Four Corners (Southwest): Difference between revisions
Extropymine (talk | contribs) |
Extropymine (talk | contribs) |
||
Line 117: | Line 117: | ||
[[Tarasius General Hospital (Spicer Hills) | Tarasius General Hospital]] is under the protection of the [[Bowring Blackwatch]], though they have yet to install an orange whips dispenser. | [[Tarasius General Hospital (Spicer Hills) | Tarasius General Hospital]] is under the protection of the [[Bowring Blackwatch]], though they have yet to install an orange whips dispenser. | ||
The Ruddlebank Radio Safety Service has established a headquarters in the warehouse. | The Ruddlebank Radio Safety Service has established a headquarters in the [[warehouse_18,88 | warehouse]] next to [[Hugh General Hospital]]. | ||
== Recent News == | == Recent News == |
Revision as of 04:03, 30 January 2009
Region of the Four Corners (Southwest) | ||||||||||||||
| ||||||||||||||
| ||||||||||||||
Key buildings in the Four Corners:
| ||||||||||||||
The Four Corners (Southwest) is a region of Malton, situated in the Southwest section of the city at the meeting of the Ruddlebank, Lockettside, Old Arkham, and Spicer Hills suburbs. For the region of the same name on the East Side of Malton, please redirect to The Four Corners.
Resource Locations
Fire Stations
|
Hospitals
|
NecroTech Facilities
|
Police Departments
|
Malls
|
Bulletin Boards
|
Revive Points
|
Other Resources Nearby
Tompson Mall is at the Northwest end of Lockettside, and can be reached by freerunning 5NE from Green Drive School (15,86).
There are two additional Police Stations (Hopping Road and Stockman Walk) in the Southwest corner of Spicer Hills, both easily reached by freerunning 1SW or 1SE from Barens Road Fire Station (21,94).
The Brockliss Building is an additional NecroTech facility on the North edge of Spicer Hills, located 1E of The Paul Building (24,90).
Communication Methods
Graffiti
Our main form of mass communication is by tagging buildings (inside and out) around the region. Usually, this is to inform other survivors of the barricade plan or to give helpful hints to wounded or trapped Lowbies who cannot freerun. These tags need to be checked reasonably often to make sure they're up to date and have not been defaced. To help us identify our own tags, we use the phrase, "Liz sez" before the message, to honor Elizabeth Dement, who started the trend.
Current Graffiti Tags
- Junkyard - (outside) Liz sez, keep at VSB for access point, please
- Hugh General Hospital - (inside) Liz sez, think of the Lowbies - Keep at VSB please (outside) Liz sez, welcome to the Four Corners (Southwest)
- The Shearn Building - (inside) Liz sez, keep at EHB+ and enjoy the view
- The Lawson Arms - (inside) Liz sez, overflow from Hugh - keep at VSB, please!
- The Sainders Building [NT] - (inside) Liz sez, EHB please! On UD Wiki: Four Corners (SW)
- Etheldreda General Hospital - (inside) Liz sez, keep at EHB+ and direct wounded NW or SE (outside) Liz sez, hurt? Head NW to Hugh or SE to Tarasius
- Brent Bank - (inside) Liz sez, keep at VSB for access point, please
If you see any tags in the Four Corners that do not seem to be ours, but are marked "Liz sez," record them in the discussion page and sign your post.
Radio Frequencies
The Four Corners does not have a dedicated radio frequency as of yet.
The region falls inside 3 radio frequencies.
- 26.11 MHz: SW-1 - Greentown, Lockettside, North Blythville, South Blythville, Wykewood
- 26.14 MHz: SW-4 - Foulkes Village, New Arkham, Nixbank, Old Arkham, Ruddlebank
- 26.15 MHz: SW-5 - Buttonville, Dartside, Kinch Heights, Spicer Hills, Williamsville
Other radio frequencies of interest to the region are listed below.
- 27.20 MHz - Tompson Mall
- 27.73 MHz - Malton College of Medicine (though they operate out of Greentown, MCM is a helpful group that occasionally needs help against zed threats)
Metagame Forums
Players with zombies or survivors in the Four Corners region are encouraged to join a metagame community to ask questions and meet other players. Though we like Brainstock, you should find whatever community suits you best. These metagame forums are invaluable for starting players, who have questions or need advice.
Groups and Individuals around the Corners
Timmy the Trenchie calls The MacVicar Arms home. He has 12 poisoned katanas and wears two trenchcoats, so we leave him be.
Hungrykiwi and the Night Ravers have set up shop in Club Bousfield, and they run a 24/7 dance party just as long as there's fuel in the genny.
Tarasius General Hospital is under the protection of the Bowring Blackwatch, though they have yet to install an orange whips dispenser.
The Ruddlebank Radio Safety Service has established a headquarters in the warehouse next to Hugh General Hospital.
Recent News
Place most recent news at the top (& sign your posts!)
Please keep news entries NPOV for this region's page.
- This is not a place to discuss tactics, call for help, or to give orders: use the talk page.
- This is not the place to talk up your own group, or badmouth an enemy: use the talk page or your own group page.
- This is not the place for reporting your own death or requesting a revive.
- This is the place for neutrally worded reports on the actual situation in the region.
News more than one month old can be found in the news archive.
January 2009
January 29th
Quiet and secure. Reports of MOB activity to the NE. ~ extropymine Talk | NW | 4Corners 03:54, 30 January 2009 (UTC)
January 25th
MUCH PWNAGE 0F Z3DZ DOO 2 T1MMY TH3 TR3NCH13 ALSO MUCH S3X1N3SS D00 2 T1MMY AS W3LL B1LD1NZ HAZ L1T3Z 0N & P33PS SHAK1N B00T13S IN DA STR33TZ AZ Z3DZ RUN SK3RR3D LMFAO!!!! 1F U 1Z BR33TH1N TH1S 1Z WAR3 U WANNA B, B!!!! --Timmy the Trenchie 22:14, 25 January 2009 (MST)
January 21st
Scattered zombies in the SW of the region, no serious break-ins. ~ extropymine Talk | NW | 4Corners 08:07, 21 January 2009 (UTC)
January 19th
The Ruddlebank quadrant has some zed activity. Most buildings powered and secure. Small numbers of zeds at revive points. Overall, very quiet. Also, the Night Ravers seem to have abandoned Club Bousfield and moved on. ~ extropymine Talk | NW | 4Corners 17:07, 19 January 2009 (UTC)
Still quiet, with one or two zeds at each RP. A few wanderers. Resource buildings secure and powered. ~ extropymine Talk | NW | 4Corners 04:40, 20 January 2009 (UTC)
January 12th
Vines Auto Repair back to VSB. --Jervis 23:20, 12 January 2009 (UTC)
January 9th
The region is back to being quiet. Most buildings powered and the barricades are at appropriate levels. Extropymine 06:37, 9 January 2009 (UTC)
January 7th
Sainders back at EHB and clear, not powered. Tarasius at VSB, Hugh at EHB. Extropymine 18:07, 7 January 2009 (UTC)
January 6th
Many buildings overbarricaded, including Hugh and Tarasius. No zeds currently in the area. Extropymine 17:56, 6 January 2009 (UTC)
Sainders under attack, doors wide open. Most graffiti tags defaced. Hugh and Tarasius have been taken to EHB+. Extropymine 00:49, 7 January 2009 (UTC)
January 5th
Hugh GH under attack. Just FYI, there are several zeds wandering near Hugh GH all named "X"Zerg (SergZerg, AdmiZerg, CopZerg, FiremanZerg, ITZerg, MilkManZerg, PostManZerg, etc.) who could be reported, if anyone is into that. Extropymine 02:13, 6 January 2009 (UTC)
January 4th
Zeds are still single or in small groups, migrating Northwest. A few break-ins. Extropymine 05:43, 5 January 2009 (UTC)
January 2nd
Frossard PD is under attack by 2-3 zeds. Other zeds in the area still wandering. Extropymine 18:39, 2 January 2009 (UTC)
Update: Frossard is back under human control, and a number of single zeds have fanned out across the East section of the Corners. Extropymine 02:30, 3 January 2009 (UTC)
Update 2: Many buildings in the Corners are going dark. Time for a gas run! Extropymine 03:37, 3 January 2009 (UTC)
December 2008
December 31
6 zeds at Dyer Park RP. A few others wandering. Things still secure. Extropymine 07:47, 31 December 2008 (UTC)
December 29
Quiet and clear. Most buildings powered, though some are running low on fuel. If someone wanted to make a gas run, that'd be appreciated. Extropymine 05:58, 30 December 2008 (UTC)
December 28
The area is so clear as to almost be boring. Careful what you wish for. Extropymine 04:58, 29 December 2008 (UTC)
December 27
The area is clear, most buildings powered. A couple Mrh? zeds at Peppe Park RP, one rotter camping Dyer Park RP. Extropymine 03:15, 28 December 2008 (UTC)
Map & Barricade Plan
This is the official barricade plan for the Four Corners, all survivors are asked to act in accordance with it. Suggestions for changes can be made on the discussion page. Please note that any suggested changes will need to be made in concert with the barricade plan for its suburb as well.
Key for the Four Corners barricade plan is as follows. |
Outside | EHB | VSB | Hospital | Police | Fire Dept | Resource | Other Building |
NecroTech Buildings [NT] and Revive Points [RP] as indicated. |
To edit the plan, do not edit this page. Edit this Template instead.
NecroNet Reporting
As the Sainders Building lies at the heart of the Four Corners, its NecroNet reports are considered the most useful. All NT Employees in the region are encouraged to use their DNA Extractors as often as is reasonable, to keep these NecroNet reports up to date. If you need help planning a route to take, you can look here: Suggested Routes.
Please remember, NecroNet maps may not include zombies with Brain Rot.
(18,89)
|
NecroTechnician: --Hyper Anthony 04:54, 7 September 2012 (BST)
|