Ridleybank: Difference between revisions

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{{NPOV}}
'''Ridleybank''' (also known as '''The Bank''', '''The Bonk''', '''The Homeland''', or in [[zamgrh]] as '''Ragrabang''') is a [[suburb]] of [[Malton]], located in the city centre. Before [[Malton Incident|the outbreak]], the suburb was notable for the large population of medical students studying at [[Adalbert_General_Hospital_(Ridleybank)|Adalbert]] and [[Eugene General Hospital|Eugene]] General Hospitals, two of the seven [[:Category:Hospitals|hospitals]] in the area. These were built largely to treat the victims of Orange Lung Disease, Melted Toes Syndrome, and Ear-Rot caused by pollution from the local [[Factory|factories]], which produced chemicals for [[NecroTech]].
{{AltRadioFreq|suburb=Ridleybank|stationlist=<b>Freq: 26.03: Central Malton</b>}}
Ridleybank is also within easy reach of several attractions in the neighboring suburbs, including [[:Category:Malls|malls]], [[:Category:Mansions|mansion]]s, [[Floyde Stadium]], and [[City Zoo|the zoo]].


'''Ridleybank''' is a [[suburb]] of [[Malton]], located in the city centre. Before the outbreak, the suburb was notable for the large population of medical students studying at Adalbert and Eugene General Hospitals, two of the seven [[Hospital|hospitals]] in the area. These were built largely to treat the victims of Orange Lung Disease, Melted Toes Syndrome, and Ear-Rot caused by pollution from the local factories, which produced chemicals for Necrotech.  
The [[zombie]] dominance of Ridleybank has been considered the original standard by which all others are compared against. It is also well known to many in the zombie community as "The Homeland".
 
Ridleybank is also within easy reach of several attractions in the neighboring suburbs including malls, mansions, Floyde Stadium, and the zoo.


The RRF's detailed history of the suburb of Ridleybank can be found [[Ridleybank/History|here]].
The RRF's detailed history of the suburb of Ridleybank can be found [[Ridleybank/History|here]].
The Zombie Dominance of Ridleybank has been considered the original standard by which all others are compared against. It is also well known to many in the Zombie community as "The Homeland".


==Resource Buildings==
==Resource Buildings==
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==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==
==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources==
[[Image:AquaInfo.jpg|left|75px]]The [[{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb.


View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[NecroWatch/P_to_R#Ridleybank|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! -->
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[NecroWatch/P_to_R#Ridleybank|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! -->
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==[[Image:AquaMonument.jpg|left|22px]]General Information==
==[[Image:AquaMonument.jpg|left|22px]]General Information==


Ridleybank has become one of the most infamous suburbs in Malton, largely due to the efforts of [[The Ridleybank Resistance Front]]. It, naturally, forms the heart of [[Greater Ridleybank]].
Ridleybank has become one of the most infamous suburbs in Malton, largely due to the efforts of [[The Ridleybank Resistance Front]]. It forms the heart of [[Greater Ridleybank]].
 
In September 2005, [[User:Petrosjko|Petrosjko]] was inspired to rally a horde to Ridleybank, which quickly grew into one of the most effective the game has seen.  


As one of the core tenets of the '''Ridleybank Resistance Front''', Ridleybank is considered a great zombie homeland. Most humans in the area are seen as an invading force and are quickly eliminated.
In September 2005, [[User:Petrosjko|Petrosjko]] was inspired to rally a [[horde]] to Ridleybank, which quickly grew into one of the most effective the game has seen.  


By all accounts, Ridleybank remained an extremely dangerous place for a survivor to be. From time to time, survivor groups will lay siege to one or more buildings in an attempt to reclaim the suburb but to date all attempts have met with failure.
As one of the core tenets of the Ridleybank Resistance Front, Ridleybank is considered a great zombie homeland, where [[survivors]] are seen as an invading force to be eliminated on sight. As a result, the suburb often draws the attention of zombies seeking to protect the homeland, and survivors seeking to liberate it. Several memorable [[Battle of Blackmore|sieges]] have occurred over the years at the [[Blackmore Building]], the suburb's only Necrotech facility.  


Also making a home in Ridleybank are the offices of the [[Malton Herald & Sun]], the official newspaper of the RRF.
Also making a home in Ridleybank are the offices of the [[Malton Herald & Sun]], the official newspaper of the RRF.
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==[[Image:AquaNews.jpg|left|22px]]Recent News==
==[[Image:AquaNews.jpg|left|22px]]Recent News==
{{BurbNewsIntro}}
{{BurbNewsIntro}}
===December===
====December 3<sup>rd</sup>====
25.96 MHz: "... crossing Ridleybank now, can see maybe fifty down there ... mostly just stragglers, no organised groups ... several buildings with power ... serious collateral damage ... the Blackmore Building is down ..." --{{User:N0RDAK/Sig}} 11:06, 3 December 2010 (UTC)
====December 1<sup>st</sup>====
The suburb certainly seems to be well-lit, mostly repaired, and full of angry drunks + serious lads.{{User:Lelouch/sig}} 02:37, 2 December 2010 (UTC)
===November===
====November 15<sup>th</sup>====
Malton Rangers are sweeping through the 'Bank weilding hammer and nail rather than buckshot and scotch.
{{unsigned|23skidoo}}


==[[Image:AquaMMI.jpg|left|22px]] Things to do while in Ridleybank! ==
==[[Image:AquaMMI.jpg|left|22px]] Things to do while in Ridleybank! ==


*'''Get Eaten!''' - When you've "been there, done that" when passing through Ridleybank, your friendly neighborhood zombies are more than willing to help you enjoy the joys that the 'bank holds for the undead. The RRF and local ferals guarantee that if you're not dead by the third hour outside, then the brainz are on us! Drop dead into Ridleybank today!
*'''Get Eaten!''' - When you've "been there, done that" when passing through Ridleybank, your friendly neighborhood zombies are more than willing to help you enjoy the joys that the 'Bank holds for the undead. The local zombies guarantee that if you're not [[death|dead]] by the third hour outside, then the brainz are on us! Drop dead into Ridleybank today!


*'''Run Around and/or Scream!''' - Sure, any survivor can walk into Ridleybank and get eaten by zombies, but a real survivor can avoid all that by running around and screaming. Yes, the classic technique of running around and screaming has been passed down through the ages by our forefathers to us, so why not use it? Come on down to Ridleybank and run around for a bit! Screaming is optional. And if you can't come up with a good reason to scream the RRF will find one for you.
*'''Run Around and/or Scream!''' - Sure, any survivor can walk into Ridleybank and get eaten by zombies, but a real survivor can avoid all that by running around and screaming. Yes, the classic technique of running around and screaming has been passed down through the ages by our forefathers to us, so why not use it? Come on down to Ridleybank and run around for a bit! Screaming is optional. And if you can't come up with a good reason to scream the zombies will find one for you.


*'''Hang Out!''' - Reel in the spa of our many safehouses and relax from all the stress in Malton. Drinks are in the fridge, free massages are available. However, the recent return of the RRF has installed bloodbaths in many safehouses, please check with your masseur before relaxing.
*'''Hang Out!''' - Reel in the spa of our many safehouses and relax from all the stress in Malton. Drinks are in the fridge, free massages are available. However, zombies have installed bloodbaths in many safehouses, so please check with your masseur before relaxing.


*'''Run Around and Sing!''' - Make sure you stay in shape by running through the suburb and knocking down a couple of zombies. If you want to show off your talents, feel free to stop by in one of our singing clubs!
*'''Run Around and Sing!''' - Make sure you stay in shape by running through the suburb and knocking down a couple of zombies. If you want to show off your talents, feel free to stop by in one of our singing clubs!
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*'''Don't kill zombies!''' - This pastime is widely in use for those that wish to remain breathing and/or keep all their limbs attached to their bodies!
*'''Don't kill zombies!''' - This pastime is widely in use for those that wish to remain breathing and/or keep all their limbs attached to their bodies!
*'''Visit Judith Ridley!''' - If you can find her, anyway! Rumors abound that this suburb was actually named in honor of her family.


==[[Image:AquaBarricade.jpg|left|22px]] Barricade Plan ==
==[[Image:AquaBarricade.jpg|left|22px]] Barricade Plan ==
Like most suburbs, Ridleybank has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that the RRF has its own building code, which it seeks to enforce. Both survivor and RRF barricade policies are listed below.
Like most suburbs, Ridleybank has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that the RRF has its own building code, which it seeks to enforce. Both survivor and RRF barricade policies are listed below.


===RRF Building Code===
===RRF Building Code===
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=====Ord 1.1a Fines=====
=====Ord 1.1a Fines=====
* '''Barricades, Being present in a building with:''' One Brain per adult.  People under the age of two levels will not be fined but given a stern Graaahing on the perils of barricade-abuse, and offered an opportunity to become a naturalized citizen of Ridleybank.
* '''Barricades, Being present in a building with:''' One Brain per adult.  People under the age of two levels will not be fined but given a stern Graaahing on the perils of barricade-abuse, and offered an opportunity to become a naturalized citizen of Ridleybank.
* '''Barricades, Building of:''' One Brain per adult.  Violators capable of building barricades will be always eaten first, since they are violating Ridleybank's only building ordinance by their mere existance. Remember, barricades don't annoy zombies, barricade-builders annoy zombies.
* '''Barricades, Building of:''' One Brain per adult.  Violators capable of building barricades will always be eaten first, since they are violating Ridleybank's only building ordinance by their mere existence. Remember, barricades don't annoy zombies, barricade-builders annoy zombies.
* '''Barricade, Being a:''' Immediate destruction.  If the barricade is found in possession of Brains, then the barricade will be fined one Brain and given a stern graaahing on shaping up and adding to the community, possibly as a gazebo.
* '''Barricade, Being a:''' Immediate destruction.  If the barricade is found in possession of Brains, then the barricade will be fined one Brain and given a stern graaahing on shaping up and adding to the community, possibly as a gazebo.


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Since there are rare instances of increased human presence in the suburb, [[The Cannonball Crew]] has created a plan based on the [[Uniform Barricading Policy]].  According to the policy, "high value" targets such as hospitals and police departments should generally be kept at VSB (Very Strongly Barricaded) in order to give low-level survivors access.  However, if one of these buildings is attacked, survivors can raise the barricades until the attack is over.  Eugene General Hospital and the Blackmore Building are exceptions to this rule.
Since there are rare instances of increased human presence in the suburb, [[The Cannonball Crew]] has created a plan based on the [[Uniform Barricading Policy]].  According to the policy, "high value" targets such as hospitals and police departments should generally be kept at VSB (Very Strongly Barricaded) in order to give low-level survivors access.  However, if one of these buildings is attacked, survivors can raise the barricades until the attack is over.  Eugene General Hospital and the Blackmore Building are exceptions to this rule.


It should be noted that this neighborhood is claimed as the home of the largest zombie horde in the game. Barricade levels cannot be guaranteed and low-level survivors are advised to stay out of the area.
It should be noted that this neighborhood is claimed as the home of the largest zombie horde in the game. Barricade levels cannot be guaranteed and low-level survivors are advised to stay out of the area.
----
----


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SE_Suburb=[[Roftwood#Suburb_Map|SE]]|
SE_Suburb=[[Roftwood#Suburb_Map|SE]]|


location1=[[the Lawson Building]]|location1_color=Building|
location1=[[the Lawson Building]]<br>EP|location1_color=Building|
location2=[[Bush Boulevard]]|location2_color=Street|
location2=[[Bush Boulevard]]|location2_color=Street|
location3=[[Elphick Walk (Ridleybank)|Elphick Walk]]|location3_color=Street|
location3=[[Elphick Walk (Ridleybank)|Elphick Walk]]|location3_color=Street|
location4=[[St. Jude's Hospital (Ridleybank)|St. Jude's Hospital]]|location4_color=Hospital|
location4=[[St. Jude's Hospital (Ridleybank)|St. Jude's Hospital]]<br>EP|location4_color=Hospital|
location5=[[Hailstone Way]]|location5_color=Street|
location5=[[Hailstone Way]]|location5_color=Street|
location6=[[Coat Road School]]|location6_color=School|
location6=[[Coat Road School]]<br>EP|location6_color=School|
location7=[[Club Dury]]|location7_color=Club|
location7=[[Club Dury]]|location7_color=Club|
location8=[[the Reaston Monument]]|location8_color=Monument|
location8=[[the Reaston Monument]]|location8_color=Monument|
Line 178: Line 160:
location10=[[Scarpendale Street Railway Station]]|location10_color=Railway Station|
location10=[[Scarpendale Street Railway Station]]|location10_color=Railway Station|
location11=[[the Combe Building]]|location11_color=Building|
location11=[[the Combe Building]]|location11_color=Building|
location12=[[Lewellen Way]]|location12_color=Street|
location12=[[Lewellen Way]]<br> [[Image:Billb.gif|20px]]|location12_color=Street|
location13=[[Factory 52,41|a factory]]|location13_color=Factory|
location13=[[Factory 52,41|a factory]]|location13_color=Factory|
location14=[[Camidge Drive]]|location14_color=Street|
location14=[[Camidge Drive]]|location14_color=Street|
location15=[[Chap Place]]|location15_color=Street|
location15=[[Chap Place]]|location15_color=Street|
location16=[[Dufferin Park]]|location16_color=Park|
location16=[[Dufferin Park]]|location16_color=Park|
location17=[[the Sumption Arms]]|location17_color=Arms|
location17=[[the Sumption Arms]]<br>EP|location17_color=Arms|
location18=[[Alkin Road Railway Station]]|location18_color=Railway Station|
location18=[[Alkin Road Railway Station]]|location18_color=Railway Station|
location19=[[the Reay Arms]]|location19_color=Arms|
location19=[[the Reay Arms]]|location19_color=Arms|
location20=[[Pescod Bank]]|location20_color=Bank|
location20=[[Pescod Bank]]<br>EP|location20_color=Bank|
location21=[[Morton Lane]]|location21_color=Street|
location21=[[Morton Lane]]|location21_color=Street|
location22=[[Club Capps]]|location22_color=Club|
location22=[[Club Capps]]|location22_color=Club|
location23=[[Factory 52,42|a factory]]|location23_color=Factory|
location23=[[Factory 52,42|a factory]]|location23_color=Factory|
location24=[[Cribb Row Railway Station]]|location24_color=Railway Station|
location24=[[Cribb Row Railway Station]]<br>EP|location24_color=Railway Station|
location25=[[the Purnell Building]]|location25_color=Building|
location25=[[the Purnell Building]]|location25_color=Building|
location26=[[Owens Crescent School]]|location26_color=School|
location26=[[Owens Crescent School]]|location26_color=School|
location27=[[Donn Boulevard School]]|location27_color=School|
location27=[[Donn Boulevard School]]<br>EP|location27_color=School|
location28=[[Cantrill Alley]]|location28_color=Street|
location28=[[Cantrill Alley]]|location28_color=Street|
location29=[[Priestley Grove Railway Station]]|location29_color=Railway Station|
location29=[[Priestley Grove Railway Station]]|location29_color=Railway Station|
location30=[[Warehouse 59,42|a warehouse]]|location30_color=Warehouse|
location30=[[Warehouse 59,42|a warehouse]]|location30_color=Warehouse|
location31=[[Rountree Crescent]]|location31_color=Street|
location31=[[Rountree Crescent]]|location31_color=Street|
location32=[[Moggridge Place Police Department]]|location32_color=Police Dept|
location32=[[Moggridge Place Police Department]]<br>EP|location32_color=Police Dept|
location33=[[the Whalen Arms]]|location33_color=Arms|
location33=[[the Whalen Arms]]|location33_color=Arms|
location34=[[Caswill Lane School]]|location34_color=School|
location34=[[Caswill Lane School]]<br>EP|location34_color=School|
location35=[[Club Vaughan]]|location35_color=Club|
location35=[[Club Vaughan]]|location35_color=Club|
location36=[[Warehouse 55,43|a warehouse]]|location36_color=Warehouse|
location36=[[Warehouse 55,43|a warehouse]]|location36_color=Warehouse|
location37=[[Factory 56,43|a factory]]|location37_color=Factory|
location37=[[Factory 56,43|a factory]]|location37_color=Factory|
location38=[[Hollwey Street School]]|location38_color=School|
location38=[[Hollwey Street School]]|location38_color=School|
location39=[[the Kenworthy Building]]|location39_color=Building|
location39=[[the Kenworthy Building]]<br>EP|location39_color=Building|
location40=[[Acreman Road Fire Station]]|location40_color=Fire Station|
location40=[[Acreman Road Fire Station]]<br>EP|location40_color=Fire Station|
location41=[[Wisby Walk]]|location41_color=Street|
location41=[[Wisby Walk]]|location41_color=Street|
location42=[[Riglar Boulevard]]|location42_color=Street|
location42=[[Riglar Boulevard]]|location42_color=Street|
location43=[[Gaskell Lane]]|location43_color=Street|
location43=[[Gaskell Lane]]<br> [[Image:Billb.gif|20px]]|location43_color=Street|
location44=[[Junkyard 53,44|a junkyard]]|location44_color=Junkyard|
location44=[[Junkyard 53,44|a junkyard]]|location44_color=Junkyard|
location45=[[Warehouse 54,44|a warehouse]]|location45_color=Warehouse|
location45=[[Warehouse 54,44|a warehouse]]<br> MPM|location45_color=Warehouse|
location46=[[Margaret General Hospital (Ridleybank)|Margaret General Hospital]]|location46_color=Hospital|
location46=[[Margaret General Hospital (Ridleybank)|Margaret General Hospital]]<br>EP|location46_color=Hospital|
location47=[[Selwyn Boulevard]]|location47_color=Street|
location47=[[Selwyn Boulevard]]|location47_color=Street|
location48=[[Blomfield Grove Police Department]]|location48_color=Police Dept|
location48=[[Blomfield Grove Police Department]]<br>EP|location48_color=Police Dept|
location49=[[Glanvile Towers]]|location49_color=Tower|
location49=[[Glanvile Towers]]|location49_color=Tower|
location50=[[the Bagley Building]]|location50_color=Building|
location50=[[the Bagley Building]]<br>EP|location50_color=Building|
location51=[[Club Priscott]]|location51_color=Club|
location51=[[Club Priscott]]|location51_color=Club|
location52=[[Wootten Towers]]|location52_color=Tower|
location52=[[Wootten Towers]]|location52_color=Tower|
location53=[[the Hollbrook Motel]]|location53_color=Hotel|
location53=[[the Hollbrook Motel]]|location53_color=Hotel|
location54=[[St. George's Hospital (Ridleybank)|St. George's Hospital]]|location54_color=Hospital|
location54=[[St. George's Hospital (Ridleybank)|St. George's Hospital]]<br>EP|location54_color=Hospital|
location55=[[Buttery Row School]]|location55_color=School|
location55=[[Buttery Row School]]|location55_color=School|
location56=[[Phillips Road]]|location56_color=Street|
location56=[[Phillips Road]]|location56_color=Street|
location57=[[Adalbert General Hospital (Ridleybank)|Adalbert General Hospital]]|location57_color=Hospital|
location57=[[Adalbert General Hospital (Ridleybank)|Adalbert General Hospital]]<br>EP|location57_color=Hospital|
location58=[[Boniface Library]]|location58_color=Library|
location58=[[Boniface Library]]|location58_color=Library|
location59=[[Eugene General Hospital]]|location59_color=Hospital|
location59=[[Eugene General Hospital]]|location59_color=Hospital|
location60=[[Carpark 59,45|a carpark]]|location60_color=Carpark|
location60=[[Carpark 59,45|a carpark]]|location60_color=Carpark|
location61=[[Junkyard 50,46|a junkyard]]|location61_color=Junkyard|
location61=[[Junkyard 50,46|a junkyard]]|location61_color=Junkyard|
location62=[[Factory 51,46|a factory]]|location62_color=Factory|
location62=[[Factory 51,46|a factory]]<br>EP|location62_color=Factory|
location63=[[the Chilwell Museum]]|location63_color=Museum|
location63=[[the Chilwell Museum]]|location63_color=Museum|
location64=[[Carpark 53,46|a carpark]]|location64_color=Carpark|
location64=[[Carpark 53,46|a carpark]]|location64_color=Carpark|
location65=[[Hubbard Boulevard Railway Station]]|location65_color=Railway Station|
location65=[[Hubbard Boulevard Railway Station]]|location65_color=Railway Station|
location66=[[Acourt Library]]|location66_color=Library|
location66=[[Acourt Library]]|location66_color=Library|
location67=[[the Rodgers Building]]|location67_color=Building|
location67=[[the Rodgers Building]]<br>EP|location67_color=Building|
location68=[[Nother Plaza]]|location68_color=Street|
location68=[[Nother Plaza]]|location68_color=Street|
location69=[[Paisley Alley]]|location69_color=Street|
location69=[[Paisley Alley]]|location69_color=Street|
Line 241: Line 223:
location73=[[Snooke Towers]]|location73_color=Tower|
location73=[[Snooke Towers]]|location73_color=Tower|
location74=[[the Musgrove Museum]]|location74_color=Museum|
location74=[[the Musgrove Museum]]|location74_color=Museum|
location75=[[Margery Avenue (Ridleybank)|Margery Avenue]]<br>RP|location75_color=Street|
location75=[[Margery Avenue (Ridleybank)|Margery Avenue]]<br> [[Image:Billb.gif|20px]]<br><br>RP|location75_color=Street|
location76=[[the Blackmore Building]]|location76_color=NecroTech|
location76=[[the Blackmore Building]]|location76_color=NecroTech|
location77=[[Billings Lane School]]|location77_color=School|
location77=[[Billings Lane School]]|location77_color=School|
location78=[[Wriford Bank]]|location78_color=Bank|
location78=[[Wriford Bank]]|location78_color=Bank|
location79=[[Wasteland 58,47|wasteland]]|location79_color=Wasteland|
location79=[[Wasteland 58,47|wasteland]]|location79_color=Wasteland|
location80=[[St. Silverius's Church (Ridleybank)|St. Silverius's Church]]|location80_color=Church|
location80=[[St. Silverius's Church (Ridleybank)|St. Silverius's Church]]<br>EP|location80_color=Church|
location81=[[Twycrosse Alley]]|location81_color=Street|
location81=[[Twycrosse Alley]]|location81_color=Street|
location82=[[St. Luke's Hospital (Ridleybank)|St. Luke's Hospital]]|location82_color=Hospital|
location82=[[St. Luke's Hospital (Ridleybank)|St. Luke's Hospital]]<br>EP|location82_color=Hospital|
location83=[[Frappel Street]]|location83_color=Street|
location83=[[Frappel Street]]|location83_color=Street|
location84=[[Warehouse 53,48|a warehouse]]|location84_color=Warehouse|
location84=[[Warehouse 53,48|a warehouse]]|location84_color=Warehouse|
location85=[[St. Theodore's Church (Ridleybank)|St. Theodore's Church]]<br>RP|location85_color=Church|
location85=[[St. Theodore's Church (Ridleybank)|St. Theodore's Church]]<br>RP, EP|location85_color=Church|
location86=[[the Mesney Museum]]|location86_color=Museum|
location86=[[the Mesney Museum]]|location86_color=Museum|
location87=[[Woodland Towers]]|location87_color=Tower|
location87=[[Woodland Towers]]|location87_color=Tower|
Line 261: Line 243:
location93=[[the Allsop Arms]]|location93_color=Arms|
location93=[[the Allsop Arms]]|location93_color=Arms|
location94=[[Evill Avenue]]|location94_color=Street|
location94=[[Evill Avenue]]|location94_color=Street|
location95=[[Gunningham Walk]]|location95_color=Street|
location95=[[Gunningham Walk]]<br> [[Image:Billb.gif|20px]]|location95_color=Street|
location96=[[Stuart Library]]|location96_color=Library|
location96=[[Stuart Library]]|location96_color=Library|
location97=[[St. Simon's Hospital (Ridleybank)|St. Simon's Hospital]]|location97_color=Hospital|
location97=[[St. Simon's Hospital (Ridleybank)|St. Simon's Hospital]]<br>EP|location97_color=Hospital|
location98=[[the Dibbings Building]]|location98_color=Building|
location98=[[the Dibbings Building]]|location98_color=Building|
location99=[[the Clementina Monument]]|location99_color=Monument|
location99=[[the Clementina Monument]]|location99_color=Monument|
location100=[[the Spring Building]]|location100_color=Building}}
location100=[[the Spring Building]]<br>EP|location100_color=Building}}

Latest revision as of 07:00, 8 May 2024

Suburb of Ridleybank
Ketchelbank Roachtown Randallbank
Barrville Ridleybank Pimbank
Galbraith Hills Stanbury Village Roftwood
Update Ridleybank's Danger Level
View Danger Center

Ridleybank's location in Malton

Resource buildings in Ridleybank

Latest EMR:
z: 0~i: ---
p: DAug 06

Update EMR

Phone Mast: (54,44)

Warehouse 54,44

Maltel-ruined-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...
— Historic Groups —

Key buildings in Ridleybank:

Malls: none
NecroTech Buildings: 1

(55,47)

Police Departments: 2
Hospitals: 7
Fire Stations: 1
Bulletin Boards: unknown
Others: Schools 7, Churches 2, Railway Stations 5
Suburb Number: 46

Ridleybank (also known as The Bank, The Bonk, The Homeland, or in zamgrh as Ragrabang) is a suburb of Malton, located in the city centre. Before the outbreak, the suburb was notable for the large population of medical students studying at Adalbert and Eugene General Hospitals, two of the seven hospitals in the area. These were built largely to treat the victims of Orange Lung Disease, Melted Toes Syndrome, and Ear-Rot caused by pollution from the local factories, which produced chemicals for NecroTech.

mast image Short-wave Radio Info
The Ridleybank suburb has the following active radio stations.

Freq: 26.03: Central Malton

Ridleybank is also within easy reach of several attractions in the neighboring suburbs, including malls, mansions, Floyde Stadium, and the zoo.

The zombie dominance of Ridleybank has been considered the original standard by which all others are compared against. It is also well known to many in the zombie community as "The Homeland".

The RRF's detailed history of the suburb of Ridleybank can be found here.

Resource Buildings

NecroTech Facilities

The Blackmore Building (55,47)

Hospitals

Adalbert General Hospital (56,45)

Eugene General Hospital (58,45)

Margaret General Hospital (55,44)

St. George's Hospital (53,45)

St. Jude's Hospital (53,40)

St. Luke's Hospital (51,48)

St. Simon's Hospital (56,49)

Police Departments

Blomfield Grove Police Department (57,44)

Moggridge Place Police Department (51,43)

Factories

A factory (51,46)

A factory (52,41)

A factory (52,42)

A factory (56,43)

Auto Repair Shops

  • None

Malls

  • None

Bulletin Boards

Revive Points

Building Status Key

Safe Rebuilding Under Attack Under Siege

Ruined In Zombie Hands Pinata Unknown

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Ridleybank Information Resources

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The Ridleybank Building Information Center contains status reports and updates on key buildings in the suburb.

View zombie activity and locations in Ridleybank from External Military Reports and NecroWatch.

For a minimum path route that covers all key buildings in Ridleybank, see here.

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General Information

Ridleybank has become one of the most infamous suburbs in Malton, largely due to the efforts of The Ridleybank Resistance Front. It forms the heart of Greater Ridleybank.

In September 2005, Petrosjko was inspired to rally a horde to Ridleybank, which quickly grew into one of the most effective the game has seen.

As one of the core tenets of the Ridleybank Resistance Front, Ridleybank is considered a great zombie homeland, where survivors are seen as an invading force to be eliminated on sight. As a result, the suburb often draws the attention of zombies seeking to protect the homeland, and survivors seeking to liberate it. Several memorable sieges have occurred over the years at the Blackmore Building, the suburb's only Necrotech facility.

Also making a home in Ridleybank are the offices of the Malton Herald & Sun, the official newspaper of the RRF.

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Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


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Things to do while in Ridleybank!

  • Get Eaten! - When you've "been there, done that" when passing through Ridleybank, your friendly neighborhood zombies are more than willing to help you enjoy the joys that the 'Bank holds for the undead. The local zombies guarantee that if you're not dead by the third hour outside, then the brainz are on us! Drop dead into Ridleybank today!
  • Run Around and/or Scream! - Sure, any survivor can walk into Ridleybank and get eaten by zombies, but a real survivor can avoid all that by running around and screaming. Yes, the classic technique of running around and screaming has been passed down through the ages by our forefathers to us, so why not use it? Come on down to Ridleybank and run around for a bit! Screaming is optional. And if you can't come up with a good reason to scream the zombies will find one for you.
  • Hang Out! - Reel in the spa of our many safehouses and relax from all the stress in Malton. Drinks are in the fridge, free massages are available. However, zombies have installed bloodbaths in many safehouses, so please check with your masseur before relaxing.
  • Run Around and Sing! - Make sure you stay in shape by running through the suburb and knocking down a couple of zombies. If you want to show off your talents, feel free to stop by in one of our singing clubs!
  • Kill some Zombies! - There are always zombies in Ridleybank, so come, seize the XP, waste the AP, and introduce them to your loaded shotgun or your revive syringe. Feel free to do so, and when you see the RRF, keep in mind they want your shotguns more than your revive syringes.
  • Don't kill zombies! - This pastime is widely in use for those that wish to remain breathing and/or keep all their limbs attached to their bodies!
  • Visit Judith Ridley! - If you can find her, anyway! Rumors abound that this suburb was actually named in honor of her family.

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Barricade Plan

Like most suburbs, Ridleybank has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that the RRF has its own building code, which it seeks to enforce. Both survivor and RRF barricade policies are listed below.

RRF Building Code

Ord 1.1 Barricades

  • Barricades and the building of such are forbidden in Ridleybank, in Barhahville, and Stanbury Village due to the various negative effects of these constructions. Much like meth labs, barricades lower property values, obstruct emergency access, present an eyesore, and violate fire codes. As such, barricades are illegal and will be removed as discovered.
Ord 1.1a Fines
  • Barricades, Being present in a building with: One Brain per adult. People under the age of two levels will not be fined but given a stern Graaahing on the perils of barricade-abuse, and offered an opportunity to become a naturalized citizen of Ridleybank.
  • Barricades, Building of: One Brain per adult. Violators capable of building barricades will always be eaten first, since they are violating Ridleybank's only building ordinance by their mere existence. Remember, barricades don't annoy zombies, barricade-builders annoy zombies.
  • Barricade, Being a: Immediate destruction. If the barricade is found in possession of Brains, then the barricade will be fined one Brain and given a stern graaahing on shaping up and adding to the community, possibly as a gazebo.

Survivor Plans

Since there are rare instances of increased human presence in the suburb, The Cannonball Crew has created a plan based on the Uniform Barricading Policy. According to the policy, "high value" targets such as hospitals and police departments should generally be kept at VSB (Very Strongly Barricaded) in order to give low-level survivors access. However, if one of these buildings is attacked, survivors can raise the barricades until the attack is over. Eugene General Hospital and the Blackmore Building are exceptions to this rule.

It should be noted that this neighborhood is claimed as the home of the largest zombie horde in the game. Barricade levels cannot be guaranteed and low-level survivors are advised to stay out of the area.


Barricade Policy Diagrams and Comparison:

Zombie Plan, per the RRF Survivor Plan, per the Cannonball Crew
50 51 52 53 54 55 56 57 58 59
40 40
41 41
42 42
43 43
44 MPM 44
45 45
46 46
47 47
48 48
49 49
50 51 52 53 54 55 56 57 58 59


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points
50 51 52 53 54 55 56 57 58 59
40 40
41 41
42 42
43 43
44 MPM 44
45 45
46 46
47 RP 47
48 RP 48
49 49
50 51 52 53 54 55 56 57 58 59


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

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Suburb Map

The Malton Suburb of Ridleybank
NW N NE
W
the Lawson Building
EP
Bush Boulevard Elphick Walk St. Jude's Hospital
EP
Hailstone Way Coat Road School
EP
Club Dury the Reaston Monument Burney Avenue Scarpendale Street Railway Station
the Combe Building Lewellen Way
Billb.gif
a factory Camidge Drive Chap Place Dufferin Park the Sumption Arms
EP
Alkin Road Railway Station the Reay Arms Pescod Bank
EP
Morton Lane Club Capps a factory Cribb Row Railway Station
EP
the Purnell Building Owens Crescent School Donn Boulevard School
EP
Cantrill Alley Priestley Grove Railway Station a warehouse
Rountree Crescent Moggridge Place Police Department
EP
the Whalen Arms Caswill Lane School
EP
Club Vaughan a warehouse a factory Hollwey Street School the Kenworthy Building
EP
Acreman Road Fire Station
EP
Wisby Walk Riglar Boulevard Gaskell Lane
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a junkyard a warehouse
MPM
Margaret General Hospital
EP
Selwyn Boulevard Blomfield Grove Police Department
EP
Glanvile Towers the Bagley Building
EP
Club Priscott Wootten Towers the Hollbrook Motel St. George's Hospital
EP
Buttery Row School Phillips Road Adalbert General Hospital
EP
Boniface Library Eugene General Hospital a carpark
a junkyard a factory
EP
the Chilwell Museum a carpark Hubbard Boulevard Railway Station Acourt Library the Rodgers Building
EP
Nother Plaza Paisley Alley the Scudamore Arms
wasteland a junkyard Snooke Towers the Musgrove Museum Margery Avenue
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RP
the Blackmore Building Billings Lane School Wriford Bank wasteland St. Silverius's Church
EP
Twycrosse Alley St. Luke's Hospital
EP
Frappel Street a warehouse St. Theodore's Church
RP, EP
the Mesney Museum Woodland Towers Dunster Road Highton Place Tardew Row
Esain Drive Blakey Street the Allsop Arms Evill Avenue Gunningham Walk
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Stuart Library St. Simon's Hospital
EP
the Dibbings Building the Clementina Monument the Spring Building
EP
E
SW S SE