The Farmer Building: Difference between revisions
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==Current Events== | ==Current Events== | ||
'''Febuary 2,2011''' Lightly Barricaded, Not powered and 8 Zombies inside, about 5 people left that probably ain't signed in yet....I think we lost the Farmer NT...--[[User:Crispyjakal|Crispyjakal]] 10:08, 2 Febuary 2011 (GMT) | |||
'''December 28,2010''' -Repaired, barricaded, and powered. No zombies outside, twenty two more nearby.--[[User:KubaZH|KubaZH]] | '''December 28,2010''' -Repaired, barricaded, and powered. No zombies outside, twenty two more nearby.--[[User:KubaZH|KubaZH]] | ||
Revision as of 10:08, 2 February 2011
The Farmer Building |
The Farmer Building
Pitneybank [82,46]
Basic Info:
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The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.
Description
The Farmer Building is a NecroTech facility located in the suburb of Pitneybank only several blocks away from the scenic rotting corpses of Fort Creedy. It is one of three such NecroTech buildings located in the suburb. Staff at this building commonly revive undead survivors found standing at nearby revive points.
Being near Fort Creedy the Farmer Building is an important resource to keeping those brave freedom fighters alive. It also serves as a valuable rallying location for Giddings Mall when they need resources.
Entry Points
Junkyard 81,47
Primarily serves the Cemetery 81,45 revive point.
Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.
AoFC | |
This user, group, building, or area is part of the Alliance of Fort Creedy. |
Mandate
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Farmer Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Pitneybank.
Barricade Policy
This building should be Very Strongly Barricaded at all times. This is in accordance with the mutually agreed-upon plan set forth by local survivor groups, who routinely work together to monitor that the barricades for this building are at the aforementioned level. This building is meant to serve as a safehouse for everyone..
NecroNet Reports
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Farmer Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).
(82,46)
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NecroTechnician: |
Current Events
Febuary 2,2011 Lightly Barricaded, Not powered and 8 Zombies inside, about 5 people left that probably ain't signed in yet....I think we lost the Farmer NT...--Crispyjakal 10:08, 2 Febuary 2011 (GMT)
December 28,2010 -Repaired, barricaded, and powered. No zombies outside, twenty two more nearby.--KubaZH
November 18,2010 -The place is ruined, 44 zombies inside.. God only knows how many are outside.--TangyZizzler 14:28, 18 November 2010 (UTC)
November 17, 2010 -Building is partially collapsed but very heavilt barricaded. There is 49 zombies and 9 dead bodies outside.--TangyZizzler 11:09, 17 November 2010 (UTC)
October 27, 2010 -Building has been reclaimed by the members of the CDF and random locals. Farmer and buildings surrounding are at EHB, Pallaye and Schonlau buildings are VH++ and should be used for entry. -- Kai Antilles
March 6, 2010 -Building is fixed, and no zeds outside, building has been EHB, and needs to be brought dowm to VSB. --Scientific Angel
March 5, 2010 -Building ransacked, about 6 zeds inside, power out, a few zeds outside, I am trying to make a team to get it back, we need people to kill the zeds, the some people to barricade it and install a generator, then we can get it running again.-Scientific Angel 11:53pm, March 5th Friday, 2010.
November 26, 2009 -Building completely ransacked, unknown amount of zeds inside. One zed outside. No power. --Inner Darkness 20:02, 26 November 2009
November 24, 2009 -One zombie outside of Farmers, disposed of. Overcading of it's EP(s)--Ouchness! 03:11, 25 November 2009 (UTC)
August 07, 2009 -Building is occupied by a group of zombies, intel over radio suggests +15 in numbers. -- 2045GMT
July 01, 2009 - Building is constantly changing hands between survivor groups and the zombie horde that attacked Creedy. Was retaken by survivors a few hours ago.--Wraith94 19:56, 1 July 2009 (BST)
April 01, 2009 - Building attacked by group of 10+ zombies. Doors open, no power, 60 survivors inside. And this is not an april fools joke.--KubaZH 01 April 2009
March 29, 2009 - Building at EHB. No zeds outside. 25+ survivors inside. Power is on.--KubaZH
October 28, 2008 - building is ransacked--Strike243 21:52, 28 October 2008 (UTC)
October 27, 2008 - Building at VHB 40+ zeds outside, 5 survivors inside, hospital is EHB 1 person inside --Strike243 22:54, 27 October 2008 (UTC)
October 24, 2008 - Scratch that. The building appears to be in zombie hands. Trouble, trouble.--Wildman curt 01:52, 25 October 2008 (BST)
October 5, 2008 - The bulding was just broken into by one zombie. The power has been destroyed. The zombie was randomly revived.Jared Young 01:22, 6 October 2008 (BST)
August 24, 2008 - Building is EHB and powered. No zombies around. -- Mavrik Kirvam 12:59, 24 August 2008 (UTC - 5)
July 11, 2008 - Building has been swarmed by a horde of zombies overspilling from Fort Creedy, and has therefore fallen --Necrodeus 10:38, 11 July 2008 (BST)
June 03, 2008 -Building repaired and Barricaded, But no Power, recommend somebody get a generator in here ASAP. --DOTSS DarkShade 04:12, 3 June 2008 (BST)
Apr. 16, 2008 - The building is in total ruins, just like the rest of the North. A small squad held garrison last time I was there but I doubt they are still alive. Gun for this place first. Fargo1168 14:53, 16 April 2008 (UTC)
Mar. 26, 2008 - Building it has been re-taken by the humans. Need help to keep it under the human control. CWesker 14:53, 26 March 2008 (UTC)
Jan. 3, 2008 - Building is lost, I watched the last survivor getting pulled to there death around 11am EST through what are now half glazed eyes, before I shambled off to get a needle in the neck. All survivors killed, over 200 zeds involved in the assualt, still over 150 inside the building. One would have to assume that they will be knocking on other doors tonight, perhaps the morrish or the mall?--Mr NoName001 16:03, 3 January 2008 (UTC)
Jan. 2, 2008 - bad news there is about 43 zombies inside and survivors still in there i don't know how many outside but the battle for the famer building is over.--wolfshadow98
Jan. 2, 2008 - Over 140 survivor inside, including members of the New Malton Colossus, TNR and END. The building is holding well. Glorious battle awaits us! --Skritz
Jan. 1, 2008 - The new year has brought the BB2 to the Farmer Building's doors. Most of the ultra-mega-horde have turned their attention to the neighboring Fort Creedy, but 25 zombies stand outside Farmer. --Soloman Frisbee 22:28, 1 January 2008 (UTC)
October 31st, 2007 - Received radio transmission around 3 PM EST on 26.58 MHz: "*gunshots* Farmer building *static* 6 zeds inside send help". Currently too far away to confirm status. --cuio (talk) (NW) 21:14, 31 October 2007 (UTC)
September 7th, 2007 - Plenty of survivors inside, very heavily (not extremely) barricaded but needs a generator. --Sigafoos 12:17, 7 September 2007 (BST)
September 4th, 2007 - The Farmer is currently in good hands with many survivers making revives very quick and alowing necrotechs to revive many zombies, in fact the only zeds left to revive are 1-5 and they are hostile zombies
June 26th, 2007 - Farmer has been retaken by the CDF and other vailant survivors and it's status has stabalized at safe over the past couple of days. Break-ins do occur as this place is like human flesh to zeds, but they are quickly dispatched of. --Carl Wolfhiem 07:05, 26 June 2007 (BST)
June 14th, 2007 - The Farmer Building has been ransacked. There are currently 8 Zeds inside. --Mordac the Refuser 00:29, 15 June 2007 (BST)
June 2nd, 2007 - For several nights now Farmer's has been tettering on the brink of safe and not safe. The zeds, they just don't stop poundin' us here. This is making revives slow as spit, haltering the battle at Fort creedy, and well...yeah. --Carl Wolfhiem 04:44, 3 June 2007 (BST)
May 16th, 2007 - Zeds break in every so often, however there is usually a few people on to repel and cade back up. The Junkyard and the Norgan Library have been taking some heat. Norgan was just recently reclaimed, but I'm sure it's bound to fall without sufficent support. The Junkyard hasn't been faring too well either. Both of the sites have over 10+ zombies outside. Undeadites have been harassing the Farmers. They've been GK'ing and PK'ing. It's really a nusiance with the Zeds a mere foot from the inside. Farmers has been the CDF's Counter-Attack HQ as of a few days ago. Luxembourg
April 26th, 2007 - Very few zeds outside, most are just run off from the fort. Building is sucure with a radio, generator, and at least 10 survivors inside. Kept at EHB, enty Point at Junkyard by Mumford Towers, and sometimes Norgan Library. Carl Wolfhiem
April 19th, 2007 - Found one zed outside, empty inside, have re-barricaded to VS+2 and installed a working generator and radio, could use some help. --DHall|
April 2nd, 2007 - After a gallant effort and several break in in the past few days. We were finally assfucked. 40+ zeds outside. Doors wide open and 40+ zeds inside. Surrounding buildings have fallen as well. --Carl Wolfhiem
March 18th, 2006 - Lost on or around the 16th and then recaptured again today by survivor forces. Deja vu. The power is on and survivors are encouaged to gather so we can hold this location. --Geerts 00:33, 19 March 2007 (UTC)
March 11th, 2006 - Recaptured by survivor forces. --Geerts 01:27, 12 March 2007 (UTC)01:24, 12 March 2007 (UTC)
December 13th, 2006 - The Farmer Building is NOT SAFE, with 9 zeds inside. Numbers are expected to fall over the next few hours as the small army of survivors in the hospital sally forth to help. --Redwave 20:47, 13 December 2006 (UTC)