Suggestion:20090114 Sprint

From The Urban Dead Wiki
Jump to navigationJump to search


Stop hand.png Closed
This suggestion has finished voting and has been moved to Peer Rejected.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20090114 Sprint

A Big F'ing Dog 17:30, 14 January 2009 (UTC)

Suggestion type
Skill

Suggestion scope
Zombies

Suggestion description
Movies have started to introduce fast zombies. Might be nice to acknowledge this theme somewhere in the game.

The sprint skill would be used for chasing survivors you see outdoors. When a human being is in an adjacent square zombies with the skill would have a sprint button. Clicking it would cost 2AP, and simultaneously move you into that survivor's square and perform a hand attack on them. The attack is at your normal attack percentage, and if you have tangling grasp that can take effect as well if successful. It doesn't save AP, just saves you time so you're more likely to score more hits on a fleeing survivor. The survivor could still get away by going inside of course, sprint doesn't let you bypass barricades, it's just a better way of chasing down a runner.

What if there are survivors in multiple directions, or multiple survivors in a square? Sprint would have you attack the survivor that performed the most recent action in a location, so you'd attack whoever just ran there. If there are survivors in multiple directions then which way you go would be random - zombies aren't picky eaters. If you want to make sure you pursue the same person then you'd have to be slower, more thoughtful, and move after them the normal way.

This would still be faster than a macro. A macro replicating this effect would combine moving and then attacking, but it would still have to load two webpages. This only requires loading one, saving precious time. It basically puts you on par with the survivor - they only need to load one page with each square they move but the zombie needs to load two. It puts the zed at a distinct disadvantage in keeping up.

Lurching Gait obviously should be a prerequisite.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep A great way for zombies for zombies to knock off a few more hp than they normally would, or maybe even kill someone. While real-time chases don't happen every day they happen often enough, especially around bigger battles. --A Big F'ing Dog 17:33, 14 January 2009 (UTC)
  2. Keep I like it. Could be accompanied with a bit of flavour text? -- Cheese 17:39, 14 January 2009 (UTC)
  3. Keep I saw Dawn of the Dead this weekend, just after seeing Diary of the Dead. It surprised me to see the fast zombies in dawn, just after hearing zombies are slow in diary. Anyway, i like this idea, since i have hunted several players outside buildings and many times i couldnt score a hit because i was lagged and he had moved elsewhere --People's Commissar Hagnat talk mod 17:52, 14 January 2009 (UTC)
  4. Keep You seem to have covered all my concerns in the above explanation. Which is unheard of. This must have been on Developing Suggestions. --RosslessnessWant a Location Image? 17:56, 14 January 2009 (UTC)
  5. Keep - I simply like it - it's an interesting real-time combat addition --Nevin McAvoy(talk) 22:10, 14 January 2009 (UTC)
  6. Keep - Sprinting zombies are so in genre. Plus, it could become a new starting zombie class! --Blake Firedancer T E RNL? P.I.S.I.T. 23:16, 14 January 2009 (UTC)
  7. keep but i would prefer it to be named something like "pounce" or "frenzied chase" basically anything that could explain the effect without it being a sprint!--Honestmistake 00:08, 15 January 2009 (UTC)
  8. Keep - Blink Strike in UD! Liberty 00:55, 15 January 2009 (UTC)
  9. Keep - --Haliman - Talk 03:34, 16 January 2009 (UTC)
  10. Keep - this is not an auto-attack, because it is 100% player controlled. I agree that this would be seldom used, except perhaps for during mall break ins, when wounded survivors hop to another corner... for this reason I'd like to see this skill able to target the survivor that was just being attacked if they move away and are still in sight -- boxy talkteh rulz 03:56 16 January 2009 (BST)

Kill Votes

  1. Kill I don't care for this idea. Why not propose a similar skill for the living, who obviously CAN sprint? This seeks to provide somthing akin to an "auto attack" attached to a move. Why not a skill where-by a survivor can click on a zombie in an adjacent block and automatically move to the square and perform a melee attack? All the reasoning applies both ways, and my vote would be the same. Rocky Ford 23:41, 14 January 2009 (UTC)
    • Re A survivor attacking an active zombie outdoors is a fool. The zombie doesn't care if it gets injured, it wouldn't run. It'd just attack the survivor and stand up should it get killed. The situation doesn't work both ways. --A Big F'ing Dog 04:16, 15 January 2009 (UTC)
      • I prefer trenchcoater. Also, you really shouldn't re: every kill vote. Read the voting rules. Rocky Ford 19:25, 15 January 2009 (UTC)
  2. kill - one thing this would do is cheat the IP hit counter. another thing is that an auto attack is a major no no when it comes to game play in this game.--Lt.G Deathnut | TheStayPuftMan 02:17, 15 January 2009 (UTC)
    • Re It isn't an auto-attack. Those are when a logged off player attacks without human input. It's a form of AI. With Sprint a human being has to be playing the zombie and order each attack. --A Big F'ing Dog 04:02, 15 January 2009 (UTC)
      • you put it as you click the button and then move to the square that the survivor is in and automatically attack the survivor, thus it is an auto-attack. thank you --Lt.G Deathnut | TheStayPuftMan 18:14, 15 January 2009 (UTC)
  3. Kill - I dislike auto-attacks and I think Lurching Gait already counts as running. I know that if I was a survivor anywhere outside during a zombie apocalypse, I would run as fast as I can. --ZsL 20:40, 15 January 2009 (UTC)
  4. kill - I'm pretty sure this is a game centered around the old slow moving zombies. --Turtleboy412 05:07, 16 January 2009 (UTC)
  5. Kill - Zombies already move quickly with lurching gait, and I agree with Wan about this being rather pointless. If the survivor will get away before you take two actions, moving to claw him once is just pointless. --dgw 00:51, 17 January 2009 (UTC)


Spam/Dupe Votes

  1. Spam We already have running zombies. It's called lurching gait. Also this is not very believable that after some three years or so zombies only just started sprinting. --Diablor1 21:56, 14 January 2009 (UTC)
    • Re Lurching Gait I think by definition is a walk. Lurching is " A staggering or tottering movement or gait." It's unsteady, broken, a Frankenstein walk. Not a run. As for only sprinting after three years, lots of changes have been made late in the game - zombies started blocking repairs, forts were built. In a zombie game believability is whatever justifies what improves gameplay, within reason. Zombies becoming keen to chase isn't far fetched by our standards. --A Big F'ing Dog 22:35, 14 January 2009 (UTC)
  2. Spam - On the grounds that this is an "auto-attack", and that zombies already can "run". --Private Mark 03:08, 15 January 2009 (UTC)
  3. Spam - I have a couple of reasons for hating this suggestion. Erm, no, I don't hate it: it's actually not a bad concept... But... it's almost totally useless in practice -- except as an occasional zombie AP wastage tool. I mean, you almost never catch a live, online player outside... You usually see them inside, and when they run away they Free Run behind some barricades. And, the VERY rare times this would work, all you'd so is waste some AP following him for a few blocks, doing some pointless damage, but not even getting a chance to infect him -- which is the only way to make it really harmful. Ergo: pointless AP wastage button. My other objection is it's incomplete and potentially broken: it sounds as if the ability would allow you to "sniff out" survivors "hiding in plain sight"... and that's unbalanced. --WanYao 05:10, 15 January 2009 (UTC)
    • Re But what if they're already injured? What if you infected a survivor before they realize they're under attack, and then you chase them to bring them as close to death as possible? Also, what is hiding in plain sight? How is that possible? --A Big F'ing Dog 16:36, 15 January 2009 (UTC)
      • Clicky the linky, mate. And, as I explained, the odds of a situation arising where this suggestion would actually work as intended are negligible. And if I do come across an injured survivor, why not just attack him normally??? Why, instead, put my character at the whim of a random number roll? Trust me, I have been in many a brain hunt with live actives, and one of two things almost always happens: they AP out outside and you kill 'em normally (very rare) -- or, most commonly, they get to a barricaded building before you can finish the job. In any event, chasing them to hell's half acre is a waste when there are other more important tactical tasks at hand. Like I said, it's pretty pointless and basically an AP wastage button. And if it allows me to sniff out survivors hiding in plain sight, then it's also spam-o-rifically unbalanced. --WanYao 16:54, 15 January 2009 (UTC) But Hagnat has a point about lag, I admit.... --WanYao 16:57, 15 January 2009 (UTC)
        • Discussion moved to talk page --WanYao 22:09, 15 January 2009 (UTC)
  4. Spam - Auto attack = spam. --Pestolence(talk) 22:23, 15 January 2009 (UTC)
  5. Spam - After zombies get Lurching Gait, they're just as fast as survivors. This makes them faster than survivors, which I think is just wrong. No, this isn't an Auto-attack as some say above, but this is a Speed Action. --Midianian|T|DS|C:RCS| 22:29, 15 January 2009 (UTC)
  6. Spam- As above. Nemesis645 07:29, 17 January 2009 (UTC)
  7. Spam- Due to it being a speed action. --Michaleson CAPD 22:27, 21 January 2009 (UTC)
  8. Spam - As Midianian. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 19:57, 27 January 2009 (UTC)