Suggestion:20080414 Corpse Decay (Monroeville)

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20080414 Corpse Decay (Monroeville)

Someguy5031 01:20, 14 April 2008 (BST)

Suggestion type
Improvement

Suggestion scope
Monroeville Zombies

Suggestion description
Some players do not wish to play as zombies in Monroeville, so naturally they just stop playing. The problem is that the corpse still remains. A suggestion that I wish to make is to have all dead zombie corpses who have been inactive for more than a week (168 hours) to completely degrade and remain out of the map. That way we can see a clear win between zombies and survivors. In terms of RP we can say that since the virus has been untapped then the body remains permanently dead.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep- Author vote --Someguy5031 01:20, 14 April 2008 (BST)
  2. Keep - tentatively, I'm going to say keep unless someone points out a major flaw in this idea. --PdeqTalk* 01:49, 14 April 2008 (BST)
  3. Keep i don't see why not--Airborne88Zzz1.JPGT|Z.Quiz|PSS 02:05, 14 April 2008 (BST)
  4. Keep - why not--Jamie Cantwel3 02:33, 14 April 2008 (BST)
  5. Keep - If they never stand up for all that time, they've most likely quit. --Hhal 14:22, 14 April 2008 (BST)
  6. Keep - in a Last Man Standing environment, it's cheap to just lay down and be invincible until everyone else is dead, then stand up and be declared teh w1nn3r. If you're going to idle on the ground, you should disappear after a while (or still be fair game). --Diano 20:31, 14 April 2008 (BST)
  7. Keep - Sounds like a good idea Richard Rose 21:03, 14 April 2008 (BST)
  8. Keep - Sounds good. --Heretic144 21:16, 14 April 2008 (BST)
  9. Keep - As above. --Toejam 10:17, 15 April 2008 (BST)
  10. Keep - If haven't touch your zed in a week, then your not really playing anyways.Gabdewulf 20:42, 17 April 2008 (BST)


Kill Votes

  1. Kill Give em a month at least. --Jon Pyre 02:43, 14 April 2008 (BST)
  2. Kill I would rather implement some manner of headshotting a corpse lying on the ground. That gets rid of them just as easy and makes much more sense. If I was walking past corpses after everything started to die down in an area, I would be giving them all a good whack in the head with an axe if they didn't look quite dead enough. --Some1neelse 06:22, 14 April 2008 (BST)
  3. Weak Kill- I like the dead bodies. It gives a post apocalyptic feel to Monroeville.-Studoku W! 08:54, 14 April 2008 (BST)
  4. Kill - We have it bad enough, thanks. Balance it out with auto-suicide and I'll think about it. --Vandurn 13:32, 14 April 2008 (BST)
  5. Kill - What if you change your mind? --UCFSD 13:47, 14 April 2008 (BST)
  6. Kill Its a problem, which is why the Monroeville Many have set up The Brain Trust. --RosslessnessWant a Location Image? 14:23, 14 April 2008 (BST)
  7. Weak Kill - As various of the above and the spam votes. -- The Lethal Trio [Tlk|NTCS|RRF] U! E! 16:47, 14 April 2008 (BST)
  8. kill - the poor zambahz never stood a chance. --WanYao 23:56, 14 April 2008 (BST)
  9. Kill - Don't force people to log in; also unneeded zombie nerf. --  01:55, 15 April 2008 (BST)
  10. Kill/Change - As Diano and Vandurn. Instead of auto-suicide, make it starvation (for survivors, that is). The corpses don't have to vanish, they could just be unable to rise if they haven't logged in in a week. I'd also like to reply to some "misguided" Spam votes: 1) Monroeville isn't meant for people who go on vacations, that's already made pretty clear by removing idling out. 2) This isn't a horror movie. This is a horror game. And how does almost every horror game end? Exactly. --Midianian|T|T:S|C:RCS| 17:23, 15 April 2008 (BST)
    Re First off I admire you standing up against the spam votes, thanks. But on the auto suicide don't you think that live players are at least contributing to the game in some form (also meatshields give XP without actually fighting back), dead idled bodies are just there as decoration. Also zombies vs humans is pretty balanced right now... if anything zombies are stronger. New zombie kills human survivor is perm zombie (+1 zombie -1 survivor), New human Kills zombie, zombie can just get back up (+0 zombie +0 survivor). So technically unless your actually fighting level 10's 100% (-1 zombie +0 humans) of the time you can't really complain.--Someguy5031 04:32, 16 April 2008 (BST)
    Re: The problem is exactly that; the standing survivors are contributing. They are helping the survivor-side by doing absolutely nothing. Being sources of XP doesn't mean much, zombies can get XP out of eachother, while at the same time making sure that they don't get head-shot. However, in the interest of fairness, standing idle zombies should also perma-die as they, too, could be helping just by doing nothing. In fact, after a week of idling everyone in Monroeville should end up as a corpse that can't stand up. --Midianian|T|T:S|C:RCS| 12:22, 16 April 2008 (BST)
  11. Kill Idling out is out of the picture. Last man standing wins. And if those dead survivors don't stand up, can we say "Stalemate"? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:06, 15 April 2008 (BST)
    Re If thats the case your implying that humans can never win.--Someguy5031 04:32, 16 April 2008 (BST)
  12. Kill/Change - Should just bring idle out back in. And only players who are not on idle count towards who wins and loses.--Carnexhat 16:17, 16 April 2008 (BST)
  13. Change - So it becomes "rotting/decaying corpse", and you can stand back up. --BoboTalkClown 02:01, 19 April 2008 (BST)
  14. Change -The corpse should only disappear if it's been Headshot. A regular corpse should stay there (and be able to stand back up) but should turn into a "rotting/decaying corpse", as above. --AlexanderRM 01:57, 23 April 2008 (BST)

Spam/Dupe Votes

  1. Spam – This is due to Kevan disabling idling, and is highly unlikely to be changed. If anything, idled survivors are more of a problem, as they form a solid meatshield which prevents zombies from clearing buildings. A dead body has no actual game effect on anybody. Besides, wouldn't it fill a trenchie heart with glee to be literally striding through the corpses of the dead for once? ;) ᚱᛁᚹᛖᚾ 03:43, 14 April 2008 (BST)
    Spam - Nuke Monroeville already. The survivors have won. --Explodey 11:49, 14 April 2008 (BST)"
    Re My character just got pk'd and I've seen several zombies in both the woodland and field areas. Eitherway your argument is totally irrelevant to the suggestion. The question isn't whether or not we want Monroeville to be nuked, the question is to remove bodies of idled characters so as to make it clear which side has won.--Someguy5031 23:00, 14 April 2008 (BST)
    I was thinking of Kevan concentrating his efforts on Malton vs. Monroeville, but on second thoughts that's not my problem, and I've abandoned my remaining Monroeville character & don't personally care what happens there now. So I'll abstain instead. --Explodey 00:28, 15 April 2008 (BST)
  2. Spam As above. --Jack S13 T! PC 20:58, 14 April 2008 (BST)
  3. Spam Hurts players that can't play frequently. What if I'm on vacation?--Pesatyel 10:24, 15 April 2008 (BST)
  4. Spam - how does every good horror movie end? Exactly. --Funt Solo QT Scotland flag.JPG 15:11, 15 April 2008 (BST)
  5. Spam - As above --The Grimch U! E! WAT! 01:07, 19 April 2008 (BST)