User talk:Sassie

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Intensive Care


Timestamp: Sassie 08:58, 23 August 2006 (BST) 08:58, 23 August 2006 (BST)
Type: Skill
Scope: Scientists,Medics, all Survivors
Description: Intensive Care would allow healers to apply intensive, one-on-one nursing care to a single wounded character for hours on end, using all their learning to nurse the survivor, at a cost of 1AP per 1HP gained, without the use of a first aid kit. The skill would be after "Surgery" at the end of the Healing branch of the skilltree. I'm envisioning the healer's all-night vigil over the wounded survivor, mopping their feverish brow, murmuring words of encouragement, making them chicken soup in an old tac-helmet over a hastily scraped-together fire... This skill would reflect a Healer's learning and knowledge, and allow for the fact that while field-dressings and FAK's are not always available or hard to find, a healer's knowledge alone is always of some benefit!

Okay, little help please? There seems to be a fair bit of interest, some of it conditional on changes and fine tuning, what do i do here? Take it away and revise, revise right here? I'm not sure of the proper procedure. Sassie 06:45, 24 August 2006 (BST)

Votes

  1. Author Keep I'da thunk my vote went without saying... Sassie 08:58, 23 August 2006 (BST)
  2. Kill - Finding a few FAK's and going back to the person is MUCH more AP efficent. I don't see why anyone would use this. - Jedaz 09:02, 23 August 2006 (BST)
    • Re But it might be miles to the nearest hospital, and even further to one that isn't ransacked, or unpowered, and I might be way too scared to go outside! Sassie 09:06, 23 August 2006 (BST) 09:06, 23 August 2006 (BST)
  3. Kill - Nice idea, but FAK's aren't that hard to find. You could ask someone to heal you. --Nob666 09:44, 23 August 2006 (BST)
    • Re Sure, if you live permanently in a powered mall with 600 other people. Which. I. Don't... Much. :O)
  4. Keep You didn't say I couldn't use this on myself, so I'd use it to heal up that leftover 1-3 HP after FAKing myself. The difference between 59 HP and 60 HP is crucial when you're in a building with a bunch of other 60 HP survivors. Zombies will tend to go for the lowest HP victim no matter how insignificant the difference... Rheingold 10:45, 23 August 2006 (BST)
  5. Keep - Same reason as Rheingold. Same concerns as Jedaz. - David Malfisto 11:36, 23 August 2006 (BST)
  6. Kill - Why would you use your AP as HP for someone else? You either have FAK's or not. --Marie 13:27, 23 August 2006 (BST)
    • Re Why do anything for anyone else, altruism went out in the 60's. Sigh...
  7. Kill - I assume you just over looked it, but as people have already said, you shouldn't be able to heal yourself. As is, I don't think it'd get used at all. Maybe this could work if it gave a bit more but only worked below a certain threshold? --Burgan 15:33, 23 August 2006 (BST)
  8. Kill - most definately an interesting suggestion. However, it does need the fine point abouth the self-healing added, and maybe something a little extra to make it worth-while. Other than that, can I have some soup? - HerrStefantheGreat 16:42, 23 August 2006 (BST)
  9. Spam - don't trade AP for HP.--Gage 18:20, 23 August 2006 (BST)
  10. Spam - Read the first line under Leave your own AP alone. Remember to read the Do's and Do Not's before posting. --Gold Blade Hunt! 18:31, 23 August 2006 (BST)
    • Re Caught Not Reading? I don't think i'm in breach of line one, which seems to be about not wangling extra AP's by any means, including HP sacrifice.
  11. Spam - As Gage and Gold Blade.--Canuhearmenow Hunt! 18:32, 23 August 2006 (BST)
  12. Keep Makes sense to me, I've offered several "nurse" suggestions and skills. This one works for me (why not gain a couple XP here and there without needing to search? Not hurting anybody that's for sure!) Technically this skill is very well suited for the "worst case" scenarios, ie. completely overrun areas of Malton, where time for searching is less than assured. This isn't for trading AP for HP for yourself, it's for others, duh, not same thing, is it? Healing should cost some AP anyways, unless you're a zombie biting people.. then it's a bonus with your successful hit. MrAushvitz 18:40, 23 August 2006 (BST)
  13. Keep - Ok, I'm sold. Kill - Limit (or specify) this skill to raising HP only and not curing infections and I'd 'Keep'. --IrradiatedCorpse 01:25, 24 August 2006 (BST)
    • Re Please do, it doesn't cure infections.
  14. Spam - Even away from everything but a ransacked church, the AP cost is ridiculous. Lowering the cost would nerf the FAKs, so spam.--Thari S T F U 22:09, 23 August 2006 (BST)
    • Re Right now i'm about 50 AP from the nearest FAK (including making it back and using it on the wounded) which would mean the cost of Intensive Care could be reduced a bit without nerfing the FAK's; there's about nine ways to reduce people's HP, is two ways to replace them unreasonable? I realise the idea needs fine-tuning, that comes much later! It's the basic principle we're voting on here, and in all my best Zombie Apocalypse fantasies, there's invariably some exhausted, stressed out attending-to-the-wounded-with-whatever-the-hell-ya-got-ya-hands-on going on in the background. Now hand me that speaker cable and the chair-leg, if I don't tourniquet this woman's leg she'll bleed to death in minutes...
  15. Keep - I like it, and Rheingold makes a good point about it's utility. Not to mention, it's nice flavour. If I were to make a recomendation, it would be that Surgery should not be prerequisite (maybe both directly under First aid), and I would like to know what sort of XP you get for this (1XP per HP healed?) and if it should cure infection. --Rgon 01:50, 24 August 2006 (BST)
  16. Spam -I see potential for abuse. Zergers would love this. Plus, healing is a primary XP source. I'm wounded, you heal me get 5 XP per heal. How would THIS work for XP? 1 per? NO XP? Most people go to a hospital/mall and stock up at one time. Not to mention that inventory management is a necessary part of the game.--Pesatyel 02:11, 24 August 2006 (BST)
  17. Kill - put something like a 10 HP limit every 24 hours. Unless you're Jesus you can't heal someone 1 HP from death back to full health. --Kiltric 04:16, 24 August 2006 (BST)
  18. KeepMan, you had me at feeding him chicken noodle soup.HamsterNinja 05:47, 24 August 2006 (BST)
    • Re Er, actually it's, um, pigeon soup, but it tastes like chicken!
  19. Keep - an excellent suggestion, an underpowered healing skill, that is totally useless in high survivor population areas, but can be very useful in areas where the zombies rule. If your hospital has been ransacked and occupied by the local horde, you can still apply a bit of first aid to your mates without having to trek out to the nearest mall. FAK's will still be needed, but in case of emergency! -- boxy T L PA DA 10:01, 24 August 2006 (BST)
    • Re BTW, you still have to sign your replies! -- boxy T L PA DA 10:01, 24 August 2006 (BST)

Commentary

An idea from a lunatic

Hello Sassie, I stumbled across your page by accident while wondering around the wiki. You asked for a bit of help with your idea, so I thought I would give you some.

First off, the best place to look for help is the Talk:Suggestions page. There is a place where you can put up idea and people can be give you feed back before you take it to the main page. Unfortunately, not as many people express opinions as I might like... but its probably still the best place. You can also ask people on there user pages, if there is someone in perticular whos opinion you want.

When I'm considering an idea, often find it use to think about why people might vote against it. As your idea stands I can see a problem - it allows healing without first aid kits, which makes these items less useful. Also as someone said, the Do's and don'ts advise against anything that is a straight up exchange of AP for Hp. Sometimes people use these guidlines without thinking about them, and anything that goes aghainst them is spammed reflexivly... but they do contain a lot of good advice.

Actually, it is possible to regard first aid kits as swoping AP for Hp because you have to spend AP searching for them, its just not so direct. If you want healing without kits, make it similarly indirect.

How is this for an idea... lets call it 'field dressing'. This skill requires that you already have first aid. Using torn clothes, curtains, staplers, cigarette lighters, table salt and other imprivised tools to treat wounds, you can help badly injured survivors. Although not as clean as using a proper first aid kit, it can save someones life if their dying.

First off, field dressing only works on survivors who have 25 hp or less. This skill wont restore someone to full health - for that they need some proper medical care. Each attempted to apply a field dressing has a 30% chance to succeed, and if it does restores 3 hp. It can be used on yourself, but if used on someone else you get 3 experience points. Field dressings do not cure infections.

The amount of hp restored is very close to 1 per ap spent, on average. This idea also leaves kits with plenty of utility, both for reaching full health and curing infections.

I like that idea... if you don't use it I might! The Mad Axeman 13:01, 25 August 2006 (BST)

I liked the idea, I think that with a few minor changes, and a bit better sales pitch, it's got a good chance, and would be a positive addition to the game. Some ideas (mostly suggested above)...
  • does not cure to full health.
  • have a sliding scale
if you are dressing the wounds of someone <10HP you have a 100% chance of success.
if you are dressing the wounds of someone between 10 & 20HP you have a 60% chance of success.
if you are dressing the wounds of someone between 20 & 30HP you have a 30% chance of success.
or something similar.
  • no healing yourself, or healing yourself has half success rates.
  • push the fact that this skill will be useless in safe suburbs (so voters know that this isn't a replacement for FAK's) and useful in the dangerous suburbs.
Good luck with it -- boxy T L PA DA 14:07, 26 August 2006 (BST)

From My Perspecitive: I've been bouncing around with ways to get the nurse implimented into the game.. since the Nurse would be the "3rd" medical class the Civillian one. The skill as you descibed it rocks I was thinking in powered buildings maybe it heals 3 Life for 2 AP (that way all powered buildings are potential healing centers.) The only limitation, is without diagnosis most "medial" characters kinda get screwed for being able to "see" who is hurt, with the same suggestion i propose a "semi-diagnosis" benefit to first aid.. quite simply you can see who is "wounded" as per the zombie scent skill.. (if they're way down on life you can see it.) So down the road I'm thinking of posting it but putting your name on the major credits, we'll see if it does well, if not.. then you can put in your version after observing my "complimentary beatings." It's all good. i like your mechanics of it though, no item use just AP for Life.. it should grant XP though like 1 XP per "use" just so the nurse gets somewhere and other people might buy the skill too. -- MrAushvitz 00:52, 14 September 2006 (BST)

Fixed the formatting for You

Revert it if you don't like how I redid it. –Xoid STFU! 14:17, 24 August 2006 (BST)

Uh, wha...?

What was this edit about? –Xoid STFU! 15:06, 24 August 2006 (BST)

Re Sorry! That was me, trying to figure out how to get inbetween the wee blue "edits" which it seems now, turn up by magic when one uses the two "equals" signs? And wait, there's worse, by the time you get back here I'll have run a mile vowing to read the editing help page from a net-cafe via a redirecting server before i ever make another mess on your talk page. That warm glow you can feel from Perth? That's me blushing. dear oh dear oh dear.
Heh. Another Aussie? I knew we were everywhere, but this is almost becoming ridiculous. There are four of us on the moderation staff (inc. myself as head honcho, one of the other three is inactive) and we seem to have infested every second page on the wiki. Anyway, yup the little "edit" thing automatically pops up next to a heading, in most cases. (There are rare instances where it does not, but that's usually a software glitch.) –Xoid STFU! 16:09, 24 August 2006 (BST)
Technically i'm K1W1, but me mum's an Awstrayan, and half of my rellies live in Awstraya, where i'm entirely as comfortable as in NZ, except slightly sweatier on the hotter days. Your edit of my heading really truly nearly had me ROFL (sorry tho!)
I think in terms of Non-Yanks, you can count me under heading: Antipodeans in general.
You're probably mostly right about flavour, it's for grrls. There are some grrls playing, who might enjoy the skill, and there are (imho) benefits for newbies who could use it to be useful in the first week of the game without getting horribly killed going outside but i suppose in the end with 40 000 players maybe the game doesn't need any changing at all? Let the hysterically-afflicted ones buy The Sims. If Kevan's really interested in the game & likes the basic idea & has noticed similar suggestions & can implement it & and can be bothered implementing it ... then i guess he will (all of the above). —The preceding unsigned comment was added by Sassie (talkcontribs) .
A Kiwi? Drat. Now where's that ban button... anyway, while I'm looking for that for purely... non-banning-you type reasons (heh heh), I thought you might like to start signing properly, even on your own talk page. You can read the {{sign}} template for info on how to do that, because I can't be bothered Subst:ing it in. As you may have noticed, the protocol is to post under the last lot of text under each heading, indenting it one level further (through the use of :s) than whoever you are replying to. There's probably more of the basics to go over, but it's 1:28AM, and I'm not up to it. –Xoid STFU! 16:28, 24 August 2006 (BST)
Arrgh, and i've been warned before for non-signage! **Hides under desk waiting for wail of incoming shells** The colons look nice (hah, there's a miracle! lucky they weren't spleens, or worse, appendices!) Fair enough, nighty-night! Thanks again for your help. I'd send you a cookie but it'll be stale by the time i figure out how to post one without blowing up your page...again :O) Sassie 16:51, 24 August 2006 (BST)


Mall Generator Killers

http://www.urbandead.com/profile.cgi?id=552056 Zane W

--Sassie 01:21, 25 August 2006 (BST)

Seen PKing in Caiger

http://www.urbandead.com/profile.cgi?id=517769 Paulssj11

--Sassie 01:21, 25 August 2006 (BST)


Attacking Otto's and Murder

http://www.urbandead.com/profile.cgi?id=34820 wilma (career zomboid)

--Sassie 01:25, 25 August 2006 (BST)


WTF did I do to Deserve This???

From Urban Dead:

Since your last turn:

  • A flare was fired 10 blocks to the west and 2 blocks to the north. (exactly 12 hours ago)
  • Uncle Owen said "Hi Sassie! :D" (5 hours and 44 minutes ago)
  • Uncle Owen attacked you for 4 damage. (5 hours and 44 minutes ago) ...and again. ...and again. ...and again.
  • Uncle Owen attacked you for 8 damage. (5 hours and 44 minutes ago) ...and again. ...and again. ...and again. ...and again.
  • Uncle Owen attacked you for 4 damage. (5 hours and 43 minutes ago)
  • A flare was fired 6 blocks to the east and 3 blocks to the south. (5 hours and 28 minutes ago)
You have been killed.
Odds are that he is a zombie that was revived, from the looks of his skill set. Possibly a career PKer. No biggie. –Xoid STFU! 09:41, 28 August 2006 (BST)

Yeah, sometimes you don't need to deserve it, and there is not much you can do about it except make a note to return the favour should you come across them later. And never revive the bastard, if you have the skill. Odds on, he'll end up as a zombie soon enough with the number of people that are likely to be looking for him. The one small piece of good news I can give is that if he's on your contact list, you can recognize him as a zombie and target him for death... and again... and again... and again. The Mad Axeman 12:59, 28 August 2006 (BST)


Haha! And again... and again. Hell having no fury and all that :O) Now that I have been kindly (and promptly) revived by the excellent Berglin a little vengeance might be in order! Sassie 13:18, 28 August 2006 (BST)

I might wonder up towards Caiger way and give you a hand. I've never been there, and it something of a Malton landmark. I'll bring my camera for taking pictures and my axe for spliting skulls. The Mad Axeman 13:43, 29 August 2006 (BST)
* Be warned, the attack took place about 10 blocks southwest of Caiger Mall Sassie 16:36, 29 August 2006 (BST)

Did you ever catch up with your nasty uncle? The Mad Axeman 12:19, 13 September 2006 (BST)

No, but i'm tempted to go looking for him, now that I have Much Shotgun Ammo! Sassie 17:25, 13 September 2006 (BST)
My character has hit 16th level, and has only just aquired basic firarm training. If you'd given him a shotgun before then he would probably have clubed the zombies to death with it. The Mad Axeman 12:47, 14 September 2006 (BST)

Your post, and the ZHU

Generally it's not kosher to edit a group's page - if you want to contact them, please use their talk page. I've moved your post on the ZHU page to that page's talk (to get to the talk page, just click the "Discussion" tab at the top of your screen.)

However, AFAIK, the ZHU doesn't really check the wiki all that much. If you want to get this guy on the zerg list, post on the Rezzens forums Linkthewindow  Talk  09:28, 9 August 2010 (BST)

ah, every time i need to blush and then be heartwarmed, all i have to do is click edit, and then twenty minutes later someone will patiently and kindly explain what it was i shoulda done ... at least i'm signing my posts these days! I'll go clean up the mess. Thankee, Link' Sassie 09:35, 9 August 2010 (BST)
but you've already cleaned it up! Thankee again! Sassie 09:38, 9 August 2010 (BST)


He is zerg listed already. Some ZHU might help but given DHPD's reputation for similar matters they might just ignore it. In the first instance I would contact DHPD to see if they can actually do something other than lick windows.--Rapture 11:07, 9 August 2010 (BST)
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