Suggestion:20081008 Door and Barricade Buttons Switch Places: Difference between revisions

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#'''Keep''' - As others, doesn't hurt. - [[User:Tylerisfat|tylerisfat]] 21:08, 8 October 2008 (BST)
#'''Keep''' - As others, doesn't hurt. - [[User:Tylerisfat|tylerisfat]] 21:08, 8 October 2008 (BST)
# One shouldn't be required to use outside scripts to do things that can be easily done in game.--[[User:Pesatyel|Pesatyel]] 02:31, 9 October 2008 (BST)
# One shouldn't be required to use outside scripts to do things that can be easily done in game.--[[User:Pesatyel|Pesatyel]] 02:31, 9 October 2008 (BST)
# ''keep''' - down with bouncing buttons. --[[User:WanYao|WanYao]] 07:17, 10 October 2008 (BST)
# '''keep''' - down with bouncing buttons. --[[User:WanYao|WanYao]] 07:17, 10 October 2008 (BST)


'''Kill Votes'''
'''Kill Votes'''

Revision as of 06:17, 10 October 2008


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20081008 Door and Barricade Buttons Switch Places

Midianian|T|T:S|C:RCS| 09:48, 8 October 2008 (BST)

Suggestion type
Interface improvement

Suggestion scope
Survivors

Suggestion description
I'm proposing that the buttons "Close the doors" and "Barricade the building" switch places. Why? If the doors are open when you start barricading, the barricade-button moves left because the door-button vanishes. Several times I've ended up accidentally searching the building because the button moves. If the locations were switched, the barricade-button would stay in the same place. Just a tiny change to make things a more comfortable.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - I don't find this a problem, but I see no reason to not change it either. --Blake Firedancer T E RNL? P.I.S.I.T. 10:25, 8 October 2008 (BST)
  2. Keep - Author. --Midianian|T|T:S|C:RCS| 11:03, 8 October 2008 (BST)
  3. Keep - Meh, hurts no one Linkthewindow 11:48, 8 October 2008 (BST)
  4. Keep - Same as above. --Haliman - Talk 12:39, 8 October 2008 (BST)
  5. Keep – While a minor change, and can be achieved easily with Greasemonkey, principles of design favour decreasing options in favour of making good choices. I see no reason not to do this – as alluded to by others, those who read the buttons every time will be no worse off, and those who click repetitively will benefit. ᚱᛁᚹᛖᚾ 16:48, 8 October 2008 (BST)
  6. Keep - Makes sense. -- Cheese 18:08, 8 October 2008 (BST)
  7. KeepMeh, hurts no one. --RosslessnessWant a Location Image? 18:15, 8 October 2008 (BST)
  8. Keep - I see no problem with this --Lt.G Deathnut | TheStayPuftMan 20:51, 8 October 2008 (BST)
  9. Keep - As others, doesn't hurt. - tylerisfat 21:08, 8 October 2008 (BST)
  10. One shouldn't be required to use outside scripts to do things that can be easily done in game.--Pesatyel 02:31, 9 October 2008 (BST)
  11. keep - down with bouncing buttons. --WanYao 07:17, 10 October 2008 (BST)

Kill Votes

  1. Kill - You've had three years to get used to the interface, write a greasemonkey script if you're too idle to move your mouse. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 13:47, 8 October 2008 (BST)
    Like I said on Talk:Suggestions, I very much plan to do that unless Kevan breaks speed records in implementing this. It's just that buttons-not-moving is a better choice in interfaces. It should be the people who want it to move (if such people actually exist) that have to use a script or extension (which I can also write if this does get implemented). Why force the worse choice on the newbies and those who don't like it? --Midianian|T|T:S|C:RCS| 15:11, 8 October 2008 (BST)
    Why should those of us who like the current system, and are coherent enough to read the button before they press it having to change? For three years the system has been like this, and now you've decided you want to change it? No. You change, or you write the script. The game interface should not have to change for your own personal convenience. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 15:16, 8 October 2008 (BST)
  2. kill Useless suggestion is useless, I have never encountered this problem. anyways, you should close the doors before starting to cade up.Padfu-Zomfu 15:59, 8 October 2008 (BST)
    Starting to barricade automatically closes the doors. It would be a waste of AP. --Midianian|T|T:S|C:RCS| 16:03, 8 October 2008 (BST)


Spam/Dupe Votes

#Spamm con Mayonesa - Wow.... Useless suggestion is extremely useless... No signature. Linkthewindow Talk 04:17, 10 October 2008 (BST)



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Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
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Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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Comments
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)