Suggestion:20071112 Adrenaline Rush and Zombie Urge

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This suggestion was voted as spam and closed for voting, with 3 keep, 3 kill, and 15 spam votes.


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20071112 Adrenaline Rush and Zombie Urge

--RobotUtron 02:50, 12 November 2007 (UTC)

Suggestion type
Skills

Suggestion scope
People

Suggestion description
I think I came up with a good idea called Adrenaline Rush(AR)for humans, and Zombie Urge(ZU) for zombies. after buying this skill you don't get the 10 bonus xp for killing something (you still get hit xp) but also every now and then as you attack you get a damage bonus(1-2) and a hit percentage bonus(5%) with mele weapons. This would be a good skill because it could be available to zombies as well (they get bonus damage for clawing). perhaps you should be able to toggle it on and off in settings because you're not constantly in an adrenaline rage(though if you turn it on you can't turn it off for 24 hours so people cant get a damage bonus, turn off adrenaline, then get the 10 xp kill bonus). It is a zombie hunter skill for humans so you have to be level 10 to get it (even if you're a zombie getting Zombie Urge). The percentage of you getting the damage bonus with AR(ZU) is 25% but the hit bonus of 5% is always on, some people might think that thats worth not getting the 10 xp.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - This has some potential, but it might be best if you removed it and collected your thoughts in a way that is easier to read.--Karekmaps?! 03:58, 12 November 2007 (UTC)
  2. Keep I already have over 700XP, and I don't plan on buying BR... What else is that XP good for? Close Combat, you say? Well, I've gotta run outta bullets sometime... Even with 10 Shells and 60 Bullets ~A`Blue`JellyTME*V*I*L*? 16:39, 12 November 2007 (UTC)
  3. Keep I like this. Once you've maxed otu the skill tree, theres little chance of ever falling behind (unless you quit for a while) Because of this I find myself acting in a support role most of the time because slashin at a zed isn't whats needed. However if i had some bonus like this Id definitely be using my trusty ole axe a bit more. --grassman 20:54, 12 November 2007 (UTC)

Kill Votes

  1. So, basically, I'm trading in a 10 XP kill bonus for a 25% chance of a 1 or 2 XP kill bonus? And that's just a straight up +5% to everyone?--Pesatyel 07:26, 12 November 2007 (UTC)
  2. Change - Pal, why putting your suggestion on the talk page if you do not listen to what other people have to say? It's there for a reason, not because it's pretty. -- John RubinT! ZG FER 09:42, 12 November 2007 (UTC)
  3. Kill - I am all for adding new skills, and the idea behind this skill is a decent one, but the way it has been presented is no good. The mechanics behind the skill are flawed. How about this: After you have [successfully] attacked another player, the option to continue attacking, but in "Adrenaline Rush" mode is present. In AR mode, you must spend 2 AP per attack, and you get a hit/damage bonus. The XP you get after the kill shouldn't be affected, and you should need to be atleast level 20 to get this skill. --Sic Re Mortem 22:11, 12 November 2007 (UTC)

Spam/Dupe Votes

  1. Spam - I don't think you thought your cunning suggestion all the way through. Crazylilvietguy 03:05, 12 November 2007 (UTC)
  2. Dupe - Someone's already thought of a suggestion known as "Adrenaline Rush", I'll find the link if no one else does first. The only difference between the two, however, is that one gave you about five "extra" AP so that one can escape to a different building if he/she spent her last AP going into a building, only to find it already infested. Your idea is good, although it could use a little reworking. --Private Mark 04:44, 12 November 2007 (UTC)
  3. Teh lazerz No power ups or beserk modes. Omega 05:55, 12 November 2007 (UTC)
  4. Spam - Incomplete and difficult to understand. For example, you don't mention how likely the bonus is.Studoku 09:15, 12 November 2007 (UTC)
  5. Spam - overpowering zombies (who use melee weapons more than survivors), for a loss in XP that doesn't matter at all because the last new skill that came out was over a year ago (something like that) and many players have 1000s of XP. --Funt Solo QT Scotland flag.JPG 09:20, 12 November 2007 (UTC)
  6. Spam - not needed at all, please don't mess with attack rates --~~~~ [talk] 09:22, 12 November 2007 (UTC)
  7. Spam - lolwut --Cyberbob DORIS CGR U! 09:24, 12 November 2007 (UTC)
  8. Spam - lolwut -- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 09:28, 12 November 2007 (UTC)
  9. Spam - lolwut --Wooty 12:01, 12 November 2007 (UTC)
  10. Spam - both unnecessary and an incomplete suggestion. --WanYao 12:02, 12 November 2007 (UTC)
  11. Spam - Not constructive to the game. Starman537 17:18, 12 November 2007 (UTC)
  12. Spam - awesome --Druuuuu 19:27, 12 November 2007 (UTC)
  13. Spam - Aw, you killed the "lolwut" train WanYao!--  AHLGTG THE END IS NIGH! 22:00, 12 November 2007 (UTC)
  14. Spam Too much reminiscient of horny zombies and/or necrophilia.  Nalikill  TALK  E!  W!  M!  USAI  22:57, 12 November 2007 (UTC)
  15. Spam - Finish it up, clean it up, and try again. --Steakfish 01:37, 13 November 2007 (UTC)
  16. Spam- As Steakfish. NEVER use the word "perhaps" --Darth LumisT! A! E! FU! U 01:41, 13 November 2007 (UTC)