Heytown: Difference between revisions
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===September 2009=== | ===September 2009=== | ||
====September 26<sup>th</sup>==== | |||
25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." | |||
--[[User:Ryan Rocksmith|Ryan Rocksmith]] 15:01, 26 September 2009 (BST) | |||
====September 14==== | ====September 14<sup>th</sup>==== | ||
Necronet scan from the Usher Building shows 12 actives.....small group outside Cornelius General Hospital.....rest stragglers. Many lit buildings, none observed as damaged, power's on at Goldney PD, Usher Building, Cornelius and Sixtus General Hospitals, many survivors. | Necronet scan from the Usher Building shows 12 actives.....small group outside Cornelius General Hospital.....rest stragglers. Many lit buildings, none observed as damaged, power's on at Goldney PD, Usher Building, Cornelius and Sixtus General Hospitals, many survivors. | ||
Based on recent NT scan and scouting trip the danger level of Heytown has been downgraded from '''Moderately Dangerous''' to '''Safe'''.- [[User:Fallout11|Fallout11]] 17:11, 15 September 2009 (BST) | Based on recent NT scan and scouting trip the danger level of Heytown has been downgraded from '''Moderately Dangerous''' to '''Safe'''.- [[User:Fallout11|Fallout11]] 17:11, 15 September 2009 (BST) |
Revision as of 14:01, 26 September 2009
Suburb of Heytown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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View full-city Danger Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Heytown:
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Suburb Number: 38 |
Heytown is a suburb of Malton, located to the east of the city. Heytown used to be the rail nexus for the East of the city, with six stations once able to take you anywhere in Malton. Now, the large number of rail tracks in the city just mean several large areas of gravelly wasteland, with many abandoned or burnt-out boxcars housing unfortunate survivors or nests of zombies. However, some of the unused sidings were turned into parks, meaning there are four of them where even now, on a hot day, survivors or zombies can find somewhere to lie down, relax and throw around a frisbee or femur, respectively.
Before the zombie infestation, the Malton City Council invested heavily in an urban renewal project in Heytown after urban decay and a decline in tourism had made the suburb a less than attractive spot to visit, and created four major museums inside the suburb: the Craske Museum with its impressive display of African art in SE Heytown; the Bowles Museum, located in NE Heytown - just follow the signs; The Syms Museum; and The Tudgay Museum.
The topography of Heytown divides it into 2 main clusters of resource buildings. In the SE corner of Heytown lies the Craske Triangle containing The Usher Building, Goldney Place Police Department, and Cornelius General Hospital all surrounding The Craske Museum. Along the Northern edge of the suburb lies Sixtus General Hospital and Chaffey Alley Police Department that have been absorbed into the Dowdney Mall complex. In between these resource building clusters lies a mixture of office buildings and open spaces that are not of much interest to survivors or zombies but prove a good place to hide for anti-social hermits.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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Short-wave Radio Info | |
This group or location has a dedicated radio frequency.
Frequency: 26.06 MHz |
Heytown Information Resources
The Heytown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Heytown from External Military Reports and NecroWatch.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
September 2009
September 26th
25.96 MHz: "... Heytown looks clear ... power's on across most of the area ... can't see a single ruined building either ... the Usher Building has power ..." --Ryan Rocksmith 15:01, 26 September 2009 (BST)
September 14th
Necronet scan from the Usher Building shows 12 actives.....small group outside Cornelius General Hospital.....rest stragglers. Many lit buildings, none observed as damaged, power's on at Goldney PD, Usher Building, Cornelius and Sixtus General Hospitals, many survivors. Based on recent NT scan and scouting trip the danger level of Heytown has been downgraded from Moderately Dangerous to Safe.- Fallout11 17:11, 15 September 2009 (BST)
September 12th
25.96 MHz: "... twenty or so in Heytown ... all stragglers, no groups ... a lot of buildings with lights on ... only a few buildings damaged ... power's on at the Usher Building ..." --Rat of Steel 14:15, 12 September 2009 (BST)
Based on recent External Military data, the danger level of Heytown has been downgraded from Very Dangerous to Moderately Dangerous. --Rat of Steel 14:15, 12 September 2009 (BST)
September 3rd
25.96 MHz: "... about sixty in Heytown ... a horde of twenty or so outside Sixtus General Hospital ... a few buildings with lights on ... heavy structural damage ... the Usher Building has definitely fallen ..." --Eve Amedeus 02:28, 3 September 2009 (BST)
- Less zombies, but they're still organized to attack a target. So the suburb is not a ghost town. Downgrading to Dangerous. Also, later local radio confirmed that Sixtus General Hospital had fallen. -- Kittithaj 19:24, 3 September 2009 (BST)
Barricade Plan
70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | |
30 | Hosp | |||||||||
31 | ||||||||||
32 | PD | |||||||||
33 | ||||||||||
34 | ||||||||||
35 | ||||||||||
36 | NT | |||||||||
37 | ||||||||||
38 | FD | PD | ||||||||
39 |
Unenterable Buildings | |||
Extremely Heavily Barricaded | Phone Mast | ||
Enterable Buildings | |||
Auto Shop | Fire Station | ||
Hospital | NecroTech | ||
Police Department | School | ||
Other VSB Buildings | Unbarricaded Buildings | ||
Other Locations | |||
Street | Monument | ||
Cemetery | Revivification Point |