hits don't connect. I've had this problem for several weeks. I don't have multiple accounts, so I don't see why the countermeasures could kick in for me. I have all of the AP-saving skills, all of the percent-increasers, and just about all of that stuff. --Ceilius 00:34, 1 June 2008 (BST)
Update: So, I logged on for the first time in almost a year, as my group had become active again. First time I attack a human, 2 hits out of 40 attacks. I haven't logged on in a year, and I'm still zerging somehow? This SUCKS. I wish someone would read these things and do something about this.--DeadGerry 12:01, 20 February 2009 (UTC)
Hmm, well it's certainly not a wiki user that you're running into if that's the case. Maybe you were just unlucky? --Karekmaps?! 07:59, 20 February 2009 (UTC)

I've had a similar problem with my Monroeville alt Baal Friend over the last 4 days. Today 45 out of 48 claws (50% chance) were misses, previous 3 days weren't much better, only getting 5 or 6 hits (prior to that, everything was fine). My only other character is in Malton and is not having any problems. At time of writing, I've held my IP address for at least 3d19h. Bale Frend 13:37, 16 March 2008 (UTC)

Issue lasted a further 4 days (total of 8) before I tried reseting my IP. It worked wonders, back to regular hit rate. I was part of a small horde and as stated above my only other character is in Malton, so I can't see it as anything other than a faulty zerg flag. Bale Frend 06:07, 21 March 2008 (UTC)
And it's back. It was nice to be able to hit for a couple of days. Bale Frend 23:06, 23 March 2008 (UTC)

I think it is pretty obvious the Random Number Generator is not really random and there are some serious flaws in the algorithm. Both survivors and Zombies see this repeatedly, but Zombies are really impaired by it because of the game mechanics. While trying to take down a barricade one can easily blow 30 AP to take down one level (without anyone active inside rebarricading). It can also be seen while attacking a common target in a horde. If the group is attacking a single player most will miss repeatedly. It seems this is further compounded by having Tangling Grasp (ie. someone hits before you, you lose your grasp, which almost assures you miss your next attack). I'm confused why a better algorithm is not implemented, such as Mersenne Twister. There are much better algorithms than the standard C/C++ rand(), which is known to provide less random low-bits. Mersenne Twister is fast, a good pseudo-random generator and freely available over the internet.Crying McNuggetts 13:07, 24 March 2008 (UTC)

Well, what's the current algorithm used, and what's its flaws? Yeah, I know it's rather stiff and doesn't seem all that fluid/random, but what's the worst part of it? And yeah, there will be on/off days, but these guys shouldn't be seeing so many off hits across so many days. Guys, who's your IP provider and are you on a constant connection or dial-up? If others have used your IP (especially on frequent networks), that could be constantly triggering teh anti-0zerg thingy.--Kolechovski 15:54, 25 March 2008 (UTC)
I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. MILLANDSON 03:37, 27 March 2008 (UTC)
If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login). You'll need a different network to play on if you both are playing and are constantly close to each other.--Kolechovski 18:56, 29 March 2008 (UTC)
Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--Doctor E 18:56, 29 March 2008 (UTC)
Do you mean in those corners of Malton, or corners of the same suburb? In the same suburb, that's definitely the anti-zerg filter kicking in, because everyone's too close. But if they're spread across Malton, it's simply bad luck. I know from experience just how amazingly bad the rates of success can be, even though they should be better according to the odds.--Kolechovski 19:39, 2 September 2008 (BST)
I've had similar problems with my alt, but my main seems to have incredibly high hit rates. It seems like my alt only has two to ten successful actions per day and that's everything, not just attacks. My main however seems to hit almost at an unfair level, I tend to hit at least 40-45 every day. I don't see how this can be so unbalanced.--Rohndogg1 14:08, 11 October 2008 (BST)

On a similar note, is something wrong with crowbars? Supposedly, crowbars suffer no accuracy penalty for attacking barricades. So a survivor with Basic HTH skill and a crowbar should have the same % chance of lowering barricades as a survivor with Basic HTH, Axe Specialty, and a fire axe. However, over the last several days, this does not seem to be true. 40 AP with a crowbar at (supposedly) 20% yielded no hits, just "You try to lever away a section of the barricade, but slip and fail." At the same time, 40 AP with a fire axe at 40/2 = 20% has been enough to lower barricades at least 3-4 levels each time. In theory, either method should lower the barricades by 6-8 levels or so, but I have yet to successfully "hit" with a crowbar. ~ extropymine Talk | NW | 4Corners 01:46, 10 February 2009 (UTC)


Just adding my two cents, even though I know the formatting is wrong. This "streak" that it puts zombies on is absolutely atrocious. It's impossible. I have a 40% chance to hit. I missed with my first shot, hit with the second, and then missed twenty-seven consecutive times thereafter. This is not the first time it's happened either. Every time I get turned into a zombie I will hit in the first or second shot, and then miss thereafter. Sometimes for over 30 consecutive attacks.

This is a serious bug. —The preceding unsigned comment was added by Ewan Devlin (talkcontribs) 03:56, 10 March 2009.

For the record, that is quite old bug, and it told to be related to "button spam", but i found no "button spam" in bugs wiki pages. Saw it here discussed. I use two characters and i have my co-worker addicted too, he is 3rd char from the same IP (so one of us would probably bump hit limit at his APs ending each day :-) ). Don't know of him, i use two browsers, each one with separate character logged in. Today i run it, found myself in Shore Hills dead after weakend, heard nearby growning and went for a hunt. So you can see it here and here With my 50% chance to hit it should be 1 to 16 thousands chance to happen ! Then i, in some kind of despair, switch to another browser with my another char in Wykewoods and go for nice hunt there. Going back, i can see that my 1st character is free from the curse and is really hitting with 50% chance. But ten and half APs are vanished and that might alter the result of fight for the NTBuilding! Either those humans now have some anti-hit perk, or zombies wield some hitting penalty ? That should not be anti-zerg reaction, since it would affect both chars and actually using 1nd on unlocked 1st one. Very weird and very annoying! Shambler for Shambala 12:22, 21 December 2009 (UTC)



N1 Shots Pistol

01 Shot pistol

Timestamp: 01:23, 10 September 2007 (BST)
Originally
reported by
:
Edward Grengle
Current Status: new
Severity: unassigned
Description: I'm currently out of AP, but when I get one I'll get a screenshot, but basically, I have an unusable pistol with "01" ammo in it. I have a feeling this relates to the 61 ammo pistol. I'm not sure when I got the said pistol or where, but anytime I try to shoot anything with it, I merely get a "Your pistol is out of ammo" flavor text. Anyone wanna shed somelight on this? I have a feeling that if I try to reload it it'll turn into a 61 shot pistol...

Here be the IWitness: http://iwrecords.urbandead.info/09-10-07_0200hrs_PUBLIC/OUT_76-24_01_shot_pistol_f62-f7f-b55.html

Discussion
Are you sure you're selecting that 1 ammo pistol to attack with? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:19, 13 September 2007 (BST)

Looks to me like its a 0 ammo pistol with a leftover radio freq tagged on the end- as you say, related to the other "super ammo" guns (which don't actually shoot more times than normal guns, afaik). I think dropping / reloading all your pistols should fix it. SIM Core Map.png Swiers 22:49, 13 September 2007 (BST)

Well, I guess it's kinda fixed. I reloaded all my pistols yesterday, and it became a 61 shot pistol... Now after slaughtering some zeds at the CCPD, it's strangely become a "00" shot pistol. I'll need some more pistol clips till I can figure out if it'll become a 60 shot pistol or it becomes a 6 shot one.--Edward Grengle 21:04, 15 September 2007 (BST)


61 Shot Pistol

Timestamp: 14:20, 4 September 2007 (BST)
Originally
reported by
:
--Obsidian 20:20, 4 September 2007 (BST)Obsidain Star
Current Status: new
Severity: Uncertaing
Description: I just logged in and the first pistol in my inventory had 61 bullets in it. Normally I use UDtoolbar, but today I was on a friends computer, so I was using an older version of FireFox. I didn't fire any shots, because I only had two AP and was in a mall. Refreshing the page did not fix this. All of my other pistols were full, as usual.

Discussion
Erm...how many pistols are you carrying? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:17, 4 September 2007 (BST)

I got similar error, At first I thought it might be an add-on error, so I disabled them and reloaded UD, still showed up. Then I thought maybe its firefox 2.0, so I opened UD in explorer. Still got 61 shots. IE -- Firefox (no add ons) --RisenJihad MEMS DORIS 18:31, 21 January 2008 (GMT)
Update, After fully *or partially unloading my pistols, I'm not sure when exactly* I noticed that my pistol was then at 00 bullets. --RisenJihad MEMS DORIS 15:17, 25 January 2008 (GMT)



No Frequency( . MHz) Radio Frequency

Timestamp: 21:14:08, 25 September 2007 (BST)
Originally
reported by
:
Karekmaps?!
Current Status: confirmed
Severity: minor
Description: As shown here, when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as . MHz.

Discussion
Those are the external military reports. --Roger Thirnell 23:16, 9 November 2007 (UTC)

Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --~~~~ [talk] 11:57, 10 November 2007 (UTC)
I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--Father Bigley 03:19, 13 November 2007 (UTC)
It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--Karekmaps?! 03:26, 17 November 2007 (UTC)

This is still around.--Karekmaps?! 21:00, 16 January 2008 (UTC)

and i confirm, this is still an issue. also moving to "bugs reported more than once" --~~~~ [talk] 19:48, 25 January 2008 (UTC)

Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"? SIM Core Map.png Swiers 05:09, 27 February 2008 (UTC)

Confirm. Same problem DmBO 14:40, 12 March 2008 (UTC)



Bugs on which further information is requested

Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).


Blank User Surroundings Update

Timestamp: 06:29, 23 March 2010 (UTC)
Originally
reported by
:
--
Current Status: new?
Severity: meh
Description: As my main, was chilling out and found that a character had made a null comment/action.

For example:

  • Random User says "Hot daymn mah bullets no kill zombies fast! :(" (23 hours ago)
  • Random User . (24 hours ago)

picture is here: Bug maybe.jpg

By the comment the same character left straight after, it suggests that the action in question was killing a zombie with a toolbox. New bug related to recent update? -- 06:29, 23 March 2010 (UTC)

Discussion

  • Fixed. Looks like the toolbox just didn't have a message set for it. --Kevan 11:29, 24 March 2010 (UTC)
    Thanks Kevan. -- 12:08, 24 March 2010 (UTC)



Digestion only worth 3 HP

Timestamp: 20:28, 20 November 2008 (UTC)
Originally
reported by
:
Bystander
Current Status: new
Severity: Unknown
Description: This happened in Monroeville, so I'm not sure if this is of any consequence to any of the other cities.

Another roving zombie tried to eat a corpse. And again. And again. And again. And once more.
They gained 3 HP each time instead of 4. They are wearing a tattered surgical mask which means their teeth still show. Is this a bug, a mask issue, or an update?

Discussion
Personally, i think that is a mistake in Wiki. I see no reason, that good bite of warm meat and sip of salty blood would help you less, than cold rotting carrion. Perosnally, i'd even make HP income frmo corpse less than incom from biting the survivior. I guess if Kevan would care, he can clarify his point of few. I re-read wiki after your msg, and there realyl is claimed 4HP for corpse, i admit. But before it i never expected >3HP on this skill. BTW, is there (or was someday) soem skillset, so Z would bite for 4HP ? Perhaps someday bite corpse was calibrated to be equal to max-power bite on enemy, and later bite was made less dangerous, and corpse were forgotten to afjust accordingly ? Shambler for Shambala 19:35, 2 January 2010 (UTC)



Infected without Being Bitten/Attacked at All

Timestamp: 20:31, 9 November 2008 (UTC)
Originally
reported by
:
Pakopako
Current Status: new
Severity: Pretty nasty
Description: My character was in an unlit NT building with as many as 5 active zombies. They were not bitten yet became infected. If this was lag, notice of an infection, or successful bite attack, did not appear for the rest of my AP barricading.

Here is the moment just before I became "infected", the following AP, and the next message I received that I was attacked at all. This is not a 0-second bug as no message even popped up (0 seconds ago) indicating I was attacked at all. I left a message in game for the zombies to try and post evidence they succesfully attacked me here.

Discussion
I see your HP dropped by 5 between iWitnesses; accounting for the 1 HP from infection, that means you took 4 damage, which the samage a bite does. Sometimes messages can be lost when lots of people are active (ask me about the time I survived ~90 HP damage in one night with no apparent healing), so I'm inclined to chalk it down to that.

Without further knowledge I wouldn't say it's a 0-second bug, but they may be related. ᚱᛁᚹᛖᚾ 05:33, 10 November 2008 (UTC)



Shafted on XP

{{bug |bug_time=15:24, 27 March 2008 (UTC) |bug_author=Jack S13 T! PC |bug_status=new |bug_severity=unassigned |bug_desc=My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP... |bug_talk= The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.

Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:21, 29 March 2008 (UTC)

Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?

Also something interesting is that you had what you thought was 7 xp, if this was somehow -7 xp then viola, instant 25 xp. Good Soldier

These might be related. One of my zombies didn't get any XP from certain attacks. Could it be a zero-second issue? Bystander 20:21, 20 November 2008 (UTC)
I've had this too on my zombie when attacking rapidly. Even missed kill XP a few times. I've slowed it down since. :( ᚱᛁᚹᛖᚾ 07:04, 4 January 2009 (UTC)

AP Constantly Dropping to -1 Regardless of Current AP

Timestamp: Constantly through September 19, 2008
Originally
reported by
:
--02:20, 20 September 2008 (BST)~~ (Ragriav)
Current Status: new
Severity: medium
Description: My character, Ragriav, is a zombie and one time I revived and had -1 AP after reviving. Now, for today, I have been trying to act by moving about whenever 1 AP appeared. However, the AP seems to be recharging slower than 30 minutes, since after checking back after an hour and a half I had just recovered one AP. What is even more disturbing is the fact that every time I took an action it dropped me back down to -1 AP! I do not understand how this can happen if one is supposed to lose 1 AP point, and not two. The problem with the slowly recharging AP also needs looking into. I urgently request help on the issue at hand. Thank you for your time and patience.

Discussion
New Zombies take 2AP to walk each step. The Lurching Gait Skill will reduce this cost to 1AP --DDRJake 18:56, 26 September 2008 (BST)


Edit: Got this problem today (12 Februar 2009) on my character "Deathmarine". Got to the cemetery as zed with 2AP left. A few minutes later i refreshed the map with the link ( http://urbandead.com/map.cgi , not that you think i did something). Now my AP was 0, so i refreshed again. Then they dropped to -1AP. I had this already yesterday and lost 3AP on it. --Deathmarine 13:36, 12 February 2009 (UTC)

not that you think i did something) - that depends how refresh made in the browser. Paste URL into address bar and Opera would open last version from cache, and Mozilla would refetch new page from server, not remember MSIE way. Press refresh button/gesture and browser most probably woud repeat last action, even if it has no more sense like second syringe into the same z. Carefully track what actions you do and what AP-cost they have. As of now it seems DDRJake is right and you just try actions that cost several AP. For example revivification, beeing single action takes 10AP and you can fall to -9AP easily. Shambler for Shambala 19:48, 2 January 2010 (UTC)



I can't see their HP when both of us are outside

Timestamp: 18:52, 13 November 2009 (UTC)
Originally
reported by
:
Pakopako
Current Status: new
Severity: low
Description: From this iWitness account and this screenshot, both players were outside a Club and my character could not see their HP with my Diagnosis skill. Was this because we were in front of a club?

Discussion
My char frequently acts like that when i 1st open page after AP regenerated. Or perhaps after rising up. When z i frequently only begin to see HP-values after 1st step to some another location.Shambler for Shambala 19:52, 2 January 2010 (UTC)

Not quite sure what the other commenter was saying, but I can confirm having bumped into this problem. I was outside of a dark cinema and wasn't able to see the HP of characters that were also outside, as I would normally be able to. Aichon 23:06, 2 January 2010 (UTC)

I spotted this a while back and reported it directly to kevan, guess he still hasn't fixed it then.--DI Sweeny 11:36, 12 March 2010 (UTC)



Bugs Reported Once

This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.

34hp damage, 5hp healing and full health

Timestamp: 19:18, 5 March 2010 (UTC)
Originally
reported by
:
Endo
Current Status: new
Severity: unassigned
Description: My character was at full health (60HP) and then attacked for what appears to be 34 HP worth of damage. Then I was healed for 5HP and am now back at full health. Maybe there are other heals that just didn't show up?

http://iwrecords.urbandead.info/03-05-10_1700hrs_PUBLIC/IN_51-56_wtf_hp_bec-a8c-dc2.html

Discussion
This is likely to be a reporting issue rather than a super first aid kit. I've experienced this as well and think it's just a fault with the healing notifications. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:18, 5 March 2010 (UTC)



Revived and can't select target for FAK

Timestamp: 18:12, 12 February 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: I just raised from dead to find that i am infected. So i think to chose between going to nearest hospital and save FAK to get XPs later, or to just heal myself. I usually am thinking about it, but now i just cannot select target for FAK - there is no that listbox! See http://s002.radikal.ru/i197/1002/a5/a0775a9aef92.png

Discussion
Likely to be a page loading issue. Are you running any add-ons, plug-ins and GM scripts? If so disable them and attempt to recreate the problem. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:20, 5 March 2010 (UTC)

I'm pretty sure that normally happens when you are the only person in the square. Clicking it will most likley heal you. I'll grab screenies later to back this up. --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 21:36, 5 March 2010 (UTC)
Actually, he's entirely right. Case closed, not a bug. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:20, 5 March 2010 (UTC)
Personally i think the FAK button then could have "upon yourself" label or tooltip, it would be less confusing.



Human skills for buy by Zmobies

Timestamp: 13:20, 2 January 2010 (UTC)
Originally
reported by
:
Shambler for Shambala
Current Status: new
Severity: unassigned
Description: Recently revived some newcoming zed and got into -9AP. When refreshed i already was dead. Nothing strange, surely. But by reviving i got exactly 100xp, so before standing up i wanted to get some new skill, and see for yourself: i am dead and would rise as zombie, yet my skills menu are suviviors' one! Ok, i got Bodybuilding, it is good zombie's skill, if you would not want to rot you marbles. Yet that is strange thing to happen, purchasing human skills while aready beeing zombie. Proofscreens:

Discussion
Had you stood up before buying the skill? As far as I remember, when you're lying down, the skills available are based on what you were before lying down - so if you were killed, you can still buy survivor skills before you stand up as a zombie, and if revived, you can buy zombie skills before standing up as a survivor. I think. Don't quote me on it. We're coming to get you, Barbara 15:17, 2 January 2010 (UTC)

Sure i had not yet. I told it right up in description. Shambler for Shambala 19:38, 2 January 2010 (UTC)
Yeah, that's how it works. Not a bug, really. --Bob Boberton TF / DW Littlemudkipsig.gif 18:42, 2 January 2010 (UTC)
Not a bug ? Then what's the point of this mechanics ? am i lying or standing - i am already Z from now on! Mechanics that ignores sense is hardly how it should be.Shambler for Shambala 19:29, 2 January 2010 (UTC)
Well, technically if you're not standing up yet, you're not a zombie yet. We're coming to get you, Barbara 19:24, 2 January 2010 (UTC)
Okay, let it be part of game design. But it seems to be quite counter-intuitive and non-comfort part of it :-( I can see no benefits for player with such a strange design. Shambler for Shambala 19:28, 2 January 2010 (UTC)
As was said, until you actually rise from the dead, you're just a dead body on the ground. Besides, the only two choices here are either to do it as it was done, or else to mark the change as soon as the person dies. Since most people stand up immediately, and it makes better in-genre sense to have them not be considered a zombie until they rise, I think it's fine. Aichon 23:12, 2 January 2010 (UTC)
We have a name for dead bodies that don't stand up. They're called corpses. Want to learn zombie skills? You've got to stand before you can understand.--GANG Giles Sednik CAPD 04:59, 3 January 2010 (UTC)
Sounds to me like we need some corpse skills, like Lie There Stinkless, so you don't smell funny--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 13:37, 3 January 2010 (UTC)



Tangling Grasp Not Working

Timestamp: 02:42, 14 December 2009 (UTC)
Originally
reported by
:
Cookies and Cream
Current Status: new
Severity: unassigned
Description: I was attacking some random survivor, I believe it was one called GopherWithAGun, as a Zombie, and I claws him, right, and I get my grasp on him. I go to attack again with my claws, and I miss. I'm like, 'kay....and I attack again. This time I get the Grasp message again. Weird, I thinks, so I attack again. Successful attack, right after the previous Grasp, I get the Grasp message again! [profile].

Discussion
See this page sections 1.2 and 1.4. Also see Known bugs This is yesterday's snow news.