Suggestion:20081016 No more infection on resurrect: Difference between revisions
(→Voting Section: Post-revival is (or was, we'll see how the Mall FAK change pans out) one of the few effective uses of infection.) |
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#'''Kill''' Just carry a FAK anyway this would nerf infection. The last thing we need is more zombie nerfs. --[[User:Super Nweb|Super Nweb]] 03:04, 17 October 2008 (BST) | #'''Kill''' Just carry a FAK anyway this would nerf infection. The last thing we need is more zombie nerfs. --[[User:Super Nweb|Super Nweb]] 03:04, 17 October 2008 (BST) | ||
#'''Kill''' Go to suggestions first. This will never work but something like a Resiliance/Resistance skill that has a small % chance to cure infection after taking 1 infection damage just *might* get a chance in hell if finding FAKs ever becomes a major problem. (but that would also most likely get killed) --[[User:Silisquish|Silisquish]] 03:21, 17 October 2008 (BST) | #'''Kill''' Go to suggestions first. This will never work but something like a Resiliance/Resistance skill that has a small % chance to cure infection after taking 1 infection damage just *might* get a chance in hell if finding FAKs ever becomes a major problem. (but that would also most likely get killed) --[[User:Silisquish|Silisquish]] 03:21, 17 October 2008 (BST) | ||
#'''Kill''' I don't believe this deserves a spam, but its still bad. Sorry. Maybe you should make a bug report saying 'I stand up with 10hp every time'. {{User:DanceDanceRevolution/sig}} 04:36, 17 October 2008 (BST) | |||
Revision as of 03:36, 17 October 2008
20081016 No more infection on resurrect
Talii 20:35, 16 October 2008 (BST)
Suggestion type
Skill, balance change, improvement, etc.
Suggestion scope
Who or what it applies to.
Suggestion description
Whenever I resurrect, I find that my infection is still there. So unless I am incredibly lucky and log on to find a doctor immediately, then I am guaranteed to die again within about 10 turns. My suggestion is that when you die, the one HP per turn infection is considered to have run it's course, and once you are revivified, the infection is gone.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
Kill Votes
- Kill Easily solved by always carrying a spare first aid kit. The time it takes to die is twice what you estimate, which should be enough to stand and enter a building. Remember talking doesnt cause you to take damage from an infection. So you can just get inside the nearest building, and say. Help! Infected. Please heal me. --RosslessnessWant a Location Image? 20:40, 16 October 2008 (BST)
- Kill Just carry a FAK anyway this would nerf infection. The last thing we need is more zombie nerfs. --Super Nweb 03:04, 17 October 2008 (BST)
- Kill Go to suggestions first. This will never work but something like a Resiliance/Resistance skill that has a small % chance to cure infection after taking 1 infection damage just *might* get a chance in hell if finding FAKs ever becomes a major problem. (but that would also most likely get killed) --Silisquish 03:21, 17 October 2008 (BST)
- Kill I don't believe this deserves a spam, but its still bad. Sorry. Maybe you should make a bug report saying 'I stand up with 10hp every time'. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 04:36, 17 October 2008 (BST)
Spam/Dupe Votes
- Spam - This is a major, major nerf of infectious bite and as a result makes this a very ill thought out suggestion. Please remember that zombies are players too. Don't take away their fun just to make it easier for you. -- Cheese 20:38, 16 October 2008 (BST)
- Spam/Dupe - I'm pretty sure this has been suggested before, but even if not its not a good suggestion. First, Infectious Bite is a very weak skill except in the situation where you wake up from a revive. This change would make it practically useless. Second, the whole thing is very easily avoided with either of two things: A) always carry a FAK with you, or B) the reviver FAKs you before reviving you. --Midianian|T|T:S|C:RCS| 20:44, 16 October 2008 (BST)
- Spam - always carry a spare FAK. Problem solved. (The cost in AP of always carrying a spare FAK is a part of the balance that Infectious Bite causes in the game-play.) --Funt Solo QT 20:50, 16 October 2008 (BST)
- Spam - As above. Also, try not to lace your crap suggestions with obvious lies. You lose a single HP per turn when infected and stand with 30 HP when revived. This amounts to three times your asserted 10 turn life-span. --Papa Moloch 21:19, 16 October 2008 (BST)
- Spam - As above. --Haliman - Talk 21:23, 16 October 2008 (BST)
- Spam - As everyone else. This would make infection the most useless zombie skill, instead of one of the more useful. Linkthewindow Talk 21:46, 16 October 2008 (BST)
- Spam as above - Sanpedro 01:08, 17 October 2008 (BST)
- Spam Learn how to play better. This nerfs Infection way too much.--Pesatyel 01:45, 17 October 2008 (BST)
- Spam – Post-revival is (or was, we'll see how the Mall FAK change pans out) one of the few effective uses of infection. Cry some more. Better yet, dry your eyes and get hard, princess. ᚱᛁᚹᛖᚾᚨᚾᛏ 03:49, 17 October 2008 (BST)
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