Suggestion:20071119 Retie Wires
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This suggestion has been withdrawn for revision, the new version is still in the works. |
20071119 Retie Wires
Banjo2E (complain) 23:17, 19 November 2007 (UTC)
Suggestion type
Skill, item
Suggestion scope
Survivors, zombies, and buildings
Suggestion description
I think that there should be a method of remaking or retying wires, such as those that secured warehouses in the distant past. This would make wirecutters useful again, as there would be wires to cut once more.
Since this is a very powerful ability, since zombies theoretically could not get in without help from a death cultist, I propose the following checks and balances.
- This skill could be a subskill of Construction.
- This skill could require the use of a toolbox, wirecutters, or both.
- Wires could, after so many reties, become unable to be retied again. The message would be "There is no wire long enough to retie."
- Wires could have strength values equivalent to those of an EHB building, and display deterioration messages.
- In conjunction with the previous check, buildings tied with wires could be impossible to barricade, or only be lightly barricadable.
- As a last resort, wirecutters could be usable by zombies, BUT be in the attack menu and have an accuracy penalty to be around 5-10%.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
Kill Votes
- Kill I dislike voting spam unless it's utter crap. This isn't utter crap. Take it to the talk page and see what the hounds there say to do. ~A`Blue`JellyTME*V*I*L*? 23:36, 19 November 2007 (UTC)
- Kill - Below.-- AHLGTG THE END IS NIGH! 23:39, 19 November 2007 (UTC)
- Kill - Good idea, take to talk page and see if you can make it better. --BlobdudeTalk TM MC 23:52, 19 November 2007
- Workable - See above and top. BoboTalkClown 23:53, 19 November 2007 (UTC)
- Kill?- As above, take it to the talk page! --Darth LumisT! A! E! FU! 00:14, 20 November 2007 (UTC)
- Kill - Verging on dupe, maybe. But this is pretty awful. A nigh-free EHB would make a junkyard a huge boon to Survivors, and that is just bad. Not only that, after your idea goes through, in a month, the junkyards would be back to normal. Pretty lame, not to mention overpowered for a month. That and zombies cutting wires. What the shit? --Druuuuu 00:26, 20 November 2007 (UTC)
- Kill - The suggestion is quite incomplete. Taking it to Talk:Suggestions would be a great help. --Z. slay3r • Talk 00:40, 20 November 2007 (UTC)
- Kill - Hay guys, let's make survivor barricading tactics even BETTER..... >.> --Trunksoul 03:39, 20 November 2007 (UTC)
Spam/Dupe Votes
- Spam Incomplete suggestion, take it to the talk page. – Nubis 23:18, 19 November 2007 (UTC)
- Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:19, 19 November 2007 (UTC)
- Spupe - Spam as Nubis, also a pretty common dupe. --Pavluk A! E! 23:22, 19 November 2007 (UTC)
- Spam - Incomplete, with no numbers yet somehow manages to be ridiculously overpowered. --The Grimch U! E! WAT! 00:58, 20 November 2007 (UTC)
- Major Spupe -I'm to lazy to find a link. --AlexanderRM 01:31, 20 November 2007 (UTC)
- Spam Look at 3. if its like that then we right back where we started. Omega 02:06, 20 November 2007 (UTC)