Developing Suggestions: Difference between revisions

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===FAK'S as Weapon's===
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|'''Timestamp:''' [[User:Scvideoking]] 15:55, 15 April 2010 (BST)
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====Discussion (FAKs as Weapons)====
====Discussion (FAKs as Weapons)====
What I think is that you are not Swiers. {{User:Misanthropy/Sig}} 22:48, 15 April 2010 (BST)
What I think is that you are not Swiers. {{User:Misanthropy/Sig}} 22:48, 15 April 2010 (BST)
 
I no im srry i copied teh layout from him and forgot to remove that
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Revision as of 23:27, 15 April 2010

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Developing Suggestions

This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.


Please Read Before Posting

  • Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. These include Machine Guns and Sniper Rifles.
  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your suggestion to voting, please remove it from this page to avoid clutter.
  • It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
  • After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.

How To Make a Suggestion

Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
  • Suggestions with no new discussion in the past week may be removed.
  • If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.

This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.


Please add new suggestions to the top of the list


Suggestions

FAK'S as Weapon's

Timestamp: User:Scvideoking
Type: skill
Scope: Survivors.
Description:This would be a skill that allows you to actually use a FAK as a weapon

I know this sounds crazy but hear me out.A FAK is common so this would basicly give 2 damage with a 10% chance of hit And other skills like melee proficency will also help attack percentage by the same amount they do general wepons. This would not cause DSR and pretty resonable and after about 15 succeful hits the kit would break.

What do you think?--scvideoking

Discussion (FAKs as Weapons)

What I think is that you are not Swiers. Strength is just an accident arising from the weakness of others 22:48, 15 April 2010 (BST) I no im srry i copied teh layout from him and forgot to remove that


Scouting skill

Timestamp: SIM Core Map.png Swiers 15:55, 15 April 2010 (BST)
Type: skill, survivor
Scope: Improves binocular use, at the cost of using more AP and not granting quite as much info.
Description: The Scouting Skill would provide a new action when using binoculars. Instead of the simple 1 AP use, you'd get a 3 AP option to view a 5x5 area centered 3 squares N/S/E/W. The view of this 5x5 area would look a bit like the Necronet Report, except that it would indicate aproximate numbers (indicated as "5+/0+", with the number being 50%-100% of the actual outdoor presence) of both survivors and zombies, as well as powered and ruined buildings.
The intent of this skill is to give experienced survivors an information gathering skill on par with Scent Death. If its to powerful, I was thinking it might ONLY work in buildings that have cell tower masts, as Cell Towers are positioned so as to maximize altitude / LOS. This would have the added benefit of making cell masts more relevant to the game, as currently they only play a role in cell phone use, which is pretty pointless.

Discussion (Scouting Skill)

Yes, if this went to voting, I'd work up some sort of visual representation of the "view" effect. SIM Core Map.png Swiers 15:56, 15 April 2010 (BST)

I like it, but i would use the phone masts for scouting rather than any tall building, also I would kill the percents or make them like 75%-125% closely centered at 100%--V darkstar 16:10, 15 April 2010 (BST)


Cannibalism

Timestamp: --VVV RPMBG 07:49, 15 April 2010 (BST)
Type: Skill/PKing alteration
Scope: Survivors and PKers
Discription: Simple: When you kill another survivor, you gain 5/10HP. This may or may or may not require a skill, which is the main thing up for debate, apart from the plausibility.

It would encourage PKing, but also help point out it's perpetrators. It would add RP, strategy, and even coordination, which are all good. There would be a few feilds of thought: PKers might skip it, so they wouldn't stick out, or get it, so they don't have to worry as much about FAKing themselves. Non-PKers might get it for the same reason my rotter has surgery: just in case. If zombies break in and you're hurt while someone else is dying, you could finish them off, leaving the building filled with more total HP. But then again, others, including Bounty Hunters, might avoid it so they aren't assumed a PKer.

Discussion (Cannibalism)

IMHO pretty tasteless (and tasteless beyond the usual scope of the genre), and also of most use to PKers, as they rarely carry many supportive/healing items and could partially circumvent this deficite with this skill. Also, you haven't made clear yet if this heals infections. (Not every healing item does - see beer and wine.) --Spiderzed 09:32, 15 April 2010 (BST)

It would not cure infections, more due to flavor and common sense than to balance. --VVV RPMBG 10:23, 15 April 2010 (BST)

Re-theme it as either looting (regardless of what the victim was carrying, have a first aid kit be found and used), or as an adrenaline rush (in which case I'd reduce it to 2-3HP and have it apply to all kills made, regardless of who is or isn't alive). Then I'd be all over it like DDR on Vegemite. Strength is just an accident arising from the weakness of others 12:30, 15 April 2010 (BST)

It's not plausible. Eating raw human meat in an unsanitary quarantine zone is a really good way to make yourself SICKER, not a way to heal injury. Besides, zombies need a skill to gain HP by eating human flesh, and even then don't get this much of a boost (which amounts to free HPs for a PKer). So yeah, even if its a skill, violates the "no free lunch" guideline, as well as being out of genre AND implausible.
If its gonna be an adrenaline rush or looting, why not have it kick in when you kill a ZOMBIE? Is that less of a rush? Don't zombies (or at least non-rotters) carry useful items most times, for when they get revived? SIM Core Map.png Swiers 15:38, 15 April 2010 (BST)


Food

Timestamp: Cornholioo 15:00, 14 April 2010 (BST)
Type: Survival
Scope: Survivors
Description: I think it will be realistic to make survivors require food to stay alive. Both can be found in buildings. You need to eat something every 350 AP you use or you will die. You need to drink something every 75 AP you use or you will die as well. Maybe differend qualities of food can be added. I know this will be a major change in the game... maybe it is best to create a differend city for this? Any suggestions?

Discussion (Food)

Major dupe (I don't have the time to find them at the moment, but there are probably a half-dozen or more, probably more, related to food). Also, realism is not the point. Aichon 15:07, 14 April 2010 (BST)

Agree with Aichon on the realism bit. The main question as far as this is concerned is how it would be implemented, because if it was a case of actually having to search for food I couldn't see many people (or indeed anyone) supporting this - after all, we already have to search for ammo, syringes, FAKs, gennys and fuel cans just to keep this city running. Chief Seagull squawk don't mess with the Seagull! 15:15, 14 April 2010 (BST)

Dupe of ingame. Stale candy, beer and wine. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 15:21, 14 April 2010 (BST)

Why is realism not the point? This game is turnbased, but besides that it's pretty realistic I guess. --Cornholioo 15:45, 14 April 2010 (BST)
Now bearing in mind, I've never been to the Netherlands, but look out your window. Count the number of living dead. If you answer is more than zero, then maybe the game is realistic. Strength is just an accident arising from the weakness of others 15:47, 14 April 2010 (BST)
Well I can see some!
Now seriously: you could kinda call this a postapocalyptic simulation right? You probably need food then. --Cornholioo 18:47, 14 April 2010 (BST)
How would this make the game better? --RosslessnessWant a Location Image? 17:39, 14 April 2010 (BST)
Not really 'better', it would make it more realistic. --Cornholioo 18:48, 14 April 2010 (BST)
I agree with Cornholioo. Survivors should also need to go to the toilet once every ~25AP. Also, as a post-apocalyptic society would have no agriculture and ergo large populations would be systematically unsustainable, the food in the suggestion should be limited to about 20 items per supermarket, after which everyone starves to death. --Karloth Vois ¯\(°_o)/¯ 21:21, 14 April 2010 (BST)
Would resorting to cannablisum stop this from occuring?--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 21:22, 14 April 2010 (BST)

Zombie Newspaper

Timestamp: V darkstar 13:56, 13 April 2010 (BST)
Type: Item Enhancement
Scope: Zombies
Description: I sometime will be in zombie form for a while and I can't believe the number of n00bs on the streets just sitting there so I would like a humorous way of letting them know that they need to be in side. so if a zombie could slap people with newspapers that would be cool.

Fire away....

Discussion (Zombie Newspaper)

Why not just eat them? Strength is just an accident arising from the weakness of others 14:01, 13 April 2010 (BST)

Agreed. This is too useless to ever pass, no matter how much it's reformed. --VVV RPMBG 20:10, 13 April 2010 (BST)

Under what logic does being hit with a newspaper translate into "Hide indoors"? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 14:07, 13 April 2010 (BST)

Gesture at yourself and write into your profile that they should move on. Or go with Mis' proposal, that's even more educational and fun. --Spiderzed 14:09, 13 April 2010 (BST)

If zombies can attack with toolboxes, then why not newspapers? --AORDMOPRI ! T 21:22, 13 April 2010 (BST)

Or attack with armpit odour? "You raise your arm and thrust your unwashed, festering armpit in their face. They gag and run away screaming." Chief Seagull squawk don't mess with the Seagull! 15:25, 14 April 2010 (BST)

Somewhere in the past there was a "nibble" suggestion. Zombie version of newspapers, but without the newspaper. Just some nibbling flavour text. --RosslessnessWant a Location Image? 21:46, 13 April 2010 (BST)

Have you ever had someone nibble you? Just take a few tiny bits of skin off here and there around an area? It'd almost be half as bad as being bitten. 1 Damage at least. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 23:57, 13 April 2010 (BST)

Compound Bow, Quiver/Arrow Bundle

Timestamp: Lucifer210 07:11, 5 April 2010 (BST)
Type: Weapon
Scope: Survivors
Description: A new ranged weapon for survivors a bow found in schools and mall sport shops. Base 5% accuracy, with damage 4 per hit. 15 arrows a pack, 3% encumberance per bow, 2% per pack. Due to bows and arrows being quiet projectiles, people hit by arrows will not be informed who shot them, due to the lack of gun smoke and lower sound output.

PS. I'm open to disregarding the added effects of fired arrows
EDIT: Also thought to include skill to improve accuracy.

  • Basic Firearms Training (Prerequisit Only)
    • Archery Training (+10% Accuracy)
      • Advanced Archery Training (+25% Accuracy)

Discussion (Compound Bow, Quiver/Arrow Bundle)

Base 5% accuracy...does it ever improve? What does the math look like for damage/AP? Aichon 09:11, 5 April 2010 (BST)

I was under the impression that weapons and new skills had to be made under seperate suggestions --Lucifer210 04:29, 6 April 2010 (BST)
Ok, time for some quick math here. Let's assume that you have one Pistol and I have one Compound Bow, and that we each are loaded up with ammo. You'll be able to make 43 Pistol shots and would have to reload 7 times with your 50 AP for the day, yielding an average of 139.75dmg against a not Rotted/Jacketed target. I, on the other hand, would be able to take 47 arrow shots and would have to reload 3 times with my 50 AP for the day, yielding an average of 183.3dmg against the same type of target. Given those numbers, you would be doing 2.795dmg/AP on average, while I would be doing 3.66dmg/AP on average.
If we were to consider searches as well, the Pistol is currently the most AP-efficient weapon in the game since it has multiple shots per clip and clips are decently easy to find, and this thing absolutely blows it away, since you need less searches, yet hit for harder and have to reload less often. But to quickly show the math, it takes an average of 8 searches right now to find one clip, so we'll assume it would have taken you 64 searches to find the clips you used earlier (there was one loaded in the gun already). Likewise, if we assume 8 searches per clip of arrows/bolts, I'd need just 32 searches. So, if we add the AP we spent before onto the AP for searches, that means that you'd actually need 114 AP on average to deal 139.75dmg, for an efficiency of 1.226dmg/AP, whereas I would need just 82 AP to reach my 183.3dmg for an efficiency of 2.234dmg/AP. Basically, the Compound Bow would be the new best weapon in the game BY FAR. I could average about two kills every day with the thing, even with searches and misses taken into account. Aichon 21:29, 6 April 2010 (BST)
In regards of search rates, you have to consider the places where the bow and the arrows pops up. In Mall Sports Stores one would need to go through a lot of fencing foils and other bummer weapons if the bow has an equal chance to pop up, while schools generally have low finding rates. (Not that this minor point helps the suggestion much as it is now.) --Spiderzed 13:19, 7 April 2010 (BST)
That's why I just made some generic assumptions regarding the search rates for ease of highlighting the disparity between the weapons. There are also other issues at play, such as finding pre-loaded weapons and the like. In truth, he probably needs to provide them himself in order to make the suggestion complete anyway, but for now, I just supplied some stand-in numbers of my own. Aichon 15:27, 7 April 2010 (BST)

(Zerging) griefers dream. Create a scout alt, get him a bow plus hundreds of arrows, find your victim and let the "fun" begin. Sure, it will prolly take some time/ap due to low accuracy but who cares? The victim has no chance of actively finding out who's targetting him so the griefer has all the time in the world.--Trevor Wrist 12:14, 5 April 2010 (BST)

It can actually be done quicker. Use a pistol to weaken the target rapidly to its last HPs, and then finish the job with the bow. My bounty-sensitive death-cultist would totally do that to ensure that he doesn't get reported. And then report the victim if it dares to retaliate without covering its tracks like me. It's similar to para-chuting and even simpler to use as it doesn't rely on being infected, so expect to see a lot of that if a ninja bow gets implemented. --Spiderzed 12:23, 5 April 2010 (BST)
"(Zerging) griefers dream." Hardly. Zergers don't care about their characters' safety: they just create more, and so have no need for the stealth the bow offers. Firefighter + axe would still be vastly more effective than scout + bow. As it currently stands it would take years with a starting character to get lucky enough to kill someone with a bow at 50AP/day (remember those things called FAKs that people grab when they get injured?), and if you are zerging for more AP then firefighters would work much better! And Spiderzed, most PKers enjoy taunting their victims and bystanders. Removing the risk removes the fun! I imagine this would mostly be used by Bounty Hunters and do-gooders who don't want to damage their good name. --Anotherpongo 14:37, 5 April 2010 (BST)
PKers might, and PKers might also want the bragging rights of having a bounty. My death-cultist won't. He's more interested into keeping a low profile RG-wise, to a.) keep being CRed and eating syringes on RPs and b.) be able to put dumbass trenchies on the RG who are stupid enough to shoot someone for GKing, para-chuting and other lesser crimes. --Spiderzed 14:49, 5 April 2010 (BST)
Is that really a problem? I think alternative playstyles should be encouraged to keep the game interesting. --Anotherpongo 15:52, 6 April 2010 (BST)
Oh, don't get me wrong, as a passionate death-cultist I'd _totally_ dig a weapon that allows me to kill anonymously and taunt the victim to lure it on the RG. It's just that I can imagine enough haters who'd outcry at the prospect of that. --Spiderzed 16:28, 6 April 2010 (BST)

I've done a bit of archery, and yes, bows are quiet. But even the compact compound bows make a noise when you let go, if not as loud as a gun, and it's easy to tell when someone is shooting at you, or anyone else. --Enigmatalk 14:17, 5 April 2010 (BST)

A bow is however certainly more stealthy than a gun, which the suggestor is trying to reflect. --Anotherpongo 14:37, 5 April 2010 (BST)
I also said I would be open to dropping the 'silent kill' part --Lucifer210 04:29, 6 April 2010 (BST)

The author hasn't mentioned whether the kill message will appear, only the hit message. I suggest adding what skills would affect it. Possibly +10% from Body Building, in addition to a new line of Archery skills? I like the idea of exchanging accuracy for stealth, but you might want to add some limitations. --Anotherpongo 14:37, 5 April 2010 (BST)

Originally, neither the hit or kill messages would show up, except for "you were shot for 4 damage" & "You are dead". Now I would disregard anything related to stealth. --Lucifer210 10:30, 7 April 2010 (BST)

I support this idea also the sond you may hear from a bow is the string so txt could be

  • You hear the thump of a bowsting nearby* but instead you shoud make it with 2 damage and injure the person until a FAK or remove the arrow for -3 health (the arrow will act like an infection to the zed) this would be logical and coming back from where zeds can infect you-scvideoking 17:59, 5 April 2010 (BST)
If Thumping Bowstings is not already a band, it should be. Strength is just an accident arising from the weakness of others 22:28, 5 April 2010 (BST)

This sucks. I'm tired. That is all. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:13, 5 April 2010 (BST)

so you're saying that (in theory) you can hold 15 arrows to attack? at 4 damage per succesful hit at 5%, a little general math tells me that it is a bit overpowered damagewise. possibly getting rid of the advanced skill for this could balance it out a bit, and possiblt lowering the quiver size too. but still, this is a great idea, and i like it. --Jack Kolt Talk|Chars 04:53, 6 April 2010 (BST)

How would firearms training affect bows? While it doesn't matter to me it might matter the the more anally retentive among us. And 6 damage at 65% accuracy makes this better than the pistol if searching for ammo is ignored, but 15 arrows per quiver is excessive. --Anotherpongo 15:59, 6 April 2010 (BST)

With the invisibility, this is terribly overpowered (as stated above). Without it, you've got a 5% to hit, 4 damage weapon with 15 ammo. Assuming maxed hit% of 65%, it has more ammo than a pistol, but less damage. Not enough less damage, in my opinion.--Yonnua Koponen Talk ! Contribs 16:56, 6 April 2010 (BST)

It actually does more damage. Notice the +2 damage for Advanced Archery Training. It'll do 6 to the Pistol's 5. Aichon 21:11, 6 April 2010 (BST)
Extremely stupid. Didn't notice that. It should be about 2.--Yonnua Koponen Talk ! Contribs 21:52, 6 April 2010 (BST)

Okay, so if I were to use the bow as my primary weapon and I had all skills I would now wield a weapon with an average damage per AP of 3.6 per shot, a clip size of 15, and 65% accuracy? Even without that damning overpower its encumbrance to ammunition ratio is way too low. Example: I carry a standard emergency supply kit that is roughly 10% of my total encumbrance, if I devote the remaining 90 percent to pistols and I do it for combat I will carry 4 pistols and 37 clips. That totals to about 246 shots. If I replace the pistols with one bow (with a clip size of 15 and a damage of six reloading isn't going to be a worry) and the clips with quivers I can now carry 44 quivers. 44*15=660 shots before I have to restock. Do you see the problem? -Devorac 23:07, 6 April 2010 (BST)

Taking this in to extended maths, this would be easier to search for as well, because you get 15 shots from one successful search.--Yonnua Koponen Talk ! Contribs 23:11, 6 April 2010 (BST)
See the math I added to my initial comment on this suggestion. This weapon is almost twice as good as the Pistol. Aichon 23:40, 6 April 2010 (BST)

Right, since you people apparently can't let this die I suppose I'll have to deal with it. Now, form what I can see the following jumps out at me:

  • Stealth weaponry? Why don't you just call it the death cultist special and have done with it?
  • Maths. Aichon has made with the numbers and it's just overpowered. It's going to fail voting for this reason.
  • Location. Where do you find these things and the ammo? I feel my response to this answer is going to begin with the letters 'D', 'S' and 'R'.
  • Why? What's the flavour? How common are these in genre? What is the reason to spend time programming them into the game? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 00:55, 7 April 2010 (BST)
Regarding location, the suggestion description says Mall Sports Stores and Schools, so diluted search rates won't be as bad as they typically are for these new weapons. It's one of the considerations I actually like about this suggestion. Aichon 05:13, 7 April 2010 (BST)

OK, after reading generally negative responses for my suggestion I have decided that 'Basic Firearms Training' would not affect the bow, and only be a prerequisit skill, and 10 arrows a quiver. Would someone kindly do the new math due to these changes. --Lucifer210 10:30, 7 April 2010 (BST)

Might want to change the suggestion to say 10 arrows per quiver. Anyway, I'll be nice and do the math for you one last time, but you have to do it from here on. Given that it only has 10 arrows per quiver and now does 4 damage per shot, you'd be able to get in 46 shots with 4 reloads, for 73.6dmg, or 1.472dmg/AP before searches are considered. With searches considered, you would need 40AP to find the quivers, for a total of 90AP, yielding 0.817dmg/AP, making it, in my opinion, a virtually worthless weapon. It doesn't have burst damage (like the Shotgun), AP efficiency (like the Pistol), or a nice balance in between. Aichon 11:04, 7 April 2010 (BST)
I did some archery as a youngster, and I remember having to reload my bow after every shot no matter how many arrows I had stuck in the ground (we didn't use quivers). It's not as if a quiver is like an automatic weapon's magazine where you just take one shot after another. (I accept that the 'pistols' and 'clips' of ammo in the game aren't too realistic either.) I'd also be surprised if you were to find many compound-bow style arrows in schools. (Darts, yes, but not flighted arrows.) In brief, my suggested changes would be 1) reload after every shot, 2) no arrows in schools, and 3) drop the stealth aspect - it's no fun being killed by an unknown assassin as there's no chance of getting payback (arrows are neither silent nor invisible, anyway). Encumbrance should also be more of an issue, as a full-sized compound bow and several quivers full of arrows should be no joke to tote around Malton along with your generators, fuel cans, stuffed moose heads etc.--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 11:33, 11 April 2010 (BST)


New Weapons

Timestamp: Attila the Hunny 21:12, 2 April 2010 (BST)
Type: machete and cast iron skillet
Scope: survivors
Description: Can a machete and a cast iron skillet be added to our weapons, please?

Discussion (New Weapons)

No. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:44, 2 April 2010 (BST)

And, to add to why "no", the game already has 10 weapons nobody uses, except for flavor purposes. Do we really need a full dozen?--Pesatyel 22:07, 4 April 2010 (BST)

Thats not really how developing suggestions work. You tell us the idea and then we tell you how its flawed. Whats the damage, accuracy, and weight of these weapons? --RosslessnessWant a Location Image? 22:16, 2 April 2010 (BST)

Yes, they can be added to the game just as soon as you describe how they work in detail (as per Ross' comment), you put it up for voting as a suggestion, it gets approved by wiki users, it gets noticed by Kevan, Kevan is feeling like adding new flavor, and he does so. Otherwise, see what Iscariot said. Aichon 05:33, 3 April 2010 (BST)

NONONO ahem, what I meant to say was, a machete is like a katana. trenchies like those things waay to much, and (machetes) seem to feel a bit to over-the top for a survival game. Also, is this the same skillet that you can use as a melee weapon in L4D2? --Jack Kolt Talk|Chars 02:55, 4 April 2010 (BST)

I never understood the whining about "trenchies". If a katana WERE to be added...who cares? Unless, of course, the weapon were overpowered, but THAT goes without saying. As for the machete, it is VERY common in zombie genre, L4D2 being irrelevant in this circumstance. Ever read the Zombie Survival Guide?--Pesatyel 22:07, 4 April 2010 (BST)
How many Englishmen do you know with machetes on hand? Strength is just an accident arising from the weakness of others 22:10, 4 April 2010 (BST)
Actually, I once encountered a nifty lil' thing called a garden knife in my local Canadian Tire (I know, I'm not English)... and I know they called it that, but it was obviously a machete. Don't see why something like that couldn't be in Britain. But from a pragmatic point of view, this suggestion as it is right now is worthless. There are no details, and these are two weapons which would probably not serve a purpose even if they were put in.--Enigmatalk 14:09, 5 April 2010 (BST)
Having a small knife Garden knife such as this may be more commonplace, but I highly doubt most people will have these lying around.--Yonnua Koponen Talk ! Contribs 20:17, 8 April 2010 (BST)::::: that machete is a horror movie on e and i own 3--Wolfgnag Alexzander 04:57, 13 April 2010 (BST)
I'm English and while do not have an actual machette I do own 2 composite bows, several broad swords, a matched pair of ornamental polearms, several hammers and hatchets, a fire axe, a sledgehammer and a broad headed spear. I also own 2 sets of Mail armour and a set of platemail... This is very far from unusual in a country with such a fine old tradition of invading its neighbors :) --Honestmistake 14:07, 11 April 2010 (BST)
What he said. I used to know someone who ran one of the major re-enactment groups, he had more weapons in his attic than the Royal Armouries. Also, I'm sat at my computer desk and am with ten feet of seven swords and an assorted number of staves. There's a reason the last successful invasion of our island was the better part of a millennium ago, and it took two armies of Vikings to do that. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 15:15, 11 April 2010 (BST)
Exactly.... If the zombie apocalypse ever does hit Blighty it will be fought with sharp implements and regular tea breaks! --Honestmistake 11:59, 12 April 2010 (BST)
Hopefully there will also be cake.... --Honestmistake 12:00, 12 April 2010 (BST)
Less guns = Less trenchies. Plus there's all this nazi memorabilia sitting around my house. --RosslessnessWant a Location Image? 11:35, 13 April 2010 (BST)
Pervert! --Honestmistake 13:09, 13 April 2010 (BST)

to answer pesatyel's question, i did read the zombie survival guide. Rule #1: Blades don't need reloading! touché, pesatyel. --Jack Kolt Talk|Chars 04:58, 6 April 2010 (BST)

I like Left 4 Dead 2 too, but I think machetes are just asking for bad buff suggestions. Skillets, on the other hand, I would vote for that... if they were found in hotels and stuff, and had no special powers... then again, it seems kinda pointless. BoboTalkClown 19:18, 8 April 2010 (BST)

Skillet = Uber flavor text attacks BONG --Wolfgnag Alexzander 05:00, 13 April 2010 (BST)


Suggestions up for voting

Binocular/Ruin nerf

Has gone to voting here. -- 07:33, 4 April 2010 (BST)