Talk:Judgewood

From The Urban Dead Wiki
Jump to navigationJump to search

Revive Points

  1. The Partington Monument (19,14)
  2. Bargery Square (17,15)
  3. Herne Plaza (18, 17)

The preceding three revive points are all entirely too close together to be effective. I've seen no evidence of any of these being active. Consolidate or remove? --FrozenFlame 21:47, 7 May 2008 (BST)

My $.02 is that you should close down Partington Monument and Bargery Square. Keep open Herne Plaza (since it is adjacent to an NT, hospital, and entry point), and open an indoor RP at St Basil's church (15,19)(next to Peet NT). I don't see anything across the burb border that would rule out changes regarding Basil's and Partington. Asheets 22:12, 7 May 2008 (BST)
Wow I wasn't expecting a response so fast! :D That was my thoughts too regarding the three above. I hadn't considered Basil's as an indoor RP, but I don't see why not. Since there's so much ZKing at RPs, an indoor RP will be a necessity. I'll wait a few more days for complaints or objections before I make the change. Thanks for responding! --FrozenFlame 03:53, 8 May 2008 (BST)

BTW, I've been observing local ferals (perhaps in conjunction with Extinction) killing z's at the various revive points. That may be why queues are so short right now. Asheets 22:14, 7 May 2008 (BST)

Moved News from March-April 2008, et al.

April 02th

Now the dead know that too. Expect us to be knee deep in zombies in a day. Don't give the zombies information. --Splitstar

YEEEHAAAA! We've sure got'em dead folk on the run!!! :D The burb is looking better than ever and it seems this valiant example set by the DEM has stirred the entire city into an all-out uprising!!!
* Sounds of joyous cheering and the popping of opened champagne bottles can be heard throughout the entire suburb!*
--MaxFloyd 00:11, 2 April 2008 (BST)

Max -- you appear to be suffering some type of delusional nightmare. All but five buildings are once more in ruins, all the resource buildings are trashed, and survivor bodies are piled high. This burb is looking burnt to a cinder once more, and the zombies sure ain't on the run here. --Wke235 05:44, 4 April 2008 (BST)

Don't you want to HELP people? By telling where to go for safety, for supplies, for revives? Hiding your progress is selfish. And actually counter-productive... Will you attract zombies by updating the wiki? Probably, yup... But if people were more MOBILE and less inclined to just stand around and hold the line in a lost cause, then wouldn't be an issue... And, the more rebuilt suburbs, the more spread out the dead have to become, and the safer things are overall. Also... do you REALLY think the Dead and Extinction don't KNOW already?? You think they sit on their arses and don't walk their zombies around and post stuff if they see a burb in need of ransacking? If you don't think they do this stuff, you're a fool... But you're all so SCARED. See, I'm not scared of them... I've been surviving and restocking and reviving and healing... in spite of them... So stop being so selfish and cowardly and give survivors the information they need. And... adopt new tactics, too... --WanYao 01:10, 3 April 2008 (BST)

Got to agree to some degree with you WanYao. One of the funniest things in the game is how the survivors once revived head straight to malls and start bunching up like lemmings. WHY pray tell do they head to the malls? You need the NT's to keep pumping out revive syringes, and the hospitals to cure those nasty infections. Yet time after time zombies will take NT's that have barely 30-40 people in them, while over in the mall 100+ are cowering in each section. I think the reason for the mall bunching is people are actually afraid to die in this game. So they hide in the biggest groups possible so IF zombies get near their precious little survivor, then the odds are low they'll be picked on. I mean come on, you really can't die in this game. They need to have some fun, change back and forth, mindlessly attack things as the dead, then revive back to a survior and have fun rebuilding before you switch sides and tear it all down again! --Wke235 05:44, 4 April 2008 (BST)

It was a diversion, sorry. It had to be done. I know Judgewood suffered from that, but thanks to this some Malls in the area lasted longer. Cheers! --MaxFloyd 23:18, 12 April 2008 (BST)

March 30th

In less than a week the survivor forces in the area will be fabulously dug in. We laugh at your feeble threats! *Hearty laughter and nasty cursing can now be heard throughout the area, accompanied by the noise of hammers and hacksaws!* Bite us (if you can)! ;-)
--MaxFloyd 22:32, 30 March 2008 (BST)

wiki talk

ey thanks for looking at the code, it'll be interesting if you can get this to work as a template. Your "fix" didn't quite fix it tho, you'll notice that the regular wiki text is no longer formatting correctly, i.e. the hard break between lines isn't working, and the table isn't aligning to the right of the text, rather it's below and to the right of the text. GIR 02:18, 15 Sep 2005 (BST)

Great idea. I changed "Currently Controlled by:" to "Currently Claimed By:", though. And took the building counts out of the text, as they're now in the table. --Stankow 02:23, 15 Sep 2005 (BST)

Ghost Town

This suburb has been abandoned by survivor and zombie alike. Status changed to reflect the lack of any significant presence of either human or zed. -DeRathi 2:40 13th March 2008 (UTC)

The suburb is back to red with no information on the article page, any explanation? --Wutafreek 20:50, 14 March 2008 (UTC)

suburb desscription is soooooooooooooooo wrong

would somebody fix this?

  • Done, but somebody might want to revert/change this since I'm not sure of the standards involved. Asheets 20:32, 23 August 2007 (BST)

Birthplace

(a.k.a. Inital Spawn Point or ISP)

  • mitrebox on 9/25/05

Re: The Edit War

Deleted by original poster. - My point is defunct, now. Riktar 20:48, 17 Dec 2005 (GMT)

Not sure where to post this...

  • Xaos aka Ugly Puppy

How can I possibly have any enjoyment of a game I can't play? Every time I log in I am already dead (and I mean down on the ground and not a zombie) It seems that other players camp my corpse and kill me the second I stand up... So why bother playing??? I haven't been on long enough to upset anyone. I have no contacts. Is this how it is with this? You have to be on 24-7 in order to run as fast as possible to somewhere that there are no other players? Sounds like a waste of time... Please sign your edits on the wiki. You can do this either by pressing the Sign.png button in the editing toolbar. Signing your edits in the standard format makes it much easier to identify when and who has made changes, and creates less work for sysops and other wiki users--Airborne88Zzz1.JPGT|ZC|MI|E! 02:20, 13 March 2008 (UTC) 05:31, 13 March 2008 (UTC)

Not sure If I am doing this right, but I'd try

  • Darthspooks

I am currently trapped in Dakerstown. I started this game tonight, went wandering becaise I didn't know how to play, and ended up staying in a building I beleived to be safe. I was feeling pretty good. That is until I went researching on the UrbanDead Wiki. I found out two things. The first is that the IWM group I thought was heavily populating the area is not here, and also that this area was deemed too hazordous for beginner players. I amnow afraid that if I sign off, I will not be alive in the morning. And despite the fact that you can get Revitalized by Necrotech dudes, I'd rather just stay alive.

UPDATE: I guess no one took the call. ell, boom, I died, in my sleep. Had no chance. Now I search for a revive point. Maybe in Yagaton or something.Havent seen another soul.

--Spooks 19:31, 11 August 2006 (BST)

You were counting on the IWM to protect you? They kill lvl 1s, you know... -Certified=InsaneQuébécois 00:44, 5 November 2006 (UTC)
I sense bad blood. ;) This guy left this in August, doubt he ever looked back. --MarieThe Grove 19:18, 5 November 2006 (UTC)
Maybe... ;) -Certified=InsaneQuébécois 01:48, 20 November 2006 (UTC)
Are you the group fighting the IWM? --MarieThe Grove 19:02, 20 November 2006 (UTC)
Indeed. Surprised? ;) -Certified=InsaneQuébécois 20:31, 20 November 2006 (UTC)
Well what do I know about it? I've just being trying to find out. --MarieThe Grove 17:40, 21 November 2006 (UTC)
Well you know a little more now ;) In my opinion it's near the end though, when we started we were insurgeants attacking them in Dakerstown. Now we are in Dakerstown, and the only thing bothering us is the zombies. -Certified=InsaneQuébécois 21:34, 21 November 2006 (UTC)

Judgewood Barricade Plan not up to date

Warning Cridge Alley Railway Station [16, 14] and the Hebdon Museum [16, 12] are barricated higher then vsb. I'm pretty sure other locations on the plan are out of date. Time to leave Judgewood for a more stable safe environment. --FriLunch 16:07, 28 January 2007 (UTC)

Anyone can update the plan- it was a rough guide put out to people. Currently selfish people are repeatitly overbarricading the PD- a long term VS safehouse for new players. The Grove are out on tour so its kind of up to other people to update the plan. Its not too difficult. --MarieThe Grove on Tour 18:10, 28 January 2007 (UTC)
I have slightly modified the Barricade plan for easy access into my groups HQ as many times the entry points around Judgewood have been overcaded which has left me on the streets with no AP. My group activly maintains the Colglough Library (15,11) which both allows easy acces to my HQ, Brentnall Grove Police Department (15,12) and The Perceval Building (14,11), we also maintain an EP at the Sibree Building (17,09) in Jensentown which grants access to St. Humphrey's Hospital (18,09) incase of overcading. Zyjam 22:43, 2 July 2009 (BST)

The Judgewood Times

The Judgewood Times is currently frozen. Actually, it has been for quite a while. Is the site gone for good? --Darth LumisT! A! E! FU! U 02:58, 31 October 2007 (UTC)

overbarricading

tough Judgewood is a safe suburb... there are many buildings overbarricaded. For example the Maria General Hospital.. its marked as an entry point according to the Judgewood Barricade Plan, but currently its not enterable!

Great Suburb Group Massacre 2010

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply, indicating that you are active in this suburb. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2010 team.

The Great Suburb Group Massacre 2010
Group Name Contacted On Date Due
Malton Fire Department 26 January 2010 Removed
Malton Forensics Unit 26 January 2010 Removed
M.E.M.S. 26 January 2010 Confirmed
Judgewood Vector Control 26 January 2010 Confirmed
Soldiers of Crossman 26 January 2010 Confirmed
Dead Air 26 January 2010 Removed
Extinction 26 January 2010 Confirmed
This suburb has been cleared. --Maverick Talk - OBR Praise Knowledge! 404 08:00, 9 February 2010 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2010 team. Thanks. Maverick Talk - OBR Praise Knowledge! 404 09:49, 26 January 2010 (UTC)

Thank you for your cooperation as we cleaned up the group listings for this suburb. Your help in reaching out to groups and replying to our requests has been much appreciated. --Maverick Talk - OBR Praise Knowledge! 404 08:00, 9 February 2010 (UTC)

Great Suburb Group Massacre 2011

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply with a list of suburbs in which you are active. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2011 team.

The Great Suburb Group Massacre 2011
Group Name Contacted On Date Due
Judgewood & Surrounding Protection Inc. 24 January Removed
Soldiers of Crossman 24 January Confirmed
Judgewood Vector Control 24 January Removed
M.E.M.S. 23 January Confirmed
Dead Air 24 January Removed
Extinction 23 January Removed
This suburb has been cleared. •▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:56, 8 February 2011 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2011 team. Thanks. Umbrella-White.pngThadeous OakleyUmbrella-White.png Talk 19:23, 24 January 2011 (UTC)

Thank you for your cooperation as we cleaned up the group listings for this suburb. Your help in reaching out to groups and replying to our requests has been much appreciated. •▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:56, 8 February 2011 (UTC)

When did the people of 'wood become such trenchcoaters?

Seriously, folks... Permazombie has been a long time "resident of Judgewood, but never before has he absorbed so much harman grief and ammunition outside of buildings. I mean, he understands being shot at while trying to pinata the NT or while cade-blocking the PD... but outside? Seriously. Asheets 20:30, 9 August 2011 (BST)