Suggestion:20071122 New Zombie Hunter Skill

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This suggestion was voted as spam and closed for voting, with 1 keep, 15 kill, and 15 spam votes.


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20071122 Advanced Combat Training

RobotUtron 20:31, 20 November 2007 (UTC)

Suggestion type
Zombie Hunter Skill

Suggestion scope
Melee combat

Suggestion description
With this skill you get anther 10% with Melee weapons and hand to hand combat. Because Zombie Hunters are supposed to be just that, Zombie Hunters. They need more skills.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. STRONG KEEP RobotUtron 20:45 20-Nov-07 (UTC)


Kill Votes

  1. Strong Kill - Actually, it is borderline spam. Survivors are NOT an offensive class -- that is the zombies -- they are a defensive class. Thus they do not need new ways to efficiently kill zombies. Also as per Grimch. --WanYao 05:09, 21 November 2007 (UTC)
    • RE when you get closer to something, the better chance you have to hit it, thats just common sense. even 50% with an axe still seems low to me but I figured everyone would complain if it were any higher (like yoo all weren't going to complain anyways) to have better aim with a pistol than an axe just seems wrong to me RobotUtron 21:22 20-Nov-07 (UTC)
      • RE unfortunately none of that is relevant, even if i agreed, which i don't. simply, this suggestion is unbalancing and homogenises the two very distinct classes, as we have already stated. see also boxy's vote, below. --WanYao 06:06, 21 November 2007 (UTC)
  2. Kill - Attack percentages are well balanced as it is. Survivors have high percentage/damage firearms that are balanced by the need to search for ammo, zombies have medium hit/damage claw attacks that need no upkeep. This would make survivors nearly equal to zombies in attack percentages, but still with complete freedom to get at them without going through barricades. It's a fine balance, and strengthening survivors is not the way to go, given that survivors almost always outnumber zombies 3/2 -- boxytalk • 05:52 21 November 2007 (BST)
  3. Kill - Killing zombies is easy without being a zombie hunter, there is no need for them to be even more powerful Anti gorefest5 anti gorefest5 06:17, 21 November 2007 (UTC)
  4. Simplist answer is this: Balance. The low hit % for melee is the balancing factor for guns that require ammo.--Pesatyel 07:27, 21 November 2007 (UTC)
  5. Kill - Harmans have it easy enough. --Ducis DuxSlothTalk 07:53, 21 November 2007 (UTC)
  6. STRONG KILL --Cyberbob DORIS CGR U! 07:56, 21 November 2007 (UTC)
  7. STRONG BAD --Midianian|T|T:S|C:RCS| 11:30, 21 November 2007 (UTC)
  8. Kill - Per Boxy. --Shazzelim 13:00, 21 November 2007 (UTC)
  9. Kill, headshot, dump and do not revive.- Any suggestion to make survivors more powerful should really come with a zombie buff, if at all.Studoku 13:36, 21 November 2007 (UTC)
  10. Kill Zombie Hunters must search for ammunition to feed their high powered high accuracy attacks. --Jon Pyre 14:27, 21 November 2007 (UTC)
  11. Kill/Change- If you would give the +10% to fists and blunt weapons ONLY, I might vote for it. --Darth LumisT! A! E! 15:30, 21 November 2007 (UTC)
  12. Kill - You put little to no effort into this suggestion, didn't you? --Private Mark 16:44, 21 November 2007 (UTC)
  13. Kill - Only because I am a spacifist(I don't vote spam). UCFSD 16:58, 21 November 2007 (UTC)
  14. KILL don't think of the numbers as a chance to score a hit but as a chance to score a meaningful hit!--Honestmistake 17:03, 21 November 2007 (UTC)
  15. Kill - Even if was a great suggstion, only a line of text explaining it? Puh-leeze. And plus, it's not a great suggestion. -J. A. 22:45, 21 November 2007 (UTC)

Spam/dupe

  1. Spam - Humans are not zombies, they dont need claws (This would make the fireaxe the equal of non TG claws). Homogenisation is bad. Also, putting zombie claw eqivelents on humans is just plain overpowered, considering the fact that they dont have to chew through barricades to attack zombies. --The Grimch U! E! WAT! 04:52, 21 November 2007 (UTC)
  2. Spam - As Grim. --Banana reads Scoundrell for all of Yesterday's News, Today! 05:06, 21 November 2007 (UTC)
  3. Dupe - of most every other weapon skill boost. Tying it to "zombie hunter" is a non-limitation; half the survivors in the game have the zombie hunter skill, so its effectively an across-the-board boost. SIM Core Map.png Swiers 05:34, 21 November 2007 (UTC)
  4. Spam - Terrible idea. --The Hierophant 06:18, 21 November 2007 (UTC)
  5. Spam – You want melee, go zombie. And next time, please use the templates properly.
  6. Spam/Dupe - I've seen this sort of thing before. It's stupid and contagious. Here we are now entertain us... --Cap'n Silly T/W/P/CAussieflag.JPG 06:52, 21 November 2007 (UTC)
  7. Spupe - I have seen something like that before. -- John RubinT! ZG FER 08:03, 21 November 2007 (UTC)
  8. Spam - overpowered, not balanced. --Funt Solo QT Scotland flag.JPG 09:05, 21 November 2007 (UTC)
  9. Spam - because this suggestion is ridiculously overpowered --Pavluk A! E! 10:47, 21 November 2007 (UTC)
  10. Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 10:48, 21 November 2007 (UTC)
  11. Spam Ok, this goes right up there with the fantastic "people can't be hurt while logged out" suggestion. But while at least that one had been IMAGINATIVELY stupid, this one is pure stupid overpowering and unbalancing, and anyone who had at least read the FAQ and the "DO's and DON'Ts" about suggestions would have known that it wouldn't fly. CharonX 15:20, 21 November 2007 (UTC)
  12. Spam - this is ridiculous... no free lunch --~~~~ [talk] 16:29, 21 November 2007 (UTC)
  13. Spam Let's take away the only combat advantage zeds have over survivors. Yay! --Trunksoul 17:08, 21 November 2007 (UTC)
  14. Spam - I believe this can be spaminated now.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 18:22, 21 November 2007 (UTC)
  15. Spam - FIRE SPAM RAY! BoboTalkClown 22:17, 21 November 2007 (UTC)