User talk:Rosslessness/Random Rambling/Sandbox13: Difference between revisions

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SE_Suburb=[[XXXX#Suburb_Map|SE]]|
SE_Suburb=[[XXXX#Suburb_Map|SE]]|


location1=[[a field]]|location1_color=field|
location1=Mount Clark|location1_color=wasteland|
location2=[[a field]]|location2_color=field|
location2=Mount Clark|location2_color=wasteland|
location3=[[a field]]|location3_color=field|
location3=[[woodland]]|location3_color=woodland|
location4=[[a field]]|location4_color=field|
location4=[[woodland]]|location4_color=woodland|
location5=[[a field]]|location5_color=field|
location5=[[woodland]]|location5_color=woodland|
location6=[[a field]]|location6_color=field|
location6=[[woodland]]|location6_color=woodland|
location7=[[a field]]|location7_color=field|
location7=[[woodland]]|location7_color=woodland|
location8=[[a field]]|location8_color=field|
location8=Clark Road (South)|location8_color=street|
location9=[[a field]]|location9_color=field|
location9=Mount Clark|location9_color=wasteland|
location10=[[a field]]|location10_color=field|
location10=Mount Clark|location10_color=wasteland|


location11=[[a field]]|location11_color=field|
location11=[[a field]]|location11_color=field|

Revision as of 17:15, 9 March 2010

Go

Whatever you want, submit below. --RosslessnessWant a Location Image? 21:32, 15 November 2009 (UTC)

I've never been to any other of the cities other than Malton, but is it strange for there to be four districts that form a single geographic feature like a lake? I ask this, because I think it would create a lot of opportunities for roleplay and gameplay.--TheBardofAwesome 00:50, 8 March 2010 (UTC)

Chicago Edd

To make you not look like a guy screaming in space, I'll say this: put a fence that has a hole in it around area 61.

Empty template

The Malton Suburb of Empty Template
NW N NE
W
Mount Clark Mount Clark woodland woodland woodland woodland woodland Clark Road (South) Mount Clark Mount Clark
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
E
SW S SE

Notes

Submitted by --RosslessnessWant a Location Image? 15:25, 19 December 2009 (UTC)

You're utterly and completely, hopelessly crazy.

But i'll bite. give me week to put together a few ideas. I thought the distinct terain / geography of Borehamwood was @^%$'n awesome! i'll see what i can picht in for your hairbrained idea -- Jack S13 T! PC 21:01, 23 December 2009 (UTC)

Hey Ross buddy, where can i find the templates for the different squares? I've got some neat ideas i'd like to throw around, and maybe do a rough draft and see what others think.... but, I can't really do a rough draft if I don't no what wiki code to punch in for what squares. let me know! oh, do you have a name for your new city yet? I propose Jacksburg ;), or Jackrossville, or Rossenjack City. you get what i'm drifiting at!!! lol -- Jack S13 T! PC 15:47, 24 December 2009 (UTC)
Not having much luck with the linkyou sent me, but i did get a start. My initial idea was a multi suburb military complex, complete with guard towers and transport road, but I'm not so sure about that now. anyway, here's a rough draft, the formating needs work, and there's alot to still be filled in. But click thelink if you want to see it in progress. The idea is a 2 level fortress called the Citadel. complete with it's own NT, and Amorys, barracks, and motor pool in each level. Dumping a body outside the Citadel would put the body out side the exterior gate house... there's a section for discussion underneath if you have any comments or ideas, the it'd be fun to hear what you think Jack S13 T! PC 14:28, 30 December 2009 (UTC)


Onoz a real place

It's not 100% accurate (I've fudged relative locations and scale, but it's roughly a 5 mile by 5 mile square), but it's the little corner of the Befast where I be living. Every location links to the type of building it's to be treated as. And no I don't expect you to really care. Expect the city centre if I get bored enough later in the week. :P Strength is just an accident arising from the weakness of others 22:37, 5 January 2010 (UTC)

suburb maps

how do you add suburb maps?--Lailai 13:53, 6 January 2010 (UTC)

Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text '[[a field]]' with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. Strength is just an accident arising from the weakness of others 14:27, 6 January 2010 (UTC)

Old town-new town...?

The Malton Suburb of New Town
NW N NE
W
Desert Desert Border a field a field Airplane Hangar a field a field a field a field
Desert Desert Border a field runway runway runway runway runway runway
Desert Desert Border a field a field New Town Airport a field a field a field a field
Desert Desert Border a field New Town Fire department Borough Avenue a field New Town Apartments The Panes Building (NT) a field
Dirt Track Gravel Road City Gate Lincoln Road Cross Street Cross-Bourough intersection Cross Street Jet Boulevard Jet Boulevard a field
Desert Desert Border a field finn General Hospital Bourough avenue new town PD a field Gravel road a field
Desert Desert Border antique shop Georgia Place Bourough avenue a field a field Gravel Road a field
Desert Desert Border a field a field Bourough avenue a field Fort Mirada Armoury Fort Mirada Gatehouse Fort Mirada Infirmary
Desert Desert Border Gun Store shackle road borough avenue a field Fort Mirada Barracks Fort Mirada Training grounds Fort Mirada Vehicle Depot
Desert Desert Border a field 2-cola factory The Cove Arms a field Fort Mirada Storehouse Fort Mirada Exercise Yard Fort Mirada Helicopter Pad
E
SW S SE


notes

-"gun stores" are like gun stores in the mall, with the exception of finding a taser gun, (3% find, 2 dam, holds 5 charges, 70% hit, no skills availible.) and flak jackets (3%)

-"antique stores" are mostly flavour, holding old time-y clothes for your character.

-"Airports" have A limited amount of civilian clothes, and have airport-specific uniforms.

-Police departments now also hold flare guns and taser guns. (flare: 2% taser: 6%)

-The gate can be opened with a key you can search from the antique store (1%)

it would look best if placed on block 23 :P

--Jack Kolt 05:23, 7 February 2010 (UTC)

Nintendo Land

The Malton Suburb of Nintendo Land
NW N NE
W
park fence park fence park fence park fence park fence park fence park fence park fence park security bunker employee exit
park fence 4D theater 4D theater 4D theater 4D theater ticketing walkway Park Fire Station Park Medical Center Special Care (NT) employee exit
park fence games & food games & food games & food games & food Mario Party Street walkway Peach's Castle Hotel Park Security park security bunker
park fence games & food games & food games & food games & food Nintendo Museum walkway Bowser's Castle Hotel Luigi's Mansion Hotel park security bunker
park gate entry road walkway walkway walkway walkway walkway walkway walkway park fence
park gate entry road walkway walkway Samus' Escape Mariokart raceway walkway Koopa's Casino Koopa's Casino park fence
park gate entry road walkway Kirbies' Air Ride Bobomb's Blast Donkey Kong's Treetop Adventure walkway Koopa's Casino Koopa's Casino park fence
park gate entry road walkway Wario's Mine Runaway Cart Boo's Haunted House Skies of Arcadia- Skyside Super Mario Sunshine Road waterpark waterpark park fence
park fence Yoshi's Petting Zoo Toad's Kittie Rides Super Mario Obstacle Course Super Mario Obstacle Course Shoemaker's Arcade waterpark waterpark waterpark park fence
park fence park fence park fence park fence park fence park fence park fence park fence park fence park fence
E
SW S SE


Notes

Submitted by --The Shoemaker Talk Red FactionDinosaur.gif 14:41, 11 February 2010 (UTC)

Park fence squares act the same as a border.

Yoshi's petting is an outside area.

People and zombies have to search to find each other in the obstacle course.

Gates can be barricaded, to bar access as in a fort.

Koopa's Casino is a multi-block building.

The 4D theater is a multi-block building, similar to the big brother house. Only the ticketing area has doors and can be barricaded.

The arcade and bunker building types are two completely new building types.You can find portable pinball machines in the arcade, amongst other stupid joke weapons. In the bunker, you can find weapons with the search rates of a gunstore in a mall.

Union Bank

The Malton Suburb of Union Bank
NW N NE
W
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a river a river
a field a field a field a field a field Leika Row a river a river a river a river
a river Hankins Grove a field Thomas Lane Jefferson Avenue Bacon Fire Station a river a river a river Toennies Hotel
a river a river Goldschitz Square Hobbes Road Thucydides Tower a river a river a river Nicholas Row Gottlob General Hospital
a river a river a river a river lock a river a river a river Machiavelli Road Machiavelli Road a carpark
William Drive a river a river a river lock a river a river Club Frege Machiavelli Road Queens Stadium Queens Stadium
a field Louis Drive Charles Boulevard Hobbes Road Henry Alley Russell Tower Alexander Way Machiavelli Road Queens Stadium Queens Stadium
a field Elizabeth Avenue Peter Boulevard Hobbes Road the Burke Building Harrington Railway Station Plato Police Department Machiavelli Road the Jean Building Queens University
a field a field Ferdinand Walk Hobbes Road Hobbes Road Hobbes Road Hobbes Road Machiavelli Road Baptiste Auto Repair Colbert Bank
E
SW S SE


Notes

Submitted by --TripleU 04:16, 16 February 2010 (UTC)

Not Notes (Do not include) Unity Bank is intended to be placed in location four, one suburb West of Queens Quarter. Presumably, They would form a small part of a town that would stretch from Wolf-Rock Airfield to Union Bank. There will should be no woodland Southwest of Union Bank, as there could not be enough water for trees so close to Old Town, which doesn't even have enough for grass. Because Union Bank is on the edge of town, it is a suburban, residential area. Buildings and roads are named after philosophers, empty blocks South of the river after European rulers, and those North of the river after characters in Dr. Horrible's Sing-Along Blog. --TripleU 04:16, 16 February 2010 (UTC)