Suggestion:20070713 Immunity Syringe

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This suggestion was voted as spam and closed for voting, with 2 keep, 2 kill, and 8 spam votes.


20070713 Immunity Syringe

Savant 17:48, 13 July 2007 (BST)

Suggestion type
Balance change

Suggestion scope
Applies to survivors

Suggestion description
Before reading, please read everything before voting. Thank you.

The Immunity Syringe should be used for high ranked scientist to create and use a Immunity Syringe to gain a 50% protection from becoming a Zombie, and also has a small dose of Revivification liquid inside it, so when the user dies, he can be revived. This is how it works:

At a powered Necrotech building, a player, which has NecroTech access and the "Chemical & Biological Expert" skill, can create a Immunity Syringe at a cost of 30 AP, and than can use it ONLY on himself. After he makes it, the player can inject the Syringe anytime, except when he is dead, or a Zombie. The principle how the Syringe should work:

  1. Player injects Immunity Syringe 1 day before he dies
  2. Player gets killed
  3. Player becomes a Zombie
  4. At that short period the Revivification liquid starts working (50% chance that it works)
  5. Player gets revived or Player becomes a zombie (if the revivification failed.)

There are 2 parts in the Injection: The Immunity part, and the Revivification liquid. When injected, the Immunity part protects the Revivification liquid from being used when player is not infected, also, the Immunity liquid is active for 7 days. After 7 days have expired, the liquid gets drained, and the Revivification liquid starts affecting, without any affect beacuse the Survivor is not infected. When the player becomes a Zombie, the Immunity part attack the body, but it is harmless, but the important thing that nothing else stops the Revivification liquid to start working. Then the player becomes a Survivor, or becomes a human.

Side-affects: Bacuse of the very complicated formula of the Immunity liquid, that includes small ammounts of very hazardous liquids, the accuarcy of the weapons should drop for 10-5%

Player can't inject 2 Syringes in the period of 7 days.

Why i think this should be implemented? Beacuse when Zombies get killed, they stay zombies, while when the Survivors get killed, they become zombies, and there is no more balance. By this way, there should be a equal number of Survivors and Zombies.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Beacuse I'm the author of this suggestion, I'm allowed to vote. --Savant 17:52, 13 July 2007 (BST)
  2. Change - I'd like to see a little less time frame for the liquid to wear out, like 3 days. And I'd also like to see that when the liquid wears out, and revive gets released into the body, that if the subject is not a zombie at that time, they die. They would be poisoned because revives are for zombies, not humans. Thus, if you use it, you would have to be killed in 3 days, or you will die anyway. Maybe that ought to balance it out. -Zed Ed 00:32, 14 July 2007 (BST)

Kill Votes

  1. Kill - While this one is better thought out than the typical suggestion of this sort, I still have to vote no. It doesn't sound like you multiplied this by a billion...there's still far too much abuse potential.--Jiangyingzi 19:48, 13 July 2007 (BST)
  2. KILL Currently, survivors outnumber zombies 56 - 44. It's not as bad as it used to be, but it's still not ideally balanced. The only way I would let this pass is if there were some sort a similiar zombie ability that had a chance to counter the effects of a headshot. -- Mordac the Refuser 19:51, 13 July 2007 (BST)

Spam/Dupe Votes

  1. Spam - Why i think this should be implemented? Beacuse when Zombies get killed, they stay zombies, while when the Survivors get killed, they become zombies, and there is no more balance. By this way, there should be a equal number of Survivors and Zombies. By your own statement, there is no reason implement this suggestion. There IS balance between zombies and survivors on a whole, and there are in fact MORE susvivors than zombies (plus dead bodies as well). Survivors currently (and for some time have) outnumber everything else in the game. Even at the worst of times, they have not dropped below 40%. . . . swiers BigEYEwitnessLOGO.png 18:03, 13 July 2007 (BST)
  2. Spam - Why?-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 19:49, 13 July 2007 (BST)
  3. Shuck It Trebek - Shuck hard and shuck long. --Sonny Corleone RRF CoL DORIS Hunt! 19:56, 13 July 2007 (BST)
  4. Sue the doctor - Obviously someone was negligent.--karek 19:58, 13 July 2007 (BST)
  5. Spam and Eggs It's already easy to get revived via revive points and random reviving, self-reviving is *not* a good idea. Mrhton 19:59, 13 July 2007 (BST)
  6. Spam/Dupe - Suggestion:20070619_Improved_Syringe --Magentaine 23:08, 13 July 2007 (BST)
  7. Spam - Immortality serum? Nifty. --Nikitis 23:17, 13 July 2007 (BST)
  8. Spam' - So, if I jump off my house right now and hit the ground, I'll stand back up alive? Gamebreaking and Death Defying. --User:Axe27/Sig 23:36, 13 July 2007 (BST)
  9. Dupe - I agree with Magentaine, this is a dupe of a suggestion for an automatic revive using a syringe. 'arm. 03:53, 14 July 2007 (BST)