Suggestion:20070918 Translational Research
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This suggestion has finished voting and has been moved to Peer Rejected. |
Translational Research
Suggestion type
Skill change/environment change
Suggestion scope
Freerunning (and those without it)
Suggestion description
In the world of medicine and science, translational research bridges the gap between basic science and applied medicine. This has all sorts of philosophical and idealistic implications, but there is usually a very physical representation of this growing trend: a bridge (literal) between medical buildings such as hospitals and research buildings. In real life these bridges are VERY common and they exist mainly to provide a physical link between these ideological fields. Also, scientists are lazy and don't like to walk outside a lot. In Malton, I imagine that these bridges may still exist and although badly damaged, would provide means for travel between Necrotech buildings and adjacent hospitals. I suggest that for any instances of Necrotech buildings which are directly adjacent (touching) a hospital, characters can free run between these buildings regardless of whether or not they have the free-running skill. This would not work if the building you are free-running into was ruined. The "broken wall" error would be replaced with a "collapsed bridge message" like 'you try to run into the building, but the bridge that connects them has collapsed'
This change would be particularly useful for scientist-class and medic-class newbies. Have fun ripping me apart--Liam Degen 05:24, 18 September 2007 (BST)
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Keep--Liam Degen 13:15, 18 September 2007 (BST)
- Keep - I can't see why not. Would help out newbies a little bit and it wouldn't hurt anything --Sonofagun18 06:14, 18 September 2007 (BST)
- Keep - Meh. --Midianian|T|T:S|C:RCS| 07:28, 18 September 2007 (BST)
- Keep - Indeed.-- Savant Chit-Chat 07:45, 18 September 2007 (BST)
- Keep - original.--'BPTmz 07:47, 18 September 2007 (BST)
- Keep - Quite original actually. I like it a lot. It would lend a little more tactical value to these rare set-ups. --Hhal 18:59, 18 September 2007 (BST)
- Keep - I like it precisely because it would happen in so few places. Making these few locations special does not unbalance the game and adds one of those interesting 'cool' moments to the game when your character finds one. I would strengthen my vote if zombie use of these bridges was addressed (I feel that a zombie could use them). By the way, for some of the KILL voters, since when are ALL hospitals good? I think there is room for a few sinister hospitals in league with the equally sinister NT people. --Shazzelim 21:50, 18 September 2007 (BST)
- Keep - You should change it so that- A. You can only use the "secret passage" if you have the NT acsess skill. B. It can't be used if either building is ruined. C. It could come from any building, cept malls and forts. But I like the idea. BoboTalkClown 22:09, 18 September 2007 (BST)
- Keep - It's an alright idea, but when one thinks about it, technically Zombies should be able to use the bridge as well, if it's obvious (and not be able to use it if the building's been ruined).--Private Mark 22:31, 18 September 2007 (BST)
- Keep - Mostly harmless. However, zombies should be able to cross a fully-built bridge. --Howard Bentley 23:06, 18 September 2007 (BST)
- Keep I like it, but zack should get through, otherwise it'll unbalance the game a tad bit. Glenstone 02:42, 19 September 2007 (BST)
- Keep - Free Running is way too essential to being a survivor. No other skill is nearly as essential to an individual's survival. I'm of the belief that no one skill should be a requirement for survival, and that's exactly what Free Running currently is. Newbies should have a real choice as to how they buy their skills without completely nerfing themselves. --Reaper with no name TJ! 16:38, 5 October 2007 (BST)
Kill Votes
- Kill - Realism doesn't necessarily enhance the game experience. That is the case with this suggestion. Besides, is NT really a medical research organisation with ties to hospitals? Personally, I don't believe they fall into that category... Also, the places where this would apply are just too few. And, finally, newbies need to get Free Running ASAP and quit whining about it, it's that simple. --WanYao 09:24, 18 September 2007 (BST)
- Re:Realism was not really my intended goal here. The information I provided was really just for background and a little humor. However, it seems that my "realism" has been turned down in favor of preconceived "meta-realism" of what people think about Necrotech. As for what you (and others) say about newbies needing to get free-running, I agree, however this doesn't warrant a kill vote in my opinion--Liam Degen 18:21, 18 September 2007 (BST)
- Kill - as above -- boxy • talk • 09:36 18 September 2007 (BST)
- Kill - As Boxy. --The Grimch U! E! 09:49, 18 September 2007 (BST)
- Kill - Sound like a good idea,but---can zombies use the bridge?And WanYao got a point-NT is shady. --Perne 09:51, 18 September 2007 (BST)
- Re:No, Zombies cannot free-run and therefore can not use a bridge.
- Kill - As Grim --Karekmaps?! 11:06, 18 September 2007 (BST)
- Kill - As S.A.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 11:24, 18 September 2007 (BST)
- Kill - there's about 5 such locations in Malton (too lazy to check precicely), no big deal. However NecroTech is indeed a shady company, so i would expect at least to have NecroTech Employment skill to recognize them. And even them, zombies should also be able to move... but then it would be just like large building --~~~~ [talk] 11:31, 18 September 2007 (BST)
- Re:What you say about needing a Necrotech skill is valid. In my idea, this would not be a requirement, but would generally be true because the people who would primarily be helped are scientists, and therefore start with the Necrotech skill--Liam Degen 18:21, 18 September 2007 (BST)
- Kill - I'd vote keep, but I do not think it would help too much to have this suggestion implemented. --Abi79 AB 13:24, 18 September 2007 (BST)
- Re:It's not meant to be a huge game-changing help, just a small- almost flavor related- change that might make things a little easier for new scientists.
- Kill - Too much complexity for such a small effect (as per Duke Garland). By the time anyone makes it to one of those areas, chances are they'd have bought free running already. --Pgunn 14:12, 18 September 2007 (BST)
- Re:Complexity should not be a reason to vote against.--Liam Degen 18:21, 18 September 2007 (BST)
- Kill - It's not like it would break the game or anything. I just don't think most hospitals would want to associate themselves with NecroTech. Hospitals represent the responsible, beneficial use of science. NecroTech represents the "progress at any cost" mad-scientist use of science. --Steakfish 17:53, 18 September 2007 (BST)
- Re:Why not let the hospitals decide themselves? If the inhabitants of the hospitals hate the inhabitants of the NT facility so much, they can just PK them when they come over. Lets not be silly here, free-running connects the whole city together anyway. This change really addresses the idea of a situation where unskilled survivors could free-run. Vote on that--Liam Degen 18:21, 18 September 2007 (BST)
- Nope not till I get a flying car--Seventythree 20:08, 18 September 2007 (BST)
- Necrotechs aren't a medical organization. They're the sinister mad scientist people who started this whole outbreak AFAIK.--Vow 20:11, 18 September 2007 (BST)
- Kill - places where this would be useful are very rare. Less than 0.1% of the city. I normally hate saying there's no need for a suggestion, but in this case it's true. --Pavluk A! E! 20:17, 18 September 2007 (BST)
- Kill It's just so fucking rare it's a waste of Kevan's time. He might as well make skills that cost 3,000,000 XP.--Wooty 21:54, 18 September 2007 (BST)
- Kill - Not interested.-- AHLGTG THE END IS NIGH! 23:59, 18 September 2007 (BST)
- Interesting, but your forgot a key factor. NecroTech locations are generally considered secret otherwise you wouldn't need the NecroTech Employement skill. And I agree with Howard Bentley that this would mean zombies should be able to use it too. Beyond that I can't imagine EVERY building would be connected just because they are adjecent. Besides, wouldn't that really just make them "large buildings"?--Pesatyel 00:50, 19 September 2007 (BST)
- Kill - Indeed, sounds like it just makes new large buildings out of all adjacent NT / hospital sets. Seeing as both are prime zombie targets, this would hurt survivors a lot. But I'm still voting kill... Swiers 02:14, 19 September 2007 (BST)
- Very Weak Kill As much as I'd love this, I must say no. This is because you can't automatically recognize NTs, thus you probably wouldn't know why there was a bridge. Great idea, but NTs would have to come completely out of the closet for it to truly work. ~A`Blue`JellyTME*V*I*L*? 05:57, 19 September 2007 (BST)
- Kill As Wan Yo. --Karlsbad 02:02, 21 September 2007 (BST)
- Kill - Free running is usually the first skill bought, even by newbies. In the rare instance where this comes up it would just confuse players who are so new they did not buy free running first. --Nosimplehiway 23:17, 28 September 2007 (BST)
- Kill - for all the above reasons, and especially if zombies can't do it as suggested in the reply to one of the votes. --Pestilent Bob 03:35, 6 October 2007 (BST)
Spam/Dupe Votes
- spam-ith' - Well, I dont use bridges....I use my secret zip-line gun. Everyone travels differently. Dont try to squish our imaginatie talents. What if we just jump from building to building? Or bust through a window? doc crook 13:22, 18 September 2007 (BST)`
- SPAM No free lunches here. Sockem 00:35, 19 September 2007 (BST)
- No. Besides, freerunning's here for a reason. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:52, 20 September 2007 (BST)