Suggestions/3rd-Sept-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Martial Arts V1
Spaminated with 16 Spams out of 24 total. Overpowered, out-of-genre (Martial Arts Zombies?!)... --Brizth M T 20:12, 4 September 2006 (BST)
You see a smeared trail of blood going through the mall...
Timestamp: | |
Type: | Minor change to Feeding Drag when used in Large Buildings. |
Scope: | Large buildings, Zombie players. |
Description: | My suggestion centres on the fact that when inside a mall or other large building a zombie can break into a mall and then move into another square that has humans to attack. But since the barricades were brought down in another sector, he cannot drag any wounded survivors outside for the newbies to feast upon. The crux of my suggestion is that when a zombie applies Feeding Drag to any survivor with less than 13HP, yet is in a barricaded square, said zombie has to select Feeding drag as an attack twice: once to drag him to a square with no barricades, and twice to actually drag him outside. I think this would be a useful addition as it saves having to bring down barricades in all squares, whilst still having the slight drawback of having to use drag twice, then re-enter the building and move back to where you were. Plus it also has the added mental image of a zombie dragging his struggling victim through the whole building to the doors! (by the way, feel free to suggest a smaller title for archive purposes.) |
Votes
- Keep - Author vote. I just think it makes sense. -- Andrew McM W! 14:43, 3 September 2006 (BST)
- Tally - 1 Keep, 0 Kills, 0 Dupes. -- 14:43, 3 September 2006 (BST)
- Kill - Zombies can walk through malls without having to knock down all of the barricades which gives them a big advantage anyway. I don't think this is needed. He he so badly wants to feeding drag someone stay in the section with the broken barricades or kill them where they are. --Marie 14:50, 3 September 2006 (BST)
- Re I thought the large buildings upgrade was also a benefit for humans without free-running. Feeding drag is also a great way to help new zombies. It just seemed like a good way to bring the two together. -- Andrew McM W! 14:55, 3 September 2006 (BST)
- Kill - What Marie said. --Axe Hack 15:05, 3 September 2006 (BST)
- Kill - On role-playing grounds. Displays too much intelligence and foresight, when I imagine a Feeding Drag to be a desperate attempt to rend flesh. --Funt Solo 16:30, 3 September 2006 (BST)
- Kill - I want to wake up where I went to bed, even if I'm dead. --Max Grivas JG,T,Max4Mod,F! 17:25, 3 September 2006 (BST)
- Keep - Altough I wont like it when it happens to me, I love the concept. Why wouldnt a Zed drag you to another part of the mall if he cant get out in that part? Too much intelligence & foresight? If you cant drag him outside, you ll drag him somewhere else, in this case another part of the mall.. Thats not intelligence, thats escaping in its simplest form. :) --Dgn 17:34, 3 September 2006 (BST)
- Kill - I don't think this would be used in the way intended... In the recent siege at Blesley, the first corner ransacked was not the corner broken into. This alteration would allow zombies to drag dying humans out of a weak corner into other parts of the mall (and not bother dragging them all the way out to the street), getting them to the first ransack faster. As such, this change makes weak corners just that much weaker. --IrradiatedCorpse 18:18, 3 September 2006 (BST)
- Kill I can't imagine seeing a survivor being drag through an entire mall by a zombie while he's still alive and kicking. It would be like dragging a guy 1 mile Drogmir 20:57, 3 September 2006 (BST)
- Kill - "Stay! Away! From Randy!" (i.e. As above) - David Malfisto 22:07, 3 September 2006 (BST)
- Keep - Zombies are mindless, but not that stupid to where they go "I cant drag him out because this is the only spot that's barricaded". --Gold Blade Hunt! 23:21, 3 September 2006 (BST)
- Kill - No. A zombie dragging a survivor all over a crowded mall to find his exit? He would just eat the survivor wherever he was if he couldn't make a quick getaway with his dinner. c138 Red Rum 00:52, 4 September 2006 (BST)
- kill A little overpowered. Malls are rightfully difficult to defend but let's not make it too difficult. --Jon Pyre 01:20, 4 September 2006 (BST)
- Spam Feeding drag can be used in any EHB building, what would make malls more special? -Certified=InsaneUG 03:18, 4 September 2006 (BST)
- Re - Alright, I understand and respect everyone else's points, but what the hell? You can only use Feeding Drag in a building with open doors and no barricades. The button does appear when you have bought them below 13HP, but you get an error-style message when you try to use it. Test your points before you post them. -- Andrew McM W! 16:47, 4 September 2006 (BST)
- Spam --Niilomaan GRR!•M! 13:22, 4 September 2006 (BST)
- Spam -I agree with c138. What happens if you are in square A and drag to B, which is already barricaded (how would you know?)? The premise behind Feeding Drag is the zombie grabs a target and IMMEDIATELY drags them outside.--Pesatyel 18:26, 4 September 2006 (BST)
- Re - It would automatically drag them to the opened section of the mall. If there are none, then Feeding drag will not work. Also: I think this needs some serious rethinking. Help, anyone? -- Andrew McM W! 18:29, 4 September 2006 (BST)
- Then that alone seems to be a somewhat overpowering feature. Automatically detecting an open corner? To be honest, I don't believe there IS a way to salvage this. UD zombies are intelligent, but they are still relatively restricted by the parameters of zombie genre. THIS doesn't really fit THAT. In lots of zombie movies, someone gets dragged out a doorway or window, which I think is what Feeding Drag emulates, but zombies DON'T drag victims around inside a building.--Pesatyel 19:34, 4 September 2006 (BST)
- Kill -There would be too many plastic trees, benches, trash cans, ect for a zombie to drag a survivor all the way through a mall.--Labine50 MHG|MalTel 21:04, 4 September 2006 (BST)
- Keep -I like it. If it's the least populated corner, that's what's going to get broken into first anyways. Karloth vois RR 03:14, 5 September 2006 (BST)
- Keep - So feeding drag with a direction, sounds interesting. - Jedaz - 13:13/21/11/2024 11:25, 15 September 2006 (BST)
- Tally - 5 Keep, 13 Kill, 18 Total. --Funt Solo 13:43, 16 September 2006 (BST)
Up Book XP Chances
Timestamp: | 21:37, 3 September 2006 (BST) |
Type: | Improvement |
Scope: | Survivors reading books. |
Description: | As it stands, books are useless. A ten percent chance of getting 1XP is pretty darn worthless IMHO. I propose that the chances of gaining XP from a book be improved to 20% or 25%. This is not overpowered, a survivor could get far more XP from hitting zeds, even at lower levels. It would not do much, just make books marginally more useful. And zombies, remember that a survivor using his AP to read books is a survivor not using his AP to kill zombies. So everyone wins! |
Votes
- Keep - Author vote. If this is a dupe, please shoot me. Twice. --Paradox244 W! TJ! 21:37, 3 September 2006 (BST)
- Keep - Books need a buff. I didn't find anything in Peer Reviewed, and you could raise it even more.--∴Gage 21:51, 3 September 2006 (BST)
- Keep - Maybe a little bigger buff would be great too.--Thari TжFedCom is BFI! 21:55, 3 September 2006 (BST)
- Keep - Ahhh...I was planning a suggestion like this. Now that you got it here before me, thank you. Less work for me. And of course books need a buff. They're partically useless right now. --Axe Hack 22:04, 3 September 2006 (BST)
- Kill - "Wiki d00ds, actually doin stuff to hepl fight zombies is hard k? i dont wanna do sutff lk heal ppl or barricade. plz buff books so i can sit in an ehb building and lvl up by readin. thx. woot" No offense Paradox. You're an intelligent poster, and even Gage is voting "Keep" - but I just don't like the "100% safe XP for doing nothing useful" thing about books. - David Malfisto 22:10, 3 September 2006 (BST)
- Keep - This rocks!--Canuhearmenow Hunt! 22:21, 3 September 2006 (BST)
- Keep - But maybe go a bit less on the improvement to the % (remember, scientists get +2XP). It's highly useful for a low level survivor in a tight spot. And gaining XP is not "doing nothing useful" - as it makes the survivor more useful per se (so a "woot" right back atcha, Mr. Malfisto).--Funt Solo 22:47, 3 September 2006 (BST)
- Kill Who uses books? Besides really really dumb survivors, I mean? Books are useless and this makes them useless but slightly less so. Not worth the miniscule coding effort. Rheingold 23:20, 3 September 2006 (BST)
- Keep - yeah, sounds great. --Kiltric 00:07, 4 September 2006 (BST)
- Keep - Who uses books anyway? --Gold Blade Hunt! 00:08, 4 September 2006 (BST)
- Keep - Will definitely help low-level players get some quick XP. (Has anyone here tried levelling up a scout?) --c138 00:47, 4 September 2006 (BST)
- Keep - Tough I think the books on itself should be made more interesting trough content, not trough reward. Have ppl read them out of interest.. But they can use the XP.. --Dgn 00:54, 4 September 2006 (BST)
- Kill I dislike the idea of books giving xp at all. I'd rather they contain interesting content and require no AP to read. --Jon Pyre 01:21, 4 September 2006 (BST)
- Kill - I'm with Pyre here. And Malfisto, although a little less sarcastic. Books should be useless, just like in real life! --Burgan 03:02, 4 September 2006 (BST)
- Keep - I'm with Pyre too, but this would be cool. Blazefire 06:10, 4 September 2006 (BST)
- Spam - I'm sorry but my vote is serious. Why a book should grant good experience if while you're reading you're not in any immediate risk, neither you are doing something useful for anybody? If you read the Suggestions Dos and Do Nots, you will find that it says If you're gaining more XP than books would give you, and you're not in any greater danger, there's a problem. That includes books too. --Matthew Fahrenheit YRC☺T☺+1 06:15, 4 September 2006 (BST)
- Keep -I find it hard to believe that one could read about 5 books and not learn anything.--Labine50 MHG|MalTel 21:08, 4 September 2006 (BST)
- Kill - Because I want survivors to at least pretend they're in danger to get XP. None of this crap. --Pinpoint 21:53, 4 September 2006 (BST)
- Kill - I was going to abstain until I read Matt's vote. BTW, The only near dupes I saw involved generators. --Max Grivas JG,T,Max4Mod,F! 22:09, 4 September 2006 (BST)
- Kill - I don't feel that this is needed. - Jedaz - 13:13/21/11/2024 11:25, 15 September 2006 (BST)
- Tally - 12 Keep, 8 Kill, 20 Total. --Funt Solo 13:44, 16 September 2006 (BST)