Suggestion:20080626 Let There Be Light
Spam! | |
This suggestion was voted as spam and closed for voting, with 3 keep, 3 kill, and 8 spam votes. |
20080626 Let There Be Light
Jon Pyre 15:59, 26 June 2008 (BST)
Suggestion type
Equipment improvement
Suggestion scope
Flares
Suggestion description
In December 2006 I submitted a suggestion called "Better Searching Thanks To Flares" that was eventually peer reviewed. You should read the text here.
In that suggestion I proposed flares being able to temporarily create indoor light, like a generator, but for very brief periods of time and limited to increasing search odds since it doesn't provide power (no syringe manufacturing, necronet, radio, etc.)
Now that the dark building upgrade has been made to the game I see a new use for flares and I suggest this modified form of my old Peer Reviewed suggestion:
Rather than having flares provide a search bonus to intact buildings let them create "flare light" in ruined building. For three minutes the building is illuminated, allowing everyone inside to see bodies, graffiti, decorative items, and bringing attack and search rates to normal non-dark levels. Flare light would not illuminate enough of a ruined building to fix it however, to repair a ruined dark building you would still need a generator and fuel.
While a flare burns it would be visible in the building as "A flare burns bright red on the ground." A flare could be attacked with melee or hand attacks with a 10% chance of successfully destroying it, with the message "You hit the flare, causing it to flash and die out."
A building lit by flare light would be visible from outside as bright red. If a generator is installed in the building the generator takes priority and the building becomes yellow. Flares could be lit in powered buildings but they provide no benefit whatsoever on top of electric power.
This would finally give flares a useful purpose, an easily portable method of temporarily lighting dark buildings for combat and search purposes. It would not negate the dark building improvement though since:
- A generator is still needed to repair it
- This only provides a brief benefit that's likely to just help the person that lit the flare and nobody else.
- Flares aren't incredibly easy to find, just common enough that this would make searching a firestation useful even after you have an axe and a radio.
- Flares also bring zombie attacks to normal, and advertise their use for passing zombies to see.
Voting Section
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Dark buildings (as PKer hideouts) are overpowered at present, so I would welcome this bounty hunter buff. More emphasis on PDs (as a source of flares) is also good. --Explodey 20:48, 26 June 2008 (BST)
- Keep - mainly this would be used to take care of pkers and save some of the pain of setting up a genny just to get it destroyed as soon as someone hiding in there finds out. --Lt.G Deathnut freelance 21:49, 26 June 2008 (BST)
- Keep - Sounds good, and all the kill/spam votes are just there simply because they'll vote no on anything that boasts survivors.--Danny wWlliams23:20, 26 June, BST.
Kill Votes
- Kill/Change - Makes reclaiming dark buildings by survivors ridiculously easy when compared to what zombies have to do to clear them of survivors. Seeing bodies, graffiti and decorative items would be OK, though. --Midianian|T|T:S|C:RCS| 16:13, 26 June 2008 (BST)
- Kill/Change - PKers searching in PDs are likely the class with the most excess flares- this is a powerful boost to that. I'd love it, but it's too strong by boosting attacks. --Karloth Vois DR ♣ GR 16:31, 26 June 2008 (BST)
- Re While a PKer might have a lot of flares, if they didn't they'd just attack a non-dark building. --Jon Pyre 21:36, 26 June 2008 (BST)
- Here's a close reality view of using a flare indoors: flare goes off, sparks land on curtains, curtains catch on fire, building burns down. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:47, 26 June 2008 (BST)
- Re Flares already can be used indoors without setting the building ablaze. Just shoot a zombie with one. Even if you miss the building is still there. --Jon Pyre 21:36, 26 June 2008 (BST)
Spam/Dupe Votes
- Spam - If you want to attack normally in a dark building, install and fuel a generator. This just amounts to a complete and utter nerf of Dark buildings as hiding places, and fucks up any zombie attempts to hide in them too because flares just arent that rare, and you can easily empty 40+ ap in the span of a couple of minutes in combat. Dark buildings are fine as is, leave them alone. --The Grimch U! E! WAT! 16:06, 26 June 2008 (BST)
- Spam - As Grim. Also, how exactly is the duration brief enough that only the flare-using survivor benefits, and yet long enough that it attracts and benefits zombies? These are logically exclusive statements. --#4 - Haberdash TMG 16:12, 26 June 2008 (BST)
- Spam – Flares already have at least two useful purposes, fireworks in the sky and fireworks on peoples' clothing. And as they're harder to find than generators, I fail to see the point here... ᚱᛁᚹᛖᚾᚨᚾᛏ 16:18, 26 June 2008 (BST)
- Spam - As Grim_s. Seriously, stop making suggestions about darkened buildings, they're here to stay. Billy Club Thorton T! RR 16:42, 26 June 2008 (BST)
- Spam - Darkness affects the following buildings: banks, cinemas, clubs and fort armories. None of these are resource areas except for armories, and there are only two of those in the entire game. Seriously, people, what's the big freaking deal about dark buildings?--Jiangyingzi 20:11, 26 June 2008 (BST)
- Spam - What they said. --Ocular Druuuuu 20:24, 26 June 2008 (BST)
- Spam - As Grim. --Papa Moloch 23:55, 26 June 2008 (BST)
- Spam - As above. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 00:12, 27 June 2008 (BST)