Fort Perryn

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Mall-ruined-small.jpg

[84,89] - [86,91] (bic) (statuses) (update)
Fort Perryn
Still in undead hands, 16 zeds in gatehouse.
Wager4Caiger (talk) 12:01, 16 February 2024 (UTC)


Fort Perryn

Pennville [84,89] – [86,91] Whittenside

Mesney Drive Railway Station
(Pennville)
the Buckoke Building
(Pennville)
the Holcombe Building
(Pennville)
the Luff Building
(Pennville)
Membury Crescent School
(Pennville)
Voizey Drive Police Department
(Pennville)
Fort Perryn Vehicle Depot Fort Perryn Exercise Yard Fort Perryn Training Ground St. Faustina's Church
(Pennville)
Udy Boulevard
(Whittenside)
Fort Perryn Infirmary Fort Perryn Armoury Fort Perryn Storehouse a cemetery
(Whittenside)
Cowdry Cinema
(Whittenside)
Fort Perryn Storehouse Fort Perryn Gatehouse Fort Perryn Barracks wasteland
(Whittenside)
Kemmis Walk
(Whittenside)
the Leach Motel
(Whittenside)
Went Street
(Whittenside)
Seymour Bank
(Whittenside)
Petherbridge Way
(Whittenside)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups in the fort:

Fort Perryn is one of the two military forts on the map. It is split between the suburbs of Pennville and Whittenside, located in the southeast of the city of Malton.


General information

  • Barricading Policy:
    • Gatehouse at VSB, wednesdays and sundays*. EHB all other days.
    • Armory and Infirmary at VSB
    • All others at EHB.


* Times are in GMT: i.e. VSB wednesday 00:00-23:59 GMT and sunday 00:00-23:59 GMT. See FPDF proposal and barricade policy for more details.

Tinyurl link to this section: http://tinyurl.com/6dvaos


PerrynFR.jpg


PerrynMO.jpg



Radio Transmitters

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.20 MHz
Transmitter Coordinates: Fort Perryn

Without a dedicated radio frequency available, all radio transmitters inside Fort Perryn should be tuned to 26.20 MHz, the surrounding district frequency. All local survivors equipped with radios should monitor the frequency for status updates.

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Vehicle Depot
Inside: 0
Outside: 0
Exercise Yard

Outside: 0

Training Ground

Outside: 0

Infirmary
Inside: 0
Outside: 0
Armoury
Inside: 0
Outside: 0
Storehouse
Inside: ??
Outside: ??
Storehouse
Inside: ??
Outside: ??
Gatehouse
Inside: 0
Outside: 30ish
Barracks
Inside: 0
Outside: 0

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

Update - please sign here and delete other signatures.

Brandon Strong 12:33, 13 Aug 2008 (PST)

Events

  1. Place most recent news at top
  2. Remember to keep news entries NPOV or your post will be moved to the Talk Page or deleted.
  3. All history more than a month old should be moved to the Archives.
  4. Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.

Aug 2008

Aug 13th The fort is now in Survivor hands with between 20 - 30 Zeds outside the gatehouse. There is some serious over cading going on which is to be expected, but other then that, and the occasional rotter break in at the gatehouse, it is safe. --Thatturkishguy 14:50, 13 August 2008 (BST)

Aug 10th The entire fort is more or less in zombie hands...except for a handful of survivors spread out between the vehicle depot and the gatehouse, everythings been ransacked. --Brandon Strong 21:31, 10 August 2008 (West Coast Time)

Aug 10th all buildings destroyed zeds in control --Fanglord2 21:09, 10 August 2008 (BST)

Aug 8th all buildings destroyed still im dead but i dident die in the Storehouse i died in the gatehouse:) U.C. and 82are there to help U.C. sent like 2-3 platoons.there is supposed to be a main attack at 18:00 eastern. --Fanglord2 15:25, 8 August 2008 (BST)

All buildings ruined.--Zebedee Zyzzyva 16:28, 8 August 2008 (BST)
P.s. Thanks for the advanced warning, we shall be waiting... and hungry.--Zebedee Zyzzyva 16:30, 8 August 2008 (BST)

you wellcome hope to see you then--Fanglord2 18:48, 8 August 2008 (BST)

Aug 7th Storehouse is ruined, checked it and I presume fanglrod is dead. Ive taken refuge in a nearby hospital, five people inside it. Im gonna try and convicne them to help me take back the fort. Federationtrooper 14:45 7 August 2008 (GMT)

Aug 7th All buildings are destroyed except the storehouse to the west, i am in that storhouse alone and it is as VHB--Fanglord2 18:40, 7 August 2008 (BST)

Aug 7th There are still about two dozen zombies in the buildings. The gatehouse is VSB, but only two people hold it. The NT building to the south is under seige as well. --Chetos 17:09, 7 August 2008 (BST)

Aug 3rd There appears to be a couple of zergs in the right-hand storehouse, Mat Finish & Mat Color (or Colour). --Zebedee Zyzzyva 22:14, 3 August 2008 (BST)

Aug 1st

As per the corresponding Whittenside suburb news update - removed the following apparently inactive group links after recent requests on their group discussion page solicited no response. (If either is still active, please re-add). --Mad Dog Munro 06:45, 1 August 2008 (BST)

July 2008

July 30th ½ Zed ½ survivor at present, could go either way.--Zebedee Zyzzyva 14:43, 30 July 2008 (BST)

July 28th The fort is completely in zombie hands,all the buildings are ruined and no survivors are currently in the fort.--Gamestriker4 20:23, 28 July 2008 (BST)

July 27 Fort COMPLETLY in zed hands at least 5 zeds oudside each building 9 inside gatehouse -dragonrider 10:24, 27 july 2008 (GMT)

Wrong.The barracks are not ruined and is EHB and like 5 survivors in the fort but,it will be in zombie hands pretty soon unless a bunch of survivors try to retake it.--Gamestriker4 18:59, 27 July 2008 (BST)

July 26 Only the barracks and right-hand storehouse remain in the sweaty hands of the walking larders.--Zebedee Zyzzyva 14:02, 26 July 2008 (BST)

All but the one storehouse remains in survivor hands,the barracks are now ransacked with 3 zeds inside and no humans but its not ruined yet,the right storehouse is vsb currently with 8 zeds outside and is likely to fall.over 74 zeds total in the fort (not including dead bodies.)The current attempt to retake the fort has failed,it seems.--Gamestriker4 17:18, 26 July 2008 (BST)

All over, FP now fully in Zed hands.--Zebedee Zyzzyva 19:06, 26 July 2008 (BST)

July 25 The gatehouse,the infimary,and a storehouse are repaired and caded,however the gatehouse has 3 zeds inside and the infirmary is under constant attack.The armory is still ruined with 1 zed inside.Reinforcements would be very nice.I'm not sure of the other buildings though.--Gamestriker4 20:55, 25 July 2008 (BST) Now there are 4 zeds in the gatehouse and the cades are down plus the doors are open but it's not ruined or ransacked yet.(Just checked on it and thought I'd correct my self.)--Gamestriker4 21:20, 25 July 2008 (BST)

July 23 The Fort Perryn Defense Force is leading an effort to recapture the fort, and has set up base in the infirmary which has been heavily barricaded and powered. Several other fort buildings have also been repaired and partially barricaded. The number of undead inside the compound remains high. --Mad Dog Munro 16:08, 23 July 2008 (BST)

July 15th 2008

It's done! In Zombie Hands! -- Taecsmall.jpg DirtManT|FU|StäV 04:36, 16 July 2008 (BST)

July 14th 2008

Fort Perryn besieged and falling. Failed in attempt to reinforce holdouts at Fort Perryn. Gatehouse, barracks and one storehouse ruined. 20 zombies outside the armory and 6 outside the infirmary, lights are out. 2 zombies outside the second storehouse, lights on. All nearby soldiers and NT personnel are requested to provide immediate assistance. --SoulSlinger 01:22, 15 July 2008 (BST)

July 12th 2008

Fort Perryn has been reclaimed but has around 40 zeds outside gatehouse breakins are at minimal all survivor help welcomed Fort is standing strong join us--Bladedge32 09:41, 12 July 2008 (BST)

June 2008

June 18th 2008

Fort Perryn is in zombie´s hands. There are some little groups. This is the fort currently:

  • Gatehouse: 6 zeds and 77 dead bodies outside. 8 zeds inside.
  • West Storehouse: nobody outside.
  • Barracks: 2 zeds outside.
  • Armoury: 8 zeds and 6 dead bodies outside. 9 zeds inside.
  • Infirmary: 2 zeds outside.
  • Vehicle depot: 3 zeds outside.
  • Exercise yard: 2 zeds outside.
  • Training ground: nobody outside.
  • East Storehouse: nobody outside.

Standzs 16:45, 18 June 2008 (BST)

June 16th 2008 The gatehouse is ruined and the armoury has been breached. --Sir Bob Fortune RR 10:34, 16 June 2008 (BST)

June 15th 2008

good god the fort is bad! 7 survivours inside gatehouse 33 Z'ds

51 outside GH and i spotted 4 outside barracks

they got bloody EHB fever agian loads of Z'ds roaming around in the fort--Smudgesmith 15:14, 15 June 2008 (BST)

june 14 2008

Fort seems good all nice and cosy gatehouse at EHB at the min ^^ and can someone explain why i was killed? under the reason that i killed a gatehouse member the other day? if a zombie counts as a gatehouse member then yeah i did kill one, me wants proof ^^ or else ill be shooting you (The REAL Robert LORD ) in the head (re-update) cording to my mate over MSN the gatehouse barricades are gone so he shut the gates (best he could do) and is currently running around like a headless chikcen inside the fort cause me met a active zombie LOL (if you meet lerendus drop him a FAK he infected well he says he is lol --Smudgesmith 17:26, 14 June 2008 (BST)

June 7, 2008

The fort remains secure and powered, with 70+ zombies still standing outside the gatehouse. Also, the FPDF has proposed a change in the fort's current radio policy, to combat the TRF's ongoing campaign of consistently false or misleading radio broadcasts. Discussion and feedback welcomed here: Fort_Perryn_Defense_Force/Radio_Proposal --Mad Dog Munro 21:49, 7 June 2008 (BST)

June 3, 2008 A handful of zombie break-ins at the gatehouse, but no survivor casualties so far. All fort buildings remain secure and resource buildings are powered. --Mad Dog Munro 05:15, 3 June 2008 (BST)

June 1, 2008

The fort is back in survivor hands again today following a co-ordinated strike by The Fortress, Cannonball Crew / Fort Perryn Defense Force and Creedy Defense Force. All buildings have been secured, the power is back on and the fort's barricade policy is in effect - with the gatehouse barricades now being kept at EHB until 00:00 GMT on wednesday. Zombie presence and danger levels in Whittenside remain high. --Mad Dog Munro 23:59, 1 June 2008 (BST)

May 2008

-POV post moved to talk page.--Bullgod 02:27, 28 May 2008 (BST)

May 24, 2008 The fort has been retaken in a co-ordinated effort by survivors, including members of The Fortress, Creedy Defence Force, and Cannonball Crew (Fort Perryn Defence Force). Around 25 zombies are now standing outside the gates, and break-ins remain frequent. --Mad Dog Munro 05:37, 24 May 2008 (BST)

At the moment there are at least ten Zeds inside the fort, with the few remaining survivors cowering inside the buildings. Methinks this particular siege won't last long.--Zebedee Zyzzyva 22:28, 24 May 2008 (BST)

May 12, 2008 This is a zombie controlled sector, just getting in would likely result in the death of a survivor. 41 Z's outside the gatehouse, 14 inside (where it matters). All nearby buildings are in ruins. The lesson to be learned is to not retreat and barricade; it's far better to let other survivors be on equal footing in a fight. --Canucko 15:30, 12 May 2008 (BST)

May 8, 2008 Just taken a stroll into the fort and infected about ten survivors, with no sign of resistance from the living.--Zebedee Zyzzyva 16:12, 8 May 2008 (BST)

Gatehouse defenders are drowning (includes myself) in the ocean of zombies that are flooding in. More than 200 zeds are inside. Defenders are hard-pressed suppressing the invasion. Those who do not want to give their lives for the fort's safety have escaped to the armory and other buildings, barricading them and cutting off other survivors and zombies from entering. Things are getting desperate. --Leon Vulcan 20:47, 8 May 2008 (BST)

i gave my life for the gatehouse, unfortunatly, i got dragged down during the beginning of the fight. i came back at 11 english time, but only 9 people left, and the other buildings are surrounded and EXB, or at least were. its not a good sign, just goes to show how such a large hoard can appear in only a few hours, and overrun the defences when only a few people are online. they were not prepared. sad thing is, i was gonna leave earlier in the week to go help other places cos i thought it was safe, couldnt leave cos of rules, and then i battle for my life. is creedy next??? .--PvtStanwell 23:11, 8 May 2008

I just killed the last standing survivor, Choro, and ruined the infirmary. All things considered it was a grand seige, the first one I've really participated in, and I think the VSB/EHB policy worked quite well until The Dead showed up and killed everyone. PKers were an annoyance, overcaders and cowardly armoury campers another, but all things considered I had fun :) --Cman yall 07:37, 9 May 2008 (BST)

May 7, 2008 Zombies are constantly bringing the gatehouse barricades down, and even a force of 200+ building them up sometimes gives way to the undead. Zombie Spies have infiltrated the Fort and are spray-painting demoralizing messages. Some have over-barricaded the Armory to prevent the Fort Defenders from accessing weapons and ammunition. Gigantic hordes of zombies outside of gatehouse, as well.--Leon Vulcan 21:43, 7 May 2008 (BST)

May 6, 2008 The Dead are coming to the neighborhood. If the CC and the others don't unite, Whittenside is done for.

The Dead have arrived....--Avatar Aang 19:10, 6 May 2008 (BST)

May 4, 2008 - Infighting and Accusations between survivors are escalating in the fort, 100+ Cowards in the Armoury, over 300 in the fort proper, 80 or so zeds still banging on the gate.--The Hound Mac 21:04, 4 May 2008 (BST)

May 1, 2008 - President Evile and the ZAOW arrive at the Fort.

April 2008

April 30 2008 At the Gate 166 Dead Bodys and 10 of them have been revives. And 12 Standing Zombies. Get out there and Kill the last 12 ... This fort will not Fall. We have withstood massive attack from The Dead and still kept them from keeping the gates open for more than 2-3 min at a time. --Wolf 14:07, 30 April 2008 (EST)

April 26 2008 I can confirm previous reports of underestimated Zombie presence at the gatehouse. I just counted 90 standing zombies and 71 dead bodies. --LtCraben 01:56, 26 April 2008 (BST)

April 25 2008 Numbers of Zombies outside the gatehouse is greatly underestimated, due to the large number of dead bodies outside the gatehouse killed in break'ins or by survivors getting XP from the outside. Make no mistake, there is a seige going on, and it is being handled quite well so far.--DuMaurier 22:00, 25 April 2008 (BST)

April 24 2008 Zombie numbers dropped to 22 (or lower) last night, only to swell back up to 35 this morning. Sadly there are also two survivors trapped outside. Combat revives blamed for the number of PKers slipping into the base. If the attack is coming, it will likely be from within.--Canucko 10:24, 24 April 2008 (BST)

Survivors trapped outside are advised to take shelter in the Necrotech faclity to the south of the fort. The new barricade plan seems to be working some of the time, chances are you will be able to get back in on wednesday or sunday (GMT).--Cman yall 21:16, 24 April 2008 (BST)
Actually the lowest the numbers went to last night was 9. At least when I was running past. --Tselita 22:05, 24 April 2008 (BST)

April 23 2008 Things are looking good outside the gatehouse with standing zombies in the 30s, but zombie spy activity in the base is at an all-time high, with the radio being hijacked and bogus barricade policies being announced to stir up dissent. Armory and infirmary are being routinely over'caded, and propaganda urging defenders to leave the gatehouse is becoming an annoyance. The base is stable but there is a feeling of coming crisis: Possibly the spies are getting in because of combat revives, or perhaps this is a deliberate attempt by the FU to weaken our defenses. Stand strong, Defenders! Jhonaquiellex Rurik 19:52, 23 April 2008 (BST)

April 22 2008 65 on their feet, 55 on their back. Looks like the zombies are spreading out to nearby safe houses --Cobra guardian 11:04, 22 April 2008 (EST)

April 22 2008 Did some scouting, 60 zeds on ther feet, 80 on their back. Virtually no zombies in surrounding area. If an X:00 attack is in the pipelines this could get nasty, but we can hold out, we always do. --Cobra guardian 23:38, 21 April 2008 (EST)


April 20 2008 Gatehouse had a few break in's but they were easy to repel. Expecting an large attack with in the next 24 hrs 62 zombies at front gate and 80 body's outside the front gate. ~wolf 5:03pm EST

April 19 2008 Gatehouse lightly barricaded. 14-07. --Markel 14:07, 19 April 2008 (BST)

April 18 2008 "... can see nearly a hundred on the streets of Whittenside ... a horde of about sixty outside Fort Perryn gatehouse ... power's on across most of the area ... infrastructure looks intact too ... Fort Perryn has power ..." (5 minutes ago) --Dr Cory Bjornson 01:13, 19 April 2008 (BST)

54 Zombies outside .. Cades under Constant Attack.. Need to support to kill off the zombies waiting at the gate house. 4:10pm EST April 18 `Wolf

Killing Zombies who are outside makes abslutely no difference. Save your bullets for when it actually matters. --Cman yall 21:25, 18 April 2008 (BST)
oh i like you, your smart. --Bullgod 07:45, 19 April 2008 (BST)
So you're saying... you appreciate me for my brainz? --Cman yall 09:22, 19 April 2008 (BST)
we can call it that. im just appreciating your choice of tactics being "dont shoot the zombies". --Bullgod 22:01, 19 April 2008 (BST)
killing zombies when they are outdoors is pointless, 'cmon yall' is right, we have to just hold the place down and save ammo for when shit hits the fan. --Cobra guardian ???, 21 April 2008 (BST)

April 15 2008 49 Zeds outside. 12:06 Am EST 4-16-08 ~WoLf

46 Outside the gatehouse. Now at VSB and open, if you want to get inside today's the day. Dumaurier 15 April 01:00 GMT
35 Zombies waiting at front gate most are feral undead. I think we should go outside a blow there brains out ... Wolf~ April 14 5:00pm EST
Fort Is back in safe hands almost all buildings are powered. 29 Zombies have arrived at the gates and are knocking. WoLf~ April 11 2008
8:07 EST Updated + 10 min. Checked the area. More zombies commin this way. plus some poor human soul stuck outside the gates got ripped to pieces in a bout 2 min

April 14 2008 The fort is still standing and powered. Several small break-ins, easily repelled by the crowd. --Gaetano Bresci 10:25, 14 April 2008 (BST)

April 12 2008 All Sections of the fort are powered and at correct cade levels. 27 Zombies outside of the front gate.

April 11 2008

  • The Fort is now at Correct cade levels and only 1 building is without power. 28 zombies out side of front gates.. They look hungry. WoLf~ 11 April 2008 8:20 est

April 07 2008

  • The Fort is now at Correct cade levels and only 1 building is without power. 28 zombies out side of front gates.. They look hungry. WoLf~ 11 April 2008 8:20 est
  • The fort is now back in survivor hands, and has been completely cleared and 'caded, although buildings are still without power.
  • Also - the Fort Perryn Defense Force has posted a proposal for a new EHB / VSB barricading policy with timed entry for survivors on the discussion page for review. All interested parties, please post your thoughts and comments. --Mad Dog Munro 03:33, 8 April 2008 (BST)


On Eastern time zone 0000 - 0300 and 1200-1500 VSB

April 04 2008 Fort has little to no zombies within in it. Most are in the center of the fort. The buildings are in bad condition and they need repaired along with barricades. The zombies didn't notice my run through the place in search of supplies but we can retake it with a large enough force. More news on the fort's status when I'm ready for another run through the place. Be careful around the neighboring buildings. ScoutHenry 04:37, 04 April 2008 (UTC)

March 2008

March 26 2008 The fort has some zombies in it, noticeably less than a couple of weeks ago. No barricades, no survivors, all doors open. -- Overxout 04:04, 26 March 2008 (UTC)

March 10 2008 The fort is out of survivors. Send some more! -- John RubinT! ZG FER 14:00, 10 March 2008 (UTC)

March 8 2008 Pathetic. The gatehouse is defended by a bunch of survivor zergs. -- John RubinT! ZG FER 21:50, 8 March 2008 (UTC)

I thought players weren't supposed to have multiple characters in the same location. --Zebedee Zyzzyva 19:16, 9 March 2008 (UTC)

the Cannonball Crew is looking into a possible zerging group/person in the area of Whitenside. these "characters" may belong to this group.--Themonkeyman11 03:48, 7 April 2008 (BST)

March 6 2008 The gatehouse, infirmary and armory are back in survivor hands after an assault today co-ordinated by the FPDF . Several other buildings inside the fort are still ruined and there is a mob of 17 zombies outside the gatehouse. --Mad Dog Munro 23:46, 6 March 2008 (UTC)

The second-to last zombie was forcibly ejected from the gatehouse and Perryn is once completely un-ruined. --User:TerminalFailure 23:13, 6 March 2008 (EST)

March 5 2008 the fort seemed fine from the outside, buildings have been repaired(not powered)...--Adadqgg 01:04, 6 March 2008 (UTC)


February 2008

February 10th 2008 The fort and surrounding area stays ruined. Occasional signs of life quickly disappear. -- John RubinT! ZG FER 06:49, 10 February 2008 (UTC)

February 4th 2008 We have eaten out all the brains! The fort clearly needs reinforcement! -- John RubinT! ZG FER 05:00, 4 February 2008 (UTC)

February 2nd 2008 the gate house has been ransacked, only 2 buildings were at EHB, the fort needs reinforcement. --Adadqgg 02:28, 3 February 2008 (UTC)

January 2008

January 29th 2008 Currently 48 zeds outside, 5 inside, gates only at LB --Reaver 21:47, 1 February 2008 (UTC)

January 29th 2008 caded the gatehouse to VSB+2 again, two zeds inside the fort, more massing outside, multiple PK/GKers have been spotted inside the fort. --Hungrygrok 19:00, 31 January 2008 (UTC)

January 29th 2008 There are, on average, three zeds and one body in the gatehouse and the gates keep getting knocked open. Please shut the gates and barricade.

January 28th 2008 there had been small break-ins. but its holding.--Adadqgg 01:14, 29 January 2008 (UTC)

January 26th 2008

To all people that took part in taking back the fort and keeping it defended and to all the people below me i award the Victoria cross ;) stick it on ur page and wear it with pride {{VC}}

VCmedal.jpg This User has won the victoria cross
For most conspicuous bravery or some daring or pre-eminent act of valour or self-sacrifice or extreme devotion to duty in the presence of the enemy.

Presented to him/her by the leader of the British Relief Force

thats what it looks like --Smudgesmith 11:36, 26 January 2008 (UTC

January 18th 2008

With only a single zed inside the Fort's Gatehouse (which is VSB) the Fort is completely in survivor hands. There are 13 zeds outside the Gatehouse, but there are about 30 survivors just in the Gatehouse, maybe close to a hundred in the entire Fort. --TuucciZ 18:06, 18 January 2008 (UTC)

That single one isnt in the gatehouse any more ;P --Feon Kensai 20:25, 18 January 2008 (UTC)

January 18th 2008 The fort is ours - well done to every again to every one who supported the attack - I you want to join the D52 talk to me or look at our wiki page. Thx again now we just need to maintain it --Feon Kensai 08:41, 18 January 2008 (UTC)

January 17th 2008 Every part of the Fort is barricaded and only a dozen zombies remain. Survivors are soon to attack the remaining zombies, so the Fort is almost safe. --TuucciZ 05:50, 17 January 2008 (UTC)

9 of Spades here (D52 member) - for those who dont know today is when the final planed push (the coordinated attack) is to be launched. The agreed times by numerous survivors and groups are - 8:00pm GMT (3:00pm Eastern US, 12:00pm Pacific US) and then next at 1:00am GMT (8:00pm Eastern US, 5:00pm Pacific US). These time should continue to be used untill every last Zeds is out the fort. Plz show your support and stay true to your word (for those who agreed) many thx --Feon Kensai 15:20, 17 January 2008 (UTC)

9 of Spades again (D52 member) - I would like to thank every on on behalf of the D52 for showing thier support to planned the attack, it has been a great success so far and would have worked without you dispite what the Feral Undead say and the fort should be a safe zone very soon - well done to all those who joined, helped and contributed. If you would like to join the Deck of 52 and perform similar operations around the area plz contact me and I will set you up --Feon Kensai 22:31, 17 January 2008 (UTC)

January 16th 2008 We have grown tired of the gamey trenchie flesh you have been serving us, the Feral Undead are abandoning the fort and moving on to Joachim Mall for a good meal. Feel free to claim a harman victory if you think any one would believe you.--Bullgod 03:43, 16 January 2008 (UTC)

This is 9 of Spades (D52 member) - Attack times and dates on the fort have been agreed. WILL ALL WHO WISH TO JOIN for a united attack please go to my wiki talk page for details. Please support this and thanks for your time --Feon Kensai 15:22, 16 January 2008 (UTC)

January 15th 2008 This is 9 of Spades (D52 member) - anyone who still wishes to join the upcoming co-ordiates attack plz give your request for the best times to launch an attack within the next day (for details of the planned attack see 13th January section) thx - --Feon Kensai 20:10, 15 January 2008 (UTC)

We would like it if all people trying to retake fort perryn go to fort creedy insted as we have a higher chance of saving that forst but one we have fort creedy filled with atleast 200 survivors you may move and attack force to retake fort perryn --Avatar Aang 02:47, 16 January 2008 (UTC)

January 14th 2008

heh im dead again and from what i seen on my way out looks like the forts ruined again no barricaded building loads of zombies have come back ._. not a good start to the day --Smudgesmith 09:49, 14 January 2008 (UTC)

i don't know, i kind of thought it was a good day.--Bullgod 10:55, 14 January 2008 (UTC)
...least the zombies had a good breakfast..any of the zombies picked up a hipflask? i sorta lost it if found please return to my dead body--Smudgesmith 13:02, 14 January 2008 (UTC)

could use some help in the fort zombies kep breakin down the barricade and comin in so if anyone's out there please help

This is 9 of Spades (D52 member) - I have observed for several days now the efforts of all our groups when retaking the fort and I have to say they are commendable but not enough. If you don't know by now the D52 and and other members of the WDC from Williamsville had embarked on an operation to retake the fort cooperating with other groups for the benifit of the suburb which is proving effective but slow. I would like to propose (after some consideration with others) to all the survivors and survivor groups launch a series of coordinated and united attacks on the fort instead of attacking when ever we are logged on and being scattered. The best way it is believed for this to happen is if we all attack at aproximatly the same time (for example 12:00 UTC adn then 18:00 UTC for several days etc...). The hardest part about this is to deside the times to attack. If the survivor groups and anyone else supports this stratergy please let me know on my wiki talk page allong with the best times you think an attack should be launched. If there aren't enougth responses to this then the proposal shall be abandoned BUT if there is enougth support then official times will be decided and posted so we can become united and effective. Thanks for your time --Feon Kensai 21:33, 13 January 2008 (UTC)

January 13th 2008

The attempts to take the surrounding areas seem to be doing well; I’m not sure on how the fort itself is doing though. The RP to the E of the fort ran out of zombs for the first time since the fall; however upon inspection of the other revive points I was attacked, but was able to see that there are still zombs looking for revives, and zombs looking for easy targets. It appears that there are a lot of zombs just to the S of the fort and I saw 15 inside one of the squares of the fort itself. ~MW11 and friends~

January 12th 2008 think i made it into the barricade areas of the fort managed to get in on my last ap loads of zombies in the unbaricaded bits both inside and out...all the other buildings ransacked (p.s my guy whos at fort perryn in called helptothefallen)p.s.s if there is gonna be a co-ordinated mass attack or some thin someone tell me please =D --Smudgesmith 21:08 12 January 2008 (UTC)


January 11th 2008

All is good except the gatehouse, which is now ruined, with approx 11 inside, we need to secure it before they run through into the fort again -- Kewabara1 20:14, 11 January 2008 (UTC)
i got a bunch of equipment just seem to have chosen the slowest possible revive point =/ will be up there asap --Smudgesmith 21:10, 11 January 2008 (UTC)
The armoury has also fallen again with 10 outside it and 11 outside the gatehouse - all other building are holding for now need re-enforcements before we lose it all agian --Feon Kensai 22:40, 11 January 2008 (UTC)

January 11th 2008 This is 9 of Spades (D52 member) east storehosue and barracks still secure, Amoury is now secured and there is a running fight for the gatehouse (now caded to quiet strong) with 8 Zeds inside it and 10 more Zeds still loose in the fort (status of infermary and west storehouse and vehicle depot to be confimred but they are not ruined). Allies and Pro-survivors should help secure the gatehouse. --Feon Kensai 16:39, 11 January 2008 (UTC) January 10th 2008

This is D52. The Fort is slowly being retaken, but we need more people there, we are a organised group and are doing well, but we are too small a force to take it alone, about 20 more, high level guys could easliy do it.Colin WMD


aint been up fort perryn in a while but i think a proper assualt would clean out the fort i can go up and have a look round safley now since i joined the ranks of the zombies (much to my displeasure) ._. --Smudgesmith 17:36, 10 January 2008 (UTC)
All is caded except the infirmary and vehicle depot, assistance in the armoury would be well appreciated, STARS have a good few members around, but the more survivors we can get in, the greater chance we have of keeping this caded, we lose the armoury, we lose the fort... again Kewabara1
ill head up soon as im revived dunno when that is though --Smudgesmith 20:51, 10 January 2008 (UTC)
I'll lend whatever support I can, but I'm badly low on supplies. I'll head up with a few first aid kits as soon as I can. -Stephen Wolfe

January 9th 2008

guys head down to Stott Cinema it got a hospital and a NT building nearby plus a factory for generators and stuff --Smudgesmith 15:52, 9 January 2008 (UTC) Never Fear The BRF Are Here


January 8th, 2008

kewabara in just south from you in Stott Cinema(whittenside) its got a gen and its at VSB or sumthin ive got free runnin so ill be able to get in just gonna get a few supplies then im heading up to meet u kk should be there 2mrrw got some fuel just gonna try get a generator Never Fear The BRF Are Here --Smudgesmith 17:56, 8 January 2008 (UTC)

The Fort was re-ruined, we've fallen back to re-group, hopefully be able launch another attack soon Kewabara1 20:04, 8 January 2008 (UTC)
head down to Stott Cinema im stayin there for a while it not that far from the fort --Smudgesmith 20:41, 8 January 2008 (UTC)
The gatehouse has been retaken and barricaded. Should it fall and become a ruin again, don't repair it. Zombies already inside the fort can get into the gatehouse through the rear. The armory doesn't have that problem. --Stephen Wolfe 21:01, 8 January 2008
The plan right now is to capture all the buildings around the fort then after that move in on the fort itself so just hold off on the fort itself. The majority of the surviors will strike when the time is right so please just wait. Also I'm not trying to boss anyone around just incase anyone takes this wrong (because I have a past of people misunderstanding me unless clearly stated), I'm just trying to offer advice on the plan already set up.--Major Striker 21:46, 8 January 2008 (UTC)
The gatehouse has fallen again. We had a good run. --Stephen Wolfe'
  • January 6th, 2008

well im wandering about near the fort wating for somethin to happen looks the same as it was when i last looked .. --Smudgesmith 11:11, 6 January 2008 (UTC)

Outside the fort in total there are 6 zeds, ive not checked inside the buildings apart from the gatehouse, where theres another 6, anyways im in the infirmary it's EHB with no zeds outside and only me inside hopefully others should arrive soon, its looking better than it did, one concentrated attack should be able to secure some more of the fort as the zeds seem to be moving off to other forts Kewabara1 18:45, 6 January 2008 (UTC)

Early History

Contruction began on Fort Perryn in October 1912 just after the Great Fire and served as a British military post during both World Wars. It was deactivated during the 1960s, but was reactivated during the zombie outbreak in Malton. It was named in honor of Brig. Gen. Perryn-Moore.

Battles for Fort Perryn

Early in the game, Fort Perryn was identified by survivor players as a good bastion against the zombies and as a plentiful supply of ammo. The zombie players identified it as a perfect place to prey on humans.

There have been several full-scale sieges of Fort Perryn, all of which eventually ended with the fort being stormed by the zombie attackers and the defenders being forced to withdraw or be killed with the exception of one siege.

2005

The First Siege of Perryn

This has been collected from the memories of one Anthony Reinolds: "Well, fact be it, I wasn't at Perryn when the first siege happened. They were ill prepared, didn't know how to close the door, poor bastards. Mayday calls arrived each day, I wish I could help, damn it, I was all the way in Shuttlebank. Radio contact was lost in mid-July, and Scouts in the area reported that the area was swamped with zombies and dead bodies, with no survivors in the fort or its vicinity. A damn shame, a damn death trap."

The Second Siege of Perryn

The records of the first siege are somewhat sketchy because this took place very early in the records of the zombie infestation, before the survivors had begun to use their surroundings to barricade themselves into buildings. However, the second siege is much better documented.

On August 1st, a large horde of zombies noticed a large buildup of humans in the fort. Over 80 survivors were camped inside, using it as a safe area and a staging point for attacks. News quickly spread to the Urban Dead Radio Broadcasts, and it was a subject of much debate while both human and zombie factions, sensing a conflict brewing, began massing in the area. No specific groups were in control of either side, rather, word of mouth attracted large amounts of individual players and minor player groups.

The human players argued that it was an easy place to get experience, and that the fort, with its large number of players with the construction ability, was invincible. The zombie players argued that the fort was doomed to fall. For several days it seemed that the human players were right, as multiple attacks were repelled easily by the entrenched defenders.

Eventually, some of the human players began sneaking out of the fort, for they thought that without outside supplies they would be doomed to die of starvation. About half the garrison moved to different areas. The remaining troops, however, were not enough to hold the fort and the zombie players finally made a sizable break-in on the 8th of August. Some 60 zombies killed the 40 remaining humans in a close battle that went on for an entire day. Bodies were piled everywhere, but eventually all those bodies rose as zombies. Fort Perryn had fallen again.

Most of the horde then left the fort, with the challenge of the siege gone. The most high-profile safehouse at the time was Oram Walk Police Department in Gibsonton, which was promptly picked as the new target, and the horde headed north.

Fort Paradox

On September 14th, the survivor group Paradox, claiming to have rid its core territory of zombies, decided to raid Fort Perryn for glory and zombies to shoot. Some days before, the fort was sporadically controlled by human or zombie groups, averaging few members. The fort and its surroundings quickly fell to Paradox, which renamed the facility to Fort Paradox, tagging the area accordingly. The group claimed to have hunted down and revived dozens of zombies. The area around the fort was heavily barricaded. Soon, many of the revived humans and other wanderers gathered at the fort under the protection of Paradox.

Alleged renfields were soon killed without trial upon the discovery of an apparent plot to retake the fort. Paradox expected large hordes to attack soon, but decided to stay at the fort, as the stated point of their enterprise was to provoke an epic battle. However, days passed, and the largest breakthrough was a simultaneous attack of 5 zombies, which managed to kill only one Paradoxian.

On October 8th, after three weeks of virtually uncontested control, Paradox declared the conquest of Perryn a success and issued new orders to the garrison. Most Paradoxians are said to have left the area around Perryn, while YuriRuler90, leader of the Zulu Squad, has claimed the fort as "CoL territory." Later that day, several PK accounts believed to be zergers assaulted the Fort attempting to take down the high level humans. They succeeded, and the Fort fell.

By the 14th of October, Fort Perryn was overrun by zombies.

Fort Liberty

On the 28th of October, the Army Control Corps took control of Fort Perryn during Operation: Black Ice II. The aim of this attack was designed to draw zombies away from the Siege of Giddings Mall. 7 survivors faced a small horde of 50 zombies, which soon grew to 100 zombies. The siege was slow moving, with sweeper teams making constant attacks when the Fort was under siege, and the barricades rarely being breached. Swiper, the leader of the ACC, made grandiose statements that Perryn would hold.

On November the 7th the ACC abandoned Perryn as it was clear that Perryn would not decide the fate of Giddings Mall. The ACC suffered only around 5 casualties during the seige.

During Black Ice II, the Fort was referred to by the ACC as Fort Liberty to show their aims.

2006

The Fifth Siege of Perryn

This has been collected from the memory of one Ninja13: "On March 9th I remember being disappointed that the last of the zeds had been cleared out and I wasn't there to see it happen. I remember I came upon Fort Perryn quite by accident while I was setting a course from Brockliss Grove Police Department in Gulonside (or Osmondville, whatever) to the besieged mall in the neighboring suburb. I saw it and searched it on the wiki and found this page. I am a member of one of the lesser player groups the "Krath", holed up inside. Sizeable break ins occur at night when the high level zombies clear a way for the newbies. I currently don't know if its random attacks by zeds in the area or planned. The first break-in (in which I was killed) occurred on March 11th at night. Others have occurred but I was too dead to know of them until the one I just survived today (March 14)."

The Sixth Siege and Fort Feral

On November 20th - shortly after the news that the forts had been rebuilt - many survivors thought that re-taking Fort Perryn from the zombies is a very neat idea. On November 21st all buildings in the fort were cleared of zombies and re-populated with survivors. However, even then many zombies remained in the fort (albeit outside the buildings) since survivors had no means to throw the bodies over the fort walls.

It appears that several zombie groups - Feral Undead in particular - decided to move to the fort too. November 22nd and 23rd saw numerous zombies breaking into the fort through the gatehouse (which survivors could not barricade over "very strongly" to allow fellow survivors to enter). As of November 24th around 250 zombies were within the fort walls - many of them belonging to Feral Undead. Members of other groups - such as Minions of the Apocalypse - have been seen in the fort too.

After first break-ins many survivors started to leave the fort thus weakening the defenses. The remaining survivors tried to mount coordinated counterattacks. The armory changed hands several times during those days. However, due to the lack of coordination among survivors and thanks to good coordination among zombies the fort buildings started to fall one by one.

By November 25th the armory and infirmary were firmly in hands of zombies. By the morning of November 26th the last buildings fell leaving their defenders dead. A short and bloody siege was over. Feral Undead renamed Fort Perryn to Fort Feral.

2007

The 7th siege of fort perryn

Since the rebuilding and subsequent fall of Perryn, the hordes of zombies eventually left, and the surrounding area became safer and safer, with survivors near the fort sleeping in nearby buildings and entering the fort to set up rudimentary barricades and kill zombies, though this largely had no effect on the fort's status. The Fort remained, for two months, as an island of zombie control in a relatively safe suburb. Barricades were torn down, and zombies launched attacks on the buildings nearby. Single, lone survivors attempted to spend one night in the fort, usually waking up undead. However, on the night of January 24, a lone survivor cleared and slept in the infirmary, fully expecting to wake up zombified. But instead, he woke up to see a small band of survivors in the fort and pushing the zombies out of the buildings and into the streets! The fort was still far from safe, as break-ins were as frequent as seven times per day. Many survivors thought that this would only draw more zombies to the fort, but instead of zombie victory, the humans remained. Slowly, break-ins became less frequent and generators were replaced less often, until only the Armory remained as a contested building. However, this was only for a short amount of time. Soon the zombies shifted their attention to the Infirmary, and more undead breached the fort perimeter until there were over 50 outside the building. Soon the fort was overrun once again, and a rising suburb-wide zombie count finally drove the last humans out.

Fort Kevan

After the last siege, the suburb remained a home for zombies all across the south east. While other suburbs in the south east were recovering and were somewhere between safe and moderate danger, Whittenside remained blood red. The BMC tried time and time again to retake the suburb but they failed with each attempt. However, on the 14th of August everything changed as a monumental update occurred, the update made the forts defendable. The moment this update was made, survivors groups took immediate notice of them.

Fort Creedy was secured the same day that the update was made and that left only fort Perryn. On Friday the 17th, The survivours began a massive operation to secure the fort, the Cannonball Crew were the first to show up followed by other groups such as the 82nd, the Liberation of Crossmans dept, the Fortress, some guys from the Umbrella Corporation and a few guys from the Creedy Defence Force lead by Wesk. They acted quickly and were able to secure the gatehouse on the first day and the entire fort was zombie free by the 19th. At the same time the BMC attempted to use the attack on the fort as a diversion to allow them to retake the suburb, they failed and hence joined the others in the fort.

The very moment that the gatehouse was in human hands, the Feral undead began their attack on the gatehouse. After a week of banging on the barricades to no effect they moved their focus to the Necrotech buildings of Whittenside. They successfully destroyed the Malcolm NT, but when they targeted the Colglough NT they failed to destroy it due mainly to the Fortress's non-stop efforts in defending it. At one point 13 zombies made it inside the Colglough NT, but with the BMC and the Fortress teaming up they were rapidly repelled and the Colglough building was held despite the expected outcome. It was the first time that the Colglough building had survived an FU attack.

After their defeat at Colglough they moved in to attack Hurst NT, but each time they attacked it the survivors ran in and recaptured it. After this attack they made a final effort and attacked the gatehouse once more only to fail again. After this defeat, they either allowed themselves to be combat revived and stay in the fort or they joined the Feral Undead Church lurch. This siege is noteworthy because it was the first time that Fort Perryn and the Colglough NT had survived a siege. The reason for the survivour victory was that Whittenside and all the surrounding suburbs were safe and the FU were completely alone in their efforts to take down the fort. The number of survivors was simply too much for the FU.

The 9th siege of Fort Perryn

Since the defeat of the FU at the end of August 2007 the suburb of Whittenside, along with fort Perryn had experienced a state of safety that it had not experienced since before the time the FU declared Whittenside its home. Dedicated intelligent survivors were patrolling the suburb, and respectable survivor groups such as The Fortress and the Cannonball Crew were keeping fort Perryn safe and the trenchies were low in number. The BMC and the 82nd mirrored the efforts of the CC and the Fortress upon the suburb of Whittenside which also enjoyed a lack of trenchies. The rest of the south east began to follow suit.


However, at the end of September everything changed for the worse as the Militant Order of Barhah invaded the south east and destroyed all of the surrounding suburbs around Whittenside. The remnants of the survivors in the surrounding suburb called on Whittenside and the fort to help them. However, from the time that the fort was recaptured till the 1st of October, the situation within the fort had changed drastically. The armoury and the gatehouse that were once teeming with active intelligent survivors had been replaced with mindless trenchies, the survivour count in the gatehouse had dropped to half its original amount and the armoury consisted solely of good survivors risking their sanity to resupply at the armoury, trenchies doing their usual and revived Feral Undead members causing havoc inside it.

Instead of providing assistance to the surrounding suburbs, the trenchies went to the revive points and began head shooting all the zombies awaiting revival. The 82nd and the Fortress had left the area earlier, and the BMC and the CC tried hopelessly to improve the situation. During the second week of October, the situation deteriorated even further when Red Rum decided that they would visit the fort and "help" the survivor population. At the same time, the trenchies in the fort began to make groups and began taunting the zombies and PKers. Some of these groups (such as the mysterious group TRF and the Armageddon space knights) were actually hindering the survivor cause- deliberately taunting the Feral Undead into rising from their slumber.


During all of the chaos at the fort the suburb remained green despite its neighbors being red. On October the 11th all the revive points got jammed after the revive points got filled with rotters. On October 13th all hell broke loose as the Feral Undead, Red Rum and other ferals attacked the gatehouse simultaneously. With only 70 survivors inside they took the gatehouse with ease and managed to destroy it in worrying speed, with Red Rum stealing the final two survivors from the zombies at 12.12 on the 14th.

The survivor groups within Whittenside planned on retaking the gatehouse and assisting the fort, but two things made that impossible.

  1. The Feral Undead consistently blocked all revive points and destroyed the local NTs, ruining any hopes of reviving survivors.
  2. Numerous PKers continued to attack local survivors, increasing the already mounting casualties.

Unfortunately, the surrounding area was tainted by the effects of a zerger- named Juicybraindrinker, he used alts to attack safe houses within Whittenside simultaneously. Before attacking Whittenside, Juicybraindrinker attacked safehouses in surrounding suburbs which caused the group in Fryerbank and Pennville known as DK:13 to go on a strike.

With the gatehouse down, the NTs destroyed, and the revive points dysfunctional, the survivor groups could only watch powerlessly as the fort was torn to shreds. On the 15th of October, the entire fort had been leveled to the ground and on the 16th the entire suburb was ruined. The suburb and the fort are now back where they left off on the 1st of August, ruined and lifeless, thanks to the FU, Red Rum and numerous unaffiliated ferals and PKers. The Seventh siege was a clear victory for the forces of ruin. Red Rum have later stated that, whilst they undoubtedly caused wide carnage, the real workhorses in this conflict were the undead- due credit to the Feral Undead for eating everything and keeping the NTs ruined.

As quoting Sgt Forde,founder and former leader of the Fort Perryn Defence Force he described the siege in the ways as many viewd it.

"The Fort was full of trenchies,pkers and zergers,each type of Maltons worse ,each wanting to cause hassle and bring down the fort for their own reasons.The undead did not create the chaos,the survivours did."

2008

The Fall of Fort Perryn

Wolf said:
"...[Fort Perryn] will never fall. If the zombies get in there are more than enough people to keep them from being inside for very long at all."


Necrodeus said:
"Like Ancient Babylon, Fort Feral has fallen. Completely ruined."


As of 10:02, 9 May 2008 (BST) , Fort Perryn lies in complete ruin. The once imposing gates – now hanging at uneven angles – barely foreshadow the horror within. The scorched remains of tanks and armoured cars serve as a cruel reminder that conventional warfare does little against a most unconventional opponent.

One theory was when, Uber Willy,a man for an unknown reason, had torn the barricades down to QSB, giving the undead a chance to launch multiple suprise attacks.Uber Willy's location and reason for doing so is still unknown.

Many blame the optimism of the FPDF barricade plan, however this may be an unfair accusation. During the siege, hordes exceeding 200 undead tore at the makeshift barriers. Such a force could have easily made short work of even the most extreme barricades.

Another theory points the finger at zombie "spies." Using their ability to penetrate VSB entrances, these individuals were not only able to to destroy barricades from within, they were able to make necessary resources inaccessible. Largely going unseen, many fought a campaign of psychological warfare. Military postings were torn down, and replaced with tags designed to corrode the morale of survivors already fragile from infighting.

It may be hard to determine the exact cause of the military failure that led to the fall of Fort Perryn, however it is easy to see that it will require new and radical tactics to return the fort to living hands.