Suggestion:20090909 Ripoff of Boxing Gloves, stolen from Dr Frank
Closed | |
This suggestion has finished voting and has been moved to Peer Rejected. |
20090909 Ripoff of Boxing Gloves, stolen from Dr Frank
Necrofeelinya 06:37, 9 September 2009 (BST)
Suggestion type
Item
Suggestion scope
Survivors
Suggestion description
This is a new item, and basically, a melee weapon. It has a 2% encumbrance. They can be found in Mall Sports Store 5%, Stadium 3%, Barracks 2% and Junkyard 1%.
It has the same % chance of hitting as a punch, at least at first. Like a punch, initially it does only 1 damage. Until, of course, the modifiers kick in.
Actions besides attacking that the player attempts while wearing gloves but which require use of the fingers should bring up a message that says "You're unable to perform that action while wearing boxing gloves. Perhaps you should take them off?" That includes 'cading, searching, and using other items. Players may still free run and open/close doors. Because I said so, that's why.
It costs 1 AP to equip boxing gloves, and when equipped the player cannot use any other items. It costs 1 AP to unequip boxing gloves.
When boxing gloves are in place, the normal attack button is replaced with a special boxing attack button with a numeric counter that shows the character's boxing skill. Boxing skill is measured on a scale of 1-100. All characters start at 1, and gain 1 additional point for every successful hit they land on an opponent. For every 5 skill points a character has, they gain a +1% modifier to hit with a punch attack while wearing boxing gloves, for a maximum modifier of +20%. For every 45 points they have, they gain a +1 damage modifier to punch attacks for a maximum modifier of +2 damage.
Every players boxing skill reduces at a rate of 1 point every 12 hours, to a minimum of 1. Thus, to stay proficient, you have to practice. Only you can see your boxing skill, it's not shown on your profile to others, so survivors who challenge one another to in-game live boxing matches don't know who's the stronger fighter. And it's still useful for people who just want to swagger around and beat up survivors or zombies with boxing gloves instead of shooting them or hacking at them with axes.
To sum up, this could make for some nice flavor, and set up competitions between survivors to have real-time boxing matches in-game.
Remember to keep a referee and a fight doctor around, you'll need those FAKs!
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Author vote. Sorry I forgot to remove the template at the top.--Necrofeelinya 06:40, 9 September 2009 (BST)
- Keep - *does announcer voice* And now we bring you live to our broadcast of this fantastic match, in the bloody- er I mean red corner we have hitler and in the blue corner we have amber waves of pain! Who will win this exciting match... Next up is rocky5... -Devorac 23:55, 9 September 2009 (BST)
- Keep - It seems good; It doesn't break the game, it adds value without a lot of problems, and it's been up on DS long enough for anyone to say their piece. Plus, who doesn't want to box a zombie, or at least another survivor? (for all you Bounty Hunters and PKers out there) Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:14, 10 September 2009 (BST)
- Keep - Yay. A suggestion that isn't too over-powered or game breaking. What could be hard is explaining why only now people have turned to using boxing gloves, but meh. --RahrahCome join the #party!22:01, 10 September 2009 (BST)
- Keep - Not overpowered, and while I'm not sure it's going to do much for game mechanics, I kind of like it. Nemesis645 20:18, 11 September 2009 (BST)
Kill Votes
- Kill - People trying to survive the apocalypse don't train for upcoming boxing matches, they try to not get eaten. --YoEleven 08:40, 9 September 2009 (BST)
- It is a good thing we were done discussing this on the the discussion page.--Pesatyel 09:11, 9 September 2009 (BST)
- RE It wasn't much of a discussion; Lelouch considered it and didn't seem to dislike it, you gave the same spiel you give to everything, and nobody else commented for most of 3 days while other suggestions accumulated above it, with comments, which tells me the discussion's pretty much over, but the discussion's been transferred to this suggestion page if you want to continue it.--Necrofeelinya 22:01, 9 September 2009 (BST)
- What does it matter? You already put it up for voting, not to mention giving me only a 20 minute window to respond to your last comment in the discussion.--Pesatyel 02:53, 10 September 2009 (BST)
- RE It wasn't much of a discussion; Lelouch considered it and didn't seem to dislike it, you gave the same spiel you give to everything, and nobody else commented for most of 3 days while other suggestions accumulated above it, with comments, which tells me the discussion's pretty much over, but the discussion's been transferred to this suggestion page if you want to continue it.--Necrofeelinya 22:01, 9 September 2009 (BST)
- KILL Graagh! Hey, my name is up there! Am I the suggestion? Hey, why don't anyone give me credit? Anyway, I don't like this... mechanism, because (a)it's more appropriate for a gatling gun and (b)why does this 'skill' increase with gloves on? Is a person not capable of learning to punch without them? And (c)Why don't people get get zis skill increase from firearms etc? Some people have been on UD long enough to use the shotgun like a sniper rifle, if the game mechanics allowed their experience to be put into play. Sorry for bringing up the RP aspects people, but somebody has to do it. --~Dr Frank (t) (DF) [P] (Sb) 08:29, 10 September 2009 (BST)
- RE All questions answered on the discussion page.--Necrofeelinya 21:54, 10 September 2009 (BST)
- Kill - It seems a bit ridiculous considering the zombie apocalypse, and the mechanics are just slightly a bit too complex. Also, everyone knows that MMA is better than boxing anyway. --ZsL 23:08, 10 September 2009 (BST)
- Kill - As above. --Bob Boberton TF / DW 23:10, 10 September 2009 (BST)
- Kill - So you want a stronger fire axe with less encumbrance, or slightly weaker zombie claws for survivors, and you introduce convoluted new mechanics presumably to deflect criticism from this weapon being potentially better than it should be. How about no? --Mold 11:06, 15 September 2009 (BST)
- Kill - You'd think that a character could become proficient in pugilism without having to wear gloves. Also, a fire axe should do more damage than a padded fist.--GANG Giles Sednik CAPD 10:54, 16 September 2009 (BST)
- Kill - As WanYao, but you've put a lot of work into this, responded to criticism on DS and made it theoretically workable within the game so it doesn't warrant spam. I just don't agree with its implementation into a zombie apocalypse. --DANCEDANCEREVOLUTION-- 11:30, 16 September 2009 (BST)
- Kill - A lot of effort for something that could instead be represented by a survivor version of Tangling Grasp (which has probably already been suggested a hundred times before anyway). 05:36, 18 September 2009 (BST)
Spam/Dupe Votes
- Spam - is good with mac and cheese. -- THELORDGUNSLINGER 22:07, 9 September 2009 (BST)
- Ridiculous. ᚱᛁᚹᛖᚾᚨᚾᛏ 14:18, 10 September 2009 (BST)
- Spam - You want a new status effect and a specific system for a new skill that will entail? If you want to have in game competition, take up fencing, you can punch fine as it is. -- . . <== DDR Approved Editor 20:44, 12 September 2009 (BST)
- Spam - 1) Out of genre; 2) doesn't mesh with the rest of the game engine (1-100 rating? wtf?); 3) trashy and pointless pro-survivor "flavour" and; 4) basically just a ridiculous idea for a gritty, low-tech zombie apocalypse game. --WanYao 23:42, 14 September 2009 (BST)