User:Lois Millard/suburb status

From The Urban Dead Wiki
Jump to navigationJump to search

10 minutes from hell team members, this is the current status map for Molebank. Update it when you run a route or if you notice the status of a building has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.


Map: Current State of Molebank

10 11 12 13 14 15 16 17 18 19
40 Mitchel Walk
Dauncey Square
a junkyard
Foyle Lane
a carpark
wasteland
Bletso Cinema
Hambidge Building NT
LiB Unlit
16 Sept
a warehouse
Montgomery Avenue FS
40
41 the Bayford Building
Tasker Park
Aston Lane
St. Paulinus's Church
Hippesley Building NT
Hamm Walk FS
Pattinson Row
Trimble Lane
Barstow Building NT
HB Unlit
16 Sept
Loveridge Drive
41
42 Pankhurst Building NT
Wadden Boulevard
a carpark
Cottey Way
a cemetery
RP
Wakeford Motel
a carpark
Lettey Row Fire Station
Open
(1Z)

16 Sept
a warehouse
the Pridham Building
42
43 Seear Auto Repair
Emms Walk
Tidball Library
Ryles Avenue
Chaning Alley
Shenton Crescent
Hollyman Lane
Bustin Auto Repair
LiB Unlit
16 Sept
Cotty Bank
Tarzwell Road
43
44 Bere Towers
Riste Alley
Frekee Walk
Burrell Way PD

Julian Lane
Rodeney Plaza
Bampfyld Arms
Eglen Building NT
EHB Lit
16 Sept
a factory
VSB Unlit
16 Sept
Bygrave Cinema
44
45 Perham Park
Wallbutton Way
Austwick Museum
Warner Boulevard
Falvey Walk FS


Ewins Row Fire Station
Hind Boulevard
Sorton Way Fire Station
VSB
16 Sept
Rumbell Grove RS
EHB
16 Sept
Sherman Alley FS
Ruined
(2Z)

16 Sept
45
46 Harrison Park
Jouxson Cinema
Stallworthy Square
a factory
MPM

the Farrant Monument
Blockwood Auto Repair

Holland Alley
wasteland
the Lee Building
the Snee Building

46
47 Vaughan Arms
Hateley Arms
St. Jude's Cathedral
St. Jude's Cathedral
Cape Towers
Blackburn Arms
Hanlon Park
RP
16 waiting
16 Sept
Denbury Road
Felix General Hospital
Ruined
(1Z)

16 Sept
Hamilton Arms

47
48 Stockley Walk PD
Maishman Bank
St. Jude's Cathedral
St. Jude's Cathedral
Copleston Library
ruined
16 Sept
the Dimon Museum
HB
16 Sept
the Collings Building
ruined
16 Sept
St. Elisabeth's Hospital
Ruined
(3Z)

16 Sept
Badman Cinema

Brundrit Towers
48
49 Martindale Road
Curme Building NT

Coffins Lane School

Donnan Alley
Thorburn Way
a factory
VHB Unlit
16 Sept
Neary Bank
ruined
16 Sept
Reginaldus Museum
ruined
16 Sept

Crowly Library
ruined
16 Sept
St. Columba's Church
49
10 11 12 13 14 15 16 17 18 19


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labeled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

Things that are as they should be are labeled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To color text green, for example, use the following code: <span style="color:green">text</span>.

For example, this is what the code for St Elizabeth's Hospital looks like unedited:

name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=

This is what it would look like edited, if on October 31 you found that it was a ruin with 1 zombie inside:

name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<span style="color:red">Ruin<br>(1Z) 10.31

"<span style="color:red">Ruin<br>(1Z) 10.31</span>" was added directly after the equals sign.


Thanks to Sherry Stringfield of MCM as I've blatantly stolen her text and the idea of the status map from her and MCM!