User:Sherry Stringfield/Eastonwood

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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

NOTE: MCM has proposed a barricade plan for Eastonwood that is somewhat different from the official one. You can find it here: Talk:Eastonwood. Pretty, isn't it?

Map: Current State of Eastonwood

The Malton Suburb of Eastonwood
NW N NE
W
Pauley Bank
VHB
GNF
Shippard Place St. Chad's Church
VSB ENTRY Unlit
a cemetery
RP
a warehouse
HB GNF
Coplestone Bank
VSB lit
the Butterell Arms
VHB unlit
the Coutts Building
EHB Lit
Holman Library a carpark
Roadnight Walk the Pears Building
VSB
Lit
Troman Lane St. Simon's Hospital
EHB Unlit
St. Anselm's Hospital
EHB Unlit
Brabner Row School
HB Unlit
Attrell Road Fire Station
EHB
Norvell Avenue Railway Station
VHB lit
the Lewarn Arms the Fortt Monument
the Stonnard Building
EHB Lit
Yeatman Bank
VSB
Lit
Wyles Bank
VSB
Dark
Coley Towers
VSB Lit
a carpark wasteland Rutt Square Fire Station
EP EHB Unlit
the Cheeke Building
EHB lit
the Knyps Monument Hayes Place Railway Station
the Oakes Arms
VHB Unlit
Goodhall Avenue
Club Burningham
Ruined
1AP
the Tryme Building
VHB Lit
3Z
a warehouse
VSB Unlit
EP
Elers Auto Repair
EHB Lit
the Furlonger Building
VHB Unlit
the Broadfoot Building Symmons Towers Luellin Lane Fire Station
EP
Club Vagg
EHB Dark
GNF
a carpark Darke Walk Evans Row Fire Station
EP VSB
Unlit
the Nettleton Building
EHB Lit
3Z
Postlethwaite Drive Hugo Walk Chidley Drive Battersby Road the Stoy Building
Hacker Way St. Antheros's Church
VSB Lit
a carpark the Ellicott Building
VSB
GNF
the Hosken Building
PM
VSB GNF
Pooll Crescent Police Department
Ruined 1AP
(1 rotter)
Cottrell Alley the Whaits Hotel the Dukes Hotel
EP
wasteland
Felix General Hospital
EHB Lit
a cemetery
a factory
HB Lit
the Sankey Monument Masey Drive the Harold Building
VHB Unlit
Matcham Walk a factory
HB Unlit
Club Poulter
VHB Lit
Timewell Drive Police Department
Lit
the Corrie Building
Lit
a factory
EHB Lit
Courtney Lane Fire Station
EP
Lit
Thickett Plaza Fire Station
VSB GNF
Bissell Walk Sleeman Towers
VSB Unlit
the Dalzell Building
VSB Unlit
the Surrage Building
Ruined
1AP
Budmead Way wasteland
the Mart Motel the Strang Monument the Fysh Monument the Drayton Building Back Bank
VHB Lit
Stitson Library Pattin Place wasteland the Gunson Building Vasey Lane
Rooke Bank Garret Row
Popham Place Sherwell Place Booth Row the Mahagan Building Besley Lane Patriarch General Hospital
Warry Road Hardy Street
E
SW S SE


Notes

1) Caded buildings to be labelled 'lit' or 'unlit'.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) PM = Phone Mast. To be powered up and EHB at all times.
7) GNF = Generator, no fuel.

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for St Simon's Hospital looks like unedited:

location14=[[St. Simon's Hospital]]|location14_color=Hospital|

This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:

location14=[[St. Simon's Hospital]]<br>Ruined (1) 3AP|location14_color=Hospital|

"<br>Ruined (1) 3AP" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.