Suggestion:20090419 Bloody Clothes Layering
Bloody Clothes Layering
Timestamp: | Slicer 03:34, 19 April 2009 (BST) |
Type: | Flavor improvement |
Scope: | All players |
Description: | Outer layers of clothing should be either "torn" or "blood-soaked" before the layer below it can get blood on it. For clothing made of plastic/vinyl (raincoats), the raincoat must be at least "torn" before blood can get through it.
Similarly, an outer layer of clothes must be at a greater damage level ("ripped", "torn", "tattered", etc) than the layers below it. |
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Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Keep This feels more like a bugfix/logic thing than an actual suggestion. Slicer 03:36, 19 April 2009 (BST)
- Keep - makes sense to me. -CaptainVideo 12:31, 19 April 2009 (BST)
- Keep - The harmans need an update that is a useful as this. -- . . <== DDR Approved Editor 09:58, 21 April 2009 (BST)
Kill Votes
- Kill - Totally unnecessary, but it doesn't warrant a spam vote. DANCEDANCEREVOLUTION (TALK | CONTRIBS) OFFLINE 08:04, 19 April 2009 (BST)
- Kill - Pointless. --Pvt human 11:30, 19 April 2009 (BST)
- Kill - Your inner layer could have been bloodied before the outer layer got put on... oh, and this is a totally un-necessary level of realism -- boxy talk • teh rulz 12:15 19 April 2009 (BST)
- Kill - Sounds too complicated for the clothing system because each clothing in individual and they all have their chances of being damaged.--Kez0 13:59, 19 April 2009 (BST)
- Kill - Unnecessary. --Maverick Talk - OBR 404 14:06, 19 April 2009 (BST)
- Kill - While it makes sense, and is realistic, it adds absolutely no value to the game whatsoever. Not even flavor. --Fujiko Mine 15:59, 19 April 2009 (BST)
- Kill - Nice idea, but too much complication for something that has too little effect on the game. Does NOT warrant a SPAM vote though.--Zombie Lord 18:19, 19 April 2009 (BST)
- Kill - What's the point... it's really kind of useless and will just confuse people. Also I agree with people above, should not warrant a spam vote. --ScaredPlayer 22:51, 19 April 2009 (BST)
- As Haliman in Spam, but with a lot less spam. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 23:42, 19 April 2009 (BST)
- As Axe Hack, but as Bob Boberton rather than Haliman. ᚱᛁᚹᛖᚾᚨᚾᛏ 07:56, 20 April 2009 (BST)
- Kill - Yay, both pointless AND stupid! --Johnny Bass 16:45, 21 April 2009 (BST)
- Kill - Can't see how this warrants a fix. --Winton 05:31, 22 April 2009 (BST)
- Kill - An pointless change which only a small percentage of people would actually notce.--TCAPD(╯°□°)╯ ┻━┻ 20:09, 22 April 2009 (BST)
- Kill - It's a good basic concept, there are just too many flaws. How is a zombie not able to damage two layers at once when he mauls you? Why would your blood get on your raincoat before it gets on a lower layer? And most importantly, what does this actually add to the game? --LaosOman 14:13, 23 April 2009 (BST)
- Kill - If it ain't broke don't fix it. -- Cheese 18:51, 24 April 2009 (BST)
- Kill - Very low priority, if not totaly unnessecary. -- WarlockVI 13:18, 28 April 2009 (BST)
- Kill - This is simply a vanity update, you can easily change in and out of clothes. Although i too belive this doesn't earn a spam, your clothes getting bloody is no real reason to warrant a fix. --Obamacain 22:46, 30 April 2009 (BST)
Spam/Dupe Votes
- Spam - Unneeded change. --Haliman - Talk 04:22, 19 April 2009 (BST)
- Spam - You can wear raincoats etc. open, and as Haliman. --Bob Boberton TF / DW 06:48, 19 April 2009 (BST)
- Spam - Useless --OrangeGaf Talk! 22:44, 20 April 2009 (BST)
- Spam' - Has nobody considered that if you were bitten and bleeding it would, in fact, be the INNER layer that gets the most blood on it? --YoEleven 10:54, 23 April 2009 (BST)
- Oops, did I leave my fly open?" --WanYao 23:24, 25 April 2009 (BST)
- Spam - As that one guy with eleven in his name. --Pestolence(talk) 02:28, 26 April 2009 (BST)
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