West Becktown Barricade Plan: Difference between revisions
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{{BarricadePlanInfo|West Becktown}} | |||
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{{UBPnoncompliant|October 20, 2009}} | |||
{{West Becktown Barricade Plan}} | {{West Becktown Barricade Plan}} | ||
This | ==About== | ||
This is one of the earliest known barricade plans, designed in 2005 by [[PLEB]]. Their commentary on the plan follows: | |||
Our policy calls for eighteen [[entryway|exceptions]] across West Becktown. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main concern shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the [[East Becktown]] area beyond the level of Very Strongly. There are other [[entryway|exclusions]] to the West Becktown plan, and these will be detailed in the next update of this page. If you have a specific building you would like us to leave at a certain barricade level, then send us a cheerful email politely asking us to. | Our policy calls for eighteen [[entryway|exceptions]] across West Becktown. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main concern shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the [[East Becktown]] area beyond the level of Very Strongly. There are other [[entryway|exclusions]] to the West Becktown plan, and these will be detailed in the next update of this page. If you have a specific building you would like us to leave at a certain barricade level, then send us a cheerful email politely asking us to. | ||
Our policy regarding | Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make [[West Becktown]] a base. | ||
[[ | |||
Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of [[entryway|accessible buildings]] that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague. | |||
Latest revision as of 14:22, 21 November 2009
This is the Barricade Plan for the suburb of West Becktown.
This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.
If you wish to discuss alterations to this plan, please use the talk page.
If you need to edit the barricade plan, go to Template:West Becktown Barricade Plan. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.
To include the barricade plan on a page use:
{{West Becktown Barricade Plan}} for a fullsize plan
or
{{West Becktown Barricade Plan|Small}} for a smaller version.
UBP Non-Compliant Barricade Plan | |
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 20, 2009. |
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About
This is one of the earliest known barricade plans, designed in 2005 by PLEB. Their commentary on the plan follows:
Our policy calls for eighteen exceptions across West Becktown. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main concern shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the East Becktown area beyond the level of Very Strongly. There are other exclusions to the West Becktown plan, and these will be detailed in the next update of this page. If you have a specific building you would like us to leave at a certain barricade level, then send us a cheerful email politely asking us to.
Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make West Becktown a base.
Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of accessible buildings that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.