Suggestion:20070531 Length of Rope

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20070531 Length of Rope

Werewolf32 22:33, 31 May 2007 (BST)

Suggestion type

Item

Suggestion scope

Mostly for survivor uses, but also has zombie benefits

Suggestion description

Survivor usage:

The length of rope is an item that would occupy 2 inventory slots with 3% encumbrance. Rope would allow survivors to leave a building that is above very strongly +2 barricaded, placing the player directly outside that building. This is a one use only item, and disappears immediately after its use.

This item is usable by any survivor with no skill prerequisites. This makes it particularly advantageous to low level players who may be trapped in an extremely heavily barricaded building without the ability to free-run to an adjacent building which may be barricaded to a lower level. It is also beneficial to higher level survivors, who may wish to leave a building without moving through several buildings to get out, which may be especially relevant in a besieged suburb.

Zombie usage:

In order to allow a fair balance to this item, any zombie with the tangling grasp skill who is carrying a length of rope will gain a 15% higher chance of retaining their grip on their target after a missed attack. This would raise the chance to retain grasp after a missed attack to approximately 65%. The length of rope does not require activation and is not stackable, acting in a similar way to the flak jacket.


Locations where lengths of rope can be found:

Mall Hardware Store - 4%
Forts - 2%
Factory - 5%
Fire Station - 5%

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - I like this idea, though I'd like to see it also be used by survivors to kill themselves in buildings (though outside would be better, preferably on tree branches in the parks, or on street lamps) that are not tall enough to jump out the window(ala hanging-style). The rope would break allowing the zombie to roam free, but could be seen by survivors and other zombies as a zombie "with a broken noose around it's neck" -Zed Ed 23:02, 31 May 2007 (BST)
  2. keep as a 1 use item allowing exit from barricaded buildings this is grear! but as every other voter says... get rid of the zombie bonus!

--Honestmistake 00:30, 2 June 2007 (BST)

Kill Votes

  1. Kill - Allthough I like the basic idea, the zombie usage is making me go kill. One cross-over item is enough, and a permanent 15% bonus to tangling grasp retainment is pretty good. - BzAli 22:51, 31 May 2007 (BST)
  2. Kill Great idea, makes sence, would be very usefull, reduces frustration for early players and not too overly powerfull, you had me right up untill the zombie crossover.--Seventythree 23:22, 31 May 2007 (BST)
  3. Kill- It was a brilliant plan until you suggested the Zed part. Remove that, and you get my vote.--Jebus14 00:14, 1 June 2007 (BST)
  4. Kill - Way overpowers tangling grasp. Also, low level players (or zombies) can always exit heavily barricaded buildings, clicking on any other block takes them to outside of that block -- boxy T L ZS Nuts2U DA 02:41, 1 June 2007 (BST)
  5. Read above votes. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:57, 1 June 2007 (BST)
  6. Change - Dump the zed part and you'll get a 'Keep' vote from me. --The Hierophant 05:09, 1 June 2007 (BST)
  7. Change - Lose the zed crossover and think of a couple alternate uses for the rope. I don't know, maybe you could tie the doors shut, adding one point to the barricades or something. Maybe you could use this to try to climb in from the outside. Suicide by hanging would be flavorful, but opens up the problem of instant zombies inside EHB buildings... (perhaps limit that to a specific building type?) --Uncle Bill 12:10, 1 June 2007 (BST)
  8. Kill - as above. --Saluton 14:53, 1 June 2007 (BST)
  9. Kill - People can exit EHB buildings w/o freerunning as others have said. A rope would be a good item, but a different use would be better. --ZombieSlay3rSig.pngT 20:11, 1 June 2007 (BST)
  10. Kill Again, I was undecided until the zombie part. I'd have actually supported having a rope being an unlimited-use item and let you go back in an EHB building right after leaving via one; it's an elegant way to fix the minor free running bug. But the zombie use was just ridiculous. Magentaine 04:43, 2 June 2007 (BST)
  11. Kill - Pretty much what everyone else is saying. Good except for the zombie bit. --Sonofagun18 10:06, 2 June 2007 (BST)
  12. Kill -Please, place the more important part of the suggestion first. This is sooooo similar to "lets let survivors with free-running have the option of moveing into the street when they would normally go into the building, and by the way just to keep it balanced let's nerf free-runnning by doubleing the AP cost." --AlexanderRM 23:44, 6 June 2007 (BST)

Spam/Dupe Votes

  1. Spam You can't actually get trapped in any building in Malton; although you may be forced to move in a direction other than you initially would wish to, you can always exit by clicking on an adjacent open space (or building, if you do not have free running). As such, the suggestions main focus is pretty pointless. Its secondary effect (tangling grasp bonus) is out of genre- its sophisticated tool use by zombies. (And suicide by hanging would be silly, though melodramatic, given so many guns laying around waiting to be used.) --Seb_Wiers Imagine 00:23, 1 June 2007 (BST)
  2. Spam - As Seb --Duke GarlandTLCD SSZ 07:48, 1 June 2007 (BST)
  3. Spam - As Seb as well! --JudeMaverick W! TJ! Talk Zzz... P! Nuts! 11:20, 1 June 2007 (BST)
  4. Spam -- As Seb x3. Although, it would be amusing to see a zombie dangling from the ceiling, impotently trying to grab passersby. -- Firemanrik 15:59, 1 June 2007 (BST)
  5. Spam -- As Seb x4. --Hhal 19:18, 1 June 2007 (BST)
  6. Spam - I agree with Swiers (sorry for breaking the trend guys! =P). --Matthew Fahrenheit YRCT+1 02:33, 2 June 2007 (BST)
  7. Spam - I agree with Swiers as well.-- Vista  +1  19:45, 5 June 2007 (BST)