Talk:Yagoton Revivification Clinic
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Revives inside Whatmore?
I've been seeing a lot of tags for the YRC doing revives inside of Whatmore and I just wanted to check the veracity of this. I'm swaying inside right now and am not seeing a lot of reviving happening. I did a suicide revive in St. Swithun's and managed to bring up 7 people before getting put down, but had no luck getting the favor in return. I moved over to Whatmore because of the tags, and am waiting with 18 syringes and the intention to use them. If you have candidates, post them on my user talk. Just want to know the score. UD Profile--Quincy Kildare 18:15, 25 April 2008 (BST)
- Sorry for the late reply, but no: No revives are currently occuring inside Whatmore. Probably just spam to encourage the buildings destruction. See our main page for info on Brain Rot revives. --MorthBabid 15:52, 7 June 2008 (BST)
Introduction
After reading about your operation, I stopped by St. Swithun's because I was feeling a little dead and managed to get revived before I could even type this out. While I will not affiliate directly to the YRC (at this time), I would be happy to contribute where possible as your operation is fighting the good fight. Feel free to stop by my Talk page if you have general suggestions for how I may help. --Marten Kestrel 21:54, 1 November 2007 (UTC)
Response to the question of a brain rot clinic at Serrell
As a proponent of life in Malton, I'm in favour of maintaining the Serrell NT as a brain rot clinic. However I understand the difficulties of maintaining it. Perhaps, since brain rot revive requests aren't all that common, we could maintain Serrell like a regular NT: powered, EHB. Then, when a request comes, tear down the cades, let the rotter in, revive him/her, bring the cades back up. I'm part of the DEM presence in the area, and would really like to work together with the YRC more, so we would be more than willing to help with any maintenance and revives. If you have any questions or comments, or want to get in touch with us, feel free to post on my wiki talk page. Thanks, --Idril 10:36, 26 October 2007 (BST)
May I propose keeping the barricades at Serrell at VSB+2? It will serve as a good area for low level scientists to sleep at. When a request comes in then the barricades can be lowered to get the job done. Far to many trouble making zombies will come in search of destroying a generator and killing people who are sleeping inside. No barricades will attract those without brain rot as well. So please lets have some barricades at the Serrell Building unless a genuine revive request comes through. Thanks. BenderWaW 15:02, 28 October 2007 (UTC)
....A Request.....
I wish to establish a clinic just for rotters, which would be branched off of YRC......My character which I'm referring to is called Dalbrich, and I have tried to help with the Serrel building quite a few times, but it isn't too organized from what I see (although I may be dead wrong)......If I set up a forum for it, could I try and make an organized attempt...or should I just create an entirely new group?..... --Overlord 05:51, 20 August 2007 (BST)--
Just saying...
This is just a note to say that a doctor/doctors from the Medics of Malton is/are going to be in the area, with the intent of administering first aid to those revived at St. Swithun's. Keep up the great work! --Pedentic 03:26, 21 June 2007 (BST)
Dialogue Request
I would like Axelman/Jean-Yves de Porc or another representative to stop by our forum to discuss our arrangement at Dury NT, we seem to have some issues to iron out. FmrPFCBob 15:06, 17 May 2007 (BST)
- Really? I haven't had many reports from Jean as of late on the area, but I'll stop by. --MorthBabid 03:07, 18 May 2007 (BST)
- Sparks flew as we realised some of DHPD members are practicing Combat Revive in a daily basis. Hot debates followed by discourtesy led to the departure of some of senior YRC members. We'll see with what to do with the field clinic in the near future. I'll try to go and find a radio transmitter to issue reports, but gennies and radios are not lasting long in Dury. --Jean-Yves de Porc 12:13, 18 May 2007 (BST)
- I appreciate the fast response, my post is up now. I hope we can work past this bump in our relationship. FmrPFCBob 14:19, 18 May 2007 (BST)
- Hey Morth, Jean Yves and... Fmr... PFC.. Bob? What's your name? Well, anyways, I brought my zombie character at the site as I was pissed off with some DHPD members and wanted them down rather to help them to stay alive (as I did for around a week). In any case, I didn't do it as a member of the YRC, my zombie character is a purely separate character and my personal conflicts stay personal all the time, I support my group comrades but do not drag them to my personal vendettas. That said, let's just play the game, and please don't include my friends or my group in any kind of sanctions or retaliations as the YRC does not to have a centralized leadership, neither follows any kind of policy other than those their individual members choose to follow. Just come and kill me if you feel the need, and have fun, but don't be stupidly exaggerated. I'm not saying you are, I'm just saying don't be. --Matthew Fahrenheit YRC☺T☺+1 16:32, 18 May 2007 (BST)
- Yep Former PFC Bob, I wasn't very creative. For myself I can say its no big deal, I rarely form any personal attachments (positive or negative) in this game. As for the rest of DHPD I'm sure there will be some who see this as a conflict of interest and will be upset to varying degrees. See, we had trouble a while back with an offshoot group from STARS griefing us and it got way out of hand and personal to some. I helped resolve that situation and many others so I'm used to it now. Anyway, I appreciate your seperation of agendas and being upfront about it, that should go a long way to keeping this low-key. FmrPFCBob 17:16, 18 May 2007 (BST)
- Okay! I've got the gist of this, and feel that it's worth posting here. :) Whatcha guys gotta remember is that the YRC is made up of, frankly, pretty much anyone who wants to help out. We don't tell people how to live their lives in Malton, we just make a few requests on barricades in Yagoton and make suggestions and provide services to Yagoton and Malton in general. The strength of that is that we get a LOT of help, and are able to recover very quickly. As a group we tend to avoid pissing off any major groups (excepting anti-survivors/scientist groups). The weakness of this is that we don't really keep track of whose claiming to be YRC and going around killing people, or whose just being a prick in our name in general. We also don't have a way of punishing/ect, nor would we really want to. The YRC pretty much assumes that, to a certain degree, the people will govern themselves. People will either change/adapt, or they'll leave/die. We leave it up to them, since that's beyond our "We revive/heal people" scope. :) But, bringing this case to our attention was the BEST thing to do, and we'll handle it on your own forums. So don't worry, no one has pissed off the YRC as a whole. We don't really blacklist people or groups, though we do 'advise' people on who might be better off being undead and leave it up to them to decide what to do. So it's cool. Sounds like just a few members got miffed. It happens. :) --MorthBabid 18:31, 18 May 2007 (BST)
- I agree. For the benefit of those who can't/won't join our forum here is the deal from DHPD's side. I've had similar talks with the Rangers about this issue. As Khannoir/Conndraka said in-game, he and The Posse fully support CR's. I have little communication with them and no control over their tactics. However, the DHPD doesn't enforce a standard CR policy anyway so it makes no difference. Ultimately, Dunell Hills is not an ideal defensive location, a single NT makes for a significant weakness. As such we tend to take drastic measures to keep it in survivor hands when necessary. Peddlesden Village is slightly worse with limited free-running lanes and a single hospital. But I think we enjoy the challenges our area presents. Under normal circumstances CR's are rare. Extinction started their campaign at our NT's and we held them off until Mall Tour 07 stopped by for a bite. They left and we started recovery efforts but Extinction won't give up. That's why the fight has become so intense. I would like to see a joint venture here succeed. We need a large survivor population to maintain the DMZ. Having another organized group would be very helpful and I'd like YRC to stay. I understand if some YRC members don't want to be in the line of fire for others actions but I hope some are willing to join us in this fight. FmrPFCBob 19:08, 18 May 2007 (BST)
- Okay! I've got the gist of this, and feel that it's worth posting here. :) Whatcha guys gotta remember is that the YRC is made up of, frankly, pretty much anyone who wants to help out. We don't tell people how to live their lives in Malton, we just make a few requests on barricades in Yagoton and make suggestions and provide services to Yagoton and Malton in general. The strength of that is that we get a LOT of help, and are able to recover very quickly. As a group we tend to avoid pissing off any major groups (excepting anti-survivors/scientist groups). The weakness of this is that we don't really keep track of whose claiming to be YRC and going around killing people, or whose just being a prick in our name in general. We also don't have a way of punishing/ect, nor would we really want to. The YRC pretty much assumes that, to a certain degree, the people will govern themselves. People will either change/adapt, or they'll leave/die. We leave it up to them, since that's beyond our "We revive/heal people" scope. :) But, bringing this case to our attention was the BEST thing to do, and we'll handle it on your own forums. So don't worry, no one has pissed off the YRC as a whole. We don't really blacklist people or groups, though we do 'advise' people on who might be better off being undead and leave it up to them to decide what to do. So it's cool. Sounds like just a few members got miffed. It happens. :) --MorthBabid 18:31, 18 May 2007 (BST)
- Yep Former PFC Bob, I wasn't very creative. For myself I can say its no big deal, I rarely form any personal attachments (positive or negative) in this game. As for the rest of DHPD I'm sure there will be some who see this as a conflict of interest and will be upset to varying degrees. See, we had trouble a while back with an offshoot group from STARS griefing us and it got way out of hand and personal to some. I helped resolve that situation and many others so I'm used to it now. Anyway, I appreciate your seperation of agendas and being upfront about it, that should go a long way to keeping this low-key. FmrPFCBob 17:16, 18 May 2007 (BST)
- Hey Morth, Jean Yves and... Fmr... PFC.. Bob? What's your name? Well, anyways, I brought my zombie character at the site as I was pissed off with some DHPD members and wanted them down rather to help them to stay alive (as I did for around a week). In any case, I didn't do it as a member of the YRC, my zombie character is a purely separate character and my personal conflicts stay personal all the time, I support my group comrades but do not drag them to my personal vendettas. That said, let's just play the game, and please don't include my friends or my group in any kind of sanctions or retaliations as the YRC does not to have a centralized leadership, neither follows any kind of policy other than those their individual members choose to follow. Just come and kill me if you feel the need, and have fun, but don't be stupidly exaggerated. I'm not saying you are, I'm just saying don't be. --Matthew Fahrenheit YRC☺T☺+1 16:32, 18 May 2007 (BST)
- I appreciate the fast response, my post is up now. I hope we can work past this bump in our relationship. FmrPFCBob 14:19, 18 May 2007 (BST)
- Sparks flew as we realised some of DHPD members are practicing Combat Revive in a daily basis. Hot debates followed by discourtesy led to the departure of some of senior YRC members. We'll see with what to do with the field clinic in the near future. I'll try to go and find a radio transmitter to issue reports, but gennies and radios are not lasting long in Dury. --Jean-Yves de Porc 12:13, 18 May 2007 (BST)
- Really? I haven't had many reports from Jean as of late on the area, but I'll stop by. --MorthBabid 03:07, 18 May 2007 (BST)
Honorary Shmonorary!
Just thought I'd drop you all a line and say you're now honorary members of the New Malton Colossus! You've been there for us all more times than not, and you're damn good allies! Stay Classy! Tovarisch Khrushchev 06:55, 13 March 2007 (UTC)
- Glee! --MorthBabid 20:56, 28 March 2007 (BST)
adding me
i have things's aginst editing pages, to much, people, so cna somebody add cody6(now owned by my brother) to the list of staff that actuly do things there, he a reviver.--Darkmagic 23:28, 1 January 2007 (UTC)
- If he's taken over that account, he should feel free to join the wiki and add himself. No need for permission, though some might edit your posts at any time for clarity/style issues. --MorthBabid 22:24, 4 January 2007 (UTC)
- he dosn't do wiki's as part of joinign so uses my account as a ghost.--Darkmagic 22:41, 4 January 2007 (UTC)
- Ah. That'd make it quite difficult for him to contact anyone via the wiki, then, wouldn't it? Regardless, feel free to add yourself, but if you don't intend to use the wiki frequently, please add a link to your UD player profile. This goes for anyone else reading this who doesn't frequently edit the wiki but does assist the YRC in-game and carries our group tag in their profile. That'd really help out. --MorthBabid 19:03, 5 January 2007 (UTC)
- he dosn't do wiki's as part of joinign so uses my account as a ghost.--Darkmagic 22:41, 4 January 2007 (UTC)
- If he's taken over that account, he should feel free to join the wiki and add himself. No need for permission, though some might edit your posts at any time for clarity/style issues. --MorthBabid 22:24, 4 January 2007 (UTC)
What the fuck morthbabid
Yes. I'll kill you. So will my rangers. So, I offer you this ultimatum, leave now, never return, and We'll let you go about your business. I have someone who is waiting for me to give the excecution order right now, so, your choice, delete this, or get killed.
I've talked to morthbabid, and he says they'll overlook it. (dickhole guy)
What the fuck is this about?--Darkmagic 03:52, 23 January 2007 (UTC)
- Can I ask you what are you talking about? You're going to kill who? With wich right? Under what circunstances? --Matthew Fahrenheit YRC☺T☺+1 04:27, 23 January 2007 (UTC)
- This only concerns me and morth... what the hell did i do to let him wave punishment for killing me?--Darkmagic 21:00, 23 January 2007 (UTC)
- Oh, this is something Dickholeguy of the Malton Rangers apparently posted someplace in reference to Darkmagic. I'm currently waiting to see his reply. As far as I know, Dark's been nothing but helpful...if a bit lacking in punctuation and wiki knowledge, but that comes with time. :) And thats a bit of a misquote on 'holes part, or perhaps I didn't make myself QUITE as clear when he asked me regarding 'magic awhile back. --MorthBabid 22:47, 23 January 2007 (UTC)
- By using my wiki omnipresence I can guess this. Darkmagic is cody6, the new guy at the clinic, and he has made an enemy of the Malton Rangers. DHG, the Ranger's leader, asked you if it was OK to PK him, as it didn't represent a general reaction towards the YRC but against the single character cody6.
- Now, you obviously missinterpreted Morth's response. The YRC doesn't even have a centralized leadership, so "as a group" the only thing that we carry together is reviving guys at St. Swithun's Church. DHG asked if "as a group" we would take offense on the murder of a member, and he answered with sense: "as a group" we of course won't take offense because "as a group" we don't follow policies but the one of reviving guys at St. Swithun's. It may be possible for individuals of the group to take individual actions (in my case, for example, I would add to my contacts guys that PKed in front of me and never revive them again), but as a group we "ovelook" everything.
- I really don't know what your character did in order to piss off DHG and the Malton Rangers so much, but as much as it concerns me if you help at the clinic you'll have my revives if you need them. --Matthew Fahrenheit YRC☺T☺+1 23:34, 23 January 2007 (UTC)
- That was what dickhole said to me... My borther (powerhouse18) who we all know by now was one of the more public nay sayers on the battle of caiger that resulted in a new era for the game, post caiger fall. ultimatly, i get gragged into this jsut because DHG can't understand that i am a person and that things might not be how he see's it.--Darkmagic 02:19, 24 January 2007 (UTC)
- The best advice I can give you is to start another character. Wether or not you and the original owner of cody6 are the same person is irrelevant for the YRC, but the problems that you have with the Malton Rangers will be better solved by starting another character. --Matthew Fahrenheit YRC☺T☺+1 04:13, 24 January 2007 (UTC)
- yes I think ditching another character in a suburb and restarting my entire UD game is a perfect idea even though i spent a long time getting all these skills on cody6. i am not making a new one. they have no proof to pk me and i have no proof to back myself so were in a stalemate here, though they have the power to unfairly pk me. all i want is to be left alone and help out the game.--Darkmagic 21:12, 24 January 2007 (UTC)
- The best advice I can give you is to start another character. Wether or not you and the original owner of cody6 are the same person is irrelevant for the YRC, but the problems that you have with the Malton Rangers will be better solved by starting another character. --Matthew Fahrenheit YRC☺T☺+1 04:13, 24 January 2007 (UTC)
- That was what dickhole said to me... My borther (powerhouse18) who we all know by now was one of the more public nay sayers on the battle of caiger that resulted in a new era for the game, post caiger fall. ultimatly, i get gragged into this jsut because DHG can't understand that i am a person and that things might not be how he see's it.--Darkmagic 02:19, 24 January 2007 (UTC)
Mmm. Archived.
Because I all know we just LOVED scrolling through that year-long list of talk. Notice I didn't add a timeframe for when this thing would NEXT be archived. :) --MorthBabid 20:40, 7 February 2007 (UTC)
Barricade policy update
We're planning a much-needed update to the barricade policy. I thought I'd note a few important changes, most notably that Serrel will be made a clinic and one of the other NT's will be set at EH barricade (as to maintain a fully operational NT with power). The question is, which NT's status should we change? We were thinking about Style, but are there any other thoughts to move it to Whatmore?
While on the topic, we also plan to make one of the south-western PD's EH and, if mall-related groups agree, combine the two north-western entry points into one, making a new entry point south of the mall. We'd welcome any comments --Doubler 15:58, 10 February 2007 (UTC)
- I think by definition a clinic is a unbarricaded area where zombies can enter and leave freely, rather than just an exposed streets. I HONESTLY don't think leaving a NT building exposed like that will really help, unless we wish to dedicate a significant amount of resources to brain rot revives. And there are plenty of troubles in THAT area, alone. --MorthBabid 07:24, 14 February 2007 (UTC)
Right now it's mainly Abandoned running the place, and it's been somewhat effective too. There aren't many patients, and we can quite easily keep up with the genny, fuel and syringe supply by ourselves. That said, the clinic can only be maintained in times of relative suburb-wide safety - It would be impossible and unresponsible to do otherwise. If the clinic remains small-scale, an on-appointment service might be a good idea. --Doubler 12:11, 14 February 2007 (UTC)
- Well, one problem is that its proximity to Bale Mall makes it a vital resource that low-barricading just might not accomidate. Espcially in outbreak situations, where we've had a dedicated number of undead fixating upon this particular area, and PKers roaming the streets. It just doesn't seem like a feasable goal, even if the core idea has merit. --05:53, 19 February 2007 (UTC)
Uhm, we're talking about Serrel. Both Whatmore and Style are closer to the mall. Moreover, like I said, it's simply impossible and unresponsible to maintain a brain rot clinic during dangerous situations. During suburb-wide threats it's pretty easy to close down the clinic in Serrel and use it to maintain the syringe supply. When danger levels drop, the clinic can be opened again, to cater to those fallen with brain rot.
As for the other NT's, one will have to remain VS to accomodate for low level survivors. Moreover, the NT's should not be more of a target then they already are and we don't want to encourage people to use them as safehouses; EH NT's in a suburb like Yagoton scream free brains for suburbs around. It would be better for us if it was better for most of them to attack the PD or, even better, random office building next-door. --Doubler 12:12, 19 February 2007 (UTC)
- Our two proposals can be found in my sandbox. Suggestions are still welcome. --Doubler 15:07, 25 February 2007 (UTC)
- Gah, I'm a retard. No, I know what you mean now. My only concern is that due to the high visiability of these locations, the fact that few folks metagame, and without significant backing? This won't work. We'd have to come to a consensus fast, and try to communicate it to the other big groups in the area. Thats pretty much what Son did when he started up the clinic. --MorthBabid 03:41, 26 February 2007 (UTC)
If you're talking about establishing the clinic, it became pretty established the last week or two. 14-15 days ago groups of survivors were camping in Serrel, a week later people no longer stayed there and there were about three revives a day (not counting the non-rotters). There were survivors camped out nearby running the clinic. I was actually quite impressed. Making it official on the policy with backing from the YRC (which we already have? There was YRC paint in Serrel), also adding it to the list of revive points and I don't predict too many problems. Of course, it can never hurt spreading the message. I'll make sure to radio around and zip by the list of active groups in Yagoton when we reach agreement.
If you're talking about the opening and closing of the clinic, I see the problem and worry about it myself. I guess part of it is automatic: people will move and huddle together as danger levels increase, the clinic is relatively easily overrun being far from the more populous areas of Yagoton (like we're seeing now) and as danger levels increase generators and fuel become harder to come by. Reclamation will probably involve repopulating Serrel if that's possible. I'm hoping in-game talking and radio messages can relay the message further and ease it's reversal later on. --Doubler 13:05, 26 February 2007 (UTC)
- It's more the latter, but I can see you've already got a handle on how big and far reaching the scope of this is. Rallying up extra involvement could help with this, and hell...we could use a building that tried its best to at least stay on at VS during times of crisis. --MorthBabid 21:05, 26 February 2007 (UTC)
Infection problem
I got revived at your clinic (and really fast, I must say), and so all was good but... then I realised my infection was still intact. Well, actually, I knew it would be, I had just forgotten about it. So my question is this:
Where the hell should I go? I ended up dying again, because I only had 24 HP and the only close by VSB with a bunch of people in it had a freaking zed inside of it. So is there anywhere nearby where the YRC will just throw a FAK on me to get rid of it?
Just curious. -- Aguyuno 14:40 26 February 2007 (UTC)
- If you're a free runner your best bet is either to just enter a populated building from Swithuns out and ask for a FAK. They're somewhat rare in difficult times, but there's usually someone nearby with the means and willingnes to help out someone who needs it (experienced survivors try and keep a spare FAK on them for such emergencies). You could also make a dash for the hospital, which should be VS (or lower). In ~20 turns you should be able to turn up a FAK even in a ransacked hospital. --Doubler 14:51, 26 February 2007 (UTC)
- But I'm NOT a free runner; I'm only a lvl 2 scientist, the other ability I have being diagnosis. So I couldn't find a nearby area that was VSB and had lots of people in it in time, like I said; that's why I was asking if YRC has any specific areas designated to post-revive treatment, you know? I made it to "Fabian General Hospital"; no one was there (Well, until NOW), and I literally died as I entered rofl. The one that was closer (Catherine General Hospital) had _40_ zeds infront. I just assumed the worst (that it was either ransacked, or EHB) and moved on... --Aguyuno 15:14 26 February 2007 (UTC)
Like I said, it's still very much possible to get a FAK in a ransacked building. Post revive treatment is usually given nearby, where ever there are people. I'm sorry Yagoton is in such a bad shape, though. We're doing our best trying to get it back up on it's feet. If you head over the Edgerton cinema I'll help you myself (you should be able to enter as it stands), but that's not really a long-term solution. --Doubler 16:14, 26 February 2007 (UTC)
- I know it's POSSIBLE, but I didn't think it was worth the risk of not finding one and thus wasting all my HP there. So I was just trying to find a populated area (or a non-ransacked/ESB hospital) at that point. Plus, even if I HAD found an FAK, it probably would've wasted most-all of my AP, and with 40 zeds just outside... not a good time to sleep, rofl. And, I wasn't really complaining about Yagoton; I was just wondering if there was a place to go that I didn't know about. Sorry if it came off like I was whining... Anyway, about your offer, I thank you for that but I don't have the AP to make it all the way over there right now. By the time I get there, you'll probably have moved on rofl. Later today after school (so, in like 5 hours) I might be able to make it if you're willing to wait (If so, here's my profile link so that you can recognize me and not just see 'A zombie': http://www.urbandead.com/profile.cgi?id=789694), but if not I understand. Thanks anyways. --Aguyuno 16:25, 26 February 2007 (UTC)
- That was an offer for a FAK, so you know. Revives are still in the clinic --Doubler 16:40, 26 February 2007 (UTC)
- Heya, Aguyuno. This is a pretty common concern during an outbreak situation, and isn't one thats easily solved. It happens to even the most experienced of us: Even WITH free running, if you can't find an unbarricaded building to enter, you're pretty much screwed. Chaos tends to disrupt even the best laid plans for having strict VS only barricaded buildings in the area. We usually head to the nearest Police Department or Hospital in those situations, as while prime targets, they're usually only VS barricaded. But again...not always. :/ Perhaps its time we laid out some tips for the recently revived; I wouldn't mind seeing a few suggestions here on that before something formal gets drafted, something the YRC could distribute easily. I'll talk to some local groups, maybe they've got some photoshoppers they can spare. :) --MorthBabid 21:11, 26 February 2007 (UTC)
- Well, really, I'm more than happy to help out the YRC now. Given how fast I was revived (like 20 minutes after entering the church), though I'm not sure if that was actually a member or just some random person who heard my "Mrh?" and threw a revive needle on me, I'd gladly help the cause out. But, if I'm going to help any, I'm going to need to survive longer than 5 minutes, and to do that I need this infection gone xD. I'm curious, though... if you throw a FAK on a zombie who had infection while he was living, does that cure it as well? If so, then Doubler, I'll head over to your position now lol. But I just want to know that before I do. Thanks! --Aguyuno 21:28, 26 February 2007 (UTC)
- We had a few YRC members in the past that were performing...questionable experiments. They've since stopped due to our demands. And apparently no, using FAKs on zombies doesn't cure them of any infection. This makes sense, as its most likely that the infection is linked to the zombificiation process itself, and thus is only a 'problem' in living tissue. --MorthBabid 19:14, 11 March 2007 (UTC)
- Well, really, I'm more than happy to help out the YRC now. Given how fast I was revived (like 20 minutes after entering the church), though I'm not sure if that was actually a member or just some random person who heard my "Mrh?" and threw a revive needle on me, I'd gladly help the cause out. But, if I'm going to help any, I'm going to need to survive longer than 5 minutes, and to do that I need this infection gone xD. I'm curious, though... if you throw a FAK on a zombie who had infection while he was living, does that cure it as well? If so, then Doubler, I'll head over to your position now lol. But I just want to know that before I do. Thanks! --Aguyuno 21:28, 26 February 2007 (UTC)
- Heya, Aguyuno. This is a pretty common concern during an outbreak situation, and isn't one thats easily solved. It happens to even the most experienced of us: Even WITH free running, if you can't find an unbarricaded building to enter, you're pretty much screwed. Chaos tends to disrupt even the best laid plans for having strict VS only barricaded buildings in the area. We usually head to the nearest Police Department or Hospital in those situations, as while prime targets, they're usually only VS barricaded. But again...not always. :/ Perhaps its time we laid out some tips for the recently revived; I wouldn't mind seeing a few suggestions here on that before something formal gets drafted, something the YRC could distribute easily. I'll talk to some local groups, maybe they've got some photoshoppers they can spare. :) --MorthBabid 21:11, 26 February 2007 (UTC)
Help!
- Looking for a revive please. I'm looking to help rebuild! Initially I waited at the Whatmore building, then I moved to the Serrell building (I have an official request in for this locale - I don't know how to delete it...) I've since moved to the YRC and am waiting. Thank you in advance. blackdiamond76
- I need assistance, field surgeon Stubi, Im in the dorrington field railway station (48,10) and i have less than 10 hp and im infected, immediate recovery needed. Safe for now but im taking the risk posting this here please help. --Stubi 15 march 2007 (YRC)
- We'll try to get someone to you. If all else fails, try to remember to head north. --MorthBabid 00:28, 16 March 2007 (UTC)
- This is Natick. I'm infected, I have exactly 1 HP, and I'm sitting in the Hampton Arms at 40,14. Somehow, I'm still alive - I've been sitting with a zombie for about ten hours. That's what I get for searching for FAKs... X1M43 05:14, 6 April 2007 (BST)
- Too late. Anyway, I have a new plan. I'm going to stay zombie for a while and try to kill any undead who enter the hospital. Hopefully, this will allow someone to repair the ransacking damage so infected people have a better chance of curing themselves. X1M43 18:26, 6 April 2007 (BST)
Dear YRC Friends
Greetings from The Malton Zookeepers. I'm very distressed by the current situation in Yagoton and I wish I could send people your way to help get the clinic back up and running but, as you'll have noticed, Yagoton isn't the only place in trouble right now. I have an alt in the area trying to assist as much as possible but he's currently as dead as everyone else. It occurs to me that you have 103 zombies in your revive queue who are out of luck at the moment because Whatmore NT is still out of commission and being squatted by 4 zombies. If even a quarter of the zombies in that queue were to spend their AP ZKing the zombies left in the NT building, the few remaining survivors in the area could make use of it again. Once the zombies inside the whatmore are taken care of, they could continue to pound on the zombies outside to keep the building safe until the revive queue is empty. If my alt could speak, he would tell the zombies in the queue what to do, but he can't so I'm passing on my conclusions to you in the hopes that any survivors reading this can help spread the word and get that 103 strong army of zombies mobilised for a good cause. It only takes one extra AP to tell them that they won't get revived unless they go 1 north, keep the building free of zombies and return to the RP to sleep. A little graffiti would also go a long way.
All the best, guys. We love the YRC. --Belmondzoo 21:30, 28 March 2007 (BST)
- Good idea. I'm implementing it as official policy. --Uborkapete YRC 14:48, 28 March 2007 (BST)
- Nibbling on known Brain Rotters from our public list (or Griefers if any of you have personal lists for that matter) is also a good idea. I've been taking a bite out of Maxime a few times. :) Do you know if we can 'feeding drag' zombies out, as well? Dragging them out and THEN knocking them out might really help if we can do it. --MorthBabid 20:58, 28 March 2007 (BST)
Congratulations on getting the clinic back up and running. You guys did an amazing job in practically clearing the RP overnight. I seriously doubt there are any more talented revivers in the city. While we're on the subject, my alt, Belmondo, has decided to stick around and join the YRC. Maybe I'll learn a thing or two that will help us at the zoo revive points. Anyway, when are you guys going to open a forum? I realise that the YRC has an open recruitment policy and members are quite capable of autonomously going about their jobs without coordination but I can't help thinking that it would be useful to have a place to coordinate members and allied groups during those times when they are not able to carry out their duties as normal (for example, the past few weeks up until now). --Belmondzoo 00:56, 10 April 2007 (BST)
- I don't think that creating a YRC forum would enhance anyone's enjoyment of the game. If it takes us three weeks, rather than two, to recover from a horde assault, then so be it. Also, playing UD to win is like fishing for space shuttles. --Uborkapete YRC 12:26, 27 April 2007 (BST)
- I take a more Daoist approach to the YRC, myself; People naturally want revives, and zombies naturally want people. So it keeps a nice equilibrium, ideally, of the YRC working at capacity or struggling to keep up. :) C4NT and The Abandoned are pretty good forum resources for the interested, since we've got such good relations. --MorthBabid 23:14, 3 May 2007 (BST)
About the clinic?
(reposted from front page; Please use our talk! --MorthBabid 18:26, 29 March 2007 (BST))
NEWS Perhaps this isn't the best place to put this, but I'd just like to point out that Whatmore is retaken. So get your asses back here and help us hold out. We won't last long without you guys. --Heretic144 23:47, 28 March 2007
Awesomeness
In my view, the YRC should deserve the totally awesome award if there was one... because I know that I will always be revived if I go to Yagoton! --Ducis DuxSlothTalk 04:19, 14 May 2007 (BST)
- Thanks! We are glad to have your support in such an enthusiastic way, and we encourage you to make use of our services anytime as we are quite free lately (Maltonites, die more often please =P). --Matthew Fahrenheit YRC☺T☺+1 05:31, 14 May 2007 (BST)
BALE MALL
at this time the mall is caded and at EHB with only 5 people in it. please send help to hold your mall.----Sexualharrison MR• ה •T 11:56, 6 July 2007 (BST)
43 problems
There are 42 other zombies inside the church. I died over a week ago and I'm still waiting. Why? --Blazingthunder 14:55, 26 August 2007 (BST)
- Yago and most of the surrounding burbs are ransacked, blistering zombie wastelands right now. I'd imagine that's interrupted operations at your vive point. If I were you, I would head east. I'm all the way over in Dulston right now, but if you need a rescue operation, feel free to contact me (info in profile). --Pvt. Aaron Gosling, RAMCFREE 18:05, 26 August 2007 (BDT)
Regrouping
No doubt the fall of the NE and beyond has sent the YRC in many separate directions. Does anyone have any idea where we're regrouping? If not, I suggest we regroup, gather a large group of supporters, and get into the quarantine zones to tell zeds waiting at revive points to move SE.
Initiating DIRT:NAP
CaternaFire and NTLA1 are currently hiking to 41,12 with 30+ syringes each, and are going to do they best they can to clear out the revive point using DIRT:NAP. Its my hope that people do NOT try to reclaim the area- experience shows this is a waste of the revives we'll be handing out. Please instead fall back to safer areas, and encourage others to do the same. Also, if anybody has 5+ syringes, I'd really like it if they join is for at least one DIRT:NAP cycle- the 5 revives they kick out will be well worth the extra revive we need to do when they get killed again. NTLA1 19:37, 3 September 2007 (BST)
I will be able to help, but I only have 9 syringes at the moment. I'll get there in a few days hopefully with as many syringes as I can hold. Mindule 20:06, 5 September 2007 (BST)
On second thought, defending Haslock is very difficult, and I won't be able to make it for a while. Sorry. Mindule 15:14, 8 September 2007 (BST)
- No big. Not taking credit, but it looks like after we got there and revived a dozen or so people, the Style building was re-taken. Seems to be holding, much to my suprize. NTLA1 13:18, 9 September 2007 (BST)
Just a head's up
I ARE BACK. AHAHAHA. e_e Well, okay, I suspect no one really cares, but I wanted to let y'all know. :) -pinkgothic 19:24, 9 July 2008 (BST)
Well, it didn't take me long to get PK'ed at all. D: Um, I mean... mrh?-pinkgothic 13:58, 14 July 2008 (BST)- I love you guys. -pinkgothic 15:05, 14 July 2008 (BST)
- Expect to happen much more often, heretic. The Disciples are back, and they've come to make the YRC bleed... with the exception of MorthBabid, who is infact an honorary member. Anyways, praise be to Zeko, amen. --Rozozag 03:54, 15 July 2008 (BST)
- Heehee! Sure thing. I don't mind. :) (Am always OOC, by the way, unless otherwise stated, so don't be too surprised.) -pinkgothic 00:48, 16 July 2008 (BST)
- Expect to happen much more often, heretic. The Disciples are back, and they've come to make the YRC bleed... with the exception of MorthBabid, who is infact an honorary member. Anyways, praise be to Zeko, amen. --Rozozag 03:54, 15 July 2008 (BST)
- I love you guys. -pinkgothic 15:05, 14 July 2008 (BST)
The Great Suburb Group Massacre
Group Active? Request. | |
In order to maintain the wiki as an up to date source of information groups are occasionally removed from the Suburb pages when they are no longer active. Is this group still active? If so simply confirm here by writing something below. If not it will be removed from suburb pages in 14 days. |
Currently the suburb in question is Yagoton but one response to this query will be all that is needed to protect your group link on all suburb pages. I know this is a may seem a stupid request but its for all groups regardless of size. Thank you. --Adavastor 20:59, 28 July 2008 (BST)
The YRC is indeed still active and holds a strong presence in Yagoton, we're currently floating between 20 and 30 active members and are looking to recruit from outside the suburb in three specific areas, Lukinswood, Heytown and Spicer Hills, anyone in these locations interested in working for the best revival unit in the City should consider a move to these areas. --Joshua Aven 10:54, 29 July 2008 (GMT)