West Becktown Barricade Plan: Difference between revisions

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==About==
==About==
This is one of the earliest known barricade plans, designed in 2005 by [[PLEB]]. Their commentary on the plan follows:
This is one of the earliest known barricade plans, designed in 2005 by [[PLEB]]. Their commentary on the plan follows:
This map shows the current barricade plan.  The bright yellow buildings are being barricaded to Extremely Heavily, whilst the other buildings are [[entryway|designated entrances]] to be barricaded to Very Strongly. Black denotes empty space - a road, monument, park, etc.


Our policy calls for eighteen [[entryway|exceptions]] across West Becktown. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main concern shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the [[East Becktown]] area beyond the level of Very Strongly.  There are other [[entryway|exclusions]] to the West Becktown plan, and these will be detailed in the next update of this page.  If you have a specific building you would like us to leave at a certain barricade level, then send us a cheerful email politely asking us to.
Our policy calls for eighteen [[entryway|exceptions]] across West Becktown. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main concern shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the [[East Becktown]] area beyond the level of Very Strongly.  There are other [[entryway|exclusions]] to the West Becktown plan, and these will be detailed in the next update of this page.  If you have a specific building you would like us to leave at a certain barricade level, then send us a cheerful email politely asking us to.


Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make [[East Becktown]] a base.
Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make [[West Becktown]] a base.


Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of [[entryway|accessible buildings]] that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.
Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of [[entryway|accessible buildings]] that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.

Latest revision as of 14:22, 21 November 2009

This is the Barricade Plan for the suburb of West Becktown.

This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.

If you wish to discuss alterations to this plan, please use the talk page.

If you need to edit the barricade plan, go to Template:West Becktown Barricade Plan. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.

To include the barricade plan on a page use:

{{West Becktown Barricade Plan}} for a fullsize plan

or

{{West Becktown Barricade Plan|Small}} for a smaller version.

Ubpicon2.GIF UBP Non-Compliant Barricade Plan
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 20, 2009.


10 11 12 13 14 15 16 17 18 19
30 Stranger Grove Fire Station
the Sell Monument
the Acott Arms
Feaver Walk
Vyse Row
Paisley Road
Maggs Bank
Flemming Lane
a junkyard
the Sweeney Building
30
31 Worner Crescent
the Ackermen Hotel
wasteland
Ross Avenue School
Chorley Drive
the Oxley Building
Whippey Place Fire Station
a junkyard
wasteland
Bentley Cinema
31
32 Tuchings Park
a carpark
Mather Bank
Ker Way
Curle Street Police Department
Pullin Square
RP
Damon Way
St. Lazar's Hospital
a junkyard
the Ayliffee Building
32
33 Sroud Crescent
Mears Auto Repair
wasteland
Goldsworthy Avenue
Uppill Library
Creese Way
Ripley Park
Hardstaff Bank
the Caddick Monument
Coss Cinema
33
34 Help Bank
Capper Alley Railway Station
a junkyard
Freeguard Walk
Piegsa Place Police Department
Boon Crescent
Nicols Plaza
wasteland
Griffen Square
the McDougall Building
34
35 the Travers Building
the Tatchell Building
St. Tsarevna's Church
Enright Boulevard
the Gotch Museum
MPM
the Gass Monument
Bridgewater Drive
Beel Boulevard
Lockie Row
Edgerton Drive
35
36 the Fennessy Building
Tibbs Row
the Nolan Hotel
Dorey Way
wasteland
a junkyard
Mallard Library
Duport Alley
Bowle Place
Kempthorne Cinema
36
37 McDermott Park
Graham Towers
St. Osyth's Church
Ayre Place Railway Station
Pownall Alley
wasteland
the Bawn Museum
Farlow Drive School
Ash Walk
the Mitchener Monument
37
38 Emes Walk
Sevior Plaza
a cemetery
Dunstone Walk Fire Station
Powers Avenue School
Quaney Alley
Doggrell Avenue
a junkyard
a carpark
Swetman Park
38
39 Urben Alley Fire Station
the Cavill Building
Cottam Way Police Department
the Flowar Building
St. Werburgh's Hospital
Verrall Park
Blaimen Street
St. Marcus's Church
a cemetery
Gibbins Towers
39
10 11 12 13 14 15 16 17 18 19


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

About

This is one of the earliest known barricade plans, designed in 2005 by PLEB. Their commentary on the plan follows:

Our policy calls for eighteen exceptions across West Becktown. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main concern shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the East Becktown area beyond the level of Very Strongly. There are other exclusions to the West Becktown plan, and these will be detailed in the next update of this page. If you have a specific building you would like us to leave at a certain barricade level, then send us a cheerful email politely asking us to.

Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make West Becktown a base.

Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of accessible buildings that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.