Suggestions/28th-May-2006

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Closed Suggestions

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GPS Improvement Version 2

Timestamp: 04:02, 27 May 2006 (BST)
Type: GPS Friend Tracking
Scope: Survivors
Description: Many times in game we need to find friends and group members and have to resort to metagaming to do so. It has been suggested multiple times for the GPS to be able to find list the locations of contacts for convienence. The problem with this is many players make PKer's contacts so they can kill them on site, and thus they would be able to hunt them down and take easy retribution. This suggestion hopes to make finding people easier in-game without giving PKer's an easier way of griefing the same person by killing them non-stop.

Heres a hypothetical situation to explain how it would work: Player A and Player B are in a group together and are mutual contacts, and zombies infiltrate the groups base. Both Players A and B have a GPS and wish to track each other down. Player B clicks on his contact list and goes to Player A's entry, and next to it is a button saying "Track", and once clicked it would send a request to Player A to track each other. When Player A logs on the next day, he would get a message similar to the beep a mobile phone makes and when he clicks on his GPS it would take him to a page that has a message by Player B that says that he would like to track you, with two buttons, Accept and Deny. Also on this page wouls be a list of other people that he has accepted to track, and a button to cancel any of these. Player C, who Player A made a contact after Player C killed him, tries to track Player A but has his request denied because Player A knows hes a PKer and sees the ramifications.

The requirements for it to work would they would have to be mutual contacts, whoever was asked would have to accept, and it would work similar to mobile phone messages (Moblie Phone Mast must be on to send, the other person will still receive if its off where they are but when it comes back on) . In this way even if you have PKer's in your contact list, they (unless you forgot which is which) can't track you because you would deny their request, and if you mistakingly agreed you can stop the tracking. There would be a scroll box next to the GPS that shows the locations of everyone people who you have accepted/been accepted by to track.

Votes

  1. Keep Author Vote. I think this would be a useful convenience to survivors without largely tipping the scales towards them. Added the phone mast requirement(I had it on the talk: suggestions page for a day or two wondering how important having that would be and got no reply). And to those who would rather use meta-gaming, this would be a more fast paced solution as you could always know where your friends are (instead of having to wait for them to get on and reply). HamsterNinja 06:08, 28 May 2006 (BST)
  2. Keep - I don't see anywhere that you explicitly added the phone mast requirements, but I think it's implied by the "it would work similar to mobile phone messages" comment. Assuming that's right, it sounds good. --Bob Hammero TW!U! 06:21, 28 May 2006 (BST)
    • Re - Your correct, and I'll edit it to make it clearer. --HamsterNinja 07:03, 28 May 2006 (BST)
  3. Keep - Sure why not. --Jedaz 07:19, 28 May 2006 (BST)
  4. Keep - I don't think I would use it as The Abandoned have a forum and everyone knows where everyone is, but people operating in groups without forums might use this very often. You have my keep, HamsterNinja. --Abi79 AB 07:25, 28 May 2006 (BST)
  5. Keep - One thing I would like to add to this. When the power goes out in the suburb and you lose the signal, I'd like to see Signal lost at [XX,YY] to show the last known location of your friend. --Teksura 07:29, 28 May 2006 (BST)
  6. Keep - Great! --A Bothan SpyCDF - WTF - U! 07:35, 28 May 2006 (BST)
  7. Keep - Looks pretty cool. Also, what Teksura said, only with "lose" spelled correctly. Struck out now irrelevant part. --Jimbo Bob ASSU! 07:37, 28 May 2006 (BST)
  8. Keep - I like the idea, and its no real bonus to anyone. --TheWay(Ned)
  9. Kill - I like the idea, but a GPS is a GPS. They do not need a mobile phone mast. –Xoid Talk U! 08:52, 28 May 2006 (BST)
    • Re - The GPS would not need the phone mast to do its current duties (telling where you are) but to tell where other ones are would require a local connection. HamsterNinja 18:08, 28 May 2006 (BST)
  10. Keep - If I vote "Keep" will it end this? (I also liked the idea.) --Niilomaan 09:09, 28 May 2006 (BST)
  11. Keep - Hurrah, finally a good GPS suggestion, we can stop the crap GPS suggestions from now on, yay. --Changchad WTFW!SGP 09:33, 28 May 2006 (BST)
  12. Keep - I see no wrong in this. Any suggestion that makes players less reliant on metagaming appeals to me--William Raker 11:03, 28 May 2006 (BST)
  13. Keep - Now stop the crap GPS suggestions. --Swmono talk - W! - SGP 13:52, 28 May 2006 (BST)
  14. Keep -See above.--ShadowScope 16:03, 28 May 2006 (BST)
  15. Keep - I'm voting keep but so help me god...if another GPS suggestion is created I will eat your children and hang you by your vital organs while dancing in your blood with your flesh on fire. I will open the very gates of hell and let the demons spew out so they too can get in on the pagan ritual. Lucifer knows I'll do it. Sonny Corleone WTF 16:07, 28 May 2006 (BST)
  16. Keep - Sounds teh sex to me. - David Malfisto 16:09, 28 May 2006 (BST)
  17. Keep - Sounds great --Mookiemookie 16:43, 28 May 2006 (BST) EDIT: And to all the pedantic twats who bitch about GPS' being only recievers: you've suspended your belief enough to accept zombies and syringes that can return people from the dead, how about you suspend it long enough to add playability to the game? Go cry about it to your AV club, NERDS. --Mookiemookie 17:42, 28 May 2006 (BST)
  18. Kill - Sorry, one fundamental part of GPS units that you seem to be missing are that GPS units are receivers, not transmitters. GPS works by each satellite transmitting it's position and it's time, or just it's time and ID, and your GPS receiver should have an almanac of where these satellites should be based on the time. It then takes the time transmitted and the time received from several satellites and triangulates your location using the speed of the radio waves through the atmosphere. Satellites do not store/relay any information besides time/position. GPS trackers need specially designed transmitters to work, not found in every model scavanged from the mall tech store. This is why each additional GPS unit provides no extra strain on the network, allowing for the masses of GPS devices used by non-military personnel. So what I'm trying to say is, use your cell phone, since you need cell phone coverage anyways. Say, 'hey bob I'm going to hang out at (location) since our safehouse was trashed call me back with your location/intention'. --Burgan 16:48, 28 May 2006 (BST)
    1. RE - This is a game about zombies, don't argue for realism. --Darkstar949 17:57, 28 May 2006 (BST)
    2. Re Where did you get your information from? If you plan to argue for realism in a zombie game, at least be right about it not being realistic.--Teksura 21:47, 28 May 2006 (BST)
      1. RE Fair enough, it's not that much of a stretch to assume for the sake of simplicity that all found GPS units are GPS trackers. For the record, you're quoting the article on GPS tracking, not the GPS. Yes, trackers exist, but no, regular hand-helds aren't trackers. Also, Wikipedia is not always completely accurate or balanced, though it is helpful. My information is accurate, and civilians do not transmit their information to the military satellites on a regular basis. However, given the nature of the situation and the NecroTech presence, you may be able to rationalize it. Don't knock me for realism, or you can't Spam the next tri-barrel shotgun that shows up. --Burgan 03:13, 29 May 2006 (BST)
  19. Keep - One fundamental part of dead people is that they don't get up and bite your arm off. It's more fun to have slightly-useful junk items than to have useless ones, and carrying two junk items is more than the effect is worth, so the tech stores of Malton stocked combo transmitter/GPS units specially modified for the needs of the Necrotech corporation. --Dan 16:56, 28 May 2006 (BST)
  20. Keep - Another step in the direction of less metagaming. --Darkstar949 17:57, 28 May 2006 (BST)
  21. Keep It's perfect! And in regard to Burgan's complaint, while GPS units are receivers in order to receive the GPS satellite signal, many can then transmit this information to allies. For instance it's how the Navy can track it's ships. The ships have GPS unit so they can find out where they are and then they send the data back to base. --Jon Pyre 18:08, 28 May 2006 (BST)
  22. Keep - Good idea for a GPS improvement. --hagnat mod 19:09, 28 May 2006 (BST)
  23. Kizzity-Kill - It's a nice suggestion, but it sorta goes against the whole "apocalypse" thing. In a city without cars or electricity, there's no room for space-age technology. Lets leave things as low-tech as possible. --Ron Burgundy 21:54, 28 May 2006 (BST)
    • Note - Struck out invalid part of vote.--The General W! Mod 23:16, 28 May 2006 (BST)
    • Re - Ron is this really any more advanced than the GPSes themselves? --HamsterNinja 23:49, 28 May 2006 (BST)
      • They basically work like a map, as is. That's simple enough. --Ron Burgundy 02:45, 29 May 2006 (BST)
  24. Kill GPS units don't send messages. Also, such improvement should cost XP and AP.--Cah51o 01:34, 29 May 2006 (BST)
    • Re Not according to Wikipedia. Knowledge is power kids, and if it required a skill, I doubt many would take it. (This unsigned comment was left by HamsterNinja. --Jimbo Bob ASSU! 02:44, 29 May 2006 (BST))
      • Re In UD I only find GPS units, but no GPS tracking units. They are not the same FYI.--Cah51o 07:17, 29 May 2006 (BST)
      • Tally - 20 Keep, 4 Kill, 24 Total --Teksura 20:45, 29 May 2006 (BST)

Broken Grasp

Timestamp: 23:27, 28 May 2006 (BST)
Type: Small Improvement
Scope: Zombies with tangling grasp
Description: This is a very small change, but one I feel could be helpful.

When a zombie grips a character with tangling grasp, then that same character is attacked by another zombie the first zombie loses his grip. What I propose is that when another zombie breaks your grip you get a small "Since your last turn message" that reads something like:

"Another zombie broke your grip"

This would be helpful to know whether another zombie was on the same target as you.

Votes

  1. Keep - Author Vote - If you vote no you're a PKer, Commie, Meanie TRAP!--Admiral Ackbar U! WTF 23:27, 28 May 2006 (BST)
  2. Keep - I'm usually fine with flavor-text only suggestions...unless they're stupid. This would be handy to know. -Mia Kristos 23:40, 28 May 2006 (BST)
  3. Keep - Damn Commies got rid of my M1 Abram Tanks suggestion. Sonny Corleone WTF 23:41, 28 May 2006 (BST)
  4. Keep - Another non-retarded suggestion. -Wyn (talk!) 23:44, 28 May 2006 (BST)
  5. Keep - Small, but useful. Seems like the kind of suggestion that stands a strong chance of actually being implemented in the foreseeable future. --Jimbo Bob ASSU! 23:45, 28 May 2006 (BST)
  6. Keep - Good with out being a overly large change that would require a huge disparity in numbers to fix. HamsterNinja 23:48, 28 May 2006 (BST)
  7. Keep -What Jimbo Bob said.--LCpl Mendoza 23:46, 28 May 2006 (BST)
  8. Kill Keep But probably not for the reason you would think... Ive seen dozens of movies where a group of undead are all surounding a Survivor bringing him/her down as a group... Perhaps if there was a "chanch" that your grip would be broken rather than automaticly. Conndrakamod T W! 23:47, 28 May 2006 (BST) Ohhhhhh, I did not know that... Somebody needs to make a sugestion eleminating that... Conndrakamod T W!
    • You misunderstand. As of now your grip is ALWAYS broken. This merely adds a notice--Admiral Ackbar U! WTF 23:54, 28 May 2006 (BST)
  9. Keep - Good idea.--ShadowScope 23:49, 28 May 2006 (BST)
  10. Keep - Sure --Mookiemookie 23:50, 28 May 2006 (BST)
  11. Keep - Very reasonable. --Bob Hammero TW!U! 23:57, 28 May 2006 (BST)
  12. Keep - Not going to make an ungodly ammount of spam like some suggestions. Very nice. -- Tirion529 00:07, 29 May 2006 (BST)
  13. SpamKeep - Scared you huh? Im all for these kinds of improvements! --Matthew Fahrenheit 00:11, 29 May 2006 (BST)
  14. Keep - Verily. --Undeadinator 01:26, 29 May 2006 (BST)
  15. Kill Keep - It doesn't go far enough: just let zombies attack the same target without penalty instead. Zombies should be able to focus their attacks, so as to get a survivor dead before anyone heals them. And they shouldn't have to pay for it by getting their to-hit percentage nerfed. Make it a new skill, just so zombies will have somewhere to spend those XP. --Dan 01:30, 29 May 2006 (BST) But zombies without Gang Grab skill could still break each other's grip, and they should be notified. --Dan 01:44, 29 May 2006 (BST)
  16. Keep - Great! --A Bothan SpyMod WTF U! 01:58, 29 May 2006 (BST)
  17. Keep - An excellent Idea. –Xoid MTU! 02:09, 29 May 2006 (BST)
  18. Kill It's a pointless nerf. --Jon Pyre 02:40, 29 May 2006 (BST)
    • Re Doesn't nerf anything. It just adds a message stating that your grip was broken.--Admiral Ackbar U! WTF 03:23, 29 May 2006 (BST)
  19. Keep It's a good idea, so I'm voting to keep it- so long as we don't nerf the zombies until they outnumber the survivors. This would make a good quick fix later. I hate being illiterate. Anyway, it's nice to know when something happens, so keep! --Ron Burgundy 02:52, 29 May 2006 (BST)
    Re It doesn't nerf them. As of now if a zombie has a grasp on a human and another zombie attacks that human than the zombie with grasp loses his grip. This only tells you that a zombies did it. Sonny Corleone WTF 02:53, 29 May 2006 (BST)
    Yeah, I just noticed that and was changing my vote. Your edit conflicted with it! Small world! --Ron Burgundy 02:58, 29 May 2006 (BST)
  20. Keep - I should know when I loose my grip. I hate it when I am biteing and don't see I'm no longer gripping. Jon Pyre, how is a message that informs you of something that curently happens a nerf at all? --Teksura 03:13, 29 May 2006 (BST)
  21. Keep - For great justice! --hagnat mod 03:16, 29 May 2006 (BST)
  22. Keep - A commie vote keep.--William Raker 10:27, 29 May 2006 (BST)
      • Tally - 21 Keep, 1 Kill, 22 Total. --Teksura 22:28, 29 May 2006 (BST)
  23. Keep CNR = Deserves to be banana gangbanged. David Malfisto 14:44, 30 May 2006 (BST)
  24. Keep - groovy.--Bulgakov 23:47, 31 May 2006 (BST)