Suggestion:20071001 Military, and Scientist Zombies?

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20071001 Military, and Scientist Zombies?

LumiReaver 19:44, 1 October 2007 (BST)

Suggestion type
Zombie character classes

Suggestion scope
New zombie players

Suggestion description
People who want to start as corpses are currently forced to play as civilians when they're inevitably revived. From an RP standpoint, that's kind of off. What I'm proposing is that zombies should get to chose what they were before they died. Scientists become cadavers, and members of the military, carcases. The two new classes would have different starting skills related to their past life. Scientists being intelligent would start with Memories of Life, carrying some of their intelligence with them beyond the grave. Meanwhile military zombies would start with Body Building; they were trained to be strong, after all. Otherwise, if a survivor skill on a starting zombie is unacceptable, Lurching Gait is also a fine representative of a well trained soldier's honed skill carrying over past his mortal days.

In short:

Survivor TypeZombie ClassStarting Skill
CivilianCorpseVigor Mortis
MilitaryCarcassBody Building, or Lurching Gait
ScientistCadaverMemories of Life

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep I vote keep on this. Sounds reasonable--  Savant  Chit-Chat  19:46, 1 October 2007 (BST)
  2. I can't believe it. Someone actually stopped my spamming/killing spree! --Axe Hack Talk 19:50, 1 October 2007 (BST)
  3. Keep After all, zombies used to be people too.--Rosslessness 20:14, 1 October 2007 (BST)
  4. Keep - Can't see why not. --Abi79 AB 20:17, 1 October 2007 (BST)
  5. Keep- I like.--Grigori 20:25, 1 October 2007 (BST)
  6. Keep - Hmm. Ok. --~~~~ [talk] 20:27, 1 October 2007 (BST)
  7. Keep - I like it, except for the Body Building. BTW. it's a carcass, not a carcase. --Midianian|T|T:S|C:RCS| 20:30, 1 October 2007 (BST)
    Oh damn, I just looked it up, carcase is appearantly used only to refer to dead animals, not humans. Thanks, I'll fix it. --LumiReaver
    It's actually a real word? I thought it was just a misspelling. Heh. You learn new things all the time. --Midianian|T|T:S|C:RCS| 20:26, 2 October 2007 (BST)
  8. Keep - Made of Win. --The Hierophant 20:36, 1 October 2007 (BST)
  9. Keep/Change - Only concern is Body Building being a crossover skill, where the others are not. Substitute for Lurching Gait for the same reasons, and I think it's golden.--Actingupagain 20:38, 1 October 2007 (BST)
  10. Keep - No starting with Body Building, though. That's zerger bait and a crossover skill combined. --Howard Bentley 20:43, 1 October 2007 (BST)
  11. Awesome - This is one of the best suggestions ever! It helps zombies tons, is realistic, and does nothing to nerf survivors! But, change the name of the classes mebbe. BoboTalkClown 21:24, 1 October 2007 (BST)
  12. Keep Finally! Zombie classes! All we had to do is think up synonyms for 'corpse'! --Jon Pyre 21:32, 1 October 2007 (BST)
  13. Keep - We really do need zombie classes --Themanwhocares4 00:59, 2 October 2007 (BST)
  14. Keep We really needed more zack classes in the first place. Glenstone 21:41, 1 October 2007 (BST)
  15. Keep - love it--'BPTmz 21:47, 1 October 2007 (BST)
  16. keep Awsome man,I like it. H4ppy 24 7 22:02, 1 October 2007 (BST)
  17. A keep for variety. --  AHLGTG THE END IS ACTUALLY NIGH! 22:19, 1 October 2007 (BST)
  18. It's a keeper Its about time zombies got a little variety on this score. Rebel147 22:27, 1 October 2007 (BST)
  19. Keep - Awesome, bud, awesome.Kris Eikehaug Talk | The Clan 22:31, 1 October 2007 (BST)
  20. Keep - More choices! Huzah! We need that. --Medico 23:38, 1 October 2007 (BST)
  21. Author Vote <_< Honestly, I've always thought carcass sounded kind of meek, so it's odd that I made the military zombie under that name, it's just that switching the names with corpse might stir up some confusion, which I'd like to avoid. --LumiReaver 00:03, 2 October 2007 (BST)
  22. Keep - As Seventythree.--Wooty 00:20, 2 October 2007 (BST)
  23. Keep - AIDS?!?-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 00:46, 2 October 2007 (BST)
  24. Keep- Zombies need more classes than just one!! --Vkkhamul 02:35, 2 October 2007 (BST)
  25. Keep/Change Gait, not BB, and this thing is PERFECT! ~A`Blue`JellyTME*V*I*L*? 03:24, 2 October 2007 (BST)
  26. Keep - Good idea, we need some classes for zeds. Just give the carcass class Lurching Gait instead of Body Building and it'll be a keeper. --Sonofagun18 05:38, 2 October 2007 (BST)
  27. Keep - Nice.--Perne 10:21, 2 October 2007 (BST)
  28. Keep - Gives a bit of variation to our differently vital friends.--SeventythreeTalk 11:28, 2 October 2007 (BST)
  29. keep - I considered something like this myself. The Mad Axeman 11:39, 2 October 2007 (BST)
  30. keep - Good suggestion. doc crook 13:47, 2 October 2007 (BST)
  31. Keep - Absolutely. Makes perfect sense.--MrCoolantSpray 14:23, 2 October 2007 (BST)
  32. Keep - Why can't I think of good ideas like this? :( --ZombieSlay3rSig.pngT 16:51, 2 October 2007 (BST)
    Keep As above. --18:08, 2 October 2007 (BST) Unsigned vote. --ZombieSlay3rSig.pngT 15:36, 3 October 2007 (BST)
  33. Keep - Yes, yes, yes and yes. Dittoing everyone on lurching gait rather than body building. --Pestilent Bob 19:54, 2 October 2007 (BST)
  34. Keep I suppose in the beginning outbreak there would be some fresh corpses with more meat and muscles. Not every zombie is a stage 4 decomposing corpse --Johnny Reb 21:12, 2 October 2007 (BST)
  35. Keep - Finally, a suggestion with class. --Uncle Bill 06:25, 3 October 2007 (BST)
  36. Keep - Main reason for the lack of starting-zombies: No classes. Good suggestion. But no bodybuilding please.-- [ ρsych°Lychεε ]  T 09:21, 3 October 2007 (BST)
  37. Keep Winningest win that ever won. Crazylilvietguy 06:05, 4 October 2007 (BST)
  38. Keep - Sure, why not? There need to be more zombie classes. I think the MoL as a starting skill has been done before (in fact, I know it has, because I'm one of the people who did it), but this is different enough since it will affect skill costs for survivor skills. --Reaper with no name TJ! 23:47, 4 October 2007 (BST)
  39. Keep - I love it! Makes playing as a Zed more fun, and it's more fair too! - --Paris V-W 17:24, 13 October 2007 (BST)
  40. Keep - why not. --Pdeq 03:38, 14 October 2007 (BST)
  41. Keep - Me like. -J. A. 16:32, 14 October 2007 (BST)

Kill Votes

  1. Kill - Vigour Mortis is the single most essential zombie skill. And you want to take it away from the newbies, who need it the most?--Nikitis 22:02, 1 October 2007 (BST)
    Holy cow, he edited the suggestion?! *Rubs his eyes* Nope, see right where it says "corpse?" they can still choose to have the skill. Come back when you've removed 'consumer' from the list of starting survivor classes, and then we can discuss 'taking things away from newbies'  Nalikill  TALK  E!  W!  M!  USAI  22:24, 1 October 2007 (BST) Non author RE. --Axe Hack Talk 22:37, 1 October 2007 (BST)
    Vigor Mortis is still there, and it's been there. If this were implemented, all someone would have to do to get it is chose the Corpse class. --LumiReaver 09:30, 2 October 2007 (BST)
    Yes, because all new players know exactly what's best for them and will always pick the better option...--Nikitis 14:23, 2 October 2007 (BST)
    I'm sorry, I forgot that all new players are forced to pick the class that gives them the killing advantage. It's far beyond me to suggest that players consider choosing a class that requires a different approach to being an early zombie. It was wrong of me to think that zombie players enjoy variety. Please forgive this large oversight, I don't know how I could have been so incredibly stupid. (I'm going to go ahead and point out that I'm being sarcastic, because text doesn't communicate tone well) --LumiReaver 15:36, 2 October 2007 (BST)
    Variety? Variety works in survivors because there are many different ways for them to gain xp. There's no variety to be found in zombies. Being a zombie means killing humans and eating their brains, period. There is nothing else to do, no "different approach to being an early zombie". Things are simple: You kill humans, you level up. You do anything else, you stay "an early zombie" for-freaking-ever. If this gets implemented, 1/2 to 2/3s of new zombie players will get bored and either start a survivor or leave the game altogether because they picked the wrong starting class. Please tell me how this is a good thing, because I really can't see it.--Nikitis 18:02, 2 October 2007 (BST)
    Variety serves to ensure that everyone's experience is different. Some players consider their decisions with some weight, and play with the decisions they've made. Who wants to play with spoiled children who can't play unless they've got a skill that's considered the best? Every zombie is a faceless member of the horde, but every player behind that zombie has different tastes. Some people would prefer running away from high level survivors than being shot in the head. Starting with Lurching Gait betters their odds. For a zombie, being killed isn't so bad, they can just stand up again, but for a player waiting for AP is agonizing. And beyond that, some people would probably chose a weaker class just for the difficulty it would present. Because some people like a challenge. Further still, your entire argument is formed around the idea that newbs are uninformed, and unwilling to click the wiki link to get some info on the game before they start playing. --LumiReaver 18:28, 2 October 2007 (BST)
    Geez, Nikitis, why don't you just propose adding a comment next to them saying that they are much more difficult to play as! Most Newbs, even the few that don't learn about a game before playing it or find out about a game from a friend that already plays it will understand what the word "Difficult" or "Hard" means... And yes, I know I'm not supposed to do non-author REs, but someone had to point this out. ~A`Blue`JellyTME*V*I*L*? 05:53, 3 October 2007 (BST)
  2. Kill - Doesn't really fit the genre that well - becoming a zombie eliminates practically all of the original identity. Suggestion might be ok if all it did were set the class when revived to what the user picks, but actually changing the start skill doesn't make sense. --Pgunn 22:35, 1 October 2007 (BST)
    A big strong guy isn't going to suddenly have all his muscles shrivel up into nonexistence upon death, right? A large, well developed scientist brain might decompose a bit, but it's still going to be larger than your typical zombie's, right? Doesn't it make sense? Even if their identities are lost, their bodies are still theirs; traits they had in life would naturally follow them in death. --LumiReaver
  3. 'Kill - Because of the skills you chose, they suck. Also this is a dupe if anyone wants to search up some of the older versions.--Karekmaps?! 23:05, 1 October 2007 (BST)
  4. Kill - As the above killers. --Hhal 00:33, 2 October 2007 (BST)
  5. Kill - As Hhal. -- John RubinT! ZG FER 07:23, 2 October 2007 (BST)
  6. Kill - No, just no. This isn't needed, and it will seriously be a bane to all newcomers to the game. See Nikitis' vote and REs for further clarification --Ryiis 18:29, 2 October 2007 (BST)
  7. Kill - As Karek and Niktis. --Pavluk A! E! 19:18, 2 October 2007 (BST)
  8. Kill - I really like the spirit of this suggestion... It's a great idea, seriously, totally pointing in the right direction of how to add classes to zombies, I think. However... However, as many have pointed out, Vigour Mortis is an absolutely ESSENTIAL for all zombies to have and anyone starting without is going to be really screwed. Which means everyone will just choose to start as a Civilian. Which makes the "choice" offered irrelevant... That's a principle of suggestions: while not everything is perfectly balanced, if one choice or option is glaringly better than all the others, then it's not a viable suggestion. Sadly, that's the case here. Also, another peeve of mine is that the Scientists' skill sucks most out of all the alternates, and it's just another example of Scientists getting the shaft... Just a pet peeve of mine, because I think Scientists have gotten a raw deal in UD... on so many levels... and seeing a suggestion that gives them another shaft, well, meh. Very close, but no Cuban for you, not today... :P --WanYao 13:19, 3 October 2007 (BST)
    That's incredibly well thought out. I'm kinda new, and I'm not sure if I'm supposed to formally point out that there's a discussion page now, but yeah. In any case, I've only been dead about five times, and while I agree that a skill in the vein of Vigor Mortis is important, it isn't game breaking to have a difficult choice. I'm also under the impression that new zombies are all fresh kills, only having recently lost their humanity. I'm not sure how a zerger thinks, but if people are complaining that Lurching Gait is weak, why is it so wrong to use Body Building? --LumiReaver
    Errm... you can start as a zombie, isn't that what this suggestion addresses? Now the point of "difficult" choices isn't difficulty... it's, well, choice... If someone suggests a weapon mod that makes all other weapons totally inferior in comparison, then everyone will use only that weapon and drop all the others. That's the case with your suggestion: Vigor Mortis is SO DAMN IMPORTANT to a starting zombie that chosing a regular Corpse under your system is a total no brainer. Everything else sucks compared to it, so it won't even make a difference, thus it isn't even really a choice. Dig? And, if a newbie picks wrong, they're going to be immensely frustrated without Vigor Mortis... And be even more likely to leave the game than already. Then there's Body Building, which is too powerful a skill for a beginning zombie -- because of alt abuse... If you don't understand how that'd work, well, come back in a couple months... ;) Same goes in general for the all the problems with this suggestion... I'm seriously wondering if you've played much as a level 1 zombie? Or worse yet, tried playing as a dead survivor with no zombie skills, i.e. no Vigor Mortis. Life is hard enough as it is WITH Vigor Mortis, it only gets reasonable with Death Grip, and even then... headshots and 2 AP per tile chase prey, meh... If you haven't, try the dedicated zombie side from Level 1 for a while, and you'll see what I mean... However... I will say... you're getting so much response to this suggestion because I think people really want to see some kind of greater variety added to the zombie experience... and your suggestion, though flawed, has sparked that flame, methinks... So kudos to a self-admitted newbie for coming up with something that a) people are interested in, and b) isn't totally game breaking (it's kinda the opposite, which is as much as a problem) That's actually a good start! :) --WanYao 17:59, 3 October 2007 (BST)
    Well, when I was a lower leveled consumer, I died, before I knew about revive points; I just walked around beating the crap out of people (and other zombies) until I finally bought Lurching Gait. Because walking around at 2AP a block really ticked me off. I got revived almost right after I bought the skill, so it was kind of a waste of XP, but being a low level zombie without Vigor Mortis is possible. I don't remember, but I'm pretty sure the accuracy isn't any worse than the survivor default punch. Then again, I never really liked getting combat XP anyway, and as soon as I could, I started collecting FAKs. I probably made this suggestion without realizing zombies only get XP from combat, but even still the different starter skill could still be appealing to different people. --LumiReaver 18:13, 3 October 2007 (BST)
    are you suggesting that zombies start with a zombie and survivor skill??? sorry but that is laughable, yes make the new less dangerous zombies nearly as dangerous as the ones that have progressed a little, it's a zergers dream, or a pkers, or any zombie group that uses survivor spiesThebattler35 18:21, 6 October 2007 (BST) Non author RE.  Nalikill  TALK  E!  W!  M!  USAI  02:08, 7 October 2007 (BST)
  9. kill are you suggesting that zombies start with a zombie and survivor skill??? sorry but that is laughable, yes make the new less dangerous zombies nearly as dangerous as the ones that have progressed a little, it's a zergers dream, or a pkers, or any zombie group that uses survivor spiesThebattler35 18:22, 6 October 2007 (BST)
    No, I suggested that one class should start with a survivor skill, but if that should be found unsatisfactory, Lurching Gait could substitute. Are you clear now? Furthermore, any change to the game that provides a benefit for any group of people could be abused. I think just saying "lol it cna bee abused" is a bullshit argument. --LumiReaver 11:16, 7 October 2007 (BST)
  10. kill - Feel sorry for that newb who choses the scientist class... and Nali Non author Re to me see what happens to ur ass. Sockem 03:36, 14 October 2007 (BST)

Spam/Dupe Votes

  1. Op-tions! -No options. --AlexanderRM 23:33, 1 October 2007 (BST)

#:Dumbest spam vote I've ever seen... and on an excellent suggestion too!--Vkkhamul 04:07, 10 October 2007 (BST) Non author RE.  Nalikill  TALK  E!  W!  M!  USAI  04:16, 10 October 2007 (BST)