Suggestion:20090326 Burglary (fixed): Difference between revisions

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'''Keep Votes'''
'''Keep Votes'''
#Author Keep --{{User:Yonnua Koponen/signature‎}} 20:31, 26 March 2009 (UTC)
#'''Author Keep''' --{{User:Yonnua Koponen/signature‎}} 20:31, 26 March 2009 (UTC)
#'''KEEP''' - As my previous justification. You may have wanted to mention that although zombie rates may need a fix this is unrelated to that, it is too late now though! You may also want to take a look at what constitutes an invalid vote if people start spamming "zombies should be upped first". --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 20:48, 26 March 2009 (UTC)
#'''Keep''' Helps the combat revived. --{{User:Rosslessness/Sig}} 21:00, 26 March 2009 (UTC)
#'''Keep/Change''' - Crowbars should be useful more often than at the holidays. I still believe it should be a +5% to the base, not a new skill. {{User:Extropymine/sig}} 00:32, 27 March 2009 (UTC)
#'''Keep''' Gives people a real reason to even carry a crowbar. Doesn't unbalance the game in any way. --[[User:ScaredPlayer|ScaredPlayer]] 00:45, 27 March 2009 (UTC)
#'''Keep''' I tried smashing wood furniture with an axe in real life and a crowbar is SO MUCH better why not make this so in the game --[[User:james bodkin|james bodkin]] 26 March 2009
#:{{s|1='''LOLWUT'''Sorry midianian, but this ^^^ is just WAY TOO FUNNY --[[User:ScaredPlayer|ScaredPlayer]] 18:55, 27 March 2009 (UTC)}} <small>Non-author RE -- {{User:Krazy_Monkey/sig}} 19:07, 27 March 2009 (UTC)</small>
#'''keep''' humans are rational, tool using, problem solving monkeys... working out how to use a crowbar properly is what humans do. It is true that zombies '''need''' a boost to barricade attacks but that does not invalidate what is a simple and reasonable minor buff to an under used item.--[[User:Honestmistake|Honestmistake]] 08:55, 27 March 2009 (UTC)
#'''Keep''' - As Extropymine. --{{User:Maverick Farrant/sig}} 18:08, 28 March 2009 (UTC)
::{{s|'''Keep''' It's what the damn thing's for. [[User:Slicer|Slicer]] 16:44, 19 April 2009 (BST)}}<small>Vote made after voting closed struck. --{{User:BobBoberton/sig}} 17:57, 19 April 2009 (BST)</small>
 


'''Kill Votes'''
'''Kill Votes'''
#'''Weak Kill''' - I'm not sold on the idea, but I do agree that overbarricading is a problem. Anyone who doesn't should try hanging out in Creedy for a couple of days. --{{User:Blake Firedancer/sig}} 03:37, 27 March 2009 (UTC)
#:{{s|1=Overbarricading is a problem because survivors are selfish pricks. No game fix is going to change that, nor should you expect one to. --{{User:Paddy Dignam/sig}} 16:26, 27 March 2009 (UTC)  }} <small>Non-author reply struck. --[[User:Midianian|Midianian]]<small><sup>¦[[User talk:Midianian|T]]¦[[Developing Suggestions|DS]]¦[[Suggestions|SP]]¦</sup></small> 16:38, 27 March 2009 (UTC)</small>
#'''Kill''' - While I think Honest is right in that humans are rational creatures and should IRL be able to debarricade more efficiently than zombies, realism has to be balanced with game play, and until the debarricading rates for zombies increases, this suggestion must die. ''If'' the zombie rate increases, then humans don't need a skill to be better with the crowbar. Simply raise the efficiency rates for the crowbar against barricades. --{{User:Paddy Dignam/sig}} 16:26, 27 March 2009 (UTC)
#'''Kill''' - 5% is hardly enough for it to be significant. Raising the % would make it overpowered. Besides, why would a crowbar be more effective at tearing down barricades than a fire axe? Fire axes are made to break down blocked doors, after all... --[[User:LaosOman|LaosOman]] 22:20, 27 March 2009 (UTC)
#'''Kill''' - I would like the suggestion better if it was made into a type of crossover skill, as in zombies get +6% and survivors get +4% to tear down barricades.  --{{User:Zombie slay3r/Signature}} 03:48, 28 March 2009 (UTC)




'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
 
#'''Spam''' - Still no. Zombie rates need fixed first. Survivors '''do not''' need this. -- {{User:Krazy_Monkey/sig}} 20:41, 26 March 2009 (UTC)
 
#:According to vote justification, this is an invalid vote. Someone strike it as such. --{{User:Yonnua Koponen/signature‎}} 20:52, 26 March 2009 (UTC)
#::This is a valid vote. I very strongly believe that the idea is completely unworkable, gamebreaking and no amount of improvement on the basic idea (without a very radical departure for it) can convince me otherwise. I vote spam on ideas of this nature. Kill on those that are possible to salvage. -- {{User:Krazy_Monkey/sig}} 21:31, 26 March 2009 (UTC)
#:::{{s|1=Do not concern yourself with whether the suggestion is "workable" or not. That decision is to be left to Kevan, and Kevan alone. --[[User:ScaredPlayer|ScaredPlayer]] 00:02, 27 March 2009 (UTC)}} <small>Non-author reply struck. --[[User:Midianian|Midianian]]<small><sup>¦[[User talk:Midianian|T]]¦[[Developing Suggestions|DS]]¦[[Suggestions|SP]]¦</sup></small> 00:09, 27 March 2009 (UTC)</small>
#:::{{s|1=Unfortunately, that's not how voting works. The first thing you said, about implementing zombie stuff first, was invalid. This isn't, but it's a kill. --{{User:Yonnua Koponen/signature‎}} 21:41, 26 March 2009 (UTC)}} - <small>Since we are quoting guidelines here, ''Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment.'' -- {{User:Krazy_Monkey/sig}} 21:44, 26 March 2009 (UTC) </small>
#'''Spam''' - Survivors should never be more efficent at debarricading than zombies are. They shouldn't even be equally efficent. --[[User:Midianian|Midianian]]<small><sup>¦[[User talk:Midianian|T]]¦[[Developing Suggestions|DS]]¦[[Suggestions|SP]]¦</sup></small> 20:43, 26 March 2009 (UTC)
#:Opinion= Kill, not spam. Spam is for overpowered. --{{User:Yonnua Koponen/signature‎}} 21:28, 26 March 2009 (UTC)
#::This '''is''' overpowered. --[[User:Midianian|Midianian]]<small><sup>¦[[User talk:Midianian|T]]¦[[Developing Suggestions|DS]]¦[[Suggestions|SP]]¦</sup></small> 21:37, 26 March 2009 (UTC)
#:::{{s|1=Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. --{{User:Yonnua Koponen/signature‎}} 21:40, 26 March 2009 (UTC)}} - <small>Take it to talk. -- {{User:Krazy_Monkey/sig}} 21:44, 26 March 2009 (UTC)</small>
#'''Spam''' - This simply can not be implemented into the game. As Midinian. {{User:DanceDanceRevolution/sig}} 21:45, 26 March 2009 (UTC)
#'''Spam''' - Zombies need this. Survivors don't. Also, re'ing every reply won't make people change their minds, but will rather make them decide that you're a prick and turn them against you on this and all future suggestions. --[[User:The Hierophant|Papa Moloch]] 03:28, 27 March 2009 (UTC)
#'''Spam''' - We do not fix the game mechanics because you find combating legal tactics difficult. -- {{User:Iscariot/Signature}} 14:06, 27 March 2009 (UTC)
#'''Spam''' - As above. --{{User:BobBoberton/sig}} 21:48, 27 March 2009 (UTC)
#'''Spam''' - I do think a crowbar should be better than an axe against barricades, however it seems that a small buff to crowbar should be implemented to the item itself, and adding a new skill for a 5% increase doesn't seem necessary.  For that reason, spam. --[[User:Giles Sednik|Giles Sednik]] <sup>[[CAPD]][[SWA]]</sup> 21:55, 27 March 2009 (UTC)
#All Surviviors ''are'' looters, robbing stuff from stores. Tearing down barricades seem stupid when you are right in said building and can just search for items. The skill may be of use tactically, but the flavor need to be rethought. '''Spam'''.--[[User:ShadowScope|ShadowScope]]<sup>[[User:Kevan|'the true enemy']]</sup> 03:42, 30 March 2009 (BST)
#:Oh, and since this skill doesn't say that it isn't cross-over...it likely IS cross-over, a zed just need a crowbar to take advantage. So this Skill is likely to benieft the Zombie side as much as it would benieft the Human side. Though I think it would benieft Zombies more. So, if you want zombie buffs, I say change your vote to KEEP, but I am Spamming this suggestion because of the lack of flavor--[[User:ShadowScope|ShadowScope]]<sup>[[User:Kevan|'the true enemy']]</sup> 03:44, 30 March 2009 (BST)
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Latest revision as of 14:30, 25 November 2012


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20090326 Burglary (fixed)

Yonnua Koponen Talk ! Contribs 20:30, 26 March 2009 (UTC)

Suggestion type
Skill

Suggestion scope
Survivors / PKers / Death Cultists

Suggestion description
"From months of continuing to lever away sections of barricades, survivors are becoming more skilled in finding the fastest way to pry away the boards." This would be a new skill available as a basic civilian skill (100XP). It would give +5% to the destruction of barricades when using a crowbar. This would only be on barricades, not in combat, and only for the crowbar. Therefore, the crowbar becomes more useful for barricades than the axe, making it a more important item, and not just filler.

This would primarily help to deal with over-barricading, and zombie pinatas. I don't think that there's much window for alt abuse, and this would mainly just edge the statistics slightly, without changing the game fully.

NOTE: It is now 5%, not 10%

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Keep --Yonnua Koponen Talk ! Contribs 20:31, 26 March 2009 (UTC)
  2. KEEP - As my previous justification. You may have wanted to mention that although zombie rates may need a fix this is unrelated to that, it is too late now though! You may also want to take a look at what constitutes an invalid vote if people start spamming "zombies should be upped first". --Kamikazie-Bunny 20:48, 26 March 2009 (UTC)
  3. Keep Helps the combat revived. --RosslessnessWant a Location Image? 21:00, 26 March 2009 (UTC)
  4. Keep/Change - Crowbars should be useful more often than at the holidays. I still believe it should be a +5% to the base, not a new skill. ~ extropymine Talk | NW | 4Corners 00:32, 27 March 2009 (UTC)
  5. Keep Gives people a real reason to even carry a crowbar. Doesn't unbalance the game in any way. --ScaredPlayer 00:45, 27 March 2009 (UTC)
  6. Keep I tried smashing wood furniture with an axe in real life and a crowbar is SO MUCH better why not make this so in the game --james bodkin 26 March 2009
    LOLWUTSorry midianian, but this ^^^ is just WAY TOO FUNNY --ScaredPlayer 18:55, 27 March 2009 (UTC) Non-author RE -- Cheese 19:07, 27 March 2009 (UTC)
  7. keep humans are rational, tool using, problem solving monkeys... working out how to use a crowbar properly is what humans do. It is true that zombies need a boost to barricade attacks but that does not invalidate what is a simple and reasonable minor buff to an under used item.--Honestmistake 08:55, 27 March 2009 (UTC)
  8. Keep - As Extropymine. --Maverick Talk - OBR Praise Knowledge! 404 18:08, 28 March 2009 (UTC)
Keep It's what the damn thing's for. Slicer 16:44, 19 April 2009 (BST)Vote made after voting closed struck. --Bob Boberton TF / DW 17:57, 19 April 2009 (BST)


Kill Votes

  1. Weak Kill - I'm not sold on the idea, but I do agree that overbarricading is a problem. Anyone who doesn't should try hanging out in Creedy for a couple of days. --Blake Firedancer T E RNL? P.I.S.I.T. 03:37, 27 March 2009 (UTC)
    Overbarricading is a problem because survivors are selfish pricks. No game fix is going to change that, nor should you expect one to. --Paddy DignamIS DEAD 16:26, 27 March 2009 (UTC) Non-author reply struck. --Midianian¦T¦DS¦SP¦ 16:38, 27 March 2009 (UTC)
  2. Kill - While I think Honest is right in that humans are rational creatures and should IRL be able to debarricade more efficiently than zombies, realism has to be balanced with game play, and until the debarricading rates for zombies increases, this suggestion must die. If the zombie rate increases, then humans don't need a skill to be better with the crowbar. Simply raise the efficiency rates for the crowbar against barricades. --Paddy DignamIS DEAD 16:26, 27 March 2009 (UTC)
  3. Kill - 5% is hardly enough for it to be significant. Raising the % would make it overpowered. Besides, why would a crowbar be more effective at tearing down barricades than a fire axe? Fire axes are made to break down blocked doors, after all... --LaosOman 22:20, 27 March 2009 (UTC)
  4. Kill - I would like the suggestion better if it was made into a type of crossover skill, as in zombies get +6% and survivors get +4% to tear down barricades. --ZsL 03:48, 28 March 2009 (UTC)


Spam/Dupe Votes

  1. Spam - Still no. Zombie rates need fixed first. Survivors do not need this. -- Cheese 20:41, 26 March 2009 (UTC)
    According to vote justification, this is an invalid vote. Someone strike it as such. --Yonnua Koponen Talk ! Contribs 20:52, 26 March 2009 (UTC)
    This is a valid vote. I very strongly believe that the idea is completely unworkable, gamebreaking and no amount of improvement on the basic idea (without a very radical departure for it) can convince me otherwise. I vote spam on ideas of this nature. Kill on those that are possible to salvage. -- Cheese 21:31, 26 March 2009 (UTC)
    Do not concern yourself with whether the suggestion is "workable" or not. That decision is to be left to Kevan, and Kevan alone. --ScaredPlayer 00:02, 27 March 2009 (UTC) Non-author reply struck. --Midianian¦T¦DS¦SP¦ 00:09, 27 March 2009 (UTC)
    Unfortunately, that's not how voting works. The first thing you said, about implementing zombie stuff first, was invalid. This isn't, but it's a kill. --Yonnua Koponen Talk ! Contribs 21:41, 26 March 2009 (UTC) - Since we are quoting guidelines here, Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. -- Cheese 21:44, 26 March 2009 (UTC)
  2. Spam - Survivors should never be more efficent at debarricading than zombies are. They shouldn't even be equally efficent. --Midianian¦T¦DS¦SP¦ 20:43, 26 March 2009 (UTC)
    Opinion= Kill, not spam. Spam is for overpowered. --Yonnua Koponen Talk ! Contribs 21:28, 26 March 2009 (UTC)
    This is overpowered. --Midianian¦T¦DS¦SP¦ 21:37, 26 March 2009 (UTC)
    Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. --Yonnua Koponen Talk ! Contribs 21:40, 26 March 2009 (UTC) - Take it to talk. -- Cheese 21:44, 26 March 2009 (UTC)
  3. Spam - This simply can not be implemented into the game. As Midinian. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 21:45, 26 March 2009 (UTC)
  4. Spam - Zombies need this. Survivors don't. Also, re'ing every reply won't make people change their minds, but will rather make them decide that you're a prick and turn them against you on this and all future suggestions. --Papa Moloch 03:28, 27 March 2009 (UTC)
  5. Spam - We do not fix the game mechanics because you find combating legal tactics difficult. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 14:06, 27 March 2009 (UTC)
  6. Spam - As above. --Bob Boberton TF / DW 21:48, 27 March 2009 (UTC)
  7. Spam - I do think a crowbar should be better than an axe against barricades, however it seems that a small buff to crowbar should be implemented to the item itself, and adding a new skill for a 5% increase doesn't seem necessary. For that reason, spam. --Giles Sednik CAPDSWA 21:55, 27 March 2009 (UTC)
  8. All Surviviors are looters, robbing stuff from stores. Tearing down barricades seem stupid when you are right in said building and can just search for items. The skill may be of use tactically, but the flavor need to be rethought. Spam.--ShadowScope'the true enemy' 03:42, 30 March 2009 (BST)
    Oh, and since this skill doesn't say that it isn't cross-over...it likely IS cross-over, a zed just need a crowbar to take advantage. So this Skill is likely to benieft the Zombie side as much as it would benieft the Human side. Though I think it would benieft Zombies more. So, if you want zombie buffs, I say change your vote to KEEP, but I am Spamming this suggestion because of the lack of flavor--ShadowScope'the true enemy' 03:44, 30 March 2009 (BST)