Suggestion:20090814 Starting Clothes Selection: Difference between revisions
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# '''Keep''' - adds some flavor, but starting zombies can already pick their clothes. - {{User:Armpit_Odor/sig}} 00:36, 17 August 2009 (BST) | # '''Keep''' - adds some flavor, but starting zombies can already pick their clothes. - {{User:Armpit_Odor/sig}} 00:36, 17 August 2009 (BST) | ||
# '''Keep/Change''' - Set it up so people get randomized versions of clothing (none of these people were on their day off when the outbreak happened?), and I will be fine with it. --{{User:Akule/sig}} 00:59, 19 August 2009 (BST) | # '''Keep/Change''' - Set it up so people get randomized versions of clothing (none of these people were on their day off when the outbreak happened?), and I will be fine with it. --{{User:Akule/sig}} 00:59, 19 August 2009 (BST) | ||
# '''Keep/Change''' - As Akule --[[User:Brainguard|Brainguard]] 03:29, 21 August 2009 (BST) | |||
# '''Keep''' - As above --[[User:Butchwarz|Butchwarz]] 02:49, 23 August 2009 (BST) | |||
# '''Keep/Change''' - As Akule, randomize it and while you're at it, add more clothing choices.--[[User:Johnny Yossarian|Johnny Yossarian]] 02:24, 24 August 2009 (BST) | |||
# '''Keep'''-- Sounds nice,at least you'll end up with what you like to wear --[[User:Brainiac3397|Brainiac]] 20:43, 24 August 2009 (BST) | |||
# '''Keep'''-- helps reduce excessive nudity. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 15:29, 28 August 2009 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' - Just give them the choice to have the one, pre-determined (by Kevan), piece of clothing of each relevant type (hat, shirt, trousers, shoes), not the whole range available in the building. Consumers would get far too many [[Clothing#Mall|choices]], making clothing selection/collection totally meaningless for them because everything is handed to them at startup <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 13:41 14 August 2009 (BST)</small> | #'''Kill''' - Just give them the choice to have the one, pre-determined (by Kevan), piece of clothing of each relevant type (hat, shirt, trousers, shoes), not the whole range available in the building. Consumers would get far too many [[Clothing#Mall|choices]], making clothing selection/collection totally meaningless for them because everything is handed to them at startup <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 13:41 14 August 2009 (BST)</small> | ||
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#:'''Re:''' - Again, just to clarify, it's not confusing for new players because there's nothing new being thrown at them. It would work ''exactly the way the clothing menu works now,'' where you have to go into your profile to change clothes. This just adds the correct clothes to that menu in your profile when you start out.--{{User:Giles Sednik/sig}} 01:07, 18 August 2009 (BST) | #:'''Re:''' - Again, just to clarify, it's not confusing for new players because there's nothing new being thrown at them. It would work ''exactly the way the clothing menu works now,'' where you have to go into your profile to change clothes. This just adds the correct clothes to that menu in your profile when you start out.--{{User:Giles Sednik/sig}} 01:07, 18 August 2009 (BST) | ||
#'''Kill''' - This basically devalues every clothing item except mall shirts and dog tags; the major thing that makes clothes interesting is the difficulty involved in obtaining them.{{User:Lelouch/sig}} 23:40, 18 August 2009 (BST) | #'''Kill''' - This basically devalues every clothing item except mall shirts and dog tags; the major thing that makes clothes interesting is the difficulty involved in obtaining them.{{User:Lelouch/sig}} 23:40, 18 August 2009 (BST) | ||
#'''Kill'''- I like that having a beret marks me as having visited a fort, or that a kilt means I have gone to a certain mall. Don't allow people to just get clothes at the beginning.--[[User:Fenian|Fenian]] 07:44, 23 August 2009 (BST) | |||
#'''Kill''' - As the Box. -- {{User:Krazy_Monkey/sig}} 20:23, 23 August 2009 (BST) | |||
#'''Kill''' - it just isn't neccasary if you want clothes go and look for them--[[User:Posydon|<span style="color: Blue">Posydon</span>]] <sup>[[User talk:Posydon|(talk)]]</sup><sup>[[Malton College of Medicine|(MCM)]]</sup><sup>[[Umbrella Biohazard Containment Service|(UBCS)]]</sup> 20:49, 24 August 2009 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
Latest revision as of 14:37, 25 November 2012
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This suggestion has finished voting and has been moved to Undecided Suggestions. |
20090814 Starting Clothes Selection
GANG Giles Sednik CAPD 08:33, 14 August 2009 (BST)
Suggestion type
Clothes.
Suggestion scope
Starting characters.
Suggestion description
Currently, only certain starting classes start out in buildings related to their professions, and therefore have instant access to character appropriate clothing. However, zombies, consumers and military classes don't have this option. This change would fix the clothing inequity and give everyone some decent apparel when they join Malton. Upon character creation, players could choose class-specific clothing from a drop down menu that would work exactly like the in-game clothing menu.
Starting characters would choose their clothes from the following building types:
- Consumers - Malls (no mall T-shirts)
- Military - Fort Barracks (no dog tags)
- Zombies - Towers (all clothes start out torn or tattered)
- Doctors, NT Techs, Cops and Firefighters would see no change to their starting selection of clothing.
Credit goes to User:Degree7 for the idea.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Yup.--GANG Giles Sednik CAPD 08:36, 14 August 2009 (BST)
- I'm all for this, however I've noted one little thing that I feel should be changed. There are no trousers in NT buildings, meaning that NT staff are effectively "pantsless". Maybe they should be granted a choice of trousers from the tower list? - User:Whitehouse 09:12, 14 August 2009 (BST)
- Keep--Uberursa 11:55, 14 August 2009 (BST)
- Keep-- Like the idea. Nemesis645 12:05, 14 August 2009 (BST)
- Keep-- I'd vouch for having this sent to Peer Reviewed. --DANCEDANCEREVOLUTION-- 12:11, 14 August 2009 (BST)
- Keep-- Would also renmind people to dress as soon as they begin.--Yonnua Koponen Talk ! Contribs 13:22, 14 August 2009 (BST)
- Keep-- Makes sense. --Maps 13:46, 14 August 2009 (BST)
- Keep-- Good Idea. Raven6666 22:56, 14 August 2009 (BST)
- Keep-- As above. The problem with randomly assigned clothing would be you could wind up getting a skirt when you don't want one. Better to pick your options or choose to go naked instead. Degree7 04:15, 15 August 2009 (BST)
- Keep-- Like the idea since it allows more flavour when viewing peoples profiles --EggingstinFeh 07:25, 16 August 2009 (BST)
- Keep - adds some flavor, but starting zombies can already pick their clothes. - User:Armpit_Odor/sig 00:36, 17 August 2009 (BST)
- Keep/Change - Set it up so people get randomized versions of clothing (none of these people were on their day off when the outbreak happened?), and I will be fine with it. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 00:59, 19 August 2009 (BST)
- Keep/Change - As Akule --Brainguard 03:29, 21 August 2009 (BST)
- Keep - As above --Butchwarz 02:49, 23 August 2009 (BST)
- Keep/Change - As Akule, randomize it and while you're at it, add more clothing choices.--Johnny Yossarian 02:24, 24 August 2009 (BST)
- Keep-- Sounds nice,at least you'll end up with what you like to wear --Brainiac 20:43, 24 August 2009 (BST)
- Keep-- helps reduce excessive nudity. --Kamikazie-Bunny 15:29, 28 August 2009 (BST)
Kill Votes
- Kill - Just give them the choice to have the one, pre-determined (by Kevan), piece of clothing of each relevant type (hat, shirt, trousers, shoes), not the whole range available in the building. Consumers would get far too many choices, making clothing selection/collection totally meaningless for them because everything is handed to them at startup -- boxy talk • teh rulz 13:41 14 August 2009 (BST)
- Kill - i got into urbandead because it was so damned easy to create an account. No annoying choosing my clothes, and my gender, and my body type and yawwnnnn. Clothes are good the way they are because they aren't intrusive and you don't need to have them. This takes that away and destroys a little part of the community with it ;( --xoxo 14:43, 14 August 2009 (BST)
- Re: - To clarify, the "new" clothing menu would work exactly the way the clothing menu works now, where you are under no obligation to use it, and if you don't go into your profile and choose your clothes then you just walk around naked. There's no extra work involved if you don't want it.--GANG Giles Sednik CAPD 22:30, 15 August 2009 (BST)
- Just have everyone start with "generic" clothes of their class. A lot of players don't care so this would just relatively uncessary extra work.--Pesatyel 02:20, 15 August 2009 (BST)
- As Boxy -just give them a pre-determined or random piece of clothing. Linkthewindow Talk 05:21, 15 August 2009 (BST)
- Unneeded - I, for one, don't look at what clothes someone is wearing, and I'm not sure how much of an impact a "military" character wearing a lab coat makes on game play. --RahrahCome join the #party!19:20, 15 August 2009 (BST)
- Kill - Confusing for new players who wouldn't know whether the clothes are purely aesthetic. I do believe that people should start with clothes however but it should be automatic and based on profession i.e firefighters have firefighters clothes etc.(random basic clothes for consumers and zombies) - Zig13 - 17/08/2009 at 11:18(BST)
- Re: - Again, just to clarify, it's not confusing for new players because there's nothing new being thrown at them. It would work exactly the way the clothing menu works now, where you have to go into your profile to change clothes. This just adds the correct clothes to that menu in your profile when you start out.--GANG Giles Sednik CAPD 01:07, 18 August 2009 (BST)
- Kill - This basically devalues every clothing item except mall shirts and dog tags; the major thing that makes clothes interesting is the difficulty involved in obtaining them. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 23:40, 18 August 2009 (BST)
- Kill- I like that having a beret marks me as having visited a fort, or that a kilt means I have gone to a certain mall. Don't allow people to just get clothes at the beginning.--Fenian 07:44, 23 August 2009 (BST)
- Kill - As the Box. -- Cheese 20:23, 23 August 2009 (BST)
- Kill - it just isn't neccasary if you want clothes go and look for them--Posydon (talk)(MCM)(UBCS) 20:49, 24 August 2009 (BST)
Spam/Dupe Votes