Suggestions/25th-Jul-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Loading Doors
Timestamp: | 20:50, 25 July 2006 (BST) |
Type: | world change |
Scope: | warehouses and factories |
Description: | Warehouses and Factories would have large loading doors which, when open and unbarricaded, let players shoot at players outside the bulding and lets zombies with the drag skill drag out anyone inside. only when the doors are open and unbarricaded and survivors can't use mele weapons on zombies outside only guns. |
Votes
- Keep - I like this idea. I should vote kill based on the coding complexity involved, but I care not. A keep it is. --Xoid 20:53, 25 July 2006 (BST)
- Kill - Why would you waste AP shooting at zombies with the door open? I'd close it and barricade. Sonny Corleone WTF RRF ASS CoL 20:54, 25 July 2006 (BST)
- Keep - Reasonable enough. –Bob Hammero Mod•T•P! 21:00, 25 July 2006 (BST)
- Kill - I don't see a reason for this to be implemented. --Nob666 21:14, 25 July 2006 (BST)
- humans in the building can try to shoot at the horde otuside, and the horde outside can try to drag everyone out seems to make sense to me but I guess its a matter of personal taste John Teabags 00:55, 26 July 2006 (BST)
- Spam - because it is useless--Gage 21:27, 25 July 2006 (BST)
- Keep - Sure, adds diversity and interest. Still, you should be able to shoot in as well, if you so desire. Doubt it'll see much use from survivors though. --Burgan 21:42, 25 July 2006 (BST)
- Keep -Cool, makes enough sense. --Grigori 21:47, 25 July 2006 (BST)
- Spam - Too complex. Also no X-Ray-vision. And that drag thing is because healthy ones kick back, not because of door being too small. This suggestion IS beyond salvage. --Niilomaan 23:03, 25 July 2006 (BST)
- I'm not sure if looking in a door means you have xray eyes --John Teabags 00:55, 26 July 2006 (BST)
- Kill Who would actually use this? "Hey, lets shoot out of this wide open doorway whilst zombies come inside and eat us" I just don't see it happening very often. - HerrStefantheGreat 23:12, 25 July 2006 (BST)
- Kill Yet more proof that starting nearly a third of survivors as military characters utterly f*cks with their priorities. Shooting zombies does nothing. The only reason to ever shoot a zombie is when it's pestering a revive line, or has broken into a safehouse. So this suggestion is useless. Rheingold 23:50, 25 July 2006 (BST)
- Kill-As above. And Rheingold, the only other reason to shoot is to get XP. Combat is the fastest way to level. Other than that, it's useless.--ShadowScope 00:03, 26 July 2006 (BST)
Re No, combat is the slowest way to level. Compare: with an axe and full skills, I can get 1.2 xp/AP. With ranged weapons, even with maxed skills you get about 1.7 xp/AP without factoring in searching. Without maxed skills it's far worse than that, and of course factoring in search AP brings it down to perhaps below an axe. Now: start with a DNA extractor, park yourself in Caiger and leave once a day to extract the horde outside. That's 5 xp/AP. Supplement it with other mall skills like FAK-hunting and you will level far faster than military types. Rheingold 07:56, 26 July 2006 (BST)Non-author re stuck - Jedaz 08:48, 26 July 2006 (BST)
- Kill - Reasonable, but not useful. If a zombie is not in front of the computer, it wont counter-attack.--Thari 00:26, 26 July 2006 (BST)
- Kill I work in a warehouse, and under no circumstances would I EVER open up our truck and trailer doors were there a zombie infestation. The things are pretty damn sturdy; close them and something like a zombie or group of zombies isn't getting through anytime soon. – Nubis 01:05, 26 July 2006 (BST)
- Spam - You can shoot at them but they have to step inside to hit you. That seems pretty broken. --Ember MBR 03:53, 26 July 2006 (BST)
- Kill - No real benifit. - Jedaz 08:48, 26 July 2006 (BST)
- Spam - Why would it really matter that the doors are "larger" when you can't do it in other buildings? It seems to me the suggestions is more saying that players inside a building should be able to see out (and players outside see in) as long as the doors are open. And as John Ember said, this allows survivors to attack target from, technically, a square away.--Pesatyel 09:19, 26 July 2006 (BST)
- Kill Makes sense that you'd have a wider field of vision to shoot through with bay doors. This suggestion would benifit zombies more than survivors though (shooting zombies outside is purely for those levelling up, and trenchcoaters, save yer ammo for them if they get inside). It would overpower feeding drag if anyone could be dragged out (regardless of HP I assume), as that skill is already cutting swathes through the survivor population as it is -- Boxy 09:36, 26 July 2006 (BST)
- Kill - Factories would suck more than junkyards. --Max Grivas JG,T,P! 20:25, 26 July 2006 (BST)
- Spam - Read frequently suggested. And some wise ass will say "CNR!!11!!lolz!" But seriously, read the freakin FAQs and FSI. SS (and totally unworkable) S. David Malfisto 18:19, 29 July 2006 (BST)
Change "Quite Strongly Barricaded" to "Strongly Barricaded"
Timestamp: | 15:55, 25 July 2006 (EDT) |
Type: | User interface, I suppose |
Scope: | Everyone (especially new players) |
Description: | The name speaks for itself. Changing "quite strongly" to "strongly" would simplify the barricade progression, making barricade strength easier to guage for new players (especially zombies). |
Votes
- Keep - Author vote. -- --Jack Brandenburg 15:55, 25 July 2006 (EDT)
- Kill - Don't fix what's not broken. Nothing is wrong with QS. Sonny Corleone WTF RRF ASS CoL 20:59, 25 July 2006 (BST)
- Kill - I'm taking a stand against these ticky tack little changes that aren't truly suggestions at all. --Mookiemookie 21:01, 25 July 2006 (BST)
- Keep - Actually, this is a good idea, since it mimics the heavily-very heavily progression. –Bob Hammero Mod•T•P! 21:01, 25 July 2006 (BST)
- Keep - But it's so small a change that it almost doesn't deserve a full suggestion at all. Neither this whole comment... bah. --Matthew Fahrenheit YRC | T | W! 21:04, 25 July 2006 (BST)
- Kill - Who cares?--Gage 21:28, 25 July 2006 (BST)
- Kill - If barricading were new, I'd say keep because this makes sense. The thing is, it'd be confusing for everyone not privy to the suggestions page. --Ron Burgundy 21:45, 25 July 2006 (BST)
- Kill - Not because this wouldn't make any sense, cause it does, but because it would be borind. Making one "quite strong" gives it a nice change. --Niilomaan 22:59, 25 July 2006 (BST)
- Kill - Gage nailed it in one - HerrStefantheGreat 23:13, 25 July 2006 (BST)
- Kill - Too confusing and not needed.--Thari 23:28, 25 July 2006 (BST)
- Kill There are only two barricade strengths: Secure and Not Secure Enough. Rheingold 23:52, 25 July 2006 (BST)
- Kill - I kind of like the "quite strongly." --Ember MBR 03:49, 26 July 2006 (BST)
- Kill - I like it as it is, and regardless, it doesn't matter much.--Rgon 06:37, 26 July 2006 (BST)
- Kill - As per Gage. - Jedaz 08:43, 26 July 2006 (BST)
- Kill -While I don't mind little things like this, I agree with Ron Burgundy that this might be more confusing to people.--Pesatyel 09:22, 26 July 2006 (BST)
- Keep It's nothing ground breaking, but at least it will take one, five letter, word off many screens (multiply by a million, and that's a lot) -- Boxy 09:39, 26 July 2006 (BST)
- Kill - People have gotten used to it, this would just confuse things. --Nob666 12:45, 26 July 2006 (BST)
- Kill - Why?--The General U! P! Mod12:51, 26 July 2006 (BST)
- Kill - This screws a lot of documentation, plans & plug-ins. Serves little point. --Max Grivas JG,T,P! 20:27, 26 July 2006 (BST)