Developing Suggestions: Difference between revisions
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|'''Description:''' When zombies began attacking barricades,there could be a 10% chance that their hands break through it and it will be visible to the survivors inside.The zombie would recieve the message ''you attack the barriacade.Your hand breaks through the barriacade and is visible for tje survivors inside''.For example ''You are inside the Shears Building. The building has been very heavily barricaded.You see 5 hands come out from the barricades''.This will just add flavor to the game and will sure scare those survivor inside.You can still attack the barricades with your other free hand with no penalty.Taking the hand out of the barricade costs 0 AP.There could be an option that asks you if you want to immediately take the hand out of the barricade in the settings menu.The zombie hand cannot be attacked. | |'''Description:''' When zombies began attacking barricades,there could be a 10% chance that their hands break through it and it will be visible to the survivors inside.The zombie would recieve the message ''you attack the barriacade.Your hand breaks through the barriacade and is visible for tje survivors inside''.For example ''You are inside the Shears Building. The building has been very heavily barricaded.You see 5 hands come out from the barricades''.This will just add flavor to the game and will sure scare those survivor inside.You can still attack the barricades with your other free hand with no penalty.Taking the hand out of the barricade costs 0 AP.There could be an option that asks you if you want to immediately take the hand out of the barricade in the settings menu.The zombie hand cannot be attacked. | ||
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===Discussion (hands break through the barricade)=== | ====Discussion (hands break through the barricade)==== | ||
Sounds like useless flavor that will cause more effort and problems that it will create fun; I ask this suggestion the same question I ask many others: Why? Also, people will want to attack the hands. | Sounds like useless flavor that will cause more effort and problems that it will create fun; I ask this suggestion the same question I ask many others: Why? Also, people will want to attack the hands.{{User:Lelouch/sig}} 16:58, 6 December 2009 (UTC) | ||
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Revision as of 16:58, 6 December 2009
Developing Suggestions
This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.
Nothing on this page will be archived.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Please Read Before Posting
- Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. These include Machine Guns and Sniper Rifles.
- Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
- If you decide not to take your suggestion to voting, please remove it from this page to avoid clutter.
- It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
- After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.
How To Make a Suggestion
Adding a New Suggestion
- Copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
- Suggestions with no new discussion in the past week may be removed.
- If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.
This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.
Please add new suggestions to the top of the list
Suggestions
hands break though the barricade
Timestamp: --Kralion 15:11, 6 December 2009 (UTC) |
Type: Flavour |
Scope: zombies |
Description: When zombies began attacking barricades,there could be a 10% chance that their hands break through it and it will be visible to the survivors inside.The zombie would recieve the message you attack the barriacade.Your hand breaks through the barriacade and is visible for tje survivors inside.For example You are inside the Shears Building. The building has been very heavily barricaded.You see 5 hands come out from the barricades.This will just add flavor to the game and will sure scare those survivor inside.You can still attack the barricades with your other free hand with no penalty.Taking the hand out of the barricade costs 0 AP.There could be an option that asks you if you want to immediately take the hand out of the barricade in the settings menu.The zombie hand cannot be attacked. |
Discussion (hands break through the barricade)
Sounds like useless flavor that will cause more effort and problems that it will create fun; I ask this suggestion the same question I ask many others: Why? Also, people will want to attack the hands. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:58, 6 December 2009 (UTC)
Timestamp: Cookies and Cream 12:32, 5 December 2009 (UTC) |
Type: Flavour |
Scope: humans |
Description: Allows location specific actions such as dancing in a lit club, pretending to work in an office building, shopping in a Mall, Drinking in a Pub. Doing this doesn't achieve anything, it's just flavour. And it costs just 1AP! |
Discussion (Location Specific Actions)
Why? What are all the actions, and can zombies with memories of life do them as well? --RosslessnessWant a Location Image? 12:34, 5 December 2009 (UTC)
You can dance in nightclubs, you can drink in pubs and searching in a mall is the same thing as shopping (Don't believe me? Go shopping with a woman for the right dress, searching for the Holy Grail would be quicker). The only difference is that you want others to be able to see you are performing the action, which makes this a dupe of the /me command that should be in PR. -- . . <== DDR Approved Editor 12:38, 5 December 2009 (UTC)
- I'm on the fence here. First off, zombies should have the options to also perform location specific actions. Secondly, the actions shouldn't be genre breaking. I don't want to break into a club as a zombie and see everyone break-dancing. Or fire a shotgun into a horde of zombies standing at a park only to find out they are gardening peacefully.
- But, if you can keep it in-genre, and make sure zombies and survivors would have actions, I might get on board.--GANG Giles Sednik CAPD 12:46, 5 December 2009 (UTC)
- Zombies? Gardening? 19:09, 5 December 2009 (UTC)
I support this idea, but don't think it's likely to pass; people aren't fans of pure flavor. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:57, 5 December 2009 (UTC)
- I'm a little torn. I don't see it as bad. According to the Zombie Survival Guide, survivors SHOULD keep themselves entertained. But in Urban Dead, doing things like that just kind of implies that the zombie conflict isn't dangerous enough. If survivors have time to "goof off" with things like dancing.... But hey, if there are zombie actions too, I'd probably vote keep.--Pesatyel 21:49, 5 December 2009 (UTC)
- See a lot of long-term zombie movies? Whenever the survivors hunker down somewhere they think is safe, they almost always try to dance, drink, joke, or sex themselves up; the more stressful a situation, the more people want to try to relax and forget about it. Zombie dancing would rule. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:28, 5 December 2009 (UTC)
- Depends on how bad the movie is lol. All that is needed is a list of actual "things you can do".--Pesatyel 05:33, 6 December 2009 (UTC)
- See a lot of long-term zombie movies? Whenever the survivors hunker down somewhere they think is safe, they almost always try to dance, drink, joke, or sex themselves up; the more stressful a situation, the more people want to try to relax and forget about it. Zombie dancing would rule. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:28, 5 December 2009 (UTC)
I am all in favor of this suggestion with the following conditions:
- Available to zombie with MoL
- Some kind of flavour text like, "You are in Club Bolt. There are 6 survivors here and 3 zombies here. Two of the survivors and one of the zombies appear to be dancing."
- Flavor action stops as soon at the character does anything other than speak
That being said, I think this is some great flavour. Just make sure you add the specific actions to the suggestion for each building type before you take it to voting. --Maverick Talk - OBR 404 05:31, 6 December 2009 (UTC)
Just like to note, it seems to me that you all seem to assume that I have said that Zombies couldn't do location specific actions. I didnt say they couldn't I just hadn't considered the possibility. But I suppose it makes sense. I'll suggest it now. Cookies and Cream 12:08, 6 December 2009 (UTC)
- We made that "assumption" because your suggestion said "Scope: humans". But yeh, it looks like there could be some support if MoL granted the same flavor actions.--GANG Giles Sednik CAPD 15:05, 6 December 2009 (UTC)
hehehehe,zombies attemping to breakdance.You have my support.--Kralion 14:53, 6 December 2009 (UTC)
Item sorting
Timestamp: Diavolone 06:47, 3 December 2009 (UTC) |
Type: Feature of ease |
Scope: Everyone with items |
Description: What I noticed in this game was that when you got a lot of items, pistols, ammo etc, its hard to keep control of it all. One little easy implemented feature would have been to sort the items alphabetically or something. Or by type, but alphabetically is easier to implement. That way all the pistols would be in a row, and all the pistol clips in a row, and the same with medkits, and shotguns and everything else. Seeing how many you have of each item will be much easier, and I think that a lot of players would appreciate this. |
Discussion (Item sorting)
This was actually suggested, here at least, like a week ago. We also have this.--Pesatyel 06:58, 3 December 2009 (UTC)
- I think it was a month or two ago, but yeah, we just talked about this. Nothing came of it in the end though, and I think the idea got cycled, so we may as well discuss it again. I recall Iscariot had an issue with people changing his interface around, and there was the usual smattering of people saying that this is just a Greasemonkey issue, rather than an actual interface issue. Personally, I'm all for alphabetizing it.
- As an aside, since people will say you should just use a script for doing it on your own, here's one such script that does a bit more than just alphabetize. —Aichon— 07:20, 3 December 2009 (UTC)
Dupe. ᚱᛁᚹᛖᚾᚨᚾᛏ 13:47, 3 December 2009 (UTC)
I reckon this suggetion isnt a dupe. Its a Dupe-A-Saurus Rex. Cookies and Cream 12:29, 5 December 2009 (UTC)
Adrenaline shot
Timestamp: --Kralion 22:23, 1 December 2009 (UTC) | ||||||||||||||||
Type: new item | ||||||||||||||||
Scope: survivors | ||||||||||||||||
Description:Basically, the adrenaline shot will give you 5 AP when injected they can only be injected once per day to prevent abusing of it,making it overpowered. This would be useful when walking into a safehouse...and find it infested with 20 zeds,those 5 AP will probably save your life. Adrenaline can be injected to any other person that hasnt been injected already.
When you have already injected adrenaline and try to inject more will trigger the message you have already injected adrenaline today,too much is very dangerous will waste 1 AP but the adrenaline shot will still be there. Trying to inject to somebody that has already injected will trigger the message you notice that the person has already injected adrenaline,better dont give him more.. Adrenaline shots can be found in necrotech buildings (maybe they were experimenting with them?) with a search radius of 2% and in hospitals with a 4%.After an hour,a message will trigger saying you fell the adrenaline wear off,you suddenly become tired and lose 5 AP points,if the person has 0 AP he wont start regenerating past 2 hours and a half (5 AP). Discussion (Adrenaline shot)Only if one hour later you automatically lose 10 AP, and it works in the negative if applicable. (example: you have 5 AP when your hour is up, you fall to -5. Also, you can't go over 50 AP, so any AP you would have gained over 50 is lost.-- | T | BALLS! | 22:29 1 December 2009(BST)
Will someone make a THIS ISN'T FUCKING LEFT FOR DEAD template we can start smacking down these idiots with? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements
I like Zombie Lord's nerfs to this.--Pesatyel 04:10, 2 December 2009 (UTC)
I swear this is a dupe, but I don't feel like looking for it. Maybe after I've had coffee. --Maverick Talk - OBR 404 06:33, 2 December 2009 (UTC)
I liked the way Nexus War handled this. ᚱᛁᚹᛖᚾᚨᚾᛏ 10:59, 2 December 2009 (UTC) Nexus War's amps worked because hospitals were the bottom of the barrel when it came to healing items. Sure, hospitals are still lower tier than malls, but when there's really only two healing items in the game (one of them revive, which is arguably different), everybody'll search hospitals instead. Whereas NW had all sorts of food, regeneration, innate healing, passive healing, specific status ailment and cures, etc. This is a lot closer to Shartak's mushroom juice, if anything. Thing is, it works in that game because all sides are relatively equal. There's no logical zombie equivalent (unless somebody brings up that old godawful "eat self" suggestion :P), so it really shouldn't be in the game. Zombies are players too, etc etc. RinKou 19:23, 2 December 2009 (UTC)
In my opinion, the search rates are a bit high. They should be about half of what they are now. Otherwise, no complaints. --AORDMOPRI ! T 21:27, 2 December 2009 (UTC) RE:Done.--Kralion 22:51, 2 December 2009 (UTC) Patrol/Prowl
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