Malton: Difference between revisions

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===Over Night Camping===
Survivors in Malton will usually find that night camping is most effective in the more south western area of Malton. This fact is because the south west area of Malton is very safe with little zombies, with many vacant buildings that can become a survivor's safe house. It is recommended that survivor's should try to preserve this area of Malton, while making strong enough barricades to keep zombies out of buildings while letting survivors in.


==History==
==History==

Revision as of 00:46, 15 February 2011

Malton
Flag of Malton.png
Flag
Malton-coat-of-arms.gif
Coat of Arms

Motto: Quaeris et nihil reperis
(Latin: "You search and find nothing")


Introduced: July 3, 2005
Government Type: Anarchy

Population:
Malton-coat-of-arms.gif Population of Malton

Active Characters: 3771
Survivors: 1375 (57%)
Zombies: 1030 (43%)
Dead bodies: 1202
Revivifying bodies: 164
Standing Zombie Hunters: 1048


02:20, 30 September 2024 (UTC)


Cities of Urban Dead
BorehamwoodMaltonMonroeville

Malton (known in zamgrh as Marzan) is one of three cities available in Urban Dead; the others being Monroeville and Borehamwood. The Malton map, like the Monroeville and Borehamwood maps and the game itself, was created by Kevan Davis. As the first available map, it was introduced on July 3, 2005 when the game was released. Malton is the only city in which revivification has been possible and which has never seen suspended registration of new characters. Although Monroeville and Borehamwood are still active maps, the number of active players they contain has dwindled to such a degree, that those maps are considered to have been temporary. Thus, Malton has been the only "permanent" map available in Urban Dead.

Creating and logging in with Malton characters is done from the Urban Dead main page. A player may choose to create either a zombie or survivor character, but any new character name must be unique. Names from Monroeville and Borehamwood cannot be reused in Malton (and, conversely, Malton names could not be used in Monroeville and Borehamwood.) All three cities share the same user database and, for the most part, game mechanics. Differences in game-play are based on available equipment and building types (notably the lack of NecroTech buildings and syringes in Monroeville and Borehamwood has made zombification permanent in those two cities.)

Distinct Features of Malton

  • The maps of Monroeville and Borehamwood were created using many of the same building types previously available in Malton. When the Monroeville map was released on February 25, 2008, it consisted of several new building types. Similarly, when Borehamwood was introduced on October 28, 2008, it featured more new building types. However several building types and complexes were not seen in either Monroeville or Borehamwood, and remain unique to Malton. These include: NecroTech Buildings, Forts, Power Stations, Stadiums, Cathedrals, and the City Zoo.
  • The presence of NecroTech is unique to Malton. This means that Malton is the only city available that contains NecroTech syringes and DNA Extractors. Consequently, it is the only city available in which revivification of zombies is possible. Malton is also unique in that it is the only permanent city. New character registration has never been suspended throughout its history.
  • Newspapers are available in all three cities, but each city has a unique set of news stories. The news stories found in Malton's newspapers are compiled here.


Navigation

  • The Malton map is divided into 100 suburbs arranged in a 10 by 10 grid. Each suburb consists of 100 blocks similarly arranged in a 10 by 10 grid, meaning there are a total of 10,000 blocks in the city of Malton. 4,286 of these are empty blocks, meaning they contain no buildings. Players can be either inside or outside the remaining 5,714 blocks containing buildings. This gives a total of 15,714 places a player can be in the city of Malton.
  • The following map displays the location of all 100 of Malton's suburbs, and is color coded to reflect an approximation of zombie presence in each suburb.


Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East
Becktown
Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown

Over Night Camping

Survivors in Malton will usually find that night camping is most effective in the more south western area of Malton. This fact is because the south west area of Malton is very safe with little zombies, with many vacant buildings that can become a survivor's safe house. It is recommended that survivor's should try to preserve this area of Malton, while making strong enough barricades to keep zombies out of buildings while letting survivors in.

History

Pre-Outbreak History of Malton

Since Urban Dead's introduction in 2005, many have speculated as to the backstory of Malton. Its unofficial fan-made history is compiled in the page linked above.

Game History

Unlike the Pre-Outbreak history of Malton, the account of events that occurred in-game after July 3, 2005 are well verified and largely undisputed. Survivor-Zombie Imbalance tracks most major game changes, numbers shifts, and events.