User:Sherry Stringfield/Eastonwood

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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

NOTE: MCM has proposed a barricade plan for Eastonwood that is somewhat different from the official one. You can find it here: Talk:Eastonwood. Pretty, isn't it?


The Malton Suburb of Eastonwood
NW N NE
W
Pauley Bank Shippard Place St. Chad's Church
EP
a cemetery
RP
a warehouse Coplestone Bank the Butterell Arms the Coutts Building Holman Library a carpark
Roadnight Walk the Pears Building Troman Lane St. Simon's Hospital
EP
St. Anselm's Hospital Brabner Row School
EP
Attrell Road Fire Station
EP
Norvell Avenue Railway Station the Lewarn Arms the Fortt Monument
the Stonnard Building Yeatman Bank Wyles Bank Coley Towers a carpark wasteland Rutt Square Fire Station the Cheeke Building the Knyps Monument Hayes Place Railway Station
the Oakes Arms Goodhall Avenue
RP
Club Burningham the Tryme Building a warehouse Elers Auto Repair the Furlonger Building the Broadfoot Building Symmons Towers Luellin Lane Fire Station
EP
Club Vagg a carpark Darke Walk Evans Row Fire Station
EP
the Nettleton Building Postlethwaite Drive Hugo Walk Chidley Drive Battersby Road the Stoy Building
Hacker Way St. Antheros's Church
EP
a carpark the Ellicott Building the Hosken Building Pooll Crescent Police Department
EP
Cottrell Alley the Whaits Hotel the Dukes Hotel
EP
wasteland
Felix General Hospital
EP
a cemetery
RP
a factory the Sankey Monument Masey Drive the Harold Building Matcham Walk a factory Club Poulter Timewell Drive Police Department
EP
the Corrie Building a factory Courtney Lane Fire Station
EP
Thickett Plaza Fire Station Bissell Walk Sleeman Towers the Dalzell Building the Surrage Building Budmead Way wasteland
the Mart Motel the Strang Monument the Fysh Monument the Drayton Building Back Bank Stitson Library Pattin Place wasteland the Gunson Building Vasey Lane
Rooke Bank Garret Row
RP
Popham Place Sherwell Place Booth Row the Mahagan Building Besley Lane Patriarch General Hospital
EP
Warry Road Hardy Street
E
SW S SE


Notes

1) Caded buildings to be labelled 'lit' or 'unlit'.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) GNF = Generator, no fuel.

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for St Simon's Hospital looks like unedited:

location14=St. Simon's Hospital|location14_color=Hospital|

This is what it would look like edited:
location32=[[Martin General Hospital]]<br>Ruined (1) 3AP|location32_color=Hospital|
"<br>Ruined (1) 3AP" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.