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[[Image:Dark.PNG|frame|right|An artist impression of the inside of a dark building.]]
{{FA}}


As per the 28 May, 2008 Update:
[[Image:Dark.PNG|frame|right|An artist's impression of the inside of a dark building.]]
 
On May 28<sup>th</sup>, 2008, the following update was released:


''As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored.''
''As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored.''


===In Game Effects===
==Buildings Affected==
*When the building is '''powered''' there are '''no effects.'''
[[Image:DarkMap.PNG|frame|right|A screenshot showing the darkened interior of a building on the urban dead map.]]
*When the building is '''unpowered''' the following is added to the building description:
*[[Banks]], [[Cinemas]], [[Clubs]], and [[Fort]] Armouries are all dark in [[Malton]].
*:{{udspan|With the lights out, you can hardly see anything.}}
*In [[Monroeville]], all of the above are dark (except fort armories, which are not found in Monroeville).  Additionally, [[Monroeville/Location Types Unique to Monroeville#Barn|Barns]] and [[Building_Types#Public House|Pubs]] are dark in Monroeville.
*[[Borehamwood]] follows the same basic rules as Monroeville, except that Pubs are not dark.  Also, the runs (a section of the [[Big Brother House]]) are dark.
 
==In-Game Effects==
When a building is powered with a  with [[fuel]]ed [[generator]], there are '''no effects''', as the building is not dark.


:In addition to this, when the building is dark (unpowered):
When a building is '''unpowered''', the following is added to the building description: {{udspan|With the lights out, you can hardly see anything.}} In addition to this, when the building is dark (unpowered):
:*Any '''graffiti''' inside the building cannot be seen.
*Any '''[[graffiti]]''' inside the building cannot be seen, but it can be sprayed over.
:*'''Decorative items''' cannot be seen.
*'''[[Decorative items]]''' cannot be seen, excluding holiday decor.
:*'''Dead Bodies''' inside the building cannot be seen or dumped.
*'''[[Dead body|Dead bodies]]''' inside the building cannot be seen or dumped.
:*'''Search rates''' are halved.
*'''Search rates''' are halved.
:*:This is a factor in Fort Armories; other dark buildings currently contain no tactical resources
:This is a factor in Fort Armories; no other dark buildings contain tactical resources.
:*'''Attack percentages''' are halved. This effects all players, survivors and zombies alike.
*'''Attack percentages''' are halved. This affects all players, [[survivors]] and [[zombies]] alike.
:*:In all situations (not just dark buildings) attack rates shown to players do not include the bonus for Tangling Grasp. Tangling Grasp confers its full 10% bonus in the dark, for a maximum 35% to hit with a claw when in the dark, or 25% with a bite. Attacks made with a newspaper, which are normally at 100% to hit, are also affected.  
:In all situations (not just in dark buildings), attack rates shown to players do not include the bonus for [[Tangling Grasp]]. Tangling Grasp confers its full 10% bonus in the dark, for a maximum 35% to hit with a claw when in the dark, or 25% with a bite. Zombies are able to maintain a tangling grasp vastly longer while inside a dark building.
:*'''Revivification syringes''' have a 50% chance to fail when used inside dark buildings.  
::Attacks made with a [[newspaper]], which are normally at 100% to hit, are reduced to 50%.  This is not reflected in the attack menu.
:**A failed revive attempt gives this message: ''"While priming the needle, you happen to lose track of the zombie in the dark."''
*'''[[Useful Items#NecroTech Revivification Syringe|Revivification syringes]]''' have a 50% chance of failure when inside a dark building.  
:*'''No repairs''' can be performed inside the building.
:A failed [[revivification|revive]] attempt gives the message: {{udspan|While priming the needle, you happen to lose track of the zombie in the dark.}} Such a failed attempt costs only 1 [[Action Points|Action Point (AP)]] and does not consume a needle.
:*:In order to repair a dark building that has been ruined the dark effect must be negated first, requiring a generator with fuel.
*'''A [[ruin]]ed dark building cannot be [[repair]]ed'''.
:*:Generators and radio transmitters cannot be repaired. <sub>6th August 2008</sub>
:In order to repair a dark building that has been ruined, the dark effect must first be negated.
:*:If you try to repair a dark building that is not ransacked or ruined, you get the message: "The building is in good shape, it's just very dark."
:Generators and [[radio transmitters]] cannot be repaired. <sub>6th August 2008</sub>
:*'''Barricading''' is affected by dark, and may fail for the normal reasons (no place to put an item found, with the normal failure message given) or because the darkness makes it more difficult to find items.
:If an attempt is made to repair a dark building that is not ransacked or ruined, the following message appears: {{udspan|The building is in good shape, it's just very dark.}}
::Examples of flavor text change when barricading:
*'''[[Barricading]]''' is affected by darkness, and may fail for the normal reasons (no place to put an item found, with the normal failure message given) or because the darkness makes it more difficult to find items.
:::*Failed barricade attempt due to darkness: ''"You spend a while searching through the darkness for something to barricade the doors with, but can find nothing."''
:Examples of flavor text change when barricading:
:::*Successful barricade attempt in darkness:''"You manage to find some seats in the darkness, and reinforce the barricade"''
:*Failed barricade attempt due to darkness: {{udspan|You spend a while searching through the darkness for something to barricade the doors with, but can find nothing.}}
:*Successful barricade attempt in darkness: {{udspan|You manage to find some seats in the darkness, and reinforce the barricade.}}
*'''[[Diagnosis]]''' is ineffective in the dark, meaning survivors cannot see others' [[Hit Points|Hit Points (HP)]].{{ref|1}}
*Curiously, '''[[Assorted/Misc Items#Newspaper|Newspapers]]''' can be read in the dark.{{ref|2}}


===Buildings Affected===
==[[Minimap]] Effect==
[[Image:DarkMap.PNG|frame|right|A screenshot showing the darkened interior of a building on the urban dead map.]]
A player inside a darkened building will see a very dark grey background inside the building.
*[[Banks]], [[Cinemas]], [[Clubs]] and [[Fort]] Armouries.
*In [[Monroeville]], [[Monroeville/Location Types Unique to Monroeville|Barns]] and Bars are also affected.


The building appears as normal from the outside or if inside a neighboring building, i.e. the standard building color.


===[[Minimap]] Effect===
==Distribution of Dark Buildings==
A player inside a darkened building will see a very dark grey background inside the building.
{| style="border:solid 1px black; border-spacing:2px; font-size:90%; width:400px; height:400px" align=left
|-
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Dakerstown|5]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Jensentown|5]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Quarlesbank|7]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[West Boundwood|10]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[East Boundwood|10]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Lamport Hills|5]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Chancelwood|5]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Earletown|8]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Rhodenbank|8]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Dulston|6]]
|-
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Roywood|10]]
| style="{{InfluenceMapColors/Absent}}" align=center width=10% height=10% | [[Judgewood|1]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Gatcombeton|8]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Shuttlebank|8]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Yagoton|9]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Millen Hills|7]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Raines Hills|9]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Pashenton|11]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Rolt Heights|7]]
| style="{{InfluenceMapColors/Absent}}" align=center width=10% height=10% | [[Pescodside|3]]
|-
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Peddlesden Village|5]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Chudleyton|6]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Darvall Heights|5]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Eastonwood|9]]
| style="{{InfluenceMapColors/Absent}}" align=center width=10% height=10% | [[Brooke Hills|3]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Shearbank|6]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Huntley Heights|9]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Santlerville|8]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Gibsonton|7]]
| style="{{InfluenceMapColors/Absent}}" align=center width=10% height=10% | [[Dunningwood|1]]
|-
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Dunell Hills|5]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[West Becktown|7]]
| style="{{InfluenceMapColors/Absent}}" align=center width=10% height=10% | [[East Becktown|3]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Richmond Hills|11]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Ketchelbank|6]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Roachtown|7]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Randallbank|7]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Heytown|6]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Spracklingbank|5]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Paynterton|7]]
|-
| style="{{InfluenceMapColors/Absent}}" align=center width=10% height=10% | [[Owsleybank|3]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Molebank|7]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Lukinswood|6]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Havercroft|11]]
| style="{{InfluenceMapColors/Absent}}" align=center width=10% height=10% | [[Barrville|3]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Ridleybank|6]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Pimbank|7]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Peppardville|11]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Pitneybank|5]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Starlingtown|8]]
|-
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Grigg Heights|7]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Reganbank|4]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Lerwill Heights|7]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Shore Hills|6]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Galbraith Hills|9]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Stanbury Village|8]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Roftwood|8]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Edgecombe|8]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Pegton|5]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Dentonside|5]]
|-
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Crooketon|6]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Mornington|9]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[North Blythville|5]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Brooksville|7]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Mockridge Heights|4]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Shackleville|9]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Tollyton|4]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Crowbank|9]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Vinetown|8]]  
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Houldenbank|5]]
|-
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Nixbank|8]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Wykewood|8]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[South Blythville|12]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Greentown|5]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Tapton|6]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Kempsterbank|9]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Wray Heights|10]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Gulsonside|7]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Osmondville|9]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Penny Heights|6]]
|-
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Foulkes Village|7]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Ruddlebank|10]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Lockettside|4]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Dartside|7]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Kinch Heights|6]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[West Grayside|9]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[East Grayside|7]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Scarletwood|6]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Pennville|10]]
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Fryerbank|7]]
|-
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[New Arkham|9]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Old Arkham|9]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Spicer Hills|8]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Williamsville|9]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Buttonville|9]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Wyke Hills|4]]
| style="{{InfluenceMapColors/Strong}}" align=center width=10% height=10% | [[Hollomstown|8]]
| style="{{InfluenceMapColors/Weak}}" align=center width=10% height=10% | [[Danversbank|5]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Whittenside|11]]
| style="{{InfluenceMapColors/VeryStrong}}" align=center width=10% height=10% | [[Miltown|10]]
|-
|}
<br clear="both"/>


The building appears as normal from the outside or if inside a neighboring building E.G. the standard building colour.
==References==
*{{Note|1}}[[News/2009#July_3|Game news – July 3, 2009]]
*{{Note|2}}[http://iamscott.net/1321348687755.html source A], [http://iamscott.net/1321348780534.html source B].


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 01:14, 25 October 2015

Featured Article


An artist's impression of the inside of a dark building.

On May 28th, 2008, the following update was released:

As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored.

Buildings Affected

A screenshot showing the darkened interior of a building on the urban dead map.

In-Game Effects

When a building is powered with a with fueled generator, there are no effects, as the building is not dark.

When a building is unpowered, the following is added to the building description: With the lights out, you can hardly see anything. In addition to this, when the building is dark (unpowered):

  • Any graffiti inside the building cannot be seen, but it can be sprayed over.
  • Decorative items cannot be seen, excluding holiday decor.
  • Dead bodies inside the building cannot be seen or dumped.
  • Search rates are halved.
This is a factor in Fort Armories; no other dark buildings contain tactical resources.
  • Attack percentages are halved. This affects all players, survivors and zombies alike.
In all situations (not just in dark buildings), attack rates shown to players do not include the bonus for Tangling Grasp. Tangling Grasp confers its full 10% bonus in the dark, for a maximum 35% to hit with a claw when in the dark, or 25% with a bite. Zombies are able to maintain a tangling grasp vastly longer while inside a dark building.
Attacks made with a newspaper, which are normally at 100% to hit, are reduced to 50%. This is not reflected in the attack menu.
A failed revive attempt gives the message: While priming the needle, you happen to lose track of the zombie in the dark. Such a failed attempt costs only 1 Action Point (AP) and does not consume a needle.
In order to repair a dark building that has been ruined, the dark effect must first be negated.
Generators and radio transmitters cannot be repaired. 6th August 2008
If an attempt is made to repair a dark building that is not ransacked or ruined, the following message appears: The building is in good shape, it's just very dark.
  • Barricading is affected by darkness, and may fail for the normal reasons (no place to put an item found, with the normal failure message given) or because the darkness makes it more difficult to find items.
Examples of flavor text change when barricading:
  • Failed barricade attempt due to darkness: You spend a while searching through the darkness for something to barricade the doors with, but can find nothing.
  • Successful barricade attempt in darkness: You manage to find some seats in the darkness, and reinforce the barricade.

Minimap Effect

A player inside a darkened building will see a very dark grey background inside the building.

The building appears as normal from the outside or if inside a neighboring building, i.e. the standard building color.

Distribution of Dark Buildings

5 5 7 10 10 5 5 8 8 6
10 1 8 8 9 7 9 11 7 3
5 6 5 9 3 6 9 8 7 1
5 7 3 11 6 7 7 6 5 7
3 7 6 11 3 6 7 11 5 8
7 4 7 6 9 8 8 8 5 5
6 9 5 7 4 9 4 9 8 5
8 8 12 5 6 9 10 7 9 6
7 10 4 7 6 9 7 6 10 7
9 9 8 9 9 4 8 5 11 10


References